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- GRAPHIC WORKSHOP 4.6
- __________________________________________________________________
-
- If you like this program, please do one of the following:
-
- Go down to your local bookstore and buy a copy of "Coven:
- A Novel", by Steven William Rimmer, published by Ballantine
- Books. In Canada, try Coles... they usually have it. Read the
- book and tell your friends about it if you like it. Send us
- some comments about the book or a photocopy of the cover and
- we'll consider you a registered user of this program.
-
- If your local bookstore doesn't have Coven, ask them to order
- it for you.
-
- Alternately, send us $35.00, the normal user fee for this
- software. (The book is $3.95 or $5.50 in Canada: considerably
- cheaper than cash.)
-
- Printed documentation for Graphic Workshop is available to
- registered users for $10.00 extra.
-
- Registered users of this software are entitled to phone
- support, notification of upgrades and good karma. When you
- register Graphic Workshop we'll send you a copy of the latest
- version, as well as several other graphic related programs we
- do. Please tell us the version number of your copy of Graphic
- Workshop when you register. Our address can be found at the
- end of this file.
-
- NOTE: If you're searching for Coven and having trouble finding
- it, you can mail order it from the following book store:
- Christies of Cookstown, P.O. Box 392, Cookstown, Ontario L0L 1L0,
- Canada, (705) 458-1562. The cost is $6.50, which includes
- the postage. The author would like to thank everyone who's thus
- far chased it down (or tried).
- __________________________________________________________________
-
- ----> NEW: Pictor/PC Paint support
- Windows 3 BMP support
- Image Scaling
- Windows 3 PIF and icon
- TIFF and LBM details
- Grey scale TIFF support.
- WordPerfect Graphic file support.
- Microsoft Paint support.
- VGA palette adjustment.
- Driver update: Please see DRIVERS.DOC.
- Dot Matrix Printer support: Also see DRIVERS.DOC.
- Image rotation and flipping.
- IFF/LBM/CE support.
- Non-dither halftoning
-
- Welcome to Graphic Workshop...
-
-
- WHAT IT IS
- __________
-
- Graphic Workshop is a program for working with computer graphic
- files. It will handle most of the popular formats:
-
- - MacPaint files
- - PC Paintbrush files with up to 256 colours
- - GEM/IMG files of the sort used by Ventura Publisher
- - GIF files of any size and up to 256 colours
- - TIFF files (with some restrictions)
- - EPS files... encapsulated PostScript... for some operations
- - WordPerfect graphic (WPG) files.
- - Microsoft Windows Paint (MSP) files.
- - IFF/LBM/CE files (from Deluxe Paint, among others)
- - BMP files (as found in Windows 3)
- - Pictor / PC Paint (PIC) files... also used by Grasp.
-
- Graphic workshop is a simple, menu driven environment which will
- let you perform the following operations on the aforementioned
- files.
-
- - View them.
- - Convert between any two formats (with a few restrictions).
- - Print them to any LaserJet Plus compatible or PostScript laser
- and many dot matrix printers.
- - Dither the colour ones to black and white.
- - Reverse the monochrome ones black for white.
- - Rotate and flip them.
- - Scale them
-
- Using Graphic Workshop, you can have your image files in the formats
- that your software wants to use them in, all without keeping
- track of numerous funky utilities. In addition, using the
- halftoning and dithering facilities of Graphic Workshop, you can
- convert full colour digitized photographs... most notably GIF
- files... for use as really excellent black and white clip art,
- suitable for inclusion in your documents.
-
- Graphic Workshop will handle image files of any size. It will use
- extended or expanded memory if you have some, and disk space if
- you don't. It has a fast and easily understood user interface.
- Hopefully, it lacks even the merest vestiges of bugs... a likely
- story, but we hope so.
-
- Graphic Workshop will drive all of the popular display cards. At
- present, it will support the following.
-
- - CGA card (Ugh!)
- - Hercules card
- - EGA card
- - VGA card
- - Paradise Plus card
- - Dell super VGA card (which is actually a Paradise card)
- - ATI VGA Wonder card or ATI VGA Edge
- - Headland Video 7
- - Trident
- - Hercules Graphic Station card
-
- As it comes out of the box... or out of the ZIP... Graphic
- Workshop is configured like this. If you want to change some of
- these parameters, see the installation section at the end of this
- file.
-
- - Attempts to autodetect the display card type
- - Uses expanded memory
- - Uses colour text
- - Prints titles on its hard copy
- - Uses the following file name extensions:
- - MAC: MacPaint files
- - IMG: GEM/IMG files
- - PCX: PC Paintbrush files
- - GIF: GIF files
- - TIF: TIFF files
- - EPS: EPS files
- - WPG: WordPerfect graphic files
- - MSP: Microsoft Windows Paint files.
- - LBM: IFF files (Deluxe Paint and others)
- - BMP: BMP files (Windows 3)
- - PIC: Pictor / PC Paint (also Grasp) files.
-
- FILE FORMATS
- ____________
-
- A NOTE ABOUT MEMORY AND FILE FORMATS: One of the design criteria
- of Graphic Workshop is that it should have enough memory left
- over on a 640 kilobyte PC to be able to unpack a 640 by 480
- pixel, 256 colour file without having to resort to using extra
- memory, which would slow it down. This requires a minimum of 300
- kilobytes plus a bit for various internal things. To achieve
- this, the size of the program itself has to remain at a
- reasonable degree of hugeness. This is why, for example, the
- installation functions, GWSINSTL.EXE, is separate from the main
- program.
- The lesser used functions of Graphic Workshop, dithering,
- scaling, halftoning and image transformation, have been
- implemented for the GIF file format only in order to keep the
- code size down. This is a bit of an inconvenience, as you will
- have to convert files in other formats to GIF to use these
- facilities with them, and then probably convert the results back
- to the format your files started off in. However, not
- implementing these features for all the formats supported by
- Graphic Workshop reduced the code size of the program by
- something over a hundred kilobytes by our estimates. The result
- is a much faster program at the expense of a bit of
- inconvenience.
- A long time ago someone decided that 640 kilobytes was
- more memory than anyone could possibly want. Someone should find
- the person responsible and paint something easily recognizable
- on his bald head, such that the rest of us will know where to
- throw things.
-
-
- MacPaint files
- These can come in two flavours. The most common one is straight
- ported MacPaint files, that is, files having the "MacBinary"
- header. The other is "headerless" files, these being the ones
- used with PFS:First Publisher. Graphic Workshop reads both types,
- but if you convert a file to MacPaint format you can select which
- of these two variations on the format you want to use.
- Files converted to the MacPaint format from other formats
- will be cropped or padded out as necessary to fit in the MacPaint
- format's 576 by 720 format. Only monochrome files can be
- converted to MacPaint files, since MacPaint in a monochrome-only
- format.
-
- GEM/IMG files
- There are actually quite a few variations on IMG files. Only the
- monochrome ones are currently supported by Graphic Workshop.
- This is the format used by Ventura for its monochrome image file
- format. Any size monochrome image can be converted to this
- format.
-
- PCX files
- These are the files used to hold images for Z-Soft's PC
- Paintbrush package. These can range from monochrome to 256-colour
- images. All the various formats are supported by Graphic
- Workshop. Note, however, that Graphic Workshop will allow you to
- create 256-colour PCX files from GIF files which may be too large
- to work with using the current version of PC-Paintbrush.
-
- GIF files
- These can range from monochrome to 256-colour images in any size
- you can find 'em.
-
- TIFF files
- Graphic workshop supports monochrome and grey scale TIFF files.
- If you convert a colour file from PCX or GIF to TIFF, the
- resulting file will be a grey scale version of the colour file.
- These import into desktop publishing packages such as Ventura for
- sharp looking PostScript halftones.
- Some applications, such as Ventura Publisher, have
- trouble reading grey scale TIFF files which have been compressed.
- Others, such as Corel draw, read 'em fine. for this reason,
- Graphic Workshop defaults to creating uncompressed grey scale
- TIFF files but you can tell it to compress them if you're sure
- whatever you'll be importing them into will read them. You can
- set the grey scale TIFF compression in GWSINSTL or by using the
- command line switches TGN and TGC.
- Note that due to the wide variations among the programs
- which produce TIFF files, Graphic Workshop would be lying rather
- badly if it claimed to be able to read all TIFF files.
- Specifically, it does not read Huffman or LZW compressed TIFF
- files as yet, as we haven't devised code to do this in a
- reasonable amount of space.
- In most cases you will want to create TIFF files using
- the Intel number format. This is what Graphic Workshop defaults
- to using, and you can safely ignore this setting most of the
- time. If you need Motorola format TIFF files... for example, if
- you intend to port them to a 68000 based system... you can enable
- Motorola format numbers in the installer or by using the /TFM
- command line switch.
-
- EPS files
- These are encapsulated PostScript files, and are not strictly
- speaking image files at all. Graphic Workshop treats them a bit
- differently.
- Many EPS files which are created with the intent of
- importing them into a desktop publishing package include
- bitmapped "preview" images to be used for positioning. If you
- attempt to view an EPS file with Graphic Workshop, you will see
- the preview image. If there is no preview image in the EPS file
- you select, Graphic Workshop will tell you so.
- Graphic Workshop will print EPS files to a PostScript
- printer. It will also convert other graphic files into EPS files,
- suitable for use with desktop publishing programs. If you convert
- a colour graphic into an EPS file, the result will be a black and
- white halftone when you print it... pretty slick, this.
-
- WPG files
- These are the native import graphic files for WordPerfect. These
- files can contain both bitmaps and line art, or vector graphics.
- Graphic Workshop can only deal with the bitmapped parts of them.
- If you view, print or convert a WPG file containing both
- bitmapped and vector elements, the vector elements will be
- discarded.
- WPG files which refuse to read with Graphic Workshop are
- usually those which contain only vector elements and no bitmaps.
- If you use the F4 function on a WPG file which does not read, the
- comments field of the file information box will say "No bitmap"
- if this is the case.
- Graphic Workshop will deal with WPG files having one,
- four or eight bits of colour information, that is, monochrome
- files, sixteen colour files and 256-colour files. It doesn't work
- with two bit files as these are exceedingly rare.
-
- MSP files
- These are the image files used by the paint program which comes
- with Microsoft Windows. Don't confuse these with PCX files...
- some versions of Windows came with a Windows implementation of PC
- Paintbrush from ZSoft as well. The two programs... and the two
- file formats... are not compatible. MSP files are monochrome
- only.
-
- IFF files
- These started out on the Amiga. The IFF file standard is
- extremely flexible, and allows all sorts of things besides images
- to be stored in IFF files. IFF files are found on the PC having
- been ported from Amiga systems. They are also created on the PC
- by several applications such as Electronic Arts' Deluxe Paint
- package and Digital Vision's Computer Eyes video scanner board.
- In the first case they are given the extension LBM. In the second
- they are given the extension CE. The basic file structure is the
- same, however.
- Note that Deluxe Paint seems to be a bit particular about
- the dimensions of the LBM files it will inhale... it likes them
- to fit in standard sizes, and for this reason Graphic Workshop
- pads them to fit in the next larger standard IFF screen format. A
- picture 512 by 392, for example, would be inset into the upper
- left corner of an area 640 by 400, which keeps Deluxe Paint
- happy. Because the extra area is blank, and compresses down to
- almost nothing, this does not increase the file size a great
- deal.
- Deluxe Paint is a bit of a problem in the way it deals
- with IFF files, actually. This affects 256 colour files. Its
- native format is a subclass of IFF called PBM, and compresses its
- images as bytes. It's somewhat unique to Deluxe Paint, and
- Electronic Arts won't tell anyone quite how it works. You can
- actually work it out to a large degree, but every so often a file
- created in this format in the way it seems like it should be done
- refuses to load into Deluxe Paint.
- The standard form for IFF image files is called ILBM,
- compressing all images as planes. This is much slower, but it
- means that files thus compressed will be readable by pretty well
- all IFF readers... even if you port 'em back to the Amiga. This
- is how Graphic Workshop creates IFF files. Unfortunately, there's
- a problem with Deluxe Paint which will occasionally cause it to
- stop reading one of these files part way through the image. This
- happens to IFF files from sources other than Graphic Workshop, so
- it's probably a bug in Deluxe Paint.
- If you encounter an image which, when converted into an
- IFF file will not read into Deluxe Paint, use the IFN command
- line switch when you run Graphic Workshop. This will disable the
- IFF compression. Uncompressed files read into Deluxe Paint with
- no difficulty.
- You can permanently set IFF compression off when you
- install Graphic Workshop if you like.
-
- BMP files
- These are the files which are used as "wallpaper" under Windows
- 3. They can be created using the version of PC Paintbrush
- supplied with Windows.
- You can convert any monochrome or sixteen colour image
- into a BMP file. Graphic Workshop does not support 256-colour BMP
- files as yet.
- BMP files use no image compression, as the intention
- appears to be to make them really fast to load. Plan on your BMP
- files being very big.
- There is a very important aspect of colour BMP files
- which you should bear in mind when you use this format. Windows
- uses a fixed palette which PC paintbrush cannot go about
- changing, as doing so would make the screen and boarder colours
- change too. Thus, files converted into the BMP format have their
- palettes altered to the standard BMP palette. The pixels in the
- image are then remapped to represent the closest approximation of
- their original colours afforded by the BMP palette.
- This means that transferring an image to the BMP format
- will generally result in some colour shifts. Once this is done,
- you can't get the colours back the way they were unless you have
- the original image file in some other format.
- Note also that the colour approximation algorithm in
- Graphic Workshop isn't precisely the same as the one in PC
- Paintbrush, and it will occasionally produce slightly different
- sets of colours than PC Paintbrush under Windows 3 would have.
- It's also worth mentioning that as of this writing we've
- been unable to get any official details from Microsoft on how BMP
- files work. The BMP support in Graphic Workshop was written
- entirely by debugging the files provided with Windows 3. As such,
- there may be some holes in the BMP functions as they stand.
-
- PC files
- These should not be confused with Lotus 1-2-3 PIC drawing files.
- PIC files are created by PC Paint (not PC Paintbrush) and
- are used by Grasp, among other things. They come in many
- flavours. Graphic Workshop has been tested with the most common
- ones. In theory it should support them all, but that's only a
- theory.
-
-
- MEMORY REQUIREMENTS
- ___________________
-
- Graphic Workshop will use whatever memory you have going. If you
- ask it to do something which needs a large amount of memory, it
- will try to use your normal DOS memory, which is fastest. If
- there isn't enough DOS memory, it will use extra memory.
- There are three sorts of "extra" memory which Graphic
- Workshop can use, to wit, extended, expanded and virtual.
- Extended memory is also called XMS memory, and is only available
- on AT and 386 systems. Expanded memory, also called EMS or LIM
- memory, is available if you have a LIM board and driver in your
- machine. Virtual memory means using a big disk file and making
- believe it's memory. Virtual memory is very slow compared to real
- memory.
- You must tell Graphic Workshop what to do about extra
- memory when you install it. See the section on installation.
- Graphic Workshop can run in restricted memory, such as
- that which is found in a really old PC or when running "shelled
- out" of another program. However, it can do nasty things when
- it's really starved for memory. Some virtual memory operations
- will not work in this condition, and if it's really stuck for
- RAM... if there's only a few tens of kilobytes free... it may
- manage to crash. Try not to run it when there's almost no room
- left for it to store things. The help menu will tell you how much
- memory is free.
-
-
- PRINTERS
- ________
-
- You can print to any sort of LaserJet Plus compatible printer
- with one megabyte of memory or more or any sort of PostScript
- printer. You can print to any dot matrix printer which is
- supported by a Graphic Workshop external printer driver. These
- are described in greater detail in DRIVERS.DOC. Note that if you
- attempt to print PostScript data to a LaserJet or a dot matrix
- printer you'll get reams of meaningless ASCII text.
- Graphic Workshop allows you to print a picture in four
- resolution modes to laser printers, ranging from 75 to 300 dots
- per inch. This will determine the resulting size of your picture.
- Each page of Graphic Workshop output can include any
- combination of data about the picture on it you like. See the
- installation section for more information about enabling this
- feature.
- The size and resolution of dot matrix printing is
- determined by the driver being used.
- Note that if you have a printer for which there is no
- driver available, one of the Epson FX-80 drivers will probably
- work, as most dot matrix printers support the Epson FX-80
- standard. The print might not be as good as your printer can
- manage, but it'll be better than a blank sheet of paper.
-
-
- RUNNING GRAPHIC WORKSHOP
- ________________________
-
- To run Graphic Workshop, type GWS at the DOS prompt. Depending on
- your installation procedure, you may also want to type some
- command line switches, as described in the installation section.
- The main file screen will appear. Graphic Workshop always
- shows you all the names of the image files it knows how to deal
- with in the current directory, along with all the visible
- subdirectory names, if any. If you are in a subdirectory, you
- will also see a subdirectory entry which is two periods.
- The cursor mover keys will move the file selector bar
- around. If you move it to a directory entry... shown in dim
- text... and hit Enter, you will move into that directory. If you
- select the two period entry, you will move back up your directory
- tree by one step.
- If there are too many files in your current directory to
- see all at once, Graphic Workshop will organize them into pages.
- The PgUp and PgDn keys will step you through the pages.
- If you place the selector bar on a file name and hit
- Enter, Graphic Workshop will attempt to show you the file. It
- will start by showing you a wait box, which has a bar graph in it
- to show you the status of what you've asked Graphic Workshop to
- do. When the picture is fully unpacked, Graphic Workshop will
- switch to your display card's graphic mode and show you the
- picture.
- You can always abort an operation when the wait box is
- visible by hitting the Esc key.
- If the picture is larger than your screen, the cursor
- keys will allow you to pan around it.
- Esc will return you to the main screen.
- Several things can go wrong here. If you have installed
- Graphic Workshop for the wrong kind of display card, you might
- see random characters rather than a picture. In this case, check
- your installation.
- If Graphic Workshop could not find enough memory to unpack
- your picture into, it will abort the process and say so.
- Finally, if your picture requires more colours than your
- card can display, Graphic Workshop will tell you this. There is a
- specific exception to this. Graphic Workshop will show you GIF
- files having more than sixteen colours on a sixteen colour EGA
- card by fudging the colours. Bear in mind that while you'll get
- to see an approximation of the actual colours in the GIF file...
- it will not be the real thing.
- This does not work for 256 colour PCX files, just GIF
- files. You must have a VGA card of some sort to see 256 colour
- PCX files.
- You can see how many colours a colour image has by using
- the Get Info key, as discussed below.
- Note that you cannot view grey scale TIFF files without a
- VGA card.
- In the VGA display mode... and in the super VGA modes
- provided by external VGA drivers... you can make small
- adjustments to the VGA colour palette while a picture is being
- displayed. The 'r' and 'R' keys will increase and decrease the
- amount of red in a picture, the 'g' and 'G' keys will adjust the
- amount of green, the 'b' and 'B' keys will adjust the amount of
- blue. The 'i' and 'I' keys will adjust the overall intensity of
- the picture. The '=' key will return the picture to its normal
- state. Note that these adjustments only affect the picture that
- you're viewing... they do not alter the palette in the file on
- your disk.
- If you hear a beep while you're playing with these keys,
- you've gone to the limit of whichever of the adjustments you're
- using. Graphic Workshop will not allow you to adjust the palette
- to the point where the picture would start looking weird.
- Because Graphic Workshop will not allow you to actually
- distort the colour balance of the palette, there will be some GIF
- files which will not be adjustable using this feature.
-
-
- OTHER KEYS
- __________
-
- If you hit "?", you'll see a menu of the keys which control the
- main file screen of Graphic Workshop. This box also tells you how
- much free DOS memory is available.
-
- The Esc key will allow you to quit Graphic Workshop and return to
- DOS.
-
- If you hit "T", the currently selected file name will be
- "tagged". The "U" key will untag it. The batch operations
- described below will work with multiple files if you have some of
- them tagged. If you hit "C", all the tags will be cleared.
-
- If you hit "L", Graphic Workshop will allow you to log in a new
- disk drive.
-
- If you hit "D", you will be prompted to delete the current file.
- Note that this is not a batch command... it only works on one
- file at a time.
-
- If you hit "R", you can rename the current file. Note that it the
- renamed file will have the same extension as the old one, no
- matter what extension you give it.
-
- If you hit F5, Graphic Workshop will shell out to the DOS prompt
- if there's enough memory. If you do this, Graphic Workshop will
- still be in memory. Type EXIT at the DOS prompt to return to it
- right where you left off. If you change drives or subdirectories
- while you have the DOS prompt active, Graphic Workshop will
- restore the previous drive and subdirectory when you return to
- it.
-
- The F10 key will show you some information about Graphic Workshop
- as well as your current display adapter and memory settings.
-
-
- GRAPHIC FUNCTIONS
- _________________
-
- The graphic functions of Graphic Workshop are accessed through
- the function keys. They may be used on individual files or in
- batch mode. If no files are tagged, the operation you select will
- take place using the file name the selector bar is currently on.
- If one or more files are tagged, the operation will take place
- on all the tagged files.
- Hitting Esc will abort any operation.
-
- F1 - Print
-
- This function will print one or more files to the printer
- of your choice. Hit it and a menu of printers and resolution
- settings will pop up. As with all menus under Graphic Workshop,
- hitting Esc will make it go away if you discover you've gotten to
- it in error.
- Colour files printed to a PostScript printer will be
- halftoned. Colour files cannot be printed to a LaserJet or a dot
- matrix printer directly... you can dither them to black and
- white, though, as described in a moment.
- Big files can take a long time to print... be patient.
- All printing to laser printers takes place through LPT1.
- If you want to drive a different printer port, use the DOS MODE
- command to redirect the output of Graphic Workshop to a different
- port. Printing to dot matrix printers takes place through
- whatever port the driver was written to work with.
- One of the options in Graphic Workshop's installation
- involves the default screen size for printing colour graphics to
- PostScript printers. This can be set to anything you like for
- special effects. However, the best results can usually be had by
- allowing the PostScript printer to choose the optimum screen
- setting.
- Note that there's a potential memory problem involved in
- printing to a dot matrix printer under Graphic Workshop. We've
- never encountered it, but it could happen. In order to print to a
- dot matrix printer through a PDR driver, Graphic Workshop has to
- create a buffer which holds anywhere from eight to twenty-four
- lines of your image, depending on how many pins your printer's
- print head has. It also has to buffer the picture you're
- printing, of course.
- Now, it could happen that there's just enough memory to
- buffer the picture but not enough to create the line buffer.
- Graphic Workshop will refuse to print the picture under these
- conditions.
- This is a pretty unlikely occurrence. If you think it has
- happened, you can easily check it. See how much free memory there
- is by hitting a question mark, then open the F4 get info box. See
- how much memory your picture needs to unpack into. Whipping out a
- calculator, see how much memory is left over. Figure out how many
- bytes a line of your picture takes to hold by dividing the
- horizontal dimension by eight, rounding this number up if the
- result isn't even. Multiply this number by the number of print
- head pins in your printer... probably either eight or twenty-
- four. If the result is bigger than the amount of free memory left
- when your picture is loaded, you've encountered the
- aforementioned condition.
- Note that none of this applies if the help box tells you
- there isn't enough memory to buffer your picture all by itself.
- If this happens, Graphic Workshop will use extended, expanded or
- virtual memory for your picture, leaving the DOS memory free for
- a line buffer. We'll assume here that there's at least enough
- memory free for a line buffer all by itself. Note that if you use
- expanded memory, Graphic Workshop will need thirty-two kilobytes
- of DOS memory to manage the expanded memory.
- If you happen to encounter this condition, you can trick
- Graphic Workshop into getting around it by forcing it to use
- extended, expanded or virtual memory rather than DOS memory for
- its picture buffer, thus freeing up the DOS memory for a line
- buffer. Simply shell out to DOS and run a second copy of GWS.
- Print from that. When you're done, quit the second copy and type
- EXIT at the DOS prompt to get back to the first copy.
- All this is a very unlikely situation, and one you'll
- probably never run into.
-
- F2 - Convert
-
- You can convert a file of any format into a file of any
- other format... with a few restrictions. The new file will have
- the same name as the original but a new extension. Converting
- PICTURE.MAC into an IMG file will create PICTURE.IMG. PICTURE.MAC
- will not be touched.
- As noted above, large images converted into MacPaint
- files will be cropped to fit. Colour files cannot be converted
- directly into monochrome-only formats, that is, to MacPaint,
- Microsoft Paint or IMG.
- Colour files converted to TIFF will be written as grey
- scale files.
- EPS files cannot be converted to any other format.
- Any file can be converted into an EPS file. If you enable
- the preview option during installation, the resulting EPS file
- will have both the original image and a dithered preview image,
- making it ideal for use with a desktop publishing package such as
- Ventura. The results are stunning.
- Note that Ventura will print an EPS file to a PostScript
- printer. If you attempt to print a chapter with an EPS file in it
- to a LaserJet, Ventura will print the preview image.
- See the Ventura section below for more information about
- using EPS files with Ventura.
- Note that you can convert monochrome image files to EPS
- files, but there's no good reason for doing so.
- EPS files are huge, far larger than a compressed image
- would be. Leave lots of disk space if you intend to use one. As
- a rule of thumb, you can figure the size of a colour image packed
- into an EPS file as being
-
- width * depth * 2 plus a few hundred bytes
-
- The width and depth can be worked out using the Get Info
- function, below.
- EPS files created by Graphic Workshop do not have
- trailing showpage operators... ignore this remark if it doesn't
- mean anything to you.
- Note that you can batch convert any mixture of file types
- using Graphic Workshop. Any files which are inappropriate for the
- conversion you've requested will simply be ignored. The ongoing
- status will appear at the bottom of the screen.
-
- F3 - Dither/HT (Halftone)
-
- Dithering is a sort of magical process by which colour
- images can be converted into pretty excellent black and white
- versions for reproduction on a monochrome screen or a black and
- white laser printer. Graphic Workshop allows you to dither GIF
- files down to monochrome IMG, PCX, MSP, WPG or TIFF files.
- Dithering often works a lot better if you scale the
- original image up. Graphic Workshop lets you dither with images
- of anywhere from "size as" up to 500 percent expansion if you
- have enough memory.
- Aside from dithering to a file, you can dither to the
- screen to see what your selection of dithering parameters will
- look like.
- Dithering is a fairly slow process, and the better the
- dithering algorithm, the slower it gets. Big files and really
- good dithering can take half an hour or more, although the
- results are usually worth it.
- At its best, dithering can look better than halftoning,
- and a dithered file can be printed on both PostScript and
- LaserJet printers.
- If you have Graphic Workshop dither a file, it will
- create a new file for you of the type selected and with "D_"
- before the name. Thus PICTURE.GIF would be dithered to
- D_PICTUR.IMG, for example. PICTURE.GIF would be left untouched.
- If you want to dither a colour PCX file, you must first
- convert it to a GIF file. Dithering only works on colour GIF
- files.
- The simplest... and fastest... form of dithering is a
- Bayer dither. This does not produce great results, but it's
- extremely quick. The EPS preview images created by Graphic
- Workshop use Bayer dithering.
- The remaining three dithering algorithms use what is
- called "error diffusion". These produce really nice looking
- dithers, but they're quite slow. The fastest... and least
- attractive... is Floyd-Steinberg. The best... and by far the
- slowest... is Stucki. The Burkes dither is somewhere in the
- middle.
- All three of these dithers come in two flavours, UD...
- unidirectional... and BD... bidirectional. These options will
- produce slightly different results.
- You should plan to experiment with the dithering options
- of Graphic Workshop a bit to see what it's capable of.
- Dithering scans an image line by line, starting in the
- upper left corner and working down to the lower right corner. For
- this reason, you will find that if you rotate an image by ninety
- degrees, dither it and then rotate the dithered version by a
- further two hundred and seventy degrees, you'll get different
- results than you would have had you dithered the original image.
- The last two items in the dither menu are not really
- dithering functions at all, but rather true halftones
- They will produce sixteen and sixty-four grey level halftones
- respectively from a colour image. They do this by approximating
- the grey levels in dot sizes, just like newspaper halftones do.
- The destination image will always have four or eight times the
- dimensions of the source image. There is absolutely no advantage
- to expanding images for halftoning, so the expansion menu will
- not appear for sixteen and sixty-four level halftoning.
- Halftones often look more realistic than dithers. The
- drawback to using halftones is that the files can get enormous,
- and even a sixty-four grey level halftone doesn't really handle
- grey levels as well as an error diffused dither... although in
- some cases it may look better.
-
- F4 - Get Info
-
- This box will show you some basic information about one
- or more selected files. Among other things, it will tell you how
- much memory the file needs to unpack into. You can use this
- number to figure out whether the file in question will fit in
- your available DOS memory or whether extra memory will be
- required, as discussed previously. The amount of available DOS
- memory is available by hitting the "?" key from within the main
- screen.
- The last field in this box displays the file comments if
- there were any, or "No comments". File comments are, in fact,
- Macintosh file names if they're present or, in some cases,
- information about the internal structure of the file. You will
- find Mac comments in some GIF files and many MacPaint files.
- Some file formats actually contain a lot more information
- than can be displayed in the normal Get Info box. TIFF files, for
- example, can contain the name of the artist responsible for them,
- the type of software used to create them and so on. You can this
- sort of optional information for formats which support it by
- using the "details" option of the F4 box when it's available. The
- arrow keys will scroll you through the detail window. Details are
- available, for example, if you get information about TIFF and IFF
- files.
- You may need some external assistance in fully
- interpreting the details.
-
- F6 - Reverse
-
- This function will create a reversed version of any
- monochrome image file. The new file will have the same name as
- the original file, with "R_" appended to the front of it. Thus,
- reversing PICTURE.MAC will leave you with R_PICTUR.MAC. This
- function will ignore any files which are not monochrome.
-
- F7 - Transform
-
- This key will pop up a menu offering you five image
- transformations. You can rotate an image in ninety degree
- increments and you can flip it horizontally or vertically. These
- functions work on images of any number of colours, but only if
- the source images are in the GIF format. You'll have to convert
- images from other formats to GIF if you want to use the
- transformation functions on them.
- Note that the ninety and two hundred and seventy degree
- rotation functions will take a very long time if your images are
- large and require the use of virtual memory... this assumes that
- you lack extended or expanded memory. Them's the breaks.
- Transformed images will be stored in files with "T_" in front
- of the names. Thus PICTURE.GIF will become T_PICTUR.GIF after any
- of the five transformations have been wrought upon it. If you
- rotate it and then flip the rotated image, for example, it will
- become T_T_PICT.GIF, and so on, with intermediate files along the
- way.
-
- F8 - Scale
-
- This key will allow you to scale GIF files from twenty
- five to five hundred percent. Once again, we've limited this
- function to working with GIF files to keep the code size down. If
- you wish to scale other types of files, you'll have to convert
- them to GIF first.
- Your original files will not be altered when you scale
- them. New files with the prefix "S_" will be created. Thus,
- PICTURE.GIF will produce S_PICTUR.GIF after scaling.
- Scaling a picture can produce some really ugly results,
- depending on what you scale. Bear in mind that scaling by
- integral values... down to seventy five or fifty percent, up to
- two hundred percent and so on... will produce less ugly results
- than scaling by arbitrary values.
- The scaling values you enter will be rounded to the
- nearest lower integral value. Thus, 42.5 percent will really be
- forty-two percent.
- Scaling is fairly time consuming.
- You should probably avoid scaling dithered monochrome
- pictures down. Nothing terribly bad will happen, but for reasons
- which will become obvious if you think about it, the results will
- almost always be really ugly.
- The maximum horizontal image dimension which Graphic
- Workshop can deal with is 8192 pixels. Avoid scaling pictures to
- something larger than this. This may not be a common problem... a
- picture having the dimensions 8192 by 8192 pixels would require
- sixty-seven megabytes of memory.
- Note that the scaling percentage you enter determines the
- size of the destination image relative to the source image, not
- the actual percentage of scaling. Thus, entering 25 will produce
- a destination image which is one quarter... twenty-five percent... of
- the original image. Entering 200 will create a destination image
- twice as big... two hundred percent of... the original. Entering
- 100 will produce a destination image identical to the source
- image.
-
-
- INSTALLATION
- ____________
-
- Making permanent changes to the modifiable features of Graphic
- Workshop involves using the installer, GWSINSTL.EXE. The
- configuration of Graphic Workshop is handled by a separate
- program in order to keep GWS.EXE as small as possible, leaving
- lots of memory for putting graphics in.
-
-
- Using the Installer
-
- The GWSINSTL program actually modifies GWS.EXE. In order for it
- to work, GWS.EXE and GWSINSTL.EXE must be in the same directory
- and must be so named. Both programs must be of the same version.
- Be aware that as it directly modifies GWS.EXE, there is the
- outside chance that a bug in the installer might crop up and kill
- GWS.EXE beyond repair. Make sure you have a virgin copy of
- GWS.EXE somewhere before you use the installer.
- Place GWSINSTL.EXE and GWS.EXE in the same directory and
- type GWSINSTL. The installation screen will appear. It looks
- something like this:
-
- Screen colours: COLOUR
- Memory type: VIRTUAL
- Display type: EXTERNAL
- Default printer: LASERJET - 150 DPI
- PostScript Screen size: PRINTER'S DEFAULT
- Default dither destination: IMG
- Default dither type: FLOYD BIDIRECTIONAL
- Default conversion type: IMG
- Default expansion factor: SIZE AS
- PostScript preview: ON
- MacPaint file extension: MAC
- GEM/IMG file extension: IMG
- PCX file extension: PCX
- GIF file extension: GIF
- TIFF file extension: TIF
- EPS file extension: EPS
- Print filenames: ON
- Print dates: OFF
- Print image size: OFF
- Print image colours: OFF
- Print output resolution: OFF
- Print EPS titles: ON
- External driver path: GRAFDRV.DRV
-
- Move the section bar to the option you want to change and hit
- Enter to step through the available options. The PgUp and PgDn
- keys will show you additional options. When you're all done, hit
- F10 to save your changes or Esc to abort and return to DOS.
- The file name extension fields allow you to type in new
- extensions. Hit enter, change the field and hit enter again to
- save the changes.
-
-
- Installing in Windows 3
-
- You can install Graphic Workshop in Windows 3 as a non-Windows
- application. It gets along well with Windows. Use the PIF
- provided, open a new application and fill in the blanks. You'll
- probably have to use the Windows PIF editor to change things like
- where your copy of GWS.EXE lives.
- Use the Properties item of the program manager file menu
- to change the default DOS icon initially assigned to Graphic
- Workshop to GWS-1.ICO, provided with the software.
-
-
- The Configurable Options
-
- These are the things which you can change in Graphic Workshop.
- These parameters can be changed permanently by using the
- installer or temporarily by using the command line switches.
- Having installed GWS.EXE for a particular set of options, you
- might find it convenient to boot it up with one or more of these
- switches to override the installed configuration for particular
- circumstances, such as to use virtual memory for a particularly
- large file when you know you won't have enough extended memory,
- or to use a different PostScript screen size.
-
- Memory:
- Select EMS for expanded memory.
- Select XMS for extended memory.
- Select VIRTUAL to use a disk file if you have neither extended
- nor expanded memory. Consult your system documentation to if
- you're unsure about the memory situation of your machine. Note
- that in order to use EMS or XMS memory, you will need the
- appropriate driver installed in your machine, as provided with
- your memory board. Also note that XMS memory will not work
- properly if you have VDISK.SYS installed.
-
- Display card:
- If you have a fairly typical display adapter, select AUTODETECT.
- If this doesn't work... if your card refuses to go into the
- graphics mode you expect... select the specific card type you
- have. If you have a VGA card and there's a driver available for
- it, you can set this to EXTERNAL. See below for some additional
- discussion of drivers. Otherwise, select the straight VGA setting.
- Note that some ATI EGA Wonder cards will not go into
- their Hercules graphics modes reliably under Graphic Workshop.
- We're looking into this one.
-
- Print options:
- This controls the printing of information at the bottom of each
- page of hard copy. You can enable none, some or all of these
- items, as follows:
- - Print the image file name.
- - Print the date.
- - Print the image dimensions.
- - Print the number of colours in the original image.
- - Print the resolution mode selected.
- - Print the EPS title for EPS files only.
-
- Preview:
- You can enable or disable the creation of a preview image when
- Graphic Workshop converts files to the EPS format.
-
- Screen size:
- You can select the screen size for printing colour images as
- halftones to a PostScript printer. This does not effect
- converting colour images to EPS files. Unless you particularly
- want to create special effects, it's recommended that you leave
- this at its default setting. Note that having printed one image
- with a fixed size screen, all subsequent ones will print at that
- size until you reset you PostScript printer or specify a new
- screen size.
-
- Command line switches
-
- You can always see a complete list of these by typing GWS ? at the
- DOS prompt.
-
- /EXT - use extended memory
- /EXP - use expanded memory
- /VIR - use virtual memory
- /CGA - use CGA card
- /HER - use Hercules card
- /EGA - use EGA card
- /PAR - use Paradise card
- /ATI - use ATI VGA Wonder card
- /PRD - disable all print options
- /S80 - set screen size to 80 lines
- /S60 - set screen size to 60 lines
- /S40 - set screen size to 40 lines
- /S30 - set screen size to 30 lines
- /S20 - set screen size to 20 lines
- /S10 - set screen size to 10 lines
- /SDF - set screen size to printer default
- /PRE - enable EPS preview creation
- /NOP - disable EPS preview creation
- /PFN - enable printing filenames on hard copy
- /PDT - enable printing dates on hard copy
- /PPS - enable printing image size on hard copy
- /PCL - enable printing number of colours on hard copy
- /PRS - enable printing resolution on hard copy
- /PET - enable printing EPS title on hard copy
- /DRV - use the named external graphics driver (defaults to GRAFDRV.DRV)
- /PRX - use the named external printer driver (defaults to PRINTER.PRD)
-
-
- VENTURA PUBLISHER TRICKS
- ________________________
-
- Graphic Workshop is great for getting images into Ventura
- Publisher documents. Here are a few tips for getting the most out
- of it.
- Monochrome bitmapped images... anything other than EPS
- files... should be converted into IMG files for use with Ventura.
- Note that while Ventura will import colour PCX files with up to
- 16 colours, the results are rarely pretty. You'll do much better
- to halftone or dither colour PCX files for use with Ventura.
- Having poured an image into a frame, use the Sizing and
- Scaling box in the Frames menu to select "By Scale Factors." Set
- the scale width to the natural size of the image... as it
- defaults to... or to some integral multiple of it. This will
- eliminate distortion or plaiding of the image.
- Using EPS files is a bit different if you want to get the
- optimum image quality. (If you aren't too fussy, just pour 'em,
- stretch 'em and see what happens.) In this case, you must load
- the EPS file as line art... it's a PostScript file... and use the
- "Fit in Frame" option of the Sizing and Scaling box. Set the
- frame size initially to the natural size of the picture. If you are
- working in inches, you can work this out by dividing the
- dimensions of the image in pixels by 300.
- If you have forgotten the dimensions of the original GIF
- file you halftoned the picture from, use the DOS TYPE command to
- look at the first few lines of your EPS file. You should see
- something like this:
-
- /width 640 def
- /depth 480 def
-
- These are the natural dimensions of the image in pixels.
- The initial frame dimensions for this picture would be
- 2.13 by 1.60 inches.
- Next, select "By Scale Factors" and "Distorted". Set the
- scale dimensions to the same values as the frame size.
- You can now change the frame size if you want to. You can
- also expand the image dimensions by some integral amount.
- EPS files used this way can be cropped just like any
- other picture.
- In addition to EPS files, you can create halftones from
- colour images by converting them to grey scale TIFF files. There
- are several advantages to producing halftones this way rather
- than using EPS files. The files will be much smaller... by about
- half... and Ventura will import them with less requisite fiddling
- in the Sizing and Scaling box. In addition, Ventura allows you a
- great deal of control over the way the grey scale and screening
- information is handled in a TIFF file.
- You might want to experiment a bit with these two types
- of files to get a feel for the results produced by them in
- Ventura chapters.
- If you use the Define Colours option of the Frame menu to
- display colours as shades of grey rather than as colours... and
- if you're using an EGA or VGA monitor... grey scale TIFF files
- will appear in your chapters as pretty slick little photographs.
-
-
- COREL DRAW TRICKS
- -----------------
-
- If you import bitmapped images into Corel Draw, you can decide
- how they'll be handled once they get there by choosing the image
- type you use. Imported PCX files will be scaled to an arbitrary
- size upon entering Corel Draw, with the result that it's almost
- impossible to adjust them to get a one to one relationship
- between the image pixels and the printer pixels. This will make
- many PCX print badly.
- TIFF files, on the other hand, import initially with one
- to one scaling. If you use TIFF files and leave them at their
- initial size, or stretch them to integral multiples of their
- original sizes, they'll print without distortion or plaiding.
- Grey scale TIFF files imported into Corel Draw come up as
- PostScript halftones... these can look very slick as part of a
- line drawing.
- Another book plug here: you might want to check out
- "Mastering Corel Draw" by Steven William Rimmer, published by
- Sybex Books. This will be available in May of 1990.
-
-
- CUSTOM SCREEN DRIVERS
- _____________________
-
- If you have a super VGA card you can use its super VGA modes by
- having Graphic Workshop drive your card through an external
- driver. External drivers are little blocks of code which know all
- about your specific VGA card, and present it to Graphic Workshop
- in a useful form.
- In order to have Graphic Workshop use an external driver,
- you must select EXTERNAL for the display type in GWSINSTL and set
- the screen driver path to reflect the name and location of your
- driver. For example, if your driver was called TATUNG.DRV and it
- lived in the directory \COMMON\DRIVERS on drive C:, you would
- enter C:\COMMON\DRIVERS\TATUNG.DRV in this field.
- The drivers included with this version of Graphic
- Workshop are discussed in a separate file called DRIVERS.DOC.
- Note that every super VGA card must have a custom
- Graphic Workshop driver if it is to work in its super VGA modes.
- The driver for one brand of card will not work for a different
- card. If there's no driver for your particular card you can still
- use Graphic Workshop in its default VGA mode, but you'll see
- fewer pixels on your screen at a time.
- In future releases we hope to include a number of SVGA
- drivers. If you write one using the GRAFDRV.ASM skeletal driver
- and care to send us the source, we'll be pleased to include it
- with future releases of Graphic Workshop, with suitable credit.
-
-
- CUSTOM DOT MATRIX PRINTER DRIVERS
- _________________________________
-
- Custom dot matrix printer drivers are used to support dot matrix
- printers or other similar output devices which Graphic Workshop
- doesn't know how to deal with directly. In order to load one, you
- must enable the external printer driver option in GWSINSTL and
- fill in the path to your printer driver.
- When Graphic Workshop boots up with an external printer
- driver in place, a ninth entry will be added to the printer
- selection menu, this being the name of the printer your driver
- drives.
- Only monochrome pictures can be printed to dot matrix
- printers... even if you have a colour dot matrix printer.
-
-
- BUGS
- ____
-
- There are bound to be some. If you encounter a problem with
- Graphic Workshop, please contact us. We'll also be interested in
- hearing your suggestions for future releases of this software. If
- you encounter a file which Graphic Workshop won't read, we'll be
- interested in having a look at it.
-
-
- COMING NEXT VERSION
- ___________________
-
- These are the features we're working on for the next major
- release of Graphic Workshop:
- - Targa support
- If you register your copy of Graphic Workshop, you'll be notified
- when the next release is available.
-
-
- ROLL YOUR OWN
- _____________
-
- This is yet another book plug. If you're interested in writing
- programs which use graphics, you'll find everything you need to
- know in "The Book of Bitmapped Graphics", also by Steven William
- Rimmer. It's published by TAB books, (TAB book 3558) and should
- be available in August 1990. It features code to pack and unpack
- MacPaint, IMG, PCX, GIF and TIFF files, as well as chapters on
- screen drivers, dithering and printing.
-
-
- MORAL DOGMA
- ___________
-
- If you like this program and find it useful, you are requested to
- support it either by buying the book mentioned at the top of this
- file or by sending us $35.00. We'd rather you bought the book.
- This will entitle you to telephone support, notification of
- updates, a free copy of the latest version of Graphic Workshop
- and other good things like that. More to the point, though, it'll
- make you feel good. We've not infested the program with excessive
- beg notices, crippled it or had it verbally insult you after ten
- days. We trust you to support Graphic Workshop if you like it.
- Oh yes, should you fail to support this program and
- continue to use it, a leather winged demon of the night will tear
- itself, shrieking blood and fury, from the endless caverns of the
- nether world, hurl itself into the darkness with a thirst for
- blood on its slavering fangs and search the very threads of time
- for the throbbing of your heartbeat. Just thought you'd want to
- know that.
-
- We are
- Alchemy Mindworks Inc.
- P.O. Box 500
- Beeton, Ontario
- L0G 1A0
- Canada
-
- Other programs we've done that you might like include:
-
- VFM - Ventura soft font manager deluxe with a side of fries.
- Adds new fonts and creates width tables with menu
- driven simplicity.
-
- GRAFCAT - Prints a visual catalog of your image files, with
- sixteen pictures to a page. Drives all LaserJet and
- PostScript laser printers, and works with any mixture
- of GIF, PCX, MacPaint, TIFF, WPG, MSP, IFF/LBM, EPS
- and IMG files.
-
- CROPGIF - allows you to crop smaller fragments out of your GIF
- files. Use graphic Workshop, above, to convert other
- formats into GIF files for cropping. This program
- uses a simple mouse interface to make cropping image
- fragments no more complicated than using a paint
- program Requires a Microsoft compatible mouse.
-
- CINEMA - Display a continuous "slide show" of image files. You
- can set up the images to be displayed using a simple
- script language. Cinema works with most super VGA
- cards, using the same drivers as Graphic Workshop,
- and with CGA, EGA and Hercules cards. It works with
- any mixture of GIF, PCX, MacPaint, TIFF, WPG, MSP,
- IFF/LBM, EPS and IMG files.
-
- If you can't find them in the public domain, they're available
- from us for $35.00 each.
-
-
- REVISION HISTORY
- ________________
-
- For them what cares...
-
- Version 4.6 - Fixed an obscure TIFF bug.
-
- Version 4.5 - Added PIC file support.
-
- Version 4.4 - Several bug fixes.
-
- Version 4.3 - Fixed a bug in the EPS file conversion routine.
-
- Version 4.2 - Tidied up the file finder functions. The rename and
- delete commands don't reset the cursor position and the program
- can survive attempting to log onto an empty floppy drive with its
- dignity intact. Tidied up the TIFF details. The TIFF functions
- can now read files with Macbinary headers, and can generate
- Motorola format TIFF files.
-
- Version 4.1 - Fixed a bug which prevented BMP files from printing
- or being converted into other formats.
-
- Version 4.0 - Added Windows 3 BMP support.
-
- Version 3.9 - Allowed for optional IFF file compression and fixed
- some IFF bugs. All IFF files generated by Graphic Workshop are
- now ILBM compressed... ignore this if it doesn't mean anything to
- you... and all files with colours in them get Deluxe Paint
- previews.
-
- Version 3.8 - Fixed several TIFF bugs.
-
- Version 3.7 - Fixed a few cosmetic bugs and one persistent one
- which would cause error messages and deletion of incomplete files
- to use the previous file name, rather than the current one in
- some cases. This tended to delete good files in conditions when
- one's disk was full and such.
-
- Version 3.6 - Got the IFF/LBM compression working properly,
- improved the IFF details, allowed for optional TIFF grey scale
- file compression. Added Deluxe Paint preview images for 256
- colour files.
-
- Version 3.5 - Added scaling, perhaps against our better
- judgement. Changed the TIFF compression routine so the version of
- Graphic Workshop used to create files is included as a tag. You
- can see it in the TIFF details. Improved a few cosmetic things.
-
- Version 3.4 - Fixed a bug in the monochrome EPS previews. There
- aren't many uses for monochrome EPS files. Improved the
- monochrome IMG file reader considerably... it now loads pretty
- well any two colour IMG file, even the weird ones which Ventura
- creates when it imports EPS files.
-
- Version 3.3 - Added halftoning to the dither... now the
- dither/halftone... functions.
-
- Version 3.2 - Added detailed tag analysis for tag based formats.
- Also added drop shadows to the menus and such... this adds four
- bytes of code to the program. Fixed a bug of sorts in the TIFF
- display code which made it a bit finicky.
-
- Version 3.1 - Improved several of the image compression
- functions... they're a lot more effective now. Also fixed a
- cosmetic bug in the wait box which caused it to completely close
- on files longer than about 1600 lines.
-
- Version 3.0 - Added descriptive comments to some of the F4 Get
- Info functions. Added IFF/LBM/CE support.
-
- Version 2.9 - Fixed a potential bug in the PCX palette code,
- added file renaming in the finder. Also, one of our users pointed
- out that the compiler was adding a debug table to the final EXE
- file without being asked to do so. Eliminating this has made the
- code about twenty kilobytes smaller. Thanks, Don... things you
- learn...
-
- Version 2.8 - Added loadable drivers for dot matrix support,
- fixed a few obscure bugs in the printing and display code. Added
- image rotation and flipping.
-
- Version 2.7 - Added VGA colour adjustment in the view mode. Added
- Microsoft Windows Paint (MSP) file support. One might ask why...
- Microsoft Windows Paint is not one of the leading lights in
- digital artistry. It was mostly in the interest of completeness.
- We had the format details and it was a hot Saturday afternoon
- with nothing better to do.
-
- Version 2.6 - Added WordPerfect Graphics support, fixed a bug
- which kept some EGA cards from autodetecting properly, made the
- TIFF and IMG packing code tighter still for large images. Fixed a
- bug in the grey scale TIFF printing function.
-
- Version 2.5 - Fixed a bug in the monochrome GIF file decoder
- which caused files with horizontal dimensions not an even
- multiple of eight to display incorrectly... but only on Tuesdays.
-
- Version 2.4 - Fixed some bugs in the external super VGA graphics
- drivers. Be sure to read DRIVERS.WS if you use and external
- driver.
-
- Version 2.3 - Added grey scale TIFF support (at last). Removed
- the built in Paradise Plus and ATI VGA Wonder card drivers in
- favour of the external ones, which frees up a bit of memory and
- makes maintaining these drivers much simpler. Improved the TIFF
- file creation routines, such that they now conform to TIFF 5.0,
- and will import into most applications which accept TIFF,
- including Corel Draw... which is a bit particular about the sorts
- of TIFF files it want to deal with. Fixed a bug in the expanded
- memory manager which caused a few hangs on really immense files.
-
- Version 2.2 - Fixed a bug in the dithering code. This would cause
- some machines to hang if an attempt was made to dither colour GIF
- files to the screen with an external VGA driver loaded. Nasty but
- obscure.
-
- Version 2.1 - Added Macintosh GIF file reading. Macintosh GIF
- files ported to a PC have a 128 byte "Macbinary" header before
- the GIF file proper. Graphic Workshop now detects this, gets
- around it and reads the GIF information normally. Also added a
- comment field to the F4 file information box. This will display
- the Macintosh file names of GIF and MacPaint files with Macbinary
- headers. Fixed some very obscure bugs in the IMG and TIFF file
- compression routines. These would occasionally cause very large
- dithered files to compress incorrectly.
-
- Version 2.0 - Fixed a fairly obscure bug in the 16 colour PCX
- file compression code.
-
- Version 1.9 - Added image reversal for monochrome files. The
- menus got larger.
-
- Version 1.8 - Added monochrome GIF file packing... monochrome
- files in other formats can now be converted into GIF files. Added
- an external driver for Headland Technologies Video Seven VGA
- cards. Fixed (or rather sidestepped) a weird bug in the EPS
- preview code which very occasionally generated unreadable preview
- images.
-
- Version 1.7 - Added loadable custom drivers for super VGA cards
- other than the ones supported by the built in drivers.
-
- Version 1.6 - Fixed a bug in the TIFF decoder and another really
- tiny one in the file finder. Gettin' down to the aphids and fleas
- now.
-
- Version 1.5 - Added file deletion and fixed an obscure bug in the
- dithering code. Added EGA palette reduction for GIF files.
-
- Version 1.4 - Fixed a bug in the file finder that kept batch
- processes from working across multiple pages. Also, a cosmetic
- bug the in the wait bar graph that happened on files longer than
- about two thousand lines.
-
- Version 1.3 - Fixed a few persistent bugs in the ATI VGA Wonder
- card driver. ATI cards were put in this dimension to vex us.
-
- Version 1.2 - Fixed several bugs which prohibited PCX to GIF
- conversion for 32 colour files, kept some extremely large
- monochrome PCX files from converting and so on.
-
- Version 1.1 - Added ATI VGA Wonder card driver
-
- Version 1.0 - Sprung GWS on an unsuspecting universe.
-
-
- SOURCE CODE
- ___________
-
- After considerable meditation and several bad experiences, we
- have decided not to release the source code for Graphic Workshop.
- We do licence parts of it for specific applications... if you
- want more information about using some of the functions of
- Graphic Workshop in your software, please contact us.
-
-
- BUNDLING GRAPHIC WORKSHOP
- _________________________
-
- If you'd like to include Graphic Workshop with your product,
- please get in touch with us. We have several ways to help you do
- this so your users get the most out of Graphic Workshop and we
- don't have to set our leather winged demon of the night on 'em.
-
-
- LEGAL DOGMA
- ___________
-
- The author assumes no responsibility for any damage or loss
- caused by the use of these programs, however it comes down. If
- you can think of a way a picture program can cause you damage
- or loss you've a sneakier mind than mine.
-
- All the trademarks used herein are registered to whoever it is
- that owns them. This notification is given in lieu of any
- specific list of trademarks and their owners, which would not be
- as inclusive and would probably take a lot longer to type.
-
- That's it...
-