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- on clickResponse theSpriteNum, a, b, c
- stopSound(1, 10)
- if the castNum of sprite theSpriteNum = c then
- if the mouseH > the locH of sprite theSpriteNum then
- set the castNum of sprite theSpriteNum to b
- else
- set the castNum of sprite theSpriteNum to a
- end if
- else
- if the castNum of sprite theSpriteNum = b then
- if the mouseH > the locH of sprite theSpriteNum then
- set the castNum of sprite theSpriteNum to c
- else
- set the castNum of sprite theSpriteNum to a
- end if
- else
- set the castNum of sprite theSpriteNum to c
- end if
- end if
- repeat while the mouseDown
- updateStage()
- end repeat
- end
-