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- on mouseDown
- global bndLt, bndRt
- set x to the castNum of sprite 8
- if the castType of cast x <> #digitalVideo then
- setUpSprites("8;37-42;48", 0)
- updateStage()
- go(marker(0) + 7)
- puppetSprite(8, 1)
- puppetSprite(11, 1)
- puppetSprite(12, 1)
- set the movieTime of sprite 8 to 0
- set the movieRate of sprite 8 to 1
- set the castNum of sprite 11 to 448
- else
- puppetSprite(8, 0)
- set the movieRate of sprite 8 to 0
- set the movieTime of sprite 8 to 0
- set the castNum of sprite 11 to 446
- set the locH of sprite 12 to bndRt
- go(marker(0) + 11)
- end if
- end
-