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- **************************************************************************
- * *
- * TurboPaint - ShareWare Version 1.5 *
- * *
- * Program by Richard C. Leinecker *
- * *
- **************************************************************************
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- Introduction
-
- This program was designed as an alternative to using PC Paintbrush and Deluxe
- Paint. One of the big drawbacks to using PC Paintbrush is that you have to
- reinstall the program every time you want to change video modes. Both PC
- Paintbrush and Deluxe Paint consume a great deal more memory than TurboPaint,
- too. That means that people with less memory can use TurboPaint and those who
- like to keep their TSRs resident don't need to reboot with a different
- configuration before using it. You also can run TurboPaint effectively without
- a mouse--try that with PC Paintbrush and Deluxe Paint. And PC Paintbrush
- doesn't offer support for Tandy 16-color mode which is about 25% of the
- market.
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- Registering the Program
-
- TurboPaint is shareware. That means that if you use it, you should register.
- The registration price is $20.00 which is very inexpensive considering what
- you'll get. The registered version of the program has many extra features like
- full expanded and extended memory support, stretch and rotate block functions,
- MacPaint and TIFF loading and saving, 640x480 in 256 color mode, and more.
- You'll also get a disk full of art, a disk full of clip art, and a disk full
- of fonts. With the disks comes a printed manual and free updates for 12
- months.
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- - i -
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- Table of Contents
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- Files on Program Disk ................................................ 1
- Using a Joystick ..................................................... 1
- The KJDRIVER Driver .................................................. 1
- Non-compatible Mice .................................................. 1
- System Requirements .................................................. 2
- Running TurboPaint ................................................... 2
- Video Modes .......................................................... 2
- File Formats ......................................................... 3
- The Keyboard Driver .................................................. 3
- Selecting Colors and Tools ........................................... 4
- Lines ................................................................ 4
- Undo ................................................................. 5
- Rectangles ........................................................... 5
- Circles and Ellipses ................................................. 5
- Rays and Polygons .................................................... 6
- Filling .............................................................. 6
- Pixels ............................................................... 6
- The Airbrush ......................................................... 6
- Cut and Paste ........................................................ 7
- Loading Fonts ........................................................ 7
- Entering Text ........................................................ 8
- Zooming .............................................................. 8
- Shadows .............................................................. 9
- Inverting and Reversing Blocks ....................................... 9
- Setting the Palette .................................................. 9
- Mirror ............................................................... 9
- Cycle ................................................................ 9
- Print Options ........................................................10
- Customer Support .....................................................11
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- - Page ii -
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- FILES ON PROGRAM DISKS
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- RUNTIME FILES:
- TPAINT.BAT
- TP.EXE
- SETMODE.COM
- KJDRIVER.COM
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- If you're using a microsoft compatible mouse driver, you can (but don't need
- to) leave the file KJDRIVER.COM out. But that means you'll have to edit the
- TPAINT.BAT file and remove any reference to that file. Do this by deleting any
- line that says KJDRIVER. To edit the TPAINT.BAT file, use any text editor or
- word processor in ASCII (non-document) mode.
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- USING A JOYSTICK
-
- You can use a joystick (in game port one) instead of a mouse or the keyboard.
- You'll have to edit the TPAINT.BAT file so that the program knows you want to
- use a joystick. After each line that says KJDRIVER add a J so that it says
- KJDRIVER J.
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- You may need to adjust your joystick so that it centers on the screen when you
- let it go. Some older Tandy joysticks may have difficulty getting enough
- adjustment so that they'll go to the extreme right of the screen.
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- THE KJDRIVER DRIVER
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-
- The file KJDRIVER.COM is a replacement for interrupt 33, the normal mouse
- interrupt vector. If the program finds a mouse driver already installed, it
- won't install itself. That means that if you have a mouse driver installed but
- prefer to use the keyboard or a joystick, you'll first have to reboot without
- loading your mouse driver.
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- NON-COMPATIBLE MICE
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- If your mouse is not completely Microsoft compatibile you might notice that
- the aspect ratio of your mouse if off. That means that the program draws in a
- different place than the mouse cursor appears. Most of the time this can be
- solved by editing TPAINT.BAT. After every line that says TP, add /M so that
- the line reads TP /M.
- Almost every mouse driver works just fine with TurboPaint. I've found, though,
- that Genius mice, some optical mice, and some very old mice will not work
- properly. In these cases you should use the keyboard driver or a joystick.
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- - Page 1 -
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- SYSTEM REQUIREMENTS
-
- At least one floppy disk: any graphics monitor that supports Hercules, CGA,
- EGA, Tandy-16 color, or MCGA (VGA): a Microsoft-compatible mouse, joystick, or
- keyboard: about 400K for CGA; 420K for EGALOW, Hercules, and Tandy-16; 480K
- for EGAMED and MCGA; and 540K for EGAHIGH. Even if your system has the
- necessary memory, you might still get a message that says Not Enough Memory.
- That's because DOS takes up memory for itself out of what's available. You
- might also have one or more memory resident programs that are occupying some
- of the memory that TurboPaint needs.
- If you're having memory problems, you can disable the Spare Page feature by
- holding down the Left-Shift key while the program is loading.
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- RUNNING TURBOPAINT
-
- To run TurboPaint, first make sure that all of the files from the program disk
- are in the current directory (unless you've decided that you won't need some
- of the graphics drivers or KMOUSE.COM). It would be a good idea to create a
- separate directory for the TurboPaint files. For more information on creating
- subdirectories see your DOS manual.
- Start the program by typing TPAINT. You'll get a menu where you can pick the
- video mode you want. You can pass the video mode as a command line argument
- instead of using the menu. To do this, just type TPAINT VIDEOMODE where
- VIDEOMODE can be HERCULES, CGALOW, CGAHIGH, EGALOW, EGAMED, EGAHIGH, TANDY,
- MCGA, or VGA. Make sure that you don't delete the SETMODE line from the batch
- file or the SETMODE.COM file from the TurboPaint directory, even if you type
- the video mode on the command line when you run TurboPaint.
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- VIDEO MODES
-
- The video modes that TurboPaint supports are Hercules 720x348, CGA 4-color
- 320x200, CGA 2-color 640x200, EGA 16-color 320x200, EGA 16-color 640x200, EGA
- 16-color 640x350, Tandy 16-color 320x200, MCGA 256-color 320x200, and VGA
- 640x480.
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- It's possible that some older EGA cards will work in the lower two EGA
- resolutions and not the 640x350 EGA resolution. If you have a Hercules card
- and another graphics card installed simultaneously, you can't change video
- modes from one to the other while the program is running. You'll need to exit
- the program and restart it in the mode that you want to use. Systems that
- combine video equipment in nonstandard ways run an incompatiblity risk, too.
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- FILE FORMATS
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- TurboPaint supports PCX, LBM (IFF), and GIF file formats. When loading PCX and
- IFF files, you get better results if you're in the same video mode as the
- picture file. You can set the picture type by selecting 'Pic Type' in the
- 'File' menu.
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- A word about compatibility is in order. Deluxe Paint II Enhanced supports PCX
- but it isn't completely compatible with the three varieties of PCX files. It
- may have trouble loading TurboPaint PCX files. Deluxe Paint II Enhanced
- creates Packed Bitmap LBM files that TurboPaint (or Deluxe Paint II) won't
- load. The converse is also true, Deluxe Paint II Enhanced will not load
- TurboPaint LBM files (or Deluxe Paint II files). Deluxe Paint II will usually
- load TurboPaint LBM files, but not always in the 256-color MCGA mode.
-
- You may want to load a picture with larger or smaller dimensions than the mode
- you're in. There's an option that'll let you set the positioning of the
- picture. To do this select 'Place Pic' in the 'File' menu.
- You can also load the Palette and Image of a picture file separately. These
- two options can be found in the 'File' menu.
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- THE KEYBOARD DRIVER
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- The keyboard mouse driver is a direct replacement for Microsoft-compatible
- mouse drivers. It doesn't provide the complete gamut of mouse functions, but
- fills the bill for TurboPaint's needs.
- To move the mouse, press the cursor (arrow) keys. The driver is ballistic; the
- longer a key is pressed, the faster the mouse moves. If your keyboard has two
- right-arrow keys (one on the numeric keypad and one elsewhere) use the key on
- the numeric keypad. It performs better.
- The equivalent of the left mouse button is the 5 key on the numeric keypad. To
- press the left mouse button, press the 5 key. To unpress the left button,
- press the 5 key again. It's not as easy to use as a real mouse because you
- have to remember to unpress the button. If the keyboard mouse driver doesn't
- seem to work correctly, try pressing the 5 key.
- The Delete key is equivalent to the right mouse button. It also needs to be
- unpressed just as the 5 key or keyboard left mouse button.
- If you're in the drawing window and press the Tab key, the mouse pointer will
- jump over to the toolbox. Another press of the Tab key and the mouse pointer
- will be back where it was.
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- SELECTING COLORS AND TOOLS
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- When the program first runs, you'll see a rectangle to the right side of the
- screen that contains icons and rectangles with the drawing colors. These are
- called the tool selector and the color palette and are used to select the
- drawing tool and color.
- To select a drawing tool, point to the desired tool and click the left mouse
- button. It will be highlighted so that you can see the currently selected
- tool.
- To select a drawing color, point to the desired color and click the left mouse
- button. You'll see a wide border around the currently selected drawing color.
- If you're in MCGA mode, only 16 colors are displayed but you can scroll
- through all 256 colors. Do this by clicking the right mouse button on either
- the right or the left side of the color palette. Clicking on the right side
- moves to the right through the palette; clicking on the left moves to the left
- through the palette.
- You can move the toolbox to the left side or remove it completely if you find
- this more convenient. To move or remove the tools, choose the 'Desk' pulldown
- menu and select the appropriate entry for the desired action. The F10 key will
- turn the menus and toolbox on and off, too.
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- LINES
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- To draw lines, first select the tool at the top left corner of the tool
- selector. Once it's selected and you can see that it's highlighted, you're
- ready to draw lines.
- Begin by pointing the mouse at the starting point of your intended line and
- pressing the left mouse button. Make sure that you keep the left button
- pressed while you are drawing the line.
- Now, with the left button still pressed, move the mouse pointer to where you
- want the line to end. Release the left mouse button and your line becomes part
- of the picture.
- Choose the 'Set' pulldown to find the two line options. To set the line width,
- select the menu entry labeled 'Line Width.' A dialog box will appear that
- displays the current line width. To increase the width of the line, click the
- left button on the line. To decrease it, click the right button on the line.
- The maximum width is eight and if you exceed this amount, the program will
- return to a width of one. If you decrease the line width past one, the program
- will set the line width to eight.
- To set the line pattern, choose the entry in the 'Set' pulldown labeled 'Line
- Style.' A Dialog box will appear with eight line patterns. To choose one of
- these, click the left mouse button on it. The line style affects all line and
- rectangle operations except the free-hand drawing tool.
- You can redefine any of the line patterns. Just click the right mouse button
- on the pattern you want to change. A new dialog box will superimpose itself of
- the previous box. Line definitions are composed of sixteen bits. To toggle any
- of the sixteen bits, just click on it with the left mouse button. Now press
- Return or click on Ok to return to the Line Style dialog.
- You can reset the program defaults by deleting the file PREFS.
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- UNDO
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- If you make a mistake while drawing, you can usually undo it, if you haven't
- done anything else. Undo your mistake by pressing Escape, selecting the
- 'Undo' entry in the 'Extra' pulldown menu, or clicking on the UNDO tool.
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- RECTANGLES
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- Drawing filled and unfilled rectangles follows a procedure similar to drawing
- lines. With the appropriate tool selected, move the mouse pointer to either
- the upper left or the lower right corner of the rectangle. While holding the
- left mouse button down, move the mouse pointer to where the opposite corner of
- the rectangle should be. Release the left mouse button to complete the
- rectangle.
- If you're drawing with a filled rectangle, you may want to change the fill
- pattern. To do this, choose the 'Set' pulldown and select the 'Fill Style'
- entry. A dialog box will appear with eight choices. Choose one by clicking on
- it with the left mouse button. The fill pattern will apply to all filled
- tools.
- You can redefine any of the fill styles. Just click the right button on the
- one you want to change and another dialog box will appear on top of the Fill
- Style box. Toggle the bits of the pattern by clicking the left mouse button on
- them. When you are done, press Return or click on Ok.
- For any of the filled shapes (filled rectangles, filled circles, or filled
- ellipses) you can set several border options. The first choice is whether or
- not to have borders. The second choice is whether the border will be the
- currently selected line style or a plain solid pattern. You can set these
- options with the 'Borders' entry in the 'Set' menu.
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- CIRCLES and ELLIPSES
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- To draw a circle or an ellipse, first point to the center of the figure you
- want to draw, then press the left mouse button and stretch the shape to the
- desired dimension. Moving the mouse in the X and Y directions will stretch the
- ellipse in that dimension. Circles will remain perfectly round regardless of
- the position of the mouse pointer.
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- RAYS AND POLYGONS
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- To draw a set of rays, position the mouse at the origin. Hold down the left
- mouse button and move the pointer to the end of the first ray. Keeping the
- left button pressed, press the right button to place this ray in the picture.
- Now move to the endpoint of the next ray and click the right mouse button. Do
- this until all of the rays have been drawn then release the left mouse button.
- Drawing polygons is similar to drawing rays. Position the cursor, press the
- left mouse button, and move to the first vertex. Click the right mouse button
- while pressing the left button. Move to each vertex and press the right
- button.
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- FILLING
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- To use the fill tool, position the mouse pointer at the position where you
- want to fill. It will continue filling the screen until it meets the selected
- fill color. If you try to fill a shape that is not completely closed, the fill
- will bleed outside of the destination shape.
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- PIXELS
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- There are two tools for drawing pixels. The second tool in the first column of
- the toolbox draws a single pixel. The third tool in the first column draws a
- set of pixels.
- To draw a single pixel, select the single pixel tool, position the mouse
- pointer, and click the left button.
- To draw a set of pixels, select the free-hand drawing tool, and position the
- mouse pointer. Hold the left button down as you move the mouse pointer
- wherever you want to draw. When you are done, release the left mouse button.
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- THE AIRBRUSH
-
- The airbrush tool allows you to blend colors and soften edges. To use this
- tool, select the airbrush icon in the tool selector. Position the mouse cursor
- and hold down the left mouse button. The slower you move the brush, the
- thicker the texture appears.
- You can change the airbrush attributes. To do this, choose the 'Set' pulldown
- and select the 'Airbrush' entry. A dialog box will appear that will let you
- set the airbrush size and flow.
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- CUT AND PASTE
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- To cut a block, select the scissor tool icon. Position the mouse pointer at
- the upper left corner of the rectangle that you want to cut. Hold the left
- mouse button down and drag the box until the image you want to capture is
- framed by the rectangle. Release the left mouse button and it will be copied
- into the clipboard buffer.
- There are two options when you cut from the screen. You can copy from the
- screen (leaving the screen intact) or you can cut from the screen (removing
- the rectangle and the background from the screen). To change options, choose
- the 'Set' pulldown and select the 'Block' entry. If you have 'Copy only'set to
- yes, the screen won't change when you cut. If it's set to no,the portion of
- the screen that you cut will be removed.
- To save a block to disk, choose the 'Extra' pulldown and select the 'Save
- Block' entry. Enter the filename and the program will save the block to disk.
- The blocks aren't compatible with any other formats. You can't use blocks from
- different video modes either.
- Once a section has been cut or loaded from disk, it can be pasted on the
- screen. Select the paste tool icon and position the cursor. Pressing the left
- mouse button will cause the tools to disappear. As long as you hold the left
- mouse button down, you can move the block. To place it in the picture, release
- the left mouse button.
- There is a memory restriction in EGAHIGH. At runtime the program allocates the
- remaining memory for the clipboard buffer. The block you can cut is directly
- related to the amount of memory the program finds.
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- LOADING FONTS
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- You can load any GEM font. To do this, choose the 'Extra' pulldown and select
- the 'Load Font' entry. Highlight the font you want to load in the file
- selector. The system font is resident when TurboPaint runs. Remember that
- loading fonts uses memory. You can't load an unlimited number of fonts. If
- your system is close to the memory limit, other operations might be affected
- if you load too many fonts.
- To set the font that you will use, choose the 'Set' pulldown and select the
- 'Text' entry. To cycle through the loaded fonts, click the left mouse button
- inside of the text box. You can select different styles of each font by
- clicking the right mouse button in the text box.
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- ENTERING TEXT
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- To put text in your picture, select the text tool icon. Position the mouse
- pointer and click the left button. The tools will then disappear. There are
- two ways that you can enter text, free form or formatted.
- To enter text in a free form manner, simply type the text. You can move the
- mouse anywhere on the screen and the text will follow. This method is good if
- you're trying to fit text into a picture.
- If you want to enter multiple lines of text, it's better to press the left
- mouse button once more where you want the text to start. The mouse will
- disappear and a text-type cursor will appear. Type your text and press Enter
- at the end of each line. The cursor will then go to the beginning of the next
- text line, ready for you to type it in. When you're finished typing, you can
- move the text anywhere on the screen. Click the left mouse button to place the
- text. Click the right mouse button to exit from text entry.
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- ZOOM
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- You can magnify by choosing the 'Extra' pulldown and then selecting the
- desired magnification factor, or you can press F1-F4. F1 gives you the
- greatest magnification and F4 the least.
- After you've selected one of the magnification factors, the tools will
- disappear and you'll see a rectangle appear on the screen. Position the
- rectangle so that it frames the region you want to magnify. Then click the
- left mouse button.
- At the far left side of the screen you'll see the chosen section of the
- picture in the actual size and to the right of that you'll see the magnified
- version. To draw, just click inside of the rectangle that contains the
- magnified version. You can pick different colors at the far right side of the
- screen. If you're drawing in MCGA mode, you can use the right mouse button to
- scroll through all 256 colors.
- To quit and go back to the full screen, press the right mouse button. The
- escape key will undo any drawing while you're in magnify mode.
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- SHADOWS
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- You can shadow many of the drawing functions. Do this by choosing the 'Set'
- pulldown and selecting the 'Shadow' entry. There is a color selector that lets
- you set the shadow color. The grid of nine squares is where you set the
- relative position for the shadow. The numbers (1-4) let you set the distance
- of the shadow from the original shape. Finally, you can turn the shadow on or
- off. The shadow attribute works with lines, rectangles, squares, circles, and
- ellipses.
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- INVERTING AND REVERSING BLOCKS
-
- If you have a block in the clipboard, you can invert it vertically or reverse
- it horizontally. Choose the 'Extra' pulldown and select the 'Invert Block' or
- the 'Reverse Block' entries. The screen will blank, then the image will be
- pasted on the screen, and you'll see the image being transformed. Once the
- procedure is finished, the screen will be restored and the new image will be
- in the clipboard. Select the paste tool to place the block on the screen.
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- SETTING THE PALETTE
-
- You can set the color palette if you're in an EGA, Tandy, or MCGA mode. Choose
- the 'Set' pulldown and select the 'Colors' entry. Hold down the left mouse
- button and move the slider bars to the desired setting, or click on the arrows
- to incrementally change the value.
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- MIRROR
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- You can cause TurboPaint to mirror all of your drawing in vertical,horizontal,
- or both vertical and horizontal directions. To do this, choose the 'Set'
- pulldown and select the 'Mirror' entry. You can set vertical, horizontal, or
- both. Most drawing operations will then be mirrored in the specified
- direction(s).
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- CYCLE
-
- In EGA, Tandy, or MCGA modes you can rotate the palette and watch the effect.
- Just select 'Cycle' from the 'Extra' menu to toggle this feature on and off.
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- - Page 9 -
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- SPARE PAGE
-
- TurboPaint gives you two separate pages. This really helps when you're cutting
- from one picture and pasting to another. You can change from one page to the
- other by pressing J or selecting 'Swap Page' in the 'Set' menu. All load and
- save operations involve the currently active page.
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- PRINT OPTIONS
-
- The first thing you'll have to do before you print a picture is load a printer
- driver. Do this by selecting 'Load Printer' on the 'File' menu. A dialog box
- will appear. Scroll the the selections by clicking the left mouse button on
- the arrows to the right of the printer names. you can page through them by
- clicking inside the rectangle between those two arrows. To select a printer
- click the left mouse button twice on the one you want.
- You can print your picture with a lanscape or portrait orientation. Do this by
- selecting 'Orient Print' on the 'File' menu.
- You can set the printer port by selecting 'Printer Port' on the 'File' menu.
- You can print the picture normally or in inverse. To set this select 'Invert
- Print' on the 'File' menu. Normal will give you a white background and inverse
- will give you a black background.
- You'll have to experiment with the picture scaling. For most printers the
- default scaling is too small. To set the scaling select 'Print Scale' from the
- 'File' menu. To change the scaling hold down the left mouse button on the
- rectangle inside of the dialog box. While holding down the left mouse button
- drag the box to the size you want and let you of the left mouse button. When
- you're done press Return or click on Ok.
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- - Page 10 -
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- CUSTOMER SUPPORT
-
- You can ask questions by leaving messages on GEnie addressed to R.LEINECKER or
- on CompuServe to user ID 74676,457. You can also write me with your questions.
- I'll reply in a week or less of receiving your question as long as you're a
- registered user.
- If you have ideas for an upgrade, send those too. I'd like the program to be
- as good as possible.
- Site licenses are available. Just write with the specifications and I'll get
- right back to you.
- If you have a question or a comment that's urgent you can reach me at home at
- 919-342-9299. Please call between 6-10 PM EST on weekdays or between 8AM-8PM
- EST on weekends.
- Send inquiries and to: Richard C. Leinecker, P.O. Box 2567, Reidsville, NC
- 27323-2567.
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- - Page 11 -
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