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- #---------------------------------------------------
- # Weapons software upgrades
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- ;LASER_BEAM_1 -Thin laser
- ;LASER_BEAM_2 -green
- ;LASER_BEAM_3 -blue
- ;LASER_BEAM_4 -thick red
- ;LASER_BEAM_5 -thick red
- ;PLASMA_1
- ;PLASMA_2
- ;PLASMA_3
- ;PLASMA_4
- ;BOUNCE -bounces off objects and ground
- ;EXPLOSIVE -four rotating spheres
- ;STARSTRIKE -missile
- ;FLYBYWIRE -transfare control until dead, or AI autoguided for battlescape or non human
- ;MULTITRAIL -bend away from craft then toward enemy, use beziers up to 4, mavrick
- ;AUTOPULSE -drop to floor and transform into pod, automatically attacks near bad guys
- ;MINE -Anti infantry(?) mine, drop and transform into self digging apparatus
- ;DEATHBLOSSOM -If first person, switch to third to view spining craft with range based destruction
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- type "alien_swarm"
- objfile "wepconfig\ia2\fbw.ia2"
- scale 17
- group "alien"
- hitpoints 3000
- dynamics "alien"
- angular_thrust .003 .004 .004
- angular_damping 12 12 12
- bank_rate .7
- bank_limit .14
- linear_thrust 10 10 2
- linear_drag .8 .8 .98
- collectable_weapon "ALIEN_SWARM" ;also sets up operate as "moveuvs"
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- type "laser"
- objfile "wepconfig\ia2\laser.ia2"
- scale 17
- group "alien"
- hitpoints 3000
- dynamics "alien"
- angular_thrust .003 .004 .004
- angular_damping 12 12 12
- bank_rate .7
- bank_limit .14
- linear_thrust 10 10 2
- linear_drag .8 .8 .98
- collectable_weapon "ALIEN_LASER_BEAM_1" ;also sets up operate as "moveuvs"
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- type "plasma"
- objfile "wepconfig\ia2\plasma.ia2"
- scale 17
- group "alien"
- hitpoints 3000
- dynamics "alien"
- angular_thrust .003 .004 .004
- angular_damping 12 12 12
- bank_rate .7
- bank_limit .14
- linear_thrust 10 10 2
- linear_drag .8 .8 .98
- collectable_weapon "ALIEN_PLASMA_1" ;also sets up operate as "moveuvs"
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- type "bounce"
- objfile "wepconfig\ia2\bounce.ia2"
- scale 17
- group "alien"
- hitpoints 3000
- dynamics "alien"
- angular_thrust .003 .004 .004
- angular_damping 12 12 12
- bank_rate .7
- bank_limit .14
- linear_thrust 10 10 2
- linear_drag .8 .8 .98
- collectable_weapon "BOUNCE" ;also sets up operate as "moveuvs"
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- //type "explosive"
- // objfile "wepconfig\ia2\explode.ia2"
- // scale 17
- // group "alien"
- // hitpoints 3000
- // dynamics "alien"
- // angular_thrust .003 .004 .004
- // angular_damping 12 12 12
- // bank_rate .7
- // bank_limit .14
- // linear_thrust 10 10 2
- // linear_drag .8 .8 .98
- // collectable_weapon "EXPLOSIVE" ;also sets up operate as "moveuvs"
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- type "starstrike"
- objfile "wepconfig\ia2\ss.ia2"
- scale 17
- group "alien"
- hitpoints 3000
- dynamics "alien"
- angular_thrust .003 .004 .004
- angular_damping 12 12 12
- bank_rate .7
- bank_limit .14
- linear_thrust 10 10 2
- linear_drag .8 .8 .98
- collectable_weapon "ALIEN_STARSTRIKE" ;also sets up operate as "moveuvs"
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- type "flybywire"
- objfile "wepconfig\ia2\fbw.ia2"
- scale 17
- group "alien"
- ; subgroup "alien"
- hitpoints 3000
- dynamics "alien"
- angular_thrust .003 .004 .004
- angular_damping 12 12 12
- bank_rate .7
- bank_limit .14
- linear_thrust 10 10 2
- linear_drag .8 .8 .98
- collectable_weapon "ALIEN_FLYBYWIRE" ;also sets up operate as "moveuvs"
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- //type "multitrail"
- // objfile "wepconfig\ia2\multi-t.ia2"
- // scale 17
- // group "alien"
- // hitpoints 3000
- // dynamics "alien"
- // angular_thrust .003 .004 .004
- // angular_damping 12 12 12
- // bank_rate .7
- // bank_limit .14
- // linear_thrust 10 10 2
- // linear_drag .8 .8 .98
- // collectable_weapon "ALIEN_MULTITRAIL" ;also sets up operate as "moveuvs"
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- ;type "autopulse"
- ; objfile "wepconfig\ia2\autogun.ia2"
- ; scale 17
- ; group "alien"
- ; hitpoints 3000
- ; dynamics "alien"
- ; angular_thrust .003 .004 .004
- ; angular_damping 12 12 12
- ; bank_rate .7
- ; bank_limit .14
- ; linear_thrust 10 10 2
- ; linear_drag .8 .8 .98
- ; collectable_weapon "AUTOPULSE" ;also sets up operate as "moveuvs"
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- ;type "mine"
- ; objfile "wepconfig\ia2\mine.ia2"
- ; scale 17
- ; group "alien"
- ; hitpoints 3000
- ; dynamics "alien"
- ; angular_thrust .003 .004 .004
- ; angular_damping 12 12 12
- ; bank_rate .7
- ; bank_limit .14
- ; linear_thrust 10 10 2
- ; linear_drag .8 .8 .98
- ; collectable_weapon "MINE" ;also sets up operate as "moveuvs"
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- ;type "deathblossom"
- ; objfile "wepconfig\ia2\blossom.ia2"
- ; scale 17
- ; group "alien"
- ; hitpoints 3000
- ; dynamics "alien"
- ; angular_thrust .003 .004 .004
- ; angular_damping 12 12 12
- ; bank_rate .7
- ; bank_limit .14
- ; linear_thrust 10 10 2
- ; linear_drag .8 .8 .98
- ; collectable_weapon "DEATHBLOSSOM" ;also sets up operate as "moveuvs"
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