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- # code: P-Plane M-Missiles N-Tank
- # B-Box G-Gun class R-Raft class
- # J-JetFoil H-helicopter D-Radar
- # S-Second Probe C-Car T-Tractor
- # E-Astroid Cloud K-Homing car
- # A-Attached enemy O-Boat
- # I- myself L - Special locations
- #
- # myself format : code,x,y,z,direction,exit x,exit y, exit z, exit dir
- #
- # Enemy format : code,x,y,z,direction,yaw,speed
- #
- #
- # Plane format : code,x,y,z,direction,yaw,roll,speed,backToBase(1,0)
- # JetFoil format : code,x,y,z,direction,yaw,roll,speed,backToBase(1,0),Wait (seconds)
- #
- # Gun format : code,x,y,z,direction,speed,x1,x2
- #
- # Car Format
- # Tank Format
- # Missile Format
- # Boat Format
- # Raft format : code,num-points loop
- # x1,y1,x2,y2 ...
- # ...
- #
- # ( num-points is in pers (x1,y1 is one point).
- # x1,y1,x2,y2... are the raft track coordinations).
- #
- # Box type : code,x,y,z,dir,box_type,cargo count
- # (box types: 1-Missiles 2-Flares 3-Glomavine 4-Additive
- # 5-Lasers 6-Electro Bombs 7-ProbBox
- #
- # Attached enemy (A): A,enemy code,Point num
- #
- # Second Probe : code,x,y,dir
- # Note: code in uppercase .
- #
- # X Y Z Dir
- #
- I 495 484 100 34
- #
- # Exit Ape Mine base volcano caterpillars
- L 6 0
- 1633 3853 90 2302 1714 232 2377 2520 0 3579 1990 0 3134 2541 0 1830 3750 0
- #
- # ape tractor (attached to point 2)
- A T 2
- #
- # X Y Z Dir Yaw Roll Speed Back Wait
- #
- # Entrance
- #
- # Astroids
- E 500 500 0 90 0 0.0
- #
- # Left airport
- #
- M 0.1 6 1
- 952 2345 969 2433 953 2534 921 2609 953 2534 969 2433
- B 860 2340 -1 0 5 100
- #
- # mine
- #
- T 0.15 2 1
- 2365 2504 2350 2616
- #
- # Base
- #
- M 0.0 5 0
- 3309 2232 3158 2403 3000 2476 2834 2514 2464 2662
- #
- # Caterpillars
- #
- T 0.0 10 0
- 1828 3771 1754 3842 1714 3855 1663 3856 1617 3843 1591 3831
- 1553 3835 1500 3867 1406 3892 1250 3886
- #
- #
- #