Instead of a great big pump action shotgun or a 50 megaton rocket launcher, you are given a pathetic collection of weedy little pea shooters. They might make holes in the enemy but they simply aren't satisfying enough to use.
Unfortunately, this is where CyClones really falls down. The varied missions serve well to keep the determined player hooked but the lack of spurtsome weapons means that there's no initial adrenaline rush to pursuade those of us with attention spans narrower than a Welsh B road to carry on playing past the first couple of levels.
Having said this, I did find it strangely addictive, although this probably has a lot to do with the clever control system being so nice to use.
There are some incentives for progression: The scenery changes fairly radically from level to level and new scary monsters crop up with alarming frequency.