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- #===========================================================================#
- | kDOOM v3.0a |
- +---------------------------------------------------------------------------+
- | DOOM and DOOM II Statrtup Module |
- | Created and Coded by Keith C. Tate |
- | E-mail: 75127.2265@COMPUSERVE.COM |
- +---------------------------------------------------------------------------+
- | |
- #===========================================================================#
-
-
- kDOOM is a startup utility for DOOM and DOOM II. It allows you to warp to any
- level from startup, pick a skill level to startup on, pick command line
- options, run the DOOM/DOOM II setup program, and add PWAD files (levels).
- kDOOM is a shareware application. To register it, send 5$ to:
-
- Keith Tate
- 287 Bailey Creek Rd.
- Soda Springs, ID 83276
-
-
- And if you have any questions, bug findings, gripes, or ideas for kDOOM
- please E-mail me at 75127.2265@COMPUSERVE.COM
-
- Additions since kDOOM v2.5.b
- ----------------------------
-
- - PWAD editor for changing what map DOOM or DOOM II .WAD files are
- saved to.
-
- - kDOOM initiate file (KDOOM3.INI) for running DOOM or DOOM II from
- one directory.
-
- - Sections of code re-optimized and cleaned up.
-
- - Fancy indentations on the main kDOOM window!
-
- Additions since kDOOM v2.5.a
- ----------------------------
-
- - kDOOM initializing problem fixed!
-
- Additions since kDOOM v2.1.z:
- -----------------------------
-
- - DOOM II support
-
- - Now you can add multiple .WAD files
-
- - Keyboard Support
-
- - Recoded areas of program
-
- - kDOOM windows rebuilt or straightened out
-
-
- All right, here it is: kDOOM v3.0a!!! Anyway, here is some help on the new
- features:
-
- kDOOM3.INI file:
-
- Pretty straight forward. Make sure it is in the same directory that
- you keep kDOOM3.EXE in. There are only two lines that you even need
- to edit. When you edit KDOOM3.INI there is a line that says 'DOOM
- Path ='. All you have to type in here is the directory that DOOM.EXE
- is stored in. Example (assuming DOOM.EXE is stored in C:\DOOM):
-
- DOOM Path = c:\doom
-
- and viola you've got it! The same deal for DOOM II, excecpt it says
- 'DOOM II Path'. Here's an example (assuming DOOM2.EXE is stored in
- E:\DM2):
-
- DOOM II Path = e:\dm2
-
- Just make sure you put the path that your copy of DOOM or DOOM II is
- in or else kDOOM will give you a message reporting that DOOM.EXE or
- DOOM2.EXE can not be found in the path specified in KDOOM3.INI. And
- if you don't have KDOOM3.INI in the directory you run KDOOM3.EXE in
- kDOOM will report that KDOOM3.INI is not in the current directory
- that you are in.
-
-
- I'm pretty sure kDOOM is easy to navigate through. Here are what the old
- kDOOM functions do:
-
- Run DOOM/DOOM II button: Starts DOOM or DOOM II with the options that were
- selected.
-
- Run Setup button: Starts the DOOM/DOOM II setup program to configure DOOM or
- DOOM II
-
- Add PWAD button: This button brings up a window where you can specify witch
- .WAD files you want to load with DOOM/DOOM II. There are
- boxes to choose what directory and drive you want and a box
- that lists all files with the extension .WAD. You can move
- between directories and look at .WAD files. When you find
- one you want to add, select it by clicking on it with the
- mouse or highlighting with the keyboard. Then press the
- "Copy" button. This copies it to the big box on the right.
- If you want to remove it then press the "Remove" button.
- You can continue adding files until the big box is full.
- WARNING: This feature is not totally tested and filling the
- box completely might cause kDOOM to have some problems, or
- DOOM/DOOM II to crash.
-
- Options button: This button brings up a window with a whole bunch of options.
- Here is a list of what they do:
-
- Alternate Deathmatch: Starts up the alternate Deathmatch mode.
- Choose a Config file: Brings up a box to pick an alternate DOOM/DOOM II
- configuration file
- Deathmatch Game: Starts up Deathmatch mode
- Make Monsters shoot fast: Makes the monsters shoot fast!
- Set up with left view: Used in conjunction with Number of Net Players
- option to make the terminal be in left view
- Load a Saved Game: Lets you pick the slot of a saved game in DOOM or
- DOOM II to start on.
- Number of net players: Lets you specify how many network players there
- are
- Do not use Joy stick: Disables use of a joystick
- No Monsters: Starts DOOM/DOOM II with no monsters
- Do not use Mouse: Starts DOOM/DOOM II in non-violent mode :)
- Disable music: Turns of music in DOOM/DOOM II
- Disable Sound Effects: Turns of sound effects in DOOM/DOOM II
- Disable All Sound: Turns of all sound in DOOM/DOOM II
- Play a saved Demo file: Lets you choose a demo (.LMP) file to play
- Record a Demo file: Lets you specify a demo file to record. This
- option will only let you use a .LMP extension
- due to DOOM/DOOM II being picky about extensions
- Use Respawning Monsters: Makes monsters come back to life after they die
- in NON-NITEMARE mode.
- Set up for Right view: Same as left view except for right view
- Set Turbo Scale: Allows you to specify the percentage of turbo
- you want your marine to have. (1% - 255%)
-
-
- Map button: Opens a window with a list of levels to warp to on startup.
- This includes hidden levels (31 and 32 on DOOM II and E?M9 on
- DOOM)
- NOTE: When you see the E and M in E1M1 in the DOOM stuff
- the E stands for Episode and the M stands for mission. So E1M1
- means Episode 1 (Knee Deep In The Dead) Mission 1 (The Hanger).
- MAP 01 in DOOM II means the first level you play (The entryway)
-
- Skill button: Let's you choose how TOUGH you are...
-
- Exit button: This button formats your hard drive... No just joking, it really
- just exits the program.
-
- Here are some instructions on how to use the newest feature of kDOOM:
-
- When you click on the 'Add PWAD' button it opens another window.
- In this windows there are options to add and remove .WAD files to
- have DOOM/DOOM II to load up with. The pwad editor is activated by
- pressing the 'Edit PWAD' button in the window. This button brings
- up another window. The editor will detect if the selected file is
- a DOOM or DOOM II PWAD and will adjust for it. There will be some
- scroll bar(s) depending on what type of .WAD file it is. In a box
- at the top of the window it tells you what map the .WAD file is
- on. In the box next to it, it tells you what Episode and Mission
- or what Map you will change the .WAD file to when you press the
- change button. You can move the scroll bars around until you find
- the right map, and then hit the change button and it will save the
- new map number to the .WAD file. Cancel exits the editor without
- changing the .WAD file.
-
-
-
-
- Thanks for downloading. Enjoy... >:-)
-