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- on mouseDown
- set the locH of sprite 27 to the locH of sprite 27 + 2
- set the locV of sprite 27 to the locV of sprite 27 - 2
- updateStage()
- end
-
- on mouseUp
- set the locH of sprite 27 to the locH of sprite 27 - 2
- set the locV of sprite 27 to the locV of sprite 27 + 2
- updateStage()
- go(the frame + 10)
- end
-