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-
- SIRDOOM
- A DOOM/Heretic Loader
- for
- Game Connection
-
- Copyright (c) 1994 by Sirius Software, Inc.
-
-
- Finally, you can play DOOM, DOOM II, and Heretic with up to four
- players via modem. SIRDOOM has a built in terminal that will allow you
- to call your favorite Major BBS system running the multi-player version
- of Game Connection (V1.40 or higher for DOOM, and V1.45 or higher for
- Heretic) and play against a group of friends or acquaintances. While
- there, check out the other games that are playable in multi-player mode
- via Game Connection.
-
- SIRDOOM is a simple terminal program, and fairly self explanatory,
- with a built in DOOM/Heretic loader that not only allows you to play up
- to four way games, but also allows you to play without the need for
- expensive modems and difficult modem configuration. It also allows
- you to play a much smoother game than previously possible by optimizing
- the data to reduce the volume. This front end has been tested
- thoroughly with DOOM V1.2, V1.5B, V1.6B, V1.666, DOOM II, and Heretic.
-
- Support for DOOM and Heretic were combined into this single program due
- to the similarities in their operation, and to keep from cluttering
- your system with more files. However, even though it is the same front
- end, the communications of the two games are different, and require
- separate game modes. Make sure you select DOOM mode for DOOM or
- DOOM II, and HERETIC mode for Heretic. Game modes are explained a more
- thoroughly in SIRGCONN.DOC, the user documentation for Game Connection
- that should be available on your system.
-
- Although SIRDOOM makes DOOM and Heretic play smoother and relaxes some
- of the hardware needs, the game still requires high powered equipment
- for smooth play. Please read the hardware considerations section
- below.
-
-
-
- Installing and Configuring SIRDOOM
-
- To operate SIRDOOM, simply unzip SIRDOOM.ZIP into either your DOOM or
- Heretic directory, or preferably, somewhere in your path so you can
- play any of the games without the need for multiple copies of SIRDOOM
- floating around. Placing these files in your path will allow you to
- type SIRDOOM from any path on your computer and select the game you
- wish to play.
-
- The first thing you will want to do after installing SIRDOOM will be to
- configure SIRDOOM for your system. The configuration editor will
- come up automatically the first time you run SIRDOOM, and can be
- accessed at any time by typing Alt-C from SIRDOOM.
-
- This editor is fairly self explanatory. You are allowed to configure
- the com port, baud rate, init and dial strings for your modem, create a
- dialing directory of the systems you frequent, set up one or more paths
- where DOOM or Heretic are located on your system, and select game
- options. The 'Extra Args' field in the game options editor
- allows you to specify additional arguments that the configuration
- editor does not handle automatically, such as warping or external wad
- files. To warp in DOOM, use "-devparm -warp <episode> <level>"; to do
- so in DOOM II, use "-warp <level> <level>".
-
- The configuration editor will generate a file called SIRDOOM.CFG. This
- is a simple text file that SIRDOOM reads to determine your
- configuration. If you wish to edit this file with a text editor, the
- options are as follows:
-
-
- General Options
-
- * BAUD: <baud rate>
-
- This is the baud rate you want to use for communicating with
- the BBS. It can be set to any standard rate, but must be set
- to at least 9600 for DOOM to operate.
-
- This is the only required option. If it is not provided,
- SIRDOOM will take your current UART speed, which in most
- cases is 2400.
-
- NOTE: With versions of DOOM V1.6B or higher, 2400 bps play is
- also possible, although much choppier than 9600 play. See
- the TICDUP option for more details.
-
-
- BUFSIZ: <input/output buffer size>
-
- By default, SIRDOOM uses 1K buffers for input and output.
- This number can be increased (as high as 64000) or decreased
- if you like by adding the BUFSIZ option.
-
- The size of your I/O buffers should probably not be
- increased. Our testing shows no more than a 40 byte build-up
- in the buffers during normal play with 4 players. It may
- even help to decrease the size if you are having trouble
- moving your player accurately.
-
-
- DIAL: <dial command prefix string>
-
- This is the string that will be used to dial your modem when
- you type Alt-D. This should normally be set to ATDT, but is
- configurable so you can set it to what you like.
-
-
- INIT: <modem init string>
-
- SIRDOOM will sent this string to your modem when you first
- enter (if you are not already connected), and each time you
- hit Alt-I. Note that unlike most terminal programs, SIRDOOM
- does not send an init string if you are already connected.
- This feature allows you to easily enter and exit the program
- without having your init string sent to everyone on the
- system when you re-enter.
-
-
- HANGUP: <modem hangup string>
-
- SIRDOOM will automatically drop DTR briefly in an attempt to
- hang your modem up when Alt-H is pressed. If this does not
- cause your modem to hang up (usually because your init string
- includes &D0), you may need to specify a hangup string here.
-
-
- INTR: <game interrupt override>
-
- By default, SIRDOOM will attempt to locate an empty user
- interrupt on it's own to use for communicating with DOOM. If
- you run into a conflict, you may need to override the
- interrupt used.
-
- Example: INTR: 0x60
-
- This will cause SIRDOOM to use the general purpose interrupt
- 60 hex for communications.
-
-
- NUMBER: <default BBS phone number>
-
- This field is only useful if you are not using SDCONFIG. It
- is the number that SIRDOOM will dial when you press Alt-D,
- but is set each time by SDCONFIG.
-
-
- PORT: <com port>
-
- COM port to use to call the BBS. Set this to 1-4 for the com
- port you will be using.
-
- If you are using non-standard hardware, you can override the
- port using the PORTADDR and IRQ options below.
-
-
- PORTADDR: <hex port address>
-
- If you are using non-standard hardware, you can override the
- PORT option by specifying the hex address of the port that
- you want to use with this option. If you do not understand
- the use of this ability, then you most likely do not need to
- use it.
-
- If this option is used, you MUST also specify the IRQ to use
- (see the next option).
-
-
- IRQ: <interrupt number>
-
- This option should not normally be used. It will allow you
- to redirect the communications interrupt for non-standard com
- ports. Currently only irq 2 through 7 are supported.
-
- If this option is used, you MUST also use the PORTADDR option
- to set the address of the port to use.
-
- Example:
-
- PORTADDR: 2F8
- IRQ: 5
-
- This would configure SIRDOOM to use the standard COM2
- address, but instead of IRQ 3, it would use IRQ 5.
-
-
- FLOW: <ON or OFF>
-
- This option allows you to override the default value for flow
- control. In most instances, flow control defaults to ON. If
- your modem does not support hardware (RTS/CTS) flow control,
- you do not have it configured to do so, or your serial cable
- is incomplete, then you may need to disable flow control.
-
- Keep in mind that doing so will most likely cause data
- compression and data buffering to fail. Only use this option
- if you are unable to get flow control working, and then it is
- suggested that you call the BBS at the same speed as your
- modem connects to remove the need for flow control. (eg. if
- you connect at 14400, set your modem to 14400 before
- calling.)
-
-
- FIFOS: <ON or OFF>
-
- This option allows you to override the automatic sensing of
- hardware fifos. The only valid uses for this option are to
- shut off fifos if your UART has defective fifos or to turn
- them on if your modem does not have true 16550s, but has
- firmware emulation of a 16550.
-
- We have had reports that attempting to use fifos with 16550
- emulators does not work. Your results may be different.
-
- Feel free to play with this option if you are having
- communications problems, but you are best to leave it out, as
- SIRDOOM performs thorough tests to detect the presence and
- proper operation of fifos.
-
-
- UART: <FIFO or NOFIFO>
-
- This option allows you to override the automatic sensing of
- UART type and stops the UART testing. If you use the FIFO
- option, it will force the UART type to 16550A, and NOFIFO
- will force it to 16450.
-
- One possible use for this option would be if you have
- non-16550 UARTs, and don't plan to upgrade, but do not want
- the warning text to appear each time you enter SIRDOOM.
-
- The other use would be to force SIRDOOM to work with your
- UARTs even if they fail some of the tests. Each warning that
- SIRDOOM or COMTEST return is an indication that something is
- non-standard or malfunctioning with your UART. This problem
- may or may not be detrimental to the smooth operation of
- DOOM, but chances are, it will be.
-
-
- ARGS: <argument list>
-
- These are the command line arguments for DOOM. Unless you
- host the game, any selections you make for skill level,
- episode, warping, deathmatch, etc. will be overridden by the
- host player. If you wish to pass player specific arguments
- to DOOM, you can specify them on this line. For a complete
- list of arguments available, consult your documentation or
- the DOOM FAQ.
-
- The most common player arguments are:
-
- -file <wad file>
-
- Load an external wad file.
-
- -turbo <1-255>
-
- For V1.666 and DOOM II, this argument will increase you
- character's normal walking speed. 255 is the same as
- running.
-
-
- JUMP
-
- Use this option with 16550 UARTs if your game freezes after a
- few minutes of play. The person causing the problem can be
- determined by looking at the modem lights to see who is no
- longer transmitting.
-
- Normally, a non-16550 UART will not maintain an interrupt
- condition. If interrupts are disabled for too long, or an
- interrupt is not serviced in time, that interrupt may be
- lost. Since it is critical to receive every interrupt in
- order to keep data transmitting, this can cause the game to
- freeze randomly a few minutes into the game. It is usually
- aggravated by using the keyboard.
-
- This is overcome when no 16550 is present by transmitting a
- single byte after each packet (aka jump starting the
- transmit interrupt chain).
-
- A few 16550 UARTs also suffer from this problem. If you have
- 16550 UARTs, but the game freezes a few minutes into the
- game, adding JUMP to your configuration file will force the
- code to treat the UART as a non-16550, and jump start the
- interrupt after each packet. Since the FIFO buffers are
- still operational, these UARTs will perform somewhere between
- a non-16550 and a 16550.
-
- The communications code in SIRDOOM goes to great lengths to
- avoid this problem, and an occurance of it has not been
- reported for a long time, but this option has been left in in
- the event it is needed.
-
-
- PATH: <doom path>
-
- This allows you to set SIRDOOM up in a path other than where
- DOOM is located. For instance, if you are running the CD-ROM
- version of DOOM, you will need to use this option to tell
- SIRDOOM where DOOM is located. This option is filled in by
- SDCONFIG when you select from your list of DOOM paths.
-
-
- NOTIFY: ON|OFF|<delay>
-
- This option allows you to tell SIRDOOM whether or not to
- notify you if a user enters your game channel while you are
- playing, and if so, how often to allow notifications. It
- assumes that the system you are playing on has the capability
- of sending these notifications and that the sysop has
- configured Game Connection to allow users to enter the
- channel while a game is in progress.
-
- NOTIFY: OFF
-
- Will not disturb your game when someone enters the
- channel.
-
- NOTIFY: ON
-
- Will notify you each time someone enters the channel.
-
- NOTIFY: 15
-
- Will notify you when someone enters the channel, but
- will ignore users entering if they enter less than 15
- seconds apart. This is the default setting for SIRDOOM
- to allow you to be notified, but to stop someone from
- forcing you out of a game by constantly re-entering your
- channel.
-
- BEEP: <duration>
-
- If you are allowing notifications when users enter the
- channel, this option will allow you to customize the
- notification beep by extending or reducing its duration. The
- default is 4, and valid values are from 0 to 100. 0,
- however, will not generate a notification beep.
-
-
- FREQ1: <frequency>
- FREQ2: <frequency>
- FREQ3: <frequency>
-
- If you are allowing notifications when users enter the
- channel, these options will allow you to customize the
- notification beep by changing the frequencies. There are
- three different frequencies, with delays between them. The
- default values are 300, 500, 300. The original version
- with the notification capabilities used 700, 1000, 700, but
- that sounded too much like the game sound effects. If you
- are not happy with the notification tone, feel free to play
- with these options. Valid values are from 0 to 65535, but
- you won't be able to hear much higher than 11000 Hz, or lower
- than 20 Hz. If you want a headache, try setting BEEP high
- and setting all frequencies to 11000 Hz. Your dog should let
- you know, then, when someone enters the channel.
-
-
-
- Host (Master) Options
-
- The player starting the game (by typing Alt-S from terminal mode)
- is the game host. This player has additional options available to
- determine communications methods and game settings. You may wish
- to configure these so that you can host a game, even if you are
- not the chosen host. All values have defaults, so no arguments
- have to be specified.
-
- ARGS: <argument list>
-
- These are the command line arguments for DOOM. The main
- options are:
-
- -skill <skill level>
-
- Game difficulty from 1 to 5.
-
- -episode <episode number>
-
- Game episode (for registered owners) from 1 to 3.
-
- -deathmatch
-
- Non-cooperative play.
-
- -altdeath
-
- New version of deathmatch for V1.666 and DOOM II.
- All weapons disappear when taken, and all items
- come back after 30 seconds.
-
- -warp <episode> <level>
-
- Start at a location other than episode 1, level 1.
-
- For all version other than V1.666 and DOOM II, you
- will need to preceed this argument with -devparm.
-
- For DOOM II, there are 30 levels instead of 3
- episodes of 9 levels each. In this case, use:
-
- -warp <level> <level>
-
- Try levels 31 and 32.
-
- You will need to consult the DOOM or Heretic FAQ for a
- complete list and explanation of the options.
-
-
- EXTRA
-
- For slow systems or networks, this option can be used to
- smooth out play. The price for using this option is
- almost twice the data volume. It will cause DOOM to send
- extra information in each packet, so that resends do not
- happen quite as often. (See the discussion on baud rates and
- data volume below).
-
-
- TICDUP: <tick duplication factor>
-
- This feature is only available with DOOM V1.6B or
- higher. Using it with lower versions of DOOM will cause
- the game to kick one or more of the players out and hang the
- rest.
-
- This option will allow you to decrease the overall data
- volume at the expense of control accuracy. It can be used to
- reduce data volume when the EXTRA option is needed, or can be
- used to allow 2400 bps users to play. See the data volume
- chart for details.
-
- One more use for this option is to decrease packet frequency
- which may allow smoother play with a poor connection or
- non-16550 UART. It won't correct the problems, but is a
- little less demanding of your hardware, and reduces the
- number of packets that need to be resent.
-
-
- X25
-
- This option is for players on X.25 networks or line oriented
- networks (such as some telnet connections). It will reduce
- network delays on networks that wait for a line terminator
- before sending a packet. Since delays are extremely
- detrimental to DOOM play, the tradeoff of higher data volume
- is a good one.
-
-
-
-
- Using SIRDOOM
-
- Once you have configured SIRDOOM, it is as simple to operate as
- using Telix or ProComm. Type SIRDOOM to enter terminal mode. Use
- Alt-D to dial a Major BBS system, and join a Game Connection
- multi-player channel. You must use DOOM Mode for DOOM or DOOM II,
- and HERETIC mode for Heretic when using SIRDOOM. Once everyone is
- there, the channel moderator begins game mode by typing START, and then
- begins the game by typing Alt-S. Players that respond will be listed,
- and the host will be informed when all players have been accounted for.
- He/She then presses ENTER to launch DOOM or HERETIC, or ESC to return to
- teleconference.
-
- If you are successful on your first attempt, you either have a well
- set-up system, or you are one of the lucky ones. DOOM and HERETIC
- are both very demanding for multi-player gaming. See 'Hardware
- Considerations' below for details on setting up your system. If you
- are not successful, see the 'Down to the Nitty Gritty' section.
-
- Upon completion of the game, all users will return to teleconference
- mode. Ctrl-Z's should not be necessary, as SIRDOOM enters these for
- you.
-
- That's about all there is to it. Have a great deathmatch.
-
-
-
- Hardware Considerations
-
- DOOM and Heretic require pretty high horsepower from your computer and
- modem. When playing multi-players, the slowest player will dictate the
- smoothness of the game for all players. A 386 or better is required,
- and a 486 with a local bus video card is best. Heretic has a little
- higher data volume, and will be a little more difficult to get going
- than DOOM, so you should probably get DOOM working properly first.
-
-
- Modems:
-
- Your modem must be at least 9600 for normal play. The connect rates of
- the various players is not important, so long as each is higher than
- 9600 (for 4-player games using V1.2, you will need to use 14.4K or
- better with data compression enabled). This is with SIRDOOM only!
- Other communications programs for DOOM/Heretic require pretty closely
- matched connect rates with hardware data compression for a smooth game.
- Our test of SIRDOOM showed a 20% decrease in game speed when hardware
- compression was enabled. Since the total data volume (excluding the
- use of the EXTRA option by the host) is less than 9600 for four
- players using V1.5B or higher, data compression is not needed, and
- can even be detrimental.
-
- You should probably start with error correction enabled. After getting
- the game running, you can see if the game is smoother with error
- correction off. This has been reported to be the case with some modem
- brands. Be forwarned, however, that doing so may cause your game to
- abort with a consistency failure if line noise does occur. If you have
- problems such as this, the only solution is to get a higher quality
- modem.
-
- You will need to enable hardware (RTS/CTS) flow control via your modem
- init string if your modem is set to a speed higher than the connect
- speed. (e.g. If your modem is set to 38400, but you connect at
- 14400, hardware flow control is essential.) See your modem
- documentation for the proper commands.
-
-
- UARTS:
-
- Functional 16550 UARTs are highly suggested for DOOM/Heretic play. You
- may be able to play without them, but the game will be slow and choppy.
-
- What is a 16550 UART?
-
- A UART (Universal Asyncronous Transmitter/Receiver) is the chip on your
- computer that allows it to send information to your modem. For
- internal modems, it is built into the modem itself; for externals, it
- is either on your motherboard, or an add-on com board. Prior to
- Pentiums, I have never seen a computer with a 16550 UART built in, so
- you will most likely have to buy an add-on card to get one. These
- cards are fairly inexpensive ($25-$40 for 2 16550 com ports, game port
- and parallel port.)
-
- The difference between these and normal UARTs is that instead of having
- one place for data to be sent or received, they have 16 byte buffers
- for each. This allows communications programs to send 16 bytes at a
- time instead of one, and receive up to 16 bytes at a time.
-
- DOOM runs in protected mode; communications are done from "real" mode.
- Protected mode allows a program to use extended memory, but does not
- normally allow direct access to hardware. In order to communicate via
- modem, DOOM must switch to real mode, and then back to protected mode.
- Switching between modes (task switching) takes a fair amount of CPU
- time. Functional 16550 UARTs allows a program to cut these task
- switches by a factor of 2 to 16 and improves communications speed and
- reliability which improves game smoothness.
-
-
- Software Compatibility
-
- We have found that many TSRs and drivers are either not compatible with
- the DOOM engine, or make the game run much slower. Disk caching
- software, especially with write caching, will almost always cause a
- problem. DOOM V1.2 often crashed when we had a cache running, where
- V1.5B seems to run fine, but much slower. The DOOM engine also
- requires a large amount of extended memory in order to operate, and
- will hang if that memory is not available. Caches consume that memory
- and are likely to cause the game to hang.
-
- Additionally, the more players in a game, the more memory required. If
- three players that can each play a 2-way game successfully have
- problems in a 3-way game, the problem is almost certainly insufficient
- memory on one of the systems, although, flow control can also come into
- play here due to the increased data volume.
-
- Total system memory is not the only concern here. The DOOM engine
- requires a good bit of conventional memory for network or modem play
- also. You would be wise to unload as many TSRs and drivers as
- possible. DOOM may refuse to load if there is not enough memory, or it
- may load fine, but hang or play slowly if it conflicts with a TSR, or
- doesn't have enough memory for operation after loading. For the best
- performance, we suggest a clean boot with nothing loaded other than a
- mouse driver.
-
-
-
- FAQ (Frequently Asked Questions)
-
- We have had very few reported problems that were not covered in the
- following Q&A. If you have a problem running DOOM or Heretic with
- SIRDOOM, knowing how your setup reacts in each of the following
- areas before seeking assistance will greatly increase the odds of
- someone being able to help you.
-
-
- Q. No players respond to the host when Alt-S is pressed. All players
- besides the host stay in teleconference.
-
- A. Be certain that the channel moderator selected DOOM Mode (or
- HERETIC mode if you are playing Heretic) and typed START. This is a
- very low volume point in the communications, so hardware and
- software capabilities are not usually an issue. For some reason,
- the other players are not receiving the communications from the
- host. Either the game mode is wrong, the channel is not in game
- mode, the host's system is not sending, or the data is being lost or
- corrupted before it gets from the host to the BBS. In this case,
- the host player needs to go through the 'nitty gritty' section below
- to determine the problem with his/her setup.
-
- If the host is able to talk with the other players in teleconference,
- then his/her system is indeed capable of transmitting, but is not
- able to do so at high speed, or during game mode. Another possible
- cause of this problem is that the host does not have a functional
- 16550 UART, but forced fifos on in the configuration file.
-
-
- Q. Some of the players besides the host entered the game when Alt-S was
- pressed, but one or more remained in teleconference.
-
- A. The players that are not entering the game are having communications
- problems. This problem may be due to a hardware or configuration
- problem with a couple of channels on the BBS, but is more than
- likely due to a problem on the affected systems. The data is being
- sent to them, but their system is either not receiving it, or it is
- being corrupted before SIRDOOM gets a look at it.
-
- If these players were not having problems in the teleconference,
- then their systems are apparently able to send and receive data, but
- only as fast as a person types. Higher speed communications
- are failing. The affected players should go through the 'nitty
- gritty' section to determine their problem.
-
-
- Q. Non-host players get to "Listening for network startup..." and go
- no further, and host player gets to "Sending startup info..." and
- stops. No one gets beyond this to a black screen or the game
- opening screen.
-
- A. First, be patient. Until the slowest system has initialized its
- refresh daemon, no one can begin the game. If you can confirm that
- everyone in the game was at these prompts (i.e. not still
- initializing), then the host player has a high speed communications
- problem or a software conflict.
-
- The host was able to communicate with everyone enough to get them
- out of the teleconference, assign player numbers, and send the
- initialization data from DOOM/Heretic. Also, the game had
- sufficient memory to load and at least do the initial
- communications. If the host is able to ESC back to teleconference
- (you may have to hit ESC several times), then his/her system is
- unable to handle high speed communications. Make sure your modem is
- configured to use hardware flow control, and that you have a
- complete serial cable if the modem is external (some serial cables
- sacrifice the flow control lines in order to get by with fewer
- wires.)
-
-
- Q. Players get to black screen, but stay there.
-
- A. Again, be patient. A slow machine or noisy connection may be taking
- longer to initialize, or communicate with the other players. If
- waiting fails, one or more of the players involved is not able to
- communicate, does not have enough memory for the game to run, or has
- an incompatibility problem. Refer to the hardware and software
- considerations section for details.
-
-
- Q. Game is playable, but very slow and choppy.
-
- A. There are many possibilities here. Our primary testing was done on
- a BBS that was running nothing but Game Connection, and all players
- had 486 computers with quality modems and UARTs. Since then, we
- have had reports of success with 20-30 simultaneous DOOM/Heretic
- players on a BBS that was anything but a dedicated game server.
-
- Sysops, make sure you have 16550 UARTs. You may wish to run COMTEST
- on your serial ports to test their functionality. Your system
- polling rate and loading are also an issue here. If your polling
- rate is too high, you have too many modems for your computer to
- handle, or for some other reason your system is overloaded, it will
- not be able to efficiently transport the data, and can cause the
- game to play poorly.
-
- Players, you can probably assume that the BBS is working properly
- unless you are helping the sysop with initial setup. If any one of
- the players has a slow computer, a bad connection, or a non-16550
- UART, they will slow the game for everyone. Have everyone reduce
- their screen size to a minimum (by pressing '-' on the keyboard),
- and see if the game smoothness improves. If so, a slow computer or
- video card is your problem.
-
- Data compression can cause choppiness and should be disabled if not
- needed (See the Data Rates section for details). Also, if you
- cannot get a smooth game with error correction on, you may want to
- try turning it off. Your modem is much better at error correction
- than the game is, but with some modems, error correction will make
- the game choppy. If there is a noticable improvement, leave error
- correction off. If there is not, you will should leave it on to
- overcome even small amounts of line noise, and to keep your game
- from aborting due to consistency failure errors.
-
- You can tell a lot by watching the TxD and RxD lights on an external
- modem. For proper play, both lights should flicker with a constant
- intensity. If your TxD light is going dark occasionally, and then
- very bright, your modem is sending in bursts, which will cause the
- game to be choppy. This can be caused by data compression, line
- noise, error correction (with some modems) or a low quality
- modem/com board. If your RxD light is doing this, then someone else
- in the game or the BBS is causing the choppiness. See the 'Down to
- the Nitty Gritty' section for possible solutions.
-
-
- Q. Game freezes while playing.
-
- A. I've known DOOM to occasionally freeze mid-game for no apparent
- reason. If this happens consistently near the beginning of the
- game, then you may wish to look at the JUMP option for SIRDOOM.CFG.
- Otherwise, write it off as a quirk of the game and start over.
-
- NOTE: If any player hangs up or loses carrier without exiting the
- game properly, everyone else in the game will hang. The only
- solution to this is to find the guy that dropped out and either
- permenantly disable his call waiting, or give him an attitude
- adjustment. I am experimenting with some changes that may convince
- the game that the player exited properly, but for now, the game will
- simply hang.
-
-
- Down to the Nitty Gritty
-
- If you cannot successfully play a smooth game of DOOM/Heretic, then you
- will need to do some controlled tests to find the source of your
- problems. Unfortunately, due to the high demands of these games, the
- solution may be anywhere from "disable your cache" to "you need a
- better computer."
-
- The first thing to keep in mind is that DOOM, DOOM II, and Heretic are
- very playable modem-to-modem. Game Connection has been extensively
- tested with multiple simultaneous 4-player games, and can easily rival
- IPX play for two players and will even exceed the smoothness and
- responsiveness of LAN play when three or four players are involved.
-
- For those who have not successfully played DOOM/Heretic via Game
- Connection, or who are not happy with the response, you should do all
- initial testing with a single opponent that has been successful. Since
- the weakest player will dictate the game response, it is not wise to
- make your first attempt with more than two players, or against another
- untested system. Playing with someone who has been successful
- eliminates their hardware, software, and configurations from the
- possible problems, and will allow you to determine the source much more
- easily.
-
- Also, until you know what the problem is, you should always clean boot.
- (You can do this by holding F5 after a reboot for DOS V6+.) Do not
- load ANY TSRs or device drivers that are not essential for the
- operation of your computer. This should remove driver conflicts and
- insufficient memory problems (if you have enough memory installed) from
- the list of possible causes.
-
- OK, the first step is to test your system for overall DOOM/Heretic
- compatibility by running the game solo. This will confirm your sound
- card, video, and general hardware compatibility with the DOOM
- graphics engine. If you cannot get the game to play in solo mode, you
- will need to contact Id Software's tech support.
-
- Then, try playing a modem-to-modem or serial game using the default
- drivers. You can do this either through Game Connection, using
- Distributed Mode, or by calling a friend directly. The communications
- engine requires more memory (both conventional and extended), tests
- your computer's ability to quickly switch from protected mode to real
- mode and back, and is much more demanding in the way of system horse
- power. If you cannot get this to work, you will again need to contact
- Id Software's tech support.
-
- Next, call the system you will be playing on with your normal terminal
- program (e.g. Telix, ProComm, etc.), using the same modem init string
- you are using in SIRDOOM (if you have error correction disabled, you
- will probably want to re-enable it for this test), and attempt a
- Ymodem-g file upload and download. If either of these fail, you have
- either a hardware or a configuration problem (or the BBS does).
- Resolving this problem may be as simple as adding a command to your
- modem init string to turn on error correction or hardware flow control,
- or it may require a new modem cable or serial port board, or it could
- be a problem with your hardware itself. Until you can do these file
- transfers, you have no need to go further, because YOU WILL NOT BE ABLE
- TO PLAY DOOM OR HERETIC.
-
- Next, run SIRDOOM and call the BBS you will be playing on. If you
- cannot get to game mode (where all players are advised to enter
- Ctrl-Z's to exit) then your problem is most likely a configuration
- error in SIRDOOM.CFG (baud rate, com port, etc.). This part of SIRDOOM
- is a very simple terminal program that should present no problems.
-
- If you enter game mode successfully, but do not get to the point where
- all players have been accounted for and the host is asked to hit ENTER
- to start the game, again, it is most likely due to a configuration
- error. The only time we have ever seen this is when fifos were forced
- on via SIRDOOM.CFG when they did not exist.
-
- Most problems will show up after DOOM/Heretic is launched. The first
- thing you will see is a header from the game announcing the version,
- etc, followed by several lines of text informing you of the progress of
- the connection (Heretic uses a couple of boxes here). Before the game
- attempts to use VGA, extended memory, or communications, it will go
- through numerous steps, including initializing the refreash daemon,
- checking for a mouse, checking for a GUS, etc. If you do not make it
- to "Sending network startup..." for the host player or "Listening for
- network startup..." for others, then you most likely have a software
- conflict with the game, and should not have made it to this point. All
- I can suggest is to see if you failed to remove all unneeded TSRs and
- drivers.
-
- If the game hangs at "Sending network startup..." for the host and
- "Listening for network startup..." for the non-host player, ESC out and
- have the non-host player host the game. If it hangs at the same point,
- then neither player is capable of switching to protected mode or using
- VGA graphics. This should not happen if all steps have been followed,
- but in the event that you were unable to locate someone who had
- successfully played, you may wish to ask around to find someone. The
- blind rarely succeed at leading the blind.
-
- More likely, it will get to a black screen for one or both of the
- players. If only one players screen goes black, then communications
- are working to this point, but one of the players is hanging when the
- game attempts to go to protected mode or use VGA graphics. The culprit
- is the one that does not make it to the black screen. That player
- probably has insufficient memory for the game to load, but it may also
- be caused by a conflict with a driver or TSR, or a communications
- problem. If either player has an external modem, they can check the
- RxD and TxD lights to see if they are both flickering away. If they
- are not, then the system is most likely hung, and will have to be
- rebooted. Try to free up some more memory or remove a few more TSRs.
- If both lights are flickering, then the system is apparently not able
- to handle high speed communications to any degree. The best thing to
- do here is to go over your init string thoroughly, or try different
- modems, serial port cards and serial cables. You must have skipped the
- Ymodem-g test.
-
- If the game gets to a black screen both ways, then the problem is
- almost certainly a communications problem on one of the systems. The
- game has successfully loaded on both machines, but the data is not
- getting passed between them once it kicks into high gear. If one
- machine is known to work, then the other player must look into hardware
- considerations. Again, there is no sense in continuing if the Ymodem-g
- test failed, so you shouldn't have made it this far.
-
- Now we get into the tough part. Most people will be able to
- successfully enter the game; not being able to do so is a pretty good
- indication that all steps were not followed. Your problems should now
- be limited to either choppiness or freezes while playing the game. Let
- me tackle the more serious problem of freezes first:
-
- Every instance we have experienced where the game consistently freezes
- mid-game has been due to inadequate communications hardware. First,
- try it several times to make sure it is consistent (If not, your
- problem may be the BBS you are playing on or just one of DOOM's
- quirks.) If you do not have a 16550 UART, get one before continuing
- your quest. It would be a shame to continue searching when the
- solution is so easy and inexpensive.
-
- It appears that some modems, or modem configurations, can cause
- freezes, also. If you can, borrow a different brand of modem from
- someone to see if that solves your problems. Some modems are not
- uniform in quality and cannot be depended upon. We have had problem
- reports for almost every brand of modem priced under $200. One brand
- that never seems to present a problem is ZyXEL.
-
- You may wish to try the JUMP command in SIRDOOM.CFG. That may solve
- your freezes, but it will almost guarantee that the game will be
- choppy. If this works, then something on your system is keeping
- interrupts disabled too long, which is usually due to the system being
- too slow, or your UART is not maintaining interrupts long enough. You
- might want to try a different com board if you have an external modem.
-
- Game choppiness is the most common problem, and has the widest array of
- causes of any problem encountered. The easiest problem to overcome is
- video speed. If both players reduce their window size to a minimun (by
- pressing '-'), this can be removed from consideration, or shown to be
- the culprit. If the game plays well at this point, you have shown the
- problem to lie in the rate at which your system updates the video
- screens. You will need to play with a smaller screen or get a faster
- computer and/or video card (local bus video adapters with VGA
- accelerators are best).
-
- If you are playing with a version of DOOM less than V1.666, then you
- should not work too hard on reducing choppiness until you get a newer
- version. V1.2 sends almost twice as much data as the other versions,
- which can cause a slow game. You should be able to locate the
- patch to upgrade this to V1.666 fairly easily. V1.6B is unstable,
- and sometimes plays choppy in solo mode. We have not seen any such
- problems with V1.666, DOOM II, or Heretic.
-
- Try disabling your error correction and calling back. Hang around for
- a while on the system to see if you are experiencing any line noise.
- If your problem is a noisy line, you will not be able to play a smooth
- game until the noise clears up or you call a system where you do not
- see line noise. If you do not see line noise, go ahead and attempt a
- game. In some cases, error correction itself can cause the game to be
- sluggish. If that does the trick, then you will either have to put up
- with the choppiness, leave error correction disabled, or get a higher
- quality modem. Again, I want to warn you that leaving error correction
- disabled may cause the game to abort if line noise does occur.
-
- If you are unsure of the response of the BBS you are playing on, try
- playing on our support system (307-237-2112). This system is
- guaranteed to have the latest version of Game Connection, and is not
- bogged down by other users or inefficient modules. This will cost you
- a long distance phone call, but will remove all BBS software and
- hardware from the possible problems. If this solves your problems,
- then you will need to speak to your sysop about possible alternatives.
- If not, try turning off error correction again to see if your
- connection to our system is suffering from line noise. If so, you
- may want to download the list of systems running Game Connection
- from our GAMES library and try a couple of others. If there is no
- line noise, then we are back to hunting. Assuming all steps have been
- faithfully followed, we have isolated the problem to a single system's
- communications; yours.
-
- I would imagine that about 20% of the people that were having problems
- are still having problems at this point. Solutions are wearing pretty
- thin. We are now certain that your opponent is able to play DOOM or
- Heretic successfully. We have eliminated the BBS, UARTs, flow control
- (high speed Ymodem-g uploads will fail if you do not have proper flow
- control), video speed and general incompatibilities.
-
- Modem configuration is a key point now. Watch your TxD light
- carefully while you play. If it is occasionally going dark, and then
- bright, as opposed to flickering at a constant intensity, your modem
- may still be using data compression, or it may be doing a poor job of
- error correction, or you may be suffering from line noise. Be very
- certain that you have data compression disabled, experiment with
- disabling error correction, and try calling at different times to try
- to avoid line noise. Without constant, steady communications, these
- games will be choppy.
-
- This is truely the nitty gritty point, as you appear to have a modem or
- com board that is not up to par. Be absolutely certain that you have
- followed all steps, and that you have nothing loaded by CONFIG.SYS or
- AUTOECEC.BAT other than possibly a mouse driver. It would be a shame
- to dig into hardware because you skipped a step. You should also be
- certain that you do not have an interrupt conflict on your modem. In
- some cases, such a conflict may go unnoticed until put to a vigorous
- test. You may want to try switching your modem to a different com
- address.
-
- You are now left with trying different hardware. This can be an
- expensive proposition unless you have a friend that will allow you to
- swap temporarily. Trying your modem on a computer that has been
- successful at playing a smooth game of DOOM or Heretic may eliminate or
- prove your modem as the source of the problem. Alternatively, you
- could try a modem (and serial cable if external) on your computer that
- is known to work. If your modem is found to be the problem, I'm not
- surprised. DOOM's comminications engine is so demanding that a modem
- otherwise fully functional can be detrimental. The only modems that I
- have 100% faith in is ZyXEL. I'm sorry to keep harping on this, as I
- know they are expensive, but this is the only company I know of that
- has not sold out by opting for the low cost chip sets that are priced
- as such due to low QA. With the others, you may buy one that works
- wonderfully, and the next doesn't. In short, you really do get what
- you pay for in modems.
-
- Defective or malfunctioning com boards can also be a consideration. It
- is fairly inexpensive to get a new com board with 16550s, so you may
- want to try this first if you do not have the ability to easily swap
- modems.
-
- If you have made it this far and are still having problems, you may
- want to try Empire Deluxe. You've removed all TSR's and drivers
- from memory, gotten the latest version of the game, called long distance
- to play a game, and changed your com board, serial cables and modem.
- Go back to the beginning and try one more time, as the only remaining
- solution is to try a different computer.
-
- I should make one comment here: no one that we know of has made it to
- this point. In most cases, freezes are due to software or hardware
- conflicts, or insufficient memory, and choppiness is due to a slow
- computer or video card, non-16550 UARTs, improperly configured modems
- or occasionally a low quality modem. If you have followed each step to
- the letter and have not resolved your problem, you may wish to persue
- other games supported by Game Connection. DOOM is but one of the
- supported games and is by far the most demanding.
-
-
- Data Rates
-
- I will attempt to summarize the data rates presented by DOOM and
- Heretic in this section based on the number of players. For the best
- possible game, you should select the configuration with the highest
- data volume supported by your connection (without data compression if
- possible).
-
- All suggested values are for maximum throughput without compression
- where possible. The EXTRA option smooths the game play, so it should
- be used where possible, and when it doesn't require data compression.
- Keep in mind that this option causes a large increase in data volume,
- so you should discontinue its use if your three or four player games
- play worse than two player games with the same opponents.
-
-
- DOOM V1.2
-
- V1.2 does not support TICDUP, so the only variables are the number of
- players and the EXTRA option.
-
- Two players can play without data compression at 9600 and EXTRA
- can be used without compression at 14.4K. Three players can safely
- play at 14.4K without compression if the EXTRA option is not used.
- For four players, data compression must be used, and EXTRA should
- not be used.
-
- DOOM V1.5B
-
- V1.5B does not support TICDUP.
-
- Two or three players can play at 9600 with or without the EXTRA option,
- and no need for data compression. For four players, the EXTRA option
- should not be used for 9600 but should work for 14.4K.
-
- DOOM V1.6B, DOOM V1.666, DOOM II, and Heretic
-
- With V1.6B and above, the EXTRA option can be used for all 9600 or
- better two way games, and should be safe for three way games. For four
- players, it may work, but is pushing the available bandwidth, so TICDUP
- should be used to compensate.
-
- TICDUP can be set from 1 (default) to 5. The higher the value, the
- less effect a communications problem will have on your game, but you
- may also lose movement and aiming accuracy. Feel free to experiment
- with this option to see if you can get a better game. While it doesn't
- correct any problems, it can make the effects of existing problems less
- noticable, and can be used to reduce the data volume so that EXTRA can
- be used.
-
- For 2400 bps play, you will always need to use the TICDUP option. For
- two players, set this option to 2 or higher. Set it to at least 3 or 4
- for three players, and 5 will just work for four players. 2400 bps
- play will always be choppy.
-
-
-
- If you have additional question, please direct them to your sysop, or
- post them in the MajorNet Game Connection Users forum if your system
- carries it. We will be happy to field all questions from your sysops
- and add any common problems to this list.
-
-
- DOOM, DOOM II, Heretic, Telix, ProComm, Toyota, and The Major BBS are
- all trademarks of their respective owners.
-
- SIRDOOM and Game Connection are trademarks of Sirius Software, Inc.
-
-
-