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- on enterFrame
- if rollOver(24) then
- set the visible of sprite 25 to 1
- set the visible of sprite 24 to 0
- end if
- if rollOver(26) then
- set the visible of sprite 27 to 1
- set the visible of sprite 26 to 0
- end if
- if rollOver(28) then
- set the visible of sprite 29 to 1
- set the visible of sprite 28 to 0
- end if
- if rollOver(30) then
- set the visible of sprite 31 to 1
- set the visible of sprite 30 to 0
- end if
- if rollOver(32) then
- set the visible of sprite 33 to 1
- set the visible of sprite 32 to 0
- end if
- if not rollOver(24) then
- set the visible of sprite 24 to 1
- set the visible of sprite 25 to 0
- end if
- if not rollOver(26) then
- set the visible of sprite 26 to 1
- set the visible of sprite 27 to 0
- end if
- if not rollOver(28) then
- set the visible of sprite 28 to 1
- set the visible of sprite 29 to 0
- end if
- if not rollOver(30) then
- set the visible of sprite 30 to 1
- set the visible of sprite 31 to 0
- end if
- if not rollOver(32) then
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 0
- end if
- end
-
- on exitFrame
- if not soundBusy(2) then
- sound playFile 2, "trk18b8s.wav"
- end if
- go(the frame)
- end
-