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- * * * * * * * * * * * * * * * *
- * *
- * BRIDGE HOPPER *
- * *
- * *
- * Written by I.Harness *
- * *
- * 163, Caswell Close *
- * Farnborough *
- * Hants *
- * GU146AS *
- * *
- * March 1990 *
- * *
- * * * * * * * * * * * * * * * *
-
- The object of this simple game is to get the men successfully across
- the various bridges. This is achieved by the use of a movable platform
- which on pressing a number key will position itself in the appropriate
- gap. In short pressing key 1 will put the platform in the first gap
- from the left, key 2 the second and so on. On levels 1 - 6 there are
- three gaps, and on all subsequent levels there are 4.
-
- The men will appear from either the left or the right depending on which
- level you have reached. On levels divisible by 3 they will appear from
- both the left and the right!
-
-
- At the Initial screen press either:
-
- P to start playing.
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- I to read the instructions.
-
- Q to quit from the game.
-
-
- During the game pressing one of the following keys will:
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- P pause the game. ( press any key to resume )
-
- S toggle sound effects on or off.
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- X abort current game.
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- 1,2,3,4 move the platform.
-
- If you have less than 3 lives when reaching a level 4 a new life will
- be added.
-
-
- The game was written to see what sort of animation I could achieve
- using "TURBO PASCAL V3.0" as the in-built graphic routines I found slow
- and not very flexible.
-
- My prime objective was to make coding as easy as possible and therefore
- some compromises were made between the level of animation achievable
- and the ease of writing this program.
-
- The basis of the animation is to use a work area where the background
- is placed and then the sprites added to this before the new picture is
- displayed.
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