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- Space Runner (Temporary Name)
-
- Genre: Science Fiction adventure combined with Arcade action.
-
- Technology: The game features flying over a terrain, displayed in a realistic
- 3D representation of a very large area. Extremely high maneuverability combined
- with high graphic quality create an exciting, realistic flight experience,
- comparable to top of the line flight simulators.
-
- Story Line: The Lynx corporation, founded in order to develop commercial space
- travel, has become the strongest power in the Solar System. Its ruthless
- executives are willing to do anything in order to maintain their power.
-
- Professor Ralwin, a well-known scientist, has invented a revolutionary
- propulsion method, which allows for instantaneous transfer between "Teleporters".
- However, because of the characteristics of space-time, the distance of each
- jump is limited, so that multiple hops are needed in order to travel across
- the entire Solar System.
- Additionally, the entry and exit gate at each location must be on the opposite
- sides of the planet/moon.
-
- The professor, helped by his assistants Bishop and Tess, has completed the
- construction of an experimental spacecraft, and has sent Bishop away to set up
- the teleporters and test the entire system.
-
- Unfortunately, shortly before Bishop has completed the pre-flight testing,
- the plan has reached the ears of Daniken, the ruthless Lynx chairman and his
- hatchet-man Thurgeson.
- The couple, feeling that their power is about to crumble, will stop at nothing
- in order to stop Bishop and get hold of the invention.
-
- Bishop, on the other hand, must get back to Earth alive, passing through a
- number of planets/moons, and fighting everything that the Lynx people can bring
- up against him.
-
- In his mission, Bishop has three assets: The first one is the spacecraft, armed
- with Phaser Cannons and radar guided missiles. The second asset is the probe -
- A remotely controlled ground vehicle with a robot arm, which allows Bishop to
- penetrate the enemy's installations, steal their secrets and disrupt their
- plans.
- The third asset is Tess, the professor's assistant, who is as smart as she is
- beautiful. She has succeeded in obtaining some information about the intentions
- of the bad guys, and provides Bishop with occasional warning and advice through
- a video communication unit.
-
- Armed with these, as well as his flying skills, Bishop sets out on a run for
- his life. On the way, he must also obtain evidence, which will send the Lynx
- executives to court, thus causing the downfall of the evil empire.
- His success in obtaining this evidence determines the development of the plot,
- including the outcome of the story.
-
-
- Purpose: You, Bishop, must use all your faculties to survive the Lynx forces.
- You must combine your flying skills with a lot of cunning (and some help from
- Tess) in order to stay ahead in this deadly race.
-
- Flying your experimental vehicle, you must fight your enemies and reach the
- Teleporter, which will take you to your next target.
- On each planet, you will have to complete some missions, which (if successful)
- will help you survive and proceed to the next world.
- Some of this missions require the use of the Probe - a remotely controlled
- ground vehicle with a robot arm.
-
- Technical Highlights:
-
- - High quality, real time rendering of 3D terrain.
- - High frame rate with full maneuvering capability (including full roll and
- loop).
- - Very large terrain (2 orders of magnitude larger than comparable games), rich
- with features, such as cities, bases, lakes, etc.
- - Smart enemies with high maneuverability and sophisticated group tactics.
- - Multiple display modes, including high-res true color (64k colors).
- - Over 30 minutes of 3D animation sequences with integrated live video.
- - CD music and full digital speech.
- - Multiple sound effects channels with 16 bits stereo sound.
- - Ability to use ground based probe increases range of missions.
- - Terrain features can change during game play (e.g. volcano erupts, mountain
- opens to reveal rebel base).
-
- User Interface: Joystick (or alternatively keyboard) is used to control the
- aircraft.
-
- Minimum Requirements: A 486 with 4 Mb of memory, Super-VGA display, CD-ROM
- drive and a sound card.
-
- Recommended Configuration: Pentium with 8 Mb of memory, double speed CD-ROM
- drive, joystick.
-
- Options: High/Low resolution, 256/32k/64k colors (32k and 64k require a 16 bit
- display card).
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- Game Play
-
-
- Locations/Levels:
-
- The game takes place on six worlds in the Solar system, each one featuring a
- different type of landscape:
-
- - Mars.
- - Asteroid ZX5.
- - IO (Moon of Jupiter).
- - Mars (Revisited in the future).
- - Mimas (Moon of Saturn).
- - Miranda (Moon of Neptune).
-
-
- Enemies:
-
- The Lynx security forces deploy many types of vehicles, each having its
- strengths and weaknesses:
-
- In the Air:
-
- - Hovercraft: Weakest type of enemy. Armed with only Phaser Cannons. Does not
- employ coordinated tactics.
- - Fighter: Smart, highly maneuverable, armed with missiles and Phasers, can work
- together.
- - Fighter/Bomber: Inferior maneuvering ability, but can carry heavier missiles
- (which cause more damage to the shield).
- - Troops Transport: Use to move Lynx troops, cannons and ground vehicles.
-
- On the Ground:
-
- - Radar guided Phaser Cannon: Used to defend point targets. May be either
- stationary, mobile or track mounted.
- - Missile carrier: Vehicle armed with ground to air / ground to ground missiles.
- Use to patrol around special sites.
- - Radar: Radars have various ranges. Their detection capability is also limited
- by terrain features.
-
- In the Sea :
-
- - Barges: Used to carry commercial loads. Not dangerous.
- - Boats with Phaser Cannons.
-
- Weapons:
-
- - Phaser Cannon: Line of sight weapon, which shoots energy bolts. Always
- available.
- - Missiles: Can be used against airborne or ground-based targets. Radar guided.
- Limited in quantity, but can be replenished at designated locations.
- - Shield: Both you and your enemies have a directional shield system,
- protecting your vital systems from damage. When you lock your radar on an
- enemy, you will get information about the relative force of shield sectors,
- so that you may (if you are good enough) focus on the vulnerable parts.
- Note: This feature is not yet implemented.
- - Probe: A remote controlled ground vehicle available to Bishop. Has a
- retractable arm, which can be used to lay land mines.
- - Additional types of weapons are found during the game.
-
- Missions: The following are samples of the missions which the player is
- expected to accomplish during the game. Some are mandatory (required
- for survival). Others are not, but will influence the outcome of the
- game.
-
- - Sneak into the Lynx Comm. Center on Mars and steal information from the
- computer. To accomplish this mission, you must:
- * Destroy all airborne enemy fighters in the area, without alerting other
- areas.
- * Approach the radar at low altitude so as to avoid detection, then destroy it.
- * Release the probe and use it to destroy missile carrier patrolling the
- site.
- * Enter the building.
- * Retrieve the probe after completion of mission.
-
- - Discover the secret base of the Underground and use the probe to replenish
- your munitions.
-
- - Bomb the volcano on IO, causing it to erupt. The eruption then destroys the
- neighboring enemy base.
-
- - Search the mines of Mimas to discover a rare mineral used in the manufacturing
- of medicines. The availability of this mineral serves to prove the complicity
- of Daniken and Thurgeson in certain plots.
-
- Enemy's behavior: The enemy displays complex behavior patterns, which may be
- used to your advantage. The following examples illustrate the rich spectrum of
- behavior displayed by the enemy:
-
- - Enemy fighters must go back to base in order to refuel and re-arm. If you
- catch them on the ground, they are helpless, and can be easily destroyed.
- - If you create a distraction at a certain point, enemy troops will be attracted
- to the disturbance, thus allowing you easy access to your target.
- - If you destroy all aircraft defending a ground target without being detected
- by ground based radar, the enemy will not have time to alert fighters from
- other locations.
- - If you succeed in penetrating the Communications Center on Mars, the enemy
- on the ZX5 Asteroid will not be alerted. Thus, you can surprise their fighters
- on the ground and destroy them.
-
- Demo Contents: This disk contains a playable demo of the game, consisting of
- the introduction, and one of the worlds (Mars), with full
- playability.
-
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- Copyright (C) 1995 by Compro Games (1994) Ltd.
- All Rights Reserved
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