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Text File | 1988-01-01 | 19.6 KB | 2,442 lines |
- in a dim and dusty room.
- Your first impression is of a dark and dusty room, lit only by the sunlight
- filtering through a barred window set high in the wall in front of you. As your
- eyes adjust you realise that the jungle has reclaimed much of this building,
- and that this place has not seen human life for centuries.
- In the east wall, just visible under the vegetation, is a rusted hatch door.
- Have a good SEARCH around - floor, walls - be thorough...
-
-
-
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- in another dimly-lit room.
- This next room contains, if anything, even more dust and jungle than the first.
- It too is lit by a barred window, but this must face away from the sun because
- less light filters through.
- In the west wall, just visible under the vegetation, is a metal hatch door.
-
- Have a good SEARCH around - floor, walls, everywhere...
-
-
-
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- below the trapdoor.
- You are in a small cell, beneath a trapdoor. The only light is from a small
- grid set high in the wall. Passages lead off to north, east and west.
-
-
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- in a small cell.
- You are in a small cell, lit only by a grid set high in the wall. Passages
- lead off in all directions.
-
-
-
- It's very easy to lose your sense of direction down here...
-
-
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- in a small cell.
- You are in a small cell, lit only by a grid set high in the wall. Passages
- lead off in all directions.
-
-
-
- It's very easy to lose your sense of direction down here...
-
-
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- in a small cell.
- You are in a small cell, lit only by a grid set high in the wall. Passages
- lead off in all directions.
-
-
-
- It's very easy to lose your sense of direction down here...
-
-
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- below a trapdoor.
- You are in a small cell, beneath a trapdoor. The only light is from a small
- grid set high in the wall. Passages lead off to north, south, east and west.
-
-
-
- It may look like the same place, but is it really?
-
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- at the west end of a long corridor.
- In the faint glow from your torch, you can just see that you are at the
- west end of a long corridor. A thick carpet covers the floor, and a large
- chandelier (unlit) hangs from the ceiling.
- To the south is the passage you came in through.
-
-
-
- yes
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- hanging on to the window bars.
- You can easily climb the vegetation-covered wall, and soon find yourself
- clinging precariously to the window bars.
- Peering through a thick screen of plants, you can see a ledge outside the
- window.
-
- Try SEARCHing things.
-
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- half-way up the wall.
- Half-way up the wall, your hands lacerated by thorns, you realise that you
- can go no further. The window is still just out of reach.
-
-
-
- I should go down, if I were you.
-
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- on a narrow ledge.
- It's a tight fit, but you manage to squeeze through. Outside, you find
- yourself on a narrow ledge, high up the side of an enormous tower.
- Looking down, you can see that the tower is surrounded by a jungle of some
- sort - probably a rain forest, to judge by the clouds overhead!
- No way are you going to be able to climb down from here.
- Get inside before you fall off.
-
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- starving to death.
- Ten feet further down you become totally stuck...
- You cling to the side of the tower for as long as you are able, but inevitably
- thirst and starvation loosen your grip, and you fall to the ground below.
- Next time, please listen when I say you can't do something.
-
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- yes
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- committing suicide.
- For a few brief moments, you are exhilarated by the rush of air past your
- falling body. However, all good things must come to an end...
-
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- in front of a door in a corridor.
- Your torch flickers feebly as you walk cautiously along the corridor...
- About midway, you notice a heavy wooden door in the north wall.
-
-
-
- How about applying some brute force? Adventuring isn't all fancy intellectual
- stuff, you know.
- yes
-
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- in the treasure chamber.
- This room is quite obviously a Treasure Chamber. It is circular, and
- completely empty apart from a small chest on a plinth in the exact centre.
-
-
-
- Aren't you going to open it?
-
- yes
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- at the east end of a long corridor.
- You have reached the east end of the corridor. Another superb chandelier
- hangs from the ceiling, and the floor is still thickly carpeted.
- The sickly glow emanating from your torch reveals an opening in the south wall.
-
-
-
-
- yes
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- in the control room.
- You are in a small dimly-lit room filled with humming machinery, blinking
- lights, and meaningless dials. The south wall is hidden behind a bank
- of video monitors.
- Above the opening in the north wall there is a prominent sign.
-
- I'm as confused as you are.
-
-
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- being incinerated.
- As you walk through the opening you hear a faint click, as of a circuit
- closing.
- The doorway erupts into a sheet of flame, and you barely have time to scream
- before you collapse.
- Looks like you'll have to find another way out!
-
-
-
- yes
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- in a lift.
- You step into a small metal cubicle. Almost immediately doors slide out of
- the walls behind you, and you feel yourself start moving - this must be
- some sort of lift, but there don't seem to be any controls.
- Presently you come to a halt, and the doors open.
-
- You can't do anything useful in here.
-
-
-
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- in a void.
- You hear a loud voice saying, "Please wait while the rest of the adventure
- is being written."
- The lift entrance is to the south.
-
-
- You'll have to wait... unless you fancy writing the next bit?
-
-
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- in a lift.
- The lift doors close behind you, and you feel yourself start moving.
- Presently you come to a halt, and the doors open.
-
-
-
- You can't do anything useful in here.
-
-
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- a large iron key
- key
- Rather rusty and big perhaps, but otherwise pretty ordinary.
-
- 2
- 3
-
-
- Off
-
-
-
-
- a mouse
- mouse
- A small, cuddly, not particularly furry, plastic mouse with two buttons
- on the top.
- 7
-
-
-
- Off
-
-
-
-
- a computer, switched off,
- computer
- The keyboard and mouse are missing, but there is a disk in the drive. On the
- front are the letters A*ST**D. Eventually you find a switch round the back.
-
-
- 2
- 5
- Off
-
-
-
-
- a computer, switched on,
- computer
- The screen glows white with a pale blue border. In the middle is a pointer and
- a little square that you somehow know is an 'icon', waiting to be CLICKed.
-
-
- 2
- 5
- 1
-
-
-
-
- a rusty iron bar
- bar
- It's just a very ordinary, very solid iron bar.
-
- 11
-
-
-
- Off
-
-
-
-
- a small electric torch
- torch
- In small letters on the back of the torch you can read 'Made in Hong Kong'.
-
- 11
-
-
-
- Off
-
-
-
-
- a small electric torch (on)
- torch
- It emits a pitifully inadequate beam of light.
-
-
-
-
-
- Off
- b
-
-
-
- a painting on the wall
- painting
- It looks like a self-portrait by a really ugly, untalented man.
- An inscription on the frame identifies him as 'Sir Harry Brown'.
-
-
- 8
-
- Off
-
-
-
-
- a hologram on the wall
- hologram
- A beautiful lady smiles down at you. If you are male, you temporarily forget
- your predicament as you fall madly in love...
-
-
- 14
-
- Off
-
-
-
-
- a treasure chest
- chest
- It doesn't appear to be trapped, or even locked!
-
-
-
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- 18
- Off
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-
-
-
- a Fabulous Treasure
- treasure
- You have no idea what it is, but it is obviously extremely valuable.
-
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- 18
-
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- Off
-
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-
-
- a small electric torch (deceased)
- torch
- The torch is as dead as it looks. You switch it on, but it just flickers once,
- then goes out. It is now totally useless (unless you need a paper-weight).
-
-
-
-
- Off
-
-
-
-
- a control console
- console
- You find an astonishing array of control devices. In particular, there are a
- large lever and a big button above a label - 'Restore Power : ALL Areas'.
-
-
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-
- Off
-
-
-
-
- a picture on the wall
- picture
- It's obviously 'Modern Art' - a few geometric shapes and acres of blank
- canvas. It's big enough to hide a secret door, but you can't find one.
-
-
- 16
-
- Off
-
-
-
-
- a treasure chest (open)
- chest
- Despite fumbling around in the dark for some time, you can find nothing unusual
- about the chest. You get a splinter in your finger.
-
-
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- Door open between 1 and 2
- 1
- 2
- The door is open.
-
- The door is closed.
-
- Open
- Door
-
-
-
- Pulling aside the vines and sweeping away the dust, you grasp the wheel in the
- centre of the door and heave. Just as you are about to give up, it swings open.
-
-
- Close
- Door
-
-
-
- With superhuman effort, you manage to close the door.
-
-
-
- Search floor in room 1
- 1
-
- Set in the floor is a large trapdoor, through which can be heard a distant
- squeaking, as of small furry animals.
- The floor is knee deep in a fine dust.
-
- search
- floor
-
-
-
- The dust rises in clouds, and slowly settles to reveal a large trapdoor.
- Through it you can hear a distant squeaking noise.
-
-
-
-
-
-
-
-
-
-
-
- Search floor in room 2
- 2
-
-
-
- The floor is thick with dust.
-
- search
- floor
-
-
-
- As you sweep aside the mess, you hear something metallic! Perhaps you should
- have a good LOOK...
-
-
-
-
-
-
-
-
-
-
-
- Trapdoor in room 1 open
- 1
-
- The trapdoor stands open.
-
-
-
- open
- trapdoor
- 1
-
-
- The key obviously hasn't been used in donkeys years, but it does eventually
- work. A steel ladder disappears into the gloom. The squeaking is louder.
- You grasp the rusted handle and heave away for some time with no effect.
- Eventually you realise that, set in the trapdoor, is a large keyhole.
- close
- trapdoor
-
-
-
- The trapdoor swings shut with a dull clunk, and a click as the lock engages.
-
-
-
- switching on computer
- 2
-
-
-
-
-
- switch
- on
-
-
-
- There is a crackling sound as the screen springs to life. You are amazed that
- the power is still on, and that this seems to be such a reliable machine!
-
-
- switch
- off
-
-
-
- With a crack, the screen goes dead.
-
-
-
- click icon
- 2
-
- On the screen is a message saying:
- 'Wrong disk, please insert PC PLUS SuperDisk...'
-
-
- click
- icon
- 2
-
-
- You plug in the mouse and click on the icon. The screen clears and a message
- appears saying: 'Wrong disk, please insert PC PLUS SuperDisk...'.
- Without a mouse there's no way you're going to be able to do that!
-
-
-
-
-
-
-
-
-
-
- search window (room 1)
- 1
-
-
-
-
-
- search
- window
-
-
-
- The window is too high for you to reach.
-
-
-
-
-
-
-
-
-
-
-
-
- search window (room 9)
- 9
-
-
-
-
-
- search
- window
-
-
-
- The bars are very rusty, and one of them seems to be loose.
-
-
-
-
-
-
-
-
-
-
-
-
- remove bar
- 9
-
- One of the bars is missing.
-
- There appears to be a small object on the ledge...
-
- remove
- bar
-
-
-
- It's difficult with just one hand, but you eventually manage to knock the
- bar out. You might be able to get out through the gap...
-
-
-
-
-
-
-
-
-
-
-
- search window (room 2)
- 2
-
-
-
-
-
- search
- window
-
-
-
- The window is too high for you to reach.
-
-
-
-
-
-
-
-
-
-
-
-
- small electric torch
-
-
-
-
-
-
- light
- torch
- 6
-
- 7
- You switch the torch on. It seems to be on its last legs, flickering
- erratically and giving barely enought light to see by.
- You don't have a (working) torch.
-
- unlight
- torch
- 7
-
- 12
- The torch goes out. It does this very successfully. In fact, it gives
- the impression that nothing will induce it to turn on again.
- You don't have a lit torch.
-
- search ledge (room 9)
- 9
-
-
-
-
-
- search
- ledge
-
-
-
- You can't do that from this side of the window.
-
-
-
-
-
-
-
-
-
-
-
-
- search ledge (room 11)
- 11
-
-
-
-
-
- search
- ledge
-
-
-
- You find a few small rocks.
-
-
-
-
-
-
-
-
-
-
-
-
- carpet (room 8)
- 8
-
-
-
-
-
- search
- carpet
-
-
-
- The carpet really is very thick. You disturb a few insects which have
- taken up residence, but find nothing.
-
-
-
-
-
-
-
-
-
-
-
- carpet (room 14)
- 14
-
-
-
-
-
- search
- carpet
-
-
-
- It's a very thick, very expensive carpet. There's nothing in it apart from
- a few insects, and dust.
-
-
-
-
-
-
-
-
-
-
-
- carpet (room 16)
- 16
-
-
-
-
-
- search
- carpet
-
-
-
- The carpet is more worn here, but still very thick. You find nothing.
-
-
-
-
-
-
-
-
-
-
-
-
- treasure room
- 14
-
- The door stands invitingly ajar.
- A smashed padlock lies in pieces in the floor.
- The door is firmly closed, with a very strong padlock.
-
- smash
- padlock
- 5
-
-
- A few blows with the iron bar soon dispose of the padlock. The door
- swings open slightly.
- You'll need something pretty solid to do that.
-
-
-
-
-
-
-
-
-
-
- Fabulous Treasure
- 15
-
-
-
-
-
- open
- chest
- 7
-
- 12
- You lift the lid of the chest. You just have time to see a Fabulous Treasure
- resting on velvet cushions, when your torch gives a last flicker, and goes out.
- You can't see what you're doing.
-
- close
- chest
- 7
-
-
-
-
- You can't see what you're doing.
-
- lever on control console
- 17
-
- There is an opening in the east wall.
-
- The east wall is completely blank.
-
- pull
- lever
- 7
-
- 12
- With a loud grinding, the central part of the east wall rises into the ceiling.
- Simultaneously, your torch flickers, and goes out.
- There is a horrendous grinding noise as the central part of the east wall
- rises slightly, then crashes back to the floor. Nothing else happens.
-
-
-
-
-
-
-
-
-
- button on control console
- 17
-
- There is an opening in the west wall.
-
- The west wall is completely blank.
-
- press
- button
- 12
-
-
- The central part of the west wall rises silently into the ceiling.
- Behind you, the long corridor is bathed in light as the chandeliers come on.
- The button clicks once, but nothing happens.
-
-
-
-
-
-
-
-
-
-
- sign in control room
- 17
-
-
-
-
-
- read
- sign
-
-
-
- "WARNING - Security Door - Unauthorised Personnel will be incinerated"
-
-
-
-
-
-
-
-
-
-
-
-
- treasure room (2)
- 14
-
-
-
-
-
- open
- door
-
-
-
- You struggle with the door for a few minutes, but the padlock is much too
- strong for you. Eventually you give up.
-
-
-
-
-
-
-
-
-
-
-
- search chandelier(s)
- 8
- 16
-
-
-
-
- search
- chandelier
-
-
-
- It's much too high for you to reach. All you can do is stand here and admire
- it (or as much of it as you can see in the miserable glow from your torch).
-
-
-
-
-
-
-
-
-
-
-
- always OFF
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
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- *
- *
- *
- *
- *
- *
-
-
-
-
-
-
-
-
-
-
-
- WELCOME TO FANTASY - THE ADVENTURE GAME WRITTEN BY THE READERS OF PC PLUS!
-
- To play this game, enter your instructions in VERB NOUN format at the prompt.
- A list of some of the commands that the game understands can be displayed by
- entering COMMANDS at any point, but the writers may have added extra ones that
- you will just have to guess! LOOK, SEARCH and HELP are particularly useful.
-
- If you think you could improve or extend this adventure using the ADVENTURE
- WRITER program, then why not send your DATa file (not the compiled adventure,
- please!) on disk to:
-
- Fantasy, PC PLUS, Future Publishing Limited, 4 Queen Street, Bath BA1 1EJ
-
- The best entry each month will be added to the existing source code and put on
- the SuperDisk, and the author will be sent a voucher worth 30 pounds against
- any of the items available in our Mail Order section.
-
- Have fun!
-
- ----------------------------------------
-