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-
- NewWadTool NWT v1.3
- Copyright (c) 1/95 by Denis Möller, TiC, denis@doomsday.shnet.org
-
- 1STSTEPS.DOC, First steps using NWT
-
-
- Introduction
- --------------------------------------------------------------------------
- This little text file is (hopefully) only for novices. It will explain
- how to use NWT. All lessons are using the DOOM.WAD - mostly it should be
- the same with DOOM2.WAD and HERETIC.WAD.
-
-
- I WILL NOT GIVE ANY INFORMATION ABOUT WAD FILES, GO GET THE DOOM SPECS!
-
- (I like these big letters :) )
-
-
- Lesson 1
- Extract the title-picture to GIF
- --------------------------------------------------------------------------
- Start NWT. We are using the search string to find the resource. Simply
- type 'tit' - NWT will find a resource named 'TITLEPIC' - this sounds very
- suspicious! To get sure, view it by pressing RETURN. Bingo!
- To extract it look at the keyboard commands - found it? Yes, F3 is the
- right key. Just push it. Now we will get a little window showing the name
- of the resource with an extension. Is the extension .GIF? Yes? Just press
- RETURN to extract the resource. No? Type in: 'TITLEPIC.GIF' and NWT will
- write a GIF file. Thats all.
-
- Lesson 2
- Extract a MUS file
- --------------------------------------------------------------------------
- You really like the music of the first level? You want it as a single
- file? No Problem. Start NWT. Using the search string again, typing 'd_'.
- NWT will jump to a resource called 'D_E1M1' - take a look at the status
- window on the right half of the screen. What TYPE is it? Right, music
- resource. Just hit F2 to extract the damned thing to a RAW file. Change
- the given name D_E1M1.RAW to D_E1M1.MUS and press RETURN to confirm. Now
- you got the MUS file.
-
- Lesson 3
- Extract a RAW file, insert this RAW file into a (new) PWAD
- --------------------------------------------------------------------------
- Start NWT. Find the resource STBAR, using the search string. Press F2 to
- extract this resource to a RAW file. Very nice. Now type F6 to insert this
- RAW file into a new (or existing) PWAD. NWT will allow you to change the
- input file name. Press RETURN instead. Now NWT needs the name of the PWAD
- to save to. Use the given name or enter a new one - WITH EXTENSION WAD.
- NOTE: NWT will write the RAW file into the PWAD WITH THE RESOURCE NAME
- CURRENTLY SELECTED. This means, if you want a resource STBAR in the output
- file EXAMPLE.WAD, you MUST select the resource STBAR in the dir first.
-
- Lesson 4
- Edit a texture; normal door with a poison-warning
- --------------------------------------------------------------------------
- Start NWT with normal DOOM.WAD loaded. Find a texture resource by
- pressing ALT-T. NWT should find a resource called TEXTURE1 - press RETURN
- to confirm. Try to find the texture resource called BIGDOOR2 (using the
- search string) - type F1 to list the used patches of the resource. Now
- type F2 to edit this texture. Don't change the given name of the resource
- and type in a output file with the extension 'WAD'! Don't change the size,
- confirm 128x128.
- Next step - mark all resources you want for your new door. Find DOOR2_4
- and PS20A0 - mark them. Press F2 again. Move the cursor to DOOR2_4 and
- press SPACE to add this patch to the texture. NWT will switch to graphics
- mode. Place the patch at position 0,0 and press RETURN. Back in text mode
- choose the resource PS20A0, press SPACE and place it at position 32,64.
- Press F10 to save the texture and press ESC twice to exit NWT. You can
- look at your new texture by starting Doom with -file thefile.WAD.
-
- Lesson 5
- Append PName-Resource; Edit a texture; normal door with an IMP on it
- --------------------------------------------------------------------------
- Edit a few 'normal' textures before trying this! Stay cool and don't hit
- a key, if you are not sure. It's not a joke.
- Start NWT. Find the PNAMES resource by pressing ALT-P. Enter it and hit
- F2 to add some new PNames. NWT will show you the main directory. Find an
- IMP-resource by typing 'troo' - press SPACE to mark this resource.
- Then press ESC to add this marked resource to your PNAMES-list. Now save
- your PNAMES-list as a RAW-file (F10). Fine.
- Now NWT should show you the main resource directory. Normally PNAMES is
- selected. Press F5 to insert your PNAMES-resource into your DOOM.WAD.
- Next step - find the texture resource called TEXTURE1 by pressing ALT-T.
- Enter it and find the texture BIGDOOR2 using the search string. Hit F2 to
- edit this texture resource. Like editing normal textures, NWT will list
- all PNAMES possible for using in textures. Mark the resource DOOR2_4 and
- a resource called TROOxxxx. Press F2 again to place the patches. Place the
- first patch (DOOR2_4) at 0,0 and the other patch (TROOxxxx) at 48,48.
- Now save your texture as a PWAD! Remember the name of it. Hit ESC and
- find the PNAMES resource again. Hit F4 to export this resource to the same
- PWAD. That's it.
-
- Take a look at your new texture starting Doom with this PWAD and look at
- the door. Cool, eh?
-
- Hold on. I stop here for the first. Try to edit some new textures, using
- it with DEU and Doom. Then try to expand the PNAMES list and edit a few
- really NEW textures. Have fun!
-