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- n mouseUp
- global theMenu
- if theMenu <> "" then -- searchResults Go Find button
- put the clickOn into me
- put the castNum of sprite me into x
- set the castNum of sprite me to x + 1
- repeat while the mouseDown
- updateStage
- end repeat
- set the castNum of sprite me to x
- updateStage
- if rollover(me) then
- --
- nothing
- end if
- end if
- end
- end