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Text File  |  1996-02-14  |  10.1 KB  |  359 lines

  1. on butrolli
  2.   if rollOver(24) then
  3.     repeat while rollOver(24)
  4.       if rollOver(35) then
  5.         repeat while rollOver(35)
  6.           set the castNum of sprite 35 to 211
  7.           updateStage()
  8.           startTimer()
  9.           repeat while the timer < 4
  10.             if the mouseDown then
  11.               puppetSound(2, cast "clik")
  12.               updateStage()
  13.               exit
  14.             end if
  15.           end repeat
  16.           set the castNum of sprite 35 to 221
  17.           updateStage()
  18.           startTimer()
  19.           repeat while the timer < 4
  20.             if the mouseDown then
  21.               puppetSound(2, cast "clik")
  22.               updateStage()
  23.               exit
  24.             end if
  25.           end repeat
  26.           set the castNum of sprite 35 to 231
  27.           updateStage()
  28.           startTimer()
  29.           repeat while the timer < 4
  30.             if the mouseDown then
  31.               puppetSound(2, cast "clik")
  32.               updateStage()
  33.               exit
  34.             end if
  35.           end repeat
  36.           set the castNum of sprite 35 to 221
  37.           updateStage()
  38.           startTimer()
  39.           repeat while the timer < 4
  40.             if the mouseDown then
  41.               puppetSound(2, cast "clik")
  42.               updateStage()
  43.               exit
  44.             end if
  45.           end repeat
  46.           set the castNum of sprite 35 to 211
  47.           updateStage()
  48.           startTimer()
  49.           repeat while the timer < 4
  50.             if the mouseDown then
  51.               puppetSound(2, cast "clik")
  52.               updateStage()
  53.               exit
  54.             end if
  55.           end repeat
  56.           set the castNum of sprite 35 to 201
  57.           updateStage()
  58.           startTimer()
  59.           repeat while the timer < 4
  60.             if the mouseDown then
  61.               puppetSound(2, cast "clik")
  62.               updateStage()
  63.               exit
  64.             end if
  65.           end repeat
  66.           set the castNum of sprite 35 to 191
  67.           updateStage()
  68.           startTimer()
  69.           repeat while the timer < 4
  70.             if the mouseDown then
  71.               puppetSound(2, cast "clik")
  72.               updateStage()
  73.               exit
  74.             end if
  75.           end repeat
  76.           set the castNum of sprite 35 to 201
  77.           updateStage()
  78.           startTimer()
  79.           repeat while the timer < 4
  80.             if the mouseDown then
  81.               puppetSound(2, cast "clik")
  82.               updateStage()
  83.               exit
  84.             end if
  85.           end repeat
  86.         end repeat
  87.       end if
  88.       if rollOver(36) then
  89.         repeat while rollOver(36)
  90.           set the castNum of sprite 36 to 212
  91.           updateStage()
  92.           startTimer()
  93.           repeat while the timer < 4
  94.             if the mouseDown then
  95.               puppetSound(2, cast "clik")
  96.               updateStage()
  97.               play frame "help"
  98.               exit
  99.             end if
  100.           end repeat
  101.           set the castNum of sprite 36 to 222
  102.           updateStage()
  103.           startTimer()
  104.           repeat while the timer < 4
  105.             if the mouseDown then
  106.               puppetSound(2, cast "clik")
  107.               updateStage()
  108.               play frame "help"
  109.               exit
  110.             end if
  111.           end repeat
  112.           set the castNum of sprite 36 to 232
  113.           updateStage()
  114.           startTimer()
  115.           repeat while the timer < 4
  116.             if the mouseDown then
  117.               puppetSound(2, cast "clik")
  118.               updateStage()
  119.               play frame "help"
  120.               exit
  121.             end if
  122.           end repeat
  123.           set the castNum of sprite 36 to 222
  124.           updateStage()
  125.           startTimer()
  126.           repeat while the timer < 4
  127.             if the mouseDown then
  128.               puppetSound(2, cast "clik")
  129.               updateStage()
  130.               play frame "help"
  131.               exit
  132.             end if
  133.           end repeat
  134.           set the castNum of sprite 36 to 212
  135.           updateStage()
  136.           startTimer()
  137.           repeat while the timer < 4
  138.             if the mouseDown then
  139.               puppetSound(2, cast "clik")
  140.               updateStage()
  141.               play frame "help"
  142.               exit
  143.             end if
  144.           end repeat
  145.           set the castNum of sprite 36 to 202
  146.           updateStage()
  147.           startTimer()
  148.           repeat while the timer < 4
  149.             if the mouseDown then
  150.               puppetSound(2, cast "clik")
  151.               updateStage()
  152.               play frame "help"
  153.               exit
  154.             end if
  155.           end repeat
  156.           set the castNum of sprite 36 to 192
  157.           updateStage()
  158.           startTimer()
  159.           repeat while the timer < 4
  160.             if the mouseDown then
  161.               puppetSound(2, cast "clik")
  162.               updateStage()
  163.               play frame "help"
  164.               exit
  165.             end if
  166.           end repeat
  167.           set the castNum of sprite 36 to 202
  168.           updateStage()
  169.           startTimer()
  170.           repeat while the timer < 4
  171.             if the mouseDown then
  172.               puppetSound(2, cast "clik")
  173.               updateStage()
  174.               play frame "help"
  175.               exit
  176.             end if
  177.           end repeat
  178.         end repeat
  179.       end if
  180.       if rollOver(37) then
  181.         repeat while rollOver(37)
  182.           set the castNum of sprite 37 to 213
  183.           updateStage()
  184.           startTimer()
  185.           repeat while the timer < 4
  186.             if the mouseDown then
  187.               puppetSound(2, cast "clik")
  188.               updateStage()
  189.               play frame "coming"
  190.               exit
  191.             end if
  192.           end repeat
  193.           set the castNum of sprite 37 to 223
  194.           updateStage()
  195.           startTimer()
  196.           repeat while the timer < 4
  197.             if the mouseDown then
  198.               puppetSound(2, cast "clik")
  199.               updateStage()
  200.               play frame "coming"
  201.               exit
  202.             end if
  203.           end repeat
  204.           set the castNum of sprite 37 to 233
  205.           updateStage()
  206.           startTimer()
  207.           repeat while the timer < 4
  208.             if the mouseDown then
  209.               puppetSound(2, cast "clik")
  210.               updateStage()
  211.               play frame "coming"
  212.               exit
  213.             end if
  214.           end repeat
  215.           set the castNum of sprite 37 to 223
  216.           updateStage()
  217.           startTimer()
  218.           repeat while the timer < 4
  219.             if the mouseDown then
  220.               puppetSound(2, cast "clik")
  221.               updateStage()
  222.               play frame "coming"
  223.               exit
  224.             end if
  225.           end repeat
  226.           set the castNum of sprite 37 to 213
  227.           updateStage()
  228.           startTimer()
  229.           repeat while the timer < 4
  230.             if the mouseDown then
  231.               puppetSound(2, cast "clik")
  232.               updateStage()
  233.               play frame "coming"
  234.               exit
  235.             end if
  236.           end repeat
  237.           set the castNum of sprite 37 to 203
  238.           updateStage()
  239.           startTimer()
  240.           repeat while the timer < 4
  241.             if the mouseDown then
  242.               puppetSound(2, cast "clik")
  243.               updateStage()
  244.               play frame "coming"
  245.               exit
  246.             end if
  247.           end repeat
  248.           set the castNum of sprite 37 to 193
  249.           updateStage()
  250.           startTimer()
  251.           repeat while the timer < 4
  252.             if the mouseDown then
  253.               puppetSound(2, cast "clik")
  254.               updateStage()
  255.               play frame "coming"
  256.               exit
  257.             end if
  258.           end repeat
  259.           set the castNum of sprite 37 to 203
  260.           updateStage()
  261.           startTimer()
  262.           repeat while the timer < 4
  263.             if the mouseDown then
  264.               puppetSound(2, cast "clik")
  265.               updateStage()
  266.               play frame "coming"
  267.               exit
  268.             end if
  269.           end repeat
  270.         end repeat
  271.       end if
  272.       if rollOver(38) then
  273.         repeat while rollOver(38)
  274.           set the castNum of sprite 38 to 214
  275.           updateStage()
  276.           startTimer()
  277.           repeat while the timer < 4
  278.             if the mouseDown then
  279.               puppetSound(2, cast "clik")
  280.               updateStage()
  281.               exit
  282.             end if
  283.           end repeat
  284.           set the castNum of sprite 38 to 224
  285.           updateStage()
  286.           startTimer()
  287.           repeat while the timer < 4
  288.             if the mouseDown then
  289.               puppetSound(2, cast "clik")
  290.               updateStage()
  291.               exit
  292.             end if
  293.           end repeat
  294.           set the castNum of sprite 38 to 234
  295.           updateStage()
  296.           startTimer()
  297.           repeat while the timer < 4
  298.             if the mouseDown then
  299.               puppetSound(2, cast "clik")
  300.               updateStage()
  301.               exit
  302.             end if
  303.           end repeat
  304.           set the castNum of sprite 38 to 224
  305.           updateStage()
  306.           startTimer()
  307.           repeat while the timer < 4
  308.             if the mouseDown then
  309.               puppetSound(2, cast "clik")
  310.               updateStage()
  311.               exit
  312.             end if
  313.           end repeat
  314.           set the castNum of sprite 38 to 214
  315.           updateStage()
  316.           startTimer()
  317.           repeat while the timer < 4
  318.             if the mouseDown then
  319.               puppetSound(2, cast "clik")
  320.               updateStage()
  321.               exit
  322.             end if
  323.           end repeat
  324.           set the castNum of sprite 38 to 204
  325.           updateStage()
  326.           startTimer()
  327.           repeat while the timer < 4
  328.             if the mouseDown then
  329.               puppetSound(2, cast "clik")
  330.               updateStage()
  331.               exit
  332.             end if
  333.           end repeat
  334.           set the castNum of sprite 38 to 194
  335.           updateStage()
  336.           startTimer()
  337.           repeat while the timer < 4
  338.             if the mouseDown then
  339.               puppetSound(2, cast "clik")
  340.               updateStage()
  341.               exit
  342.             end if
  343.           end repeat
  344.           set the castNum of sprite 38 to 204
  345.           updateStage()
  346.           startTimer()
  347.           repeat while the timer < 4
  348.             if the mouseDown then
  349.               puppetSound(2, cast "clik")
  350.               updateStage()
  351.               exit
  352.             end if
  353.           end repeat
  354.         end repeat
  355.       end if
  356.     end repeat
  357.   end if
  358. end
  359.