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- on exitFrame
- set x to the locH of sprite 2
- set y to the locV of sprite 2
- set the locH of sprite 2 to 1024
- set the locV of sprite 2 to 768
- updateStage()
- set the locH of sprite 2 to x
- set the locV of sprite 2 to y
- updateStage()
- end
-