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- on mouseUp
- set the soundLevel to 0
- set the visible of sprite 6 to 1
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 0
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 12 to 0
- set the visible of sprite 13 to 0
- updateStage()
- end
-