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- ; DOOM2 CONVERSION RESPONSE FILE for DM2CONV v1.6
- ; converts DOOM maps into DOOM II maps.
- ;
- ; usage: DM2CONV file_in file_out @DOOM2.RSP
-
- # N.B.: comments can begin with # ' ; %
-
- % turn on debugging to see how many objects are substituted
- /DEBUG
-
- % change each shotgun into a super shotgun (wow!)
- shotgun=supershotgun 'doesn't affect shotguns dropped by dying sergeants
-
- % at least 1 of: megasphere, archvile, berserk, supershotgun
- demo,imp,serg,baro,caco,spec,lost=megasphere@1,archvile@1,berserk@1,ssh@1
-
- % create new monsters from old ones
- imp=chaingundude@20%
- cacodemon=painelemental@10%
- baron=arachnotron@5%,revenant@5%,hellknight@30%
- % troopers are too weak: better transform them into useful things
- trooper=chaingundude@10%,medikit@10%,stimpack@15%,healthpotion@20%
-
- % convert DOOM texture into similar DOOM II texture
- % delete the following line if you use DM2CONV.WAD
- /TEXTURE
-
- % remap MUSICS
- /M
-