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-
- NewWadTool NWT v1.3
- Copyright (c) 1/95 by Denis Möller, TiC, denis@doomsday.shnet.org
-
- Documentation
- --------------------------------------------------------------------------
-
- Index:
-
- [ 1] - Introduction & Legal stuff
- [ 2] - Credits
- [ 3] - Description
- [ 4] - Requirements
- [ 5] - Setup
- [ 6] - Using NWT (short global view)
- [ 7] - Viewing graphic and playing sound resources
- [ 8] - Extracting resources (export)
- [ 9] - Inserting resources (import)
- [10] - Editing textures
- [11] - Viewing/Editing PNames resources
- [12] - Using Sprites & Flats in PWADs
- [13] - Working with PWADs
- [14] - Batch mode commands
- [15] - Versions, Changes, Bug fixes - History
- [16] - Error messages
- [17] - Restrictions, Future plans
-
-
- -[ 1]- Introduction & Legal stuff
- --------------------------------------------------------------------------
- Use NWT at your own risk. The software in this archive is distributed
- "as is" without warrenty of any kind. The author is not liable for any
- direct or indirect damage caused as a result of using this program.
- The software is distributed as Freeware. NO fee or payment may be charged
- for this program. You are not allowed to change the program.
-
- Doom & Doom 2 are trademarks of id software - of course :)
- Heretic was developed by Raven Software for id Software
- DEU is written by Raphaël Quinet & Brendon J Wyber.
- DeuTex & DeuSF are written by Olivier Montanuy.
- Dmaud & Dmgraph are written by Bill Neisius.
- Dmadds/f are written by Bernd Kreimeier.
-
-
- -[ 2]- Credits
- --------------------------------------------------------------------------
- Thanks to
- - id software, raven software
- - Raphaël Quinet & Brendon J Wyber for the great editor utility
- - Hank Leukart / Matt Fell for the Doom Specs
- - Vladimir (Wladows) Arnost, QA-Software (xarnos00@dcse.fee.vutbr.cz)
- for the MUS-player
- - DJ Ski for the nice asm-listing of DoomView
- I can't get it working with NWT ;( - but I'm working on it.
- - Olivier Montanuy for many, many helpful advices!
-
- NWT is completely written in plain Turbo C with a lot of assembly
- routines. The GIF save/load routines are taken from a SimTel CD, author
- unknown. The MUS-player is written by Vladimir Arnost. No other parts of
- the source were taken from other programs.
- NOTE: NWT will not be converted for any other system. Get DeuTex & DeuSF
- if using another system. If you prefer batch-wad-editing try DeuTex,
- DMGraph or DMaud.
-
- THIS VERSION DOES NOT WORK WITH SHAREWARE-DOOM/HERETIC ANYMORE!
-
-
- -[ 3]- Description
- --------------------------------------------------------------------------
- With NWT you got a very powerful tool in your hands. NWT will offer you
- the following things to do with your Doom, Doom 2 or Heretic WADs:
-
- - extract (export) any kind of resource saving it to GIF, PCX, WAV, VOC,
- RAW or WAD (PWAD) files
- - insert (import) any kind of resource from GIF, PCX, VOC, WAV or RAW into
- IWAD, PWAD or RAW files
- - view any graphic-resources in standard VGA 320x200x256 or as hex dump,
- play any sound resource through a SoundBlaster (or compatible) soundcard
- - play any existing MUS-data in your WAD-file through AdLib-FM compatible
- soundcards (including Soundblaster Pro stereo)
- - rename, delete and create resources
- - edit or add new texture patches, includes editing PNames resource, save
- it to WAD, RAW or TXT files (for compatibility to DeuTex :)
- - if you change sprites or flats, you must pack all sprites/flats in your
- PWAD - NWT will do it for you (replaces DMADDS/F & DeuSF)
- - another way using Sprites & Flats: merge your PWAD into your IWAD
- - open any WAD (PWAD) file and extract (export) all resources you want for
- your own PWAD file
- - WAD cleaner - due to the use of tools (also NWT), a WAD file may contain
- useless stuff - NWT will rewrite your WAD (IWAD or PWAD)
- - join two PWADs into one file - combines all resources into one PWAD
- - all features possible with every version of Doom & Doom 2 !
-
- All features should work with Heretic too. Heretic and Doom are using a
- different palette. The setup allows you to choose the palette. Also, both
- games are using different instrument setups! You have to save the resource
- GENMIDI from the Heretic-WAD to hear the original Heretic sound...
-
- Finally, you'll never need any other tool, except a level editor of your
- choice to make new levels. :-)
-
- With NWT you can view a few resources of Rise Of The Triad too! But
- don't be disappointed - only a few pics with the wrong palette.
-
-
- -[ 4]- Requirements
- --------------------------------------------------------------------------
- NWT is a DOS program, you don't need Wind*ws to run it. It should work
- on any machine Doom runs on (in Dos). I can't guarantee that NWT will work
- on your computer, but it works well on my 486. You need at least 480k of
- free memory to run it and a mouse is and will NOT be supported.
- If you use the arrows it is probably a bit slow because of checking and
- displaying resource data on the screen. Norton's SPEEDISK makes great
- improvements as does cache-memory.
- The menu idea is taken from 'Wad Tools 1.00' by Jeff Miller. (never
- updated I think). First I wanted a tool like this but it became monstrous.
-
- At least basic knowledge of the structur of WAD files is required.If you
- don't know how to add a PWAD to Doom, how to use sprites in PWADs or even
- what a resource is - stop here and read the Doom Specs first.
-
-
- -[ 5]- Setup
- --------------------------------------------------------------------------
- After the first start NWT will prompt you to setup the program. Just use
- the cursor keys to change the configuration. Press RETURN to save your
- changes. ESCAPE ends without saving keeping the current settings.
-
- Don't forget to choose the palette - Doom or Heretic?
-
- Remember: 'Primary graphic output file' means that NWT will give you a
- filename with this extension. If you set it to GIF now and you want a PCX
- later, just type a filename with this extension later. NWT will check the
- extensions to get the format used.
- Sometimes it is useful to have a window and the original palette when
- viewing graphic resources. If you want it, just move the X to YES.
- You can edit the setup anytime you wish. Just press ALT-S or delete the
- file NWT.CFG before starting NWT.
- If you want to hear some MUS-files, be sure to copy GENMIDI.OP2 in the
- same directory!
-
-
- -[ 6]- Using NWT
- --------------------------------------------------------------------------
- You can use NWT in menu mode or batch mode. Some functions are not
- available in batch mode, others are not in menu mode. See section 'Batch
- mode commands' for details. To use menu mode, just start NWT without any
- parameters.
- At the first view, NWT seems to be a bit confusing... Try it and you
- will know how easy it is. If you can't get it, print out 1STSTEPS.DOC and
- follow the instructions to see how it works.
-
-
- -[ 7]- Viewing graphic and playing sound resources
- --------------------------------------------------------------------------
- To view a graphic resource or play a voice resource through the output
- device SoundBlaster , just push RETURN. NWT will check the resource to
- get the type of it. You can't view any non-graphic resources. You can't
- play the speaker sound resources (DPxxxxxx). To view a hex dump of it just
- type F1 and use the arrows to move.
- With version 1.2 you can also play the MUS-sound-resources through your
- AdLib-FM compatible soundcard (including SoundBlaster Pro stereo). Just
- type RETURN to play a song, then press ESC to stop it or SPACE to play the
- music in background while editing your WAD-file.
- If you want detailed information about the MUS-player, e-mail the author
- Vladimir (Wladows) Arnost, QA-Software.
-
- If you play some voice resources while music is playing in background,
- the quality of the voice output is lower, because of timer problems.
-
- Btw:the SoundBlaster base address MUST be 220h or 240h for voice output.
-
-
- -[ 8]- Extracting resources (export)
- --------------------------------------------------------------------------
- To extract a single resource to a RAW file, just choose the resource
- with the Up & Down arrows and push F2. You can change the name of the
- output file or just press RETURN to confirm.
- If you want more than one resource to extract, mark the resources with
- SPACE and finally push F2. NWT will now extract all marked resources. Push
- SPACE again to unmark a single resource or press F10 to unmark all marked
- resources.
- To extract resources to GIF/WAV files, type F3 - NWT will check for the
- type of every single resource (if more than one).
- To extract to a PWAD file type F4 - if the PWAD file already exist, NWT
- will always APPEND resources not existing in the PWAD. If a resource
- already exist in it, NWT will overwrite it leaving the old one in it!
- Right, the old one is useless, but writing everytime the hole PWAD takes
- a lot of time. If you got all resources you want in it, just CLEAN the
- PWAD with NWT. (Btw: Dmgraph & Dmaud are doing it mostly the same way)
- To save to a new PWAD, change the name or delete the old one.
-
-
- -[ 9]- Inserting resources (import)
- --------------------------------------------------------------------------
- There are three ways of importing resources:
- - Import into existing IWAD (opened DOOM.WAD or alternate PWAD)
- - Import into existing/new PWAD(s)
- - Import with saving to RAW
-
- Again, seems to be a bit confusing but it is very useful.
-
- If you got a resource as a RAW file and you want it to be a PWAD file,
- just type F6 and change or confirm the given name. Done. NWT will append
- PWAD files the same way described above.
-
- It works the same way with importing GIF & WAV. Key commands are as
- follows:
-
- F5 - Import RAW file into IWAD (changing your DOOM.WAD)
- F6 - Import RAW file into PWAD (append/overwrite if exist)
- F7 - Import GIF/WAV into IWAD, NWT will check type by extension
- F8 - Import GIF/WAV into PWAD
- F9 - Import GIF/WAV to RAW, just converting GIF/WAV to RAW
-
- If you write a resource into the main IWAD file, NWT will check for the
- new and old length of it, smaller resources will be overwritten, larger
- will be appended at the end of the file. (just like Dmgraph & Dmaud)
- If you import a resource from a GIF or PCX file, the size of it is taken
- from the original resource! (you don't have to save your graphics with
- the correct size, but you MUST save your new graphic in the upper left
- corner!) - but you can change the size and offsets after typing the name
- of the file. To make it a bit more confusing, you can only enter new sizes
- and offsets if you are inserting single resources.
- NOTE: If you want to import a new WAV or VOC file, they MUST have 11025
- samples per second! Convert it with your sound-editor before inserting.
-
- With version 1.3 (and higher) it is possible to insert a completely new
- resource. The import-function just overwrites a existing resource with new
- data - with this new feature you can (real) insert a resource and give it
- a name of your choice! The last step for a complete resource is to import
- the wanted data with the normal F-keys.
- To insert a new resource just press the INSERT key. NWT will create a
- new resource at the current cursor position. Now NWT will prompt you to
- enter a name for it. After this the resource has a length of 0 bytes and
- no exact position in the WAD file. Just import graphic, sound or raw data
- to give it a type, size and position. Thats all.
-
- Another very useful command is ALT-E. After importing several resources,
- maybe sprites, often you have to correct the sizes & offsets. With this
- command you can re-enter this important data.
-
-
- -[10]- Editing Textures
- --------------------------------------------------------------------------
- This is a very nice feature of NWT. You can edit old texture-patches by
- overwriting them. Also you can edit completely new patches, with new names
- and use them in Doom or in DEU too!
- You can save the new texture data as RAW, WAD or TXT files. TXT is a
- very plain method of DeuTex to edit new textures. You can use DeuTex to
- generate the new data for Doom. (but why?)
- To edit a new texture-patch, you must find the texture resource in your
- Doom IWAD first. In Doom there are two of them, TEXTURE1 for the shareware
- version and TEXTURE2 for the walls used in the registered version. To find
- them in the resource list of NWT, just type ALT-T or type the word 'text'
- and NWT will search for it. Choose the one you want (in Doom 2 is only one
- texture resource) and push RETURN.
- NWT will now show a list of all texture-patches defined in this texture
- resource. Press RETURN to view one, F1 to list the used patches in the
- active texture-patch.
- To edit a texture-patch type F2, confirm the given name or enter a new
- one. Then confirm or enter the output filename. NOTE: the extension deter-
- mines the format to save. The next important parameter is the size of your
- texture patch. Don't use any exotic size, normal textures are 256x128,
- 64x64, 64x128... The largest texture may be 256x128. Avoid odd numbers!!
- The sum of the sizes of all wall patches used must be <= 64k. NWT also
- limits the maximum of used patches to 64. This is the maximum used in
- Doom & Doom 2.
- After you entered the size, NWT will list all PNAMES. Doom allows only
- graphic resources for texture patches listed in this PNAMES-list. Of
- course you could put all graphic resources in this list, but this is not
- very usefull. Now you can mark all PNames you want for your new texture
- patch. NWT will display the name of a texture using this PName so you can
- easily choose them without viewing all PNames. (Because these PNames are
- the resource-names they are not called CEMENT or GRAY, mostly they are
- called WALLxxx, not giving any idea of their type).
- After you marked all PNames you want, type F2 again. Now you are able to
- edit the texture patch. Simply push SPACE to add a patch to your texture.
- NWT will switch to graphics mode and you can place the patch wherever you
- want. Press RETURN to confirm or escape to abort placing the patch.
- Back in textmode you can view your texture (F2), list the patches used
- so far (F1) or clear the hole patch (F3), if you don't like it. Push SPACE
- to add another patch, save the texture with F10 or press ESCAPE to abort
- editing.
- If you save the texture, NWT will read the hole texture data from the
- output file (if existing) and overwrite it with your changes. This way you
- can edit a lot of new textures saving them in the same file. Of course you
- can edit the same texture many times, overwriting it everytime. :)
- If you save every texture patch in a single file you will NOT be able to
- combine them to one texture resource! (You can't add two PWADs containing
- the same resource to Doom or DEU - one will overwrite the other.)
-
- That's all about texture editing. Trial and error is the best method of
- learning it! :)
-
-
- -[11]- Viewing/Editing PNames resources
- --------------------------------------------------------------------------
- Every Doom IWAD needs this resource. It's a list of wall patches, which
- are used in textures resources. For more information read the Doom Specs.
- With NWT you are able to edit this list; editing means adding & deleting
- objects (resources). To view/edit the PNames list, press ALT-P. Type RET
- to view a resource, F2 to add pnames or F3 to delete pnames. You can mark
- more than one pname and delete them all by pressing F3.
- NOTE: If you are a lucky guy trying to irritate Doom - just delete some
- of the pnames and start Doom. All other people - don't try to delete some
- of the given pnames. This function is implemented only for deleting pnames
- added by you.
- Like saving texture-resources, you can't save this pnames-list direct
- into the main IWAD - better save as a RAW file and insert this RAW file
- later into your WAD.
-
-
- -[12]- Using Sprites & Flats in PWADs
- --------------------------------------------------------------------------
- If you want to use your own Sprites & Flats in your levels you have 3
- possibilities:
-
- 1. Save your pictures direct into the Doom (2) IWAD
- --> 'destroys' your IWAD, very slow
- 2. Put your pictures into PWADs and add ALL other sprites to it using
- NWT, DEUTEX or DMADDS
- --> slow, takes a lot of disk space
- --> but keeps your IWAD unchanged
- 3. Merge your PWAD (including only resources you really want to change)
- to your Doom/Heretic main IWAD
-
- The last choice is the easiest and fastest way to use Sprites & Flats.
- You can have any other resources in your PWAD too - no problem. Alas, NWT
- will change the IWAD a bit. But with NWT it is possible to restore your
- IWAD anytime you want.
-
- [History...]
- Early december I received a Grenade/Crossbow patch. I was wondering how
- they used to change the weapons without any tool... they just 'replaced'
- some resources not existing in the IWAD. Mmmmhhh... Then I tried some
- ideas with the Doom IWAD and it worked great. I think DeuTex is doing it
- nearly the same way... That's why I used the DeuTex-commands -merge &
- -restore.
-
- After using the NWT -merge command you always have to add your PWAD when
- starting Doom (2) or Heretic. If you want to run Doom without your PWAD
- you have to restore Doom first. Both functions are only changing a few
- bytes in your main IWAD - therefore it is very fast and safe!
-
- I recommend not to change the IWad after merging it. It's safe - you can
- clean the WAD file, extract resources - be careful with changing sprite &
- flat resources. Better restore it before editing.
-
- NOTE: The merge-feature of NWT is different than DeuTex's! Don't try to
- merge with NWT and restore with DeuTex...
-
-
- -[13]- Working with PWADs
- --------------------------------------------------------------------------
- With NWT you can view the resource directory of any PWAD. You can
- extract single or all resources to other PWADs (appending them) or export
- them for editing (GIF, WAV). Also, you can load a PWAD and delete all
- resources you want. Simply type '-' to delete a resource. Of course all
- marked resources will be deleted. I decided to use this key, because it is
- a very dangerous function.
-
- To open a PWAD type ALT-L.
-
- NOTE: NWT will NOT delete the resources, it will change the directory of
- the opened PWAD. After deleting some resources, I recommend using the
- batch command -c (WAD-cleaner).
-
- Please use PWADs only with authors agreement!
-
- If you load a PWAD, it will be named as the active IWAD file, this means
- if you save any resource into IWAD now, it will be written into your
- opened PWAD. Of course your PWAD is still a PWAD file.
-
-
- -[14]- Batch mode commands
- --------------------------------------------------------------------------
- Now I will list all parameters available at the command line for NWT.
-
- * NWT -file wadfile.wad
- Will force NWT to load an alternate WAD file. The WAD file is now called
- IWAD, because it replaces the (normally loaded) DOOM.WAD file. Of course
- it is not really a IWAD file. With this option you can edit several WAD
- files without having any Doom version installed.
- NOTE: If you like to edit new textures in this kind of IWAD files, they
- must contain the TEXTURE & PNAMES resource! Of course all P-resources
- (wall patches) are needed! (So, better edit new textures having your
- DOOM.WAD loaded :)
- * NWT -c wadfile.wad
- Will rewrite any WAD file completely. Because after using tools
- (including NWT) there may be unused stuff in WADs. Can take a while.
- e.g. NWT -c doom.wad
- * NWT -as wadfile.wad
- Will add all sprites not existing in your wad. If you got no sprite
- resources in your PWAD, NWT will export all sprite resources.
- You can have any other resources in your PWAD too. It doesn't matter.
- Of course there must be a Doom IWAD in the same directory.
- e.g. NWT -as mywad.wad
- * NWT -af wadfile.wad
- The same as above but flats (floor & ceiling textures).
- e.g. NWT -af thesame.wad
- * NWT -merge wadfile.wad
- This command will merge a PWAD (wadfile.wad) to your Doom IWAD. Anytime
- you wish you can restore your IWAD; you don't need the PWAD to restore
- the IWAD file. This is a very safe way to use Sprites & Flats (and all
- other resources of course) with Doom/Heretic.
- See section 'Using Sprites & Flats in PWADs' for detailed information.
- * NWT -restore
- Will restore your IWAD anytime you want. NWT will check the file, so
- restoring without 'merging' is impossible.
- * NWT -join file1.wad file2.wad
- Will join two PWADs copying all resources from file2.wad to file1.wad
- appending file1.wad. NWT will not check both texture & pname resources.
-
-
- -[15]- Versions, Changes, Bug fixes - History
- --------------------------------------------------------------------------
- Version 1.0ß, 11/14/94
- * Initial release
-
- Version 1.1, 11/20/94
- + Various little bugs fixed
- + Dmgraph-GIF-bug fixed (because dmgraph adds unused extra stuff to GIFs)
- + Better editing of filenames
- + Added directory display (can display a maximum of 1500 files/dir !)
- + Directory sort by NAME or DATE - default settings in setup
- + New feature: editing PNames resources
- + New feature: deleting resources from your opened WAD, very useful :)
- + NWT now remembers the name of the last texture file & the last PWad
- file edited
- + Speed up (file in-out functions)
- + More free memory for resources (see Restrictions)
- - Speaker sound output does not work anymore due to change of memory
- model, maybe in future versions
-
- Version 1.2, 1/6/95
- + Little WAV/VOC-save bug fixed (those shitty little bugs...argh)
- + New feature: added MUS-play routine - thanks to V.Arnost, great work!
- + New feature: renaming resources is now possible (ALT_R)
- + New feature: Merge a PWAD into your IWAD, see 'Using Sprites & Flats'
- + Added DOS Shell; there is not much memory left, but it may be useful
- + Tricky VILE-filename bug fixed (replaces [\] with 123)
- * This version does not work with Shareware-Doom anymore, hopefully!
- + Detailed info about LMP-demos, you can view the textmode-resources too
- + Soundblaster Base address (for voice output) is now adjustable
- (220h or 240h)
- * Added HERETIC support. All features should work. NWT will NOT work
- with shareware Heretic!
-
- Version 1.2a, 1/8/95
- * Only a new e-mail address!
-
- Version 1.3, 1/21/95
- + Various little bugs fixed
- + Fixed date/time & attribute 'bugs'
- + Fixed pnames mem-alloc bug (argh!)
- + Merge-feature is now better & safer (batch command)
- + sprite & flat adding feature is better (batch command)
- + New feature: '-join' command combines 2 PWADs
- + New feature: real inserting of resources - see section 9 for details
- + New feature: re-enter the size & offset data of graphic resources after
- importing. Just press ALT-E. See section 9 for details.
- + Added index & error message list to the document you are reading.
-
- If you received an updated version of NWT, be sure to delete NWT.CFG
- before starting NWT!
-
-
- -[16]- Error messages
- --------------------------------------------------------------------------
-
- * Error messages of NWT in batch mode:
-
- Error #2: No DOOM.WAD, DOOM2.WAD or HERETIC.WAD found. Copy NWT in
- your Doom/Heretic directory or use the command -file.
-
- Error #3: Not enough memory. Kill some TSR's, free your memory.
- I think 480k free memory should be enough to run NWT.
-
-
- * These are error messages of the program in menu mode:
-
- Message | Description
- ------------------------------------------+-------------------------------
- Can't show/play this resource! | The tagged resource is not a
- | graphic or sound resource.
- Error reading file! | The file does not exists, the
- | filename is wrong or the file
- | is read-only.
- Error writing file! | Not enough disk space or the
- | filename is wrong.
- Can't export. No GIF/WAV resource! | The tagged resource is not a
- | graphic or sound resource.
- Error playing sound resource! | Error message of the player.
- | Maybe wrong MUS format or
- | not enough memory?
- SoundBlaster base address error! | Invalid base address, use the
- | Setup (ALT-S) to correct.
- | Or your soundcard is not
- | responding correctly, no way
- | to solve the problem.
- Can't import. No GIF/WAV resource! | The tagged resource is not a
- | graphic or sound resource.
- Can't find texture-resource! | Appears if you wanted NWT to
- | search for a texture resource
- | with ALT-T. The loaded WAD
- | contains no texture resource.
- Editing impossible - no pnames marked! | To edit a (new) texture you
- | must mark some PNames first.
- | See section 10 for details.
- Can't save. No texture edited! | Says it I think.
- Can't add.Reached maximum of 64 patches! | See section 10 for details.
- Can't add. Reached maximum of 64k! | See section 10 for details.
- Can't find PNames resource! | Appears if you wanted NWT to
- | look for a pnames resource
- | with ALT-P. The loaded WAD
- | contains no pname resource.
- AdLib not found. Can't play MUS-data. | Your soundcard is not
- | responding correctly.
- Error writing/opening MUS-data. | Mostly write error; not enough
- | disk space or other disk
- | error.
- Error reading instr.data GENMIDI.OP2 ! | If you want to play some MUS
- | resources, be sure to have
- | GENMIDI.OP2 in your current
- | directory. If not, export the
- | resource GENMIDI as a RAW file
- | and rename it to OP2.
- Warning: This resource already exists! | Only a warning; if you have
- | renamed a resource, NWT checks
- | for double names.
- Can't del/ren/ins! Restore IWad first! | Your IWad is merged with a
- | PWAD - to delete/rename/insert
- | some resources, restore your
- | IWad first.
- Do not mark more than one unknown entry! | There are one or more unknown
- | (just created) resources.
- | You can only import one at a
- | time to specify the sizes &
- | offsets! Press F10 and import
- | every single resource.
- Invalid size! | The X or Y size of a graphic
- | resource is 0 or lower.
- | That is impossible.
- Can't edit. No graphic resource. | The only resources you can
- | edit are graphic resources
- | with sizes & offsets. Flats
- | got no offset.
-
-
- -[17]- Restrictions, Future plans
- --------------------------------------------------------------------------
- This version of NWT is restricted as follows:
- Saving to PWAD allows a maximum of 3500 resources, the Doom or Doom 2 IWAD
- file may contain a maximum of 3500 resources, 500 PNames and 500 Textures.
- (in one texture resource).
-
- GENMIDI.OP2 is the instrument file used by the MUS-player. Don't forget
- to copy this file into your NWT directory! If you are missing this file,
- export the resource GENMIDI as a RAW-file and rename it to GENMIDI.OP2.
-
- With NWT you can view a few resources of Rise Of The Triad too! But
- don't be disappointed - only a few pics with the wrong palette.
- I don't think I will add further support for ROTT - it's not that good,
- to much problems (Apogee's WAD is not really a WAD) - so, only if enough
- people want me to do it.
-
- I received only a few mails since last version, so:
-
- --> What do you think? Do you like it? Not?
- --> Any ideas? Comments? Suggestions? Bug reports? Let me know!
-
- If you want to rewrite this document (my english is beschissen... :) )
- e-mail me and go on!
-
- Btw: Please upload this program wherever you are on. Thanks.
-
- For germans only: Wo sind eigentlich die ganzen WAD-Kreativen aus
- Deutschland? Ich habe noch nicht eine einzige Mail
- bezüglich NWT bekommen!
-
- (c) 1/95 Denis Möller, TiC
- denis@doomsday.shnet.org
- BBS: Error +49-4351-2796, login as gast/gast (guest)