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Text File | 2001-11-28 | 47.9 KB | 1,824 lines |
-
-
- #***********************************
- # Texture pre-definitions *
- #***********************************
-
-
- texture "abakgrnd\chas1.tga" alphakey key 127
- texture "abakgrnd\chas2.tga" alphakey key 127
- texture "abakgrnd\met-door.tga" alphakey key 127
- texture "land\l4\plant01.tga" alphakey key 127
-
- #***********************************
- # Computer Station *
- #***********************************
-
- type "Comstation"
- name "Comstation"
- objfile "abakgrnd\ia2\Comstation.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Comstation.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Comstation.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Comstation.ia2"
- scale 1
- group "alien"
- subgroup "building"
- symbol "heavy building"
- hitpoints 30000
- points -20000
- radar medium
- dynamics "alien"
- ;sfx "structures\moisture extractor 1" group ZOOMFX group HUGE_STRUCTURES loop volume -100
- sfx 302 alias "comstation_moisture_extractor" "structures\moisture extractor 1" group ZOOMFX group HUGE_STRUCTURES loop volume -100
- ; useranim 0 "anim\computer1.m01" 60 wrap //wait
- ; useranim 1 "anim\computer2.m01" 60 wrap //wait
- ; useranim 2 "anim\computer3.m01" 60 wrap //wait
- ; useranim 3 "anim\computer4.m01" 60 wrap //wait
- ; call "moistureextracter"
-
-
-
- #***********************************
- # Power Up Generator *
- #***********************************
-
- type "PowerUpGen"
- name "PowerUpGen"
- objfile "abakgrnd\ia2\PowerUpGen.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\PowerUpGen.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\PowerUpGen.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\PowerUpGen.ia2"
- scale 5
- globalise
- group "alien"
- subgroup "building"
- hitpoints 10000
- ;sfx "structures\powergen1" group ZOOMFX group HUGE_STRUCTURES loop
- sfx 303 alias "powerupgen" "structures\powergen1" group ZOOMFX group HUGE_STRUCTURES loop
- useranim 0 "anim\powerupgentwist.M01" 60 wrap
- call "moistureextracter"
-
-
-
- #***********************************
- # Transportation Portal *
- #***********************************
-
- type "IPortal"
- name "IPortal"
- objfile "ebakgrnd\ia2\IPortal.ia2"
- objfile lod 1 "ebakgrnd\ia2\1\IPortal.ia2"
- objfile lod 2 "ebakgrnd\ia2\2\IPortal.ia2"
- objfile lod 3 "ebakgrnd\ia2\3\IPortal.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 10000
- ;sfx "structures\powergen1" group ZOOMFX group HUGE_STRUCTURES loop
- sfx 304 alias "iportal" "structures\powergen1" group ZOOMFX group HUGE_STRUCTURES loop
- call "moistureextracter"
-
-
- #***********************************
- # Radar Station *
- #***********************************
-
- type "radstation"
- name "radstation"
- objfile as "Comstation"
- // objfile "abakgrnd\ia2\radstation.ia2"
- // objfile lod 1 "abakgrnd\ia2\1\radstation.ia2"
- // objfile lod 2 "abakgrnd\ia2\2\radstation.ia2"
- // objfile lod 3 "abakgrnd\ia2\3\radstation.ia2"
- // scale 1
- // group "alien"
- // subgroup "building"
- symbol "heavy building"
- icon_on
- hitpoints 30000
- points -20000
- radar long
- dynamics "alien"
- no_destroy
-
-
- #***********************************
- # Power station *
- #***********************************
-
- type "PowerStn"
- name "PowerStn"
- objfile "abakgrnd\ia2\PwerStn.ia2"
- objfile lod 1 "abakgrnd\ia2\1\PwerStn.ia2"
- objfile lod 2 "abakgrnd\ia2\2\PwerStn.ia2"
- objfile lod 3 "abakgrnd\ia2\3\PwerStn.ia2"
- scale 5
- globalise
- group "alien"
- subgroup "building"
- symbol "heavy building"
- icon_on
- hitpoints 40000
- points -40000
- radar medium
- dynamics "alien"
- ;sfx "structures\power plant" group ZOOMFX group HUGE_STRUCTURES loop
- sfx 305 alias "power_plant" "structures\power plant" group ZOOMFX group HUGE_STRUCTURES loop
- powerstation
- no_destroy
- bad_avoidance
- ; subcollision 1000
-
-
-
- #***********************************
- # Production Plant *
- #***********************************
- type "ProdPlant"
- name "Production plant"
- objfile "abakgrnd\ia2\ProdPlan.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ProdPlan.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ProdPlan.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ProdPlan.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 30000
- points -30000
- radar long
- dynamics "alien"
- ;sfx "structures\production plant" group ZOOMFX group HUGE_STRUCTURES loop mindist 200
- sfx 306 alias "production_plant" "structures\production plant" group ZOOMFX group HUGE_STRUCTURES loop mindist 200
- useranim 0 "anim\Prod-Lgt.M01" 60 wrap //wait
- useranim 1 "anim\Prod-Door.M01" 60 wait
- useranim 2 "anim\Prod-Door.M01" 60 wait reverse
- useranim 3 "anim\Prod-Lift.M01" 60 wait
- useranim 4 "anim\Prod-Lift.M01" 60 wait reverse
- productionplant
- no_destroy
- objectelement "Fac-Dr1"
-
-
- type "Craft-Symbol"
- name "craft production plant"
- objfile "abakgrnd\ia2\Craft-Symbol.ia2"
- scale 5
- group "alien"
- subgroup "building"
- symbol "craft production"
- icon_on
-
- hitpoints 60000
-
- type "Weap-Symbol"
- name "weapon production plant"
- objfile "abakgrnd\ia2\Weap-Symbol.ia2"
- scale 5
- group "alien"
- subgroup "building"
- symbol "weapon production"
- icon_on
- hitpoints 60000
-
- #***********************************
- # Communication Centre *
- #***********************************
- #***********************************
- # Command Centre *
- #***********************************
-
- type "comlevel1"
- objfile "abakgrnd\ia2\ComLevel1.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComLevel1.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComLevel1.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComLevel1.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 60000 ;all parts were 50000
- points -2500
- useranim 0 "anim\comlevdr1.M01" 60
- ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS
- ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS
- ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS
- sfx 307 alias "comlevel_servo_main" "22 ANIM SOUNDS\servo_2" group ANIMS
- start_sfx 308 alias "comlevel_servo_start" "22 ANIM SOUNDS\servo_1" group ANIMS
- end_sfx 309 alias "comlevel_servo_end" "22 ANIM SOUNDS\servo_3" group ANIMS
- ; useranim 0 "anim\comlevdr1.M01" 60
- ; useranim 1 "anim\comlevdr2.M01" 60
- ; useranim 2 "anim\comlevdr3.M01" 60
- launch
- pos 0 130 0
- anim "anim\comlevdr1.M01" 60
-
- type "comcent"
- objfile "abakgrnd\ia2\ComCent.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComCent.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComCent.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComCent.ia2"
- scale 5
- group "alien"
- subgroup "building"
- symbol "heavy building"
- icon_on
- hitpoints 60000
- points -25000
- radar medium
- ;sfx "structures\power plant" group ZOOMFX group HUGE_STRUCTURES loop mindist 200
- sfx 310 alias "com_cent" "structures\power plant" group ZOOMFX group HUGE_STRUCTURES loop mindist 200
- ;useranim 0 "anim\ComDr-Open.M01" 240 sfx "structures\radar" MEDIUM loop
- ;useranim 1 "anim\ComDr-GunL.M01" 180 wrap sfx "structures\radar" MEDIUM loop
- ;useranim 2 "anim\ComDr-GunR.M01" 180 wrap sfx "structures\radar" MEDIUM loop
- useranim 0 "anim\ComDr-Open.M01" 240 sfx 311 alias "comcent_radar_open" "structures\radar" MEDIUM loop
- useranim 1 "anim\ComDr-GunL.M01" 180 wrap sfx 312 alias "comcent_radar_gunl" "structures\radar" MEDIUM loop
- useranim 2 "anim\ComDr-GunR.M01" 180 wrap sfx 313 alias "comcent_radar_gunr" "structures\radar" MEDIUM loop
- no_destroy
-
- ;child "comcentX"
- ; objfile as "comlevel1"
- ; position 18.898 1684 -710.4
-
-
- type "comvent"
- objfile "abakgrnd\ia2\ComVent.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComVent.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComVent.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComVent.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 60000
- points -2500
-
- type "coment"
- objfile "abakgrnd\ia2\ComEnt.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComEnt.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComEnt.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComEnt.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 60000
- points -2500
- useranim 0 "anim\comentdr.M01" 60
- useranim 1 "anim\comentdr.M01" 60 reverse
-
-
-
- type "complat"
- objfile "abakgrnd\ia2\ComPlat.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComPlat.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComPlat.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComPlat.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 60000
- points -2500
-
- type "comradar"
- objfile "abakgrnd\ia2\ComRadar.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComRadar.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComRadar.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComRadar.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 500
- points -2500
- ;useranim 0 "anim\ComRadar.M01" 60 wrap sfx "structures\radar" group ANIMS loop mindist 35
- useranim 0 "anim\ComRadar.M01" 60 wrap sfx 314 alias "comradar" "structures\radar" group ANIMS loop mindist 35
- call "moistureextracter"
- radar medium
-
- type "comlite"
- objfile "abakgrnd\ia2\ComLite.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComLite.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComLite.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComLite.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 200
- points -2500
- ; operate "blamp"
- ; lamplight 0 0 0 450 300 75 3000
-
- type "comsat"
- objfile "abakgrnd\ia2\ComSat.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComSat.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComSat.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComSat.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 200
- points -2500
- ;useranim 0 "anim\ComSat.M01" 120 wrap sfx "structures\fan" group STRUCTURES loop mindist 400
- useranim 0 "anim\ComSat.M01" 120 wrap sfx 315 alias "comsat" "structures\fan" group STRUCTURES loop mindist 400
- call "moistureextracter"
-
-
- type "comsat2"
- objfile "abakgrnd\ia2\ComSat2.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComSat2.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComSat2.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComSat2.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 200
- points -2500
- ;useranim 0 "anim\ComSat2.M01" 120 wrap sfx "structures\fan" group STRUCTURES loop mindist 400
- useranim 0 "anim\ComSat2.M01" 120 wrap sfx 316 alias "comsat2" "structures\fan" group STRUCTURES loop mindist 400
- call "moistureextracter"
-
-
- #***********************************
- #Communication Outpost *
- #***********************************
-
- type "ComPost"
- objfile "abakgrnd\ia2\ComPost.ia2"
- objfile lod 1 "abakgrnd\ia2\1\ComPost.ia2"
- objfile lod 2 "abakgrnd\ia2\2\ComPost.ia2"
- objfile lod 3 "abakgrnd\ia2\3\ComPost.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 1000
- points -2500
-
-
-
- #***********************************
- #Pipes *
- #***********************************
-
- type "p01"
- objfile "abakgrnd\ia2\p01.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\p01.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\p01.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\p01.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 100
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "p02"
- objfile "abakgrnd\ia2\p02.ia2"
- objfile lod 1 "abakgrnd\ia2\1\p02.ia2"
- objfile lod 2 "abakgrnd\ia2\2\p02.ia2"
- objfile lod 3 "abakgrnd\ia2\3\p02.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 100
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "p03"
- objfile "abakgrnd\ia2\p03.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\p03.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\p03.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\p03.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 100
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "p04"
- objfile "abakgrnd\ia2\p04.ia2"
- objfile lod 1 "abakgrnd\ia2\1\p04.ia2"
- objfile lod 2 "abakgrnd\ia2\2\p04.ia2"
- objfile lod 3 "abakgrnd\ia2\3\p04.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 100
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "p05"
- objfile "abakgrnd\ia2\p05.ia2"
- objfile lod 1 "abakgrnd\ia2\1\p05.ia2"
- objfile lod 2 "abakgrnd\ia2\2\p05.ia2"
- objfile lod 3 "abakgrnd\ia2\3\p05.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 100
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "p06"
- objfile "abakgrnd\ia2\p06.ia2"
- objfile lod 1 "abakgrnd\ia2\1\p06.ia2"
- objfile lod 2 "abakgrnd\ia2\2\p06.ia2"
- objfile lod 3 "abakgrnd\ia2\3\p06.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 100
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "p07"
- objfile "abakgrnd\ia2\p07.ia2"
- objfile lod 1 "abakgrnd\ia2\1\p07.ia2"
- objfile lod 2 "abakgrnd\ia2\2\p07.ia2"
- objfile lod 3 "abakgrnd\ia2\3\p07.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 100
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
-
-
- #****************************************
- # Hanger like base buildings - (FuelBld)*
- #****************************************
-
- type "Fuel-bld"
- name "Fuel-bld"
- objfile "abakgrnd\ia2\Fl-Bld.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Fl-Bld.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Fl-Bld.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Fl-Bld.ia2"
- scale 5
- group "alien"
- subgroup "building"
- symbol "medium building"
- hitpoints 1000
- points -2500
- dynamics "alien"
- useranim 0 "anim\Fl-Bld-Dr1.M01" 120 ;60
- useranim 1 "anim\Fl-Bld-Dr1.M01" 120 reverse ;60
- ; useranim 1 "anim\Fl-Bld-Dr2.M01" 120 nostrip;60
- // operate "anim0whenclose" ;1 when not
-
-
- type "SFl-Bld"
- name "SFl-Bld"
- objfile "abakgrnd\ia2\SFl-Bld.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SFl-Bld.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SFl-Bld.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SFl-Bld.ia2"
- scale 5
- group "alien"
- subgroup "building"
- symbol "medium building"
- hitpoints 1000
- points -1500
- dynamics "alien"
- useranim 0 "anim\SFl-Bld-Dr1.M01" 120;60
- useranim 1 "anim\SFl-Bld-Dr2.M01" 120;60
- // operate "anim0whenclose" ;1 when not
-
-
-
- #*************************************
- # Base parts - Floor, corners, edges *
- #*************************************
-
- #***************** Floors
- type "Floor"
- name "Floor"
- objfile "abakgrnd\ia2\Floor.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Floor.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Floor.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Floor.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "Floor2"
- name "Floor2"
- objfile "abakgrnd\ia2\Floor2.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Floor2.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Floor2.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Floor2.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "Floor3"
- name "Floor3"
- objfile "abakgrnd\ia2\Floor3.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Floor3.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Floor3.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Floor3.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "Floor-ARef"
- name "Floor-ARef"
- objfile "abakgrnd\ia2\Floor-ARef.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Floor-ARef.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Floor-ARef.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Floor-ARef.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
-
- #******************* crossover cornerpiece
- type "Inter"
- name "Inter"
- objfile "abakgrnd\ia2\Inter.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Inter.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Inter.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Inter.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
-
-
- #********************* Corners
- type "Corner"
- name "Corner"
- objfile "abakgrnd\ia2\Corner.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Corner.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Corner.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Corner.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "Corner2"
- name "Corner2"
- objfile "abakgrnd\ia2\Corner2.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Corner2.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Corner2.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Corner2.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
-
- #********************* Edges
- type "Edge1"
- name "Edge1"
- objfile "abakgrnd\ia2\Edge1.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Edge1.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Edge1.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Edge1.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "Edge2"
- name "Edge2"
- objfile "abakgrnd\ia2\Edge2.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Edge2.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Edge2.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Edge2.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- dynamics "alien"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "Edge-L"
- name "Edge-L"
- objfile "abakgrnd\ia2\Edge-L.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Edge-L.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Edge-L.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Edge-L.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "Edge-R"
- name "Edge-R"
- objfile "abakgrnd\ia2\Edge-R.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Edge-r.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Edge-r.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Edge-r.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "EdgeDrL"
- name "EdgeDrL"
- objfile "abakgrnd\ia2\Edge-DrL.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Edge-DrL.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Edge-DrL.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Edge-DrL.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- useranim 0 "anim\edge-drl.m01" 60
- useranim 0 "anim\edge-drl.m01" 60 reverse
- operate "anim0whenclose" ;1 when not
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- type "EdgeDrR"
- name "EdgeDrR"
- objfile "abakgrnd\ia2\Edge-DrR.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Edge-DrR.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Edge-DrR.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Edge-DrR.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -500
- useranim 0 "anim\edge-drr.m01" 60
- useranim 0 "anim\edge-drr.m01" 60 reverse
- operate "anim0whenclose" ;1 when not
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
-
- #****************** Part of floor with compartments
- type "St-Hole"
- name "St-Hole"
- objfile "abakgrnd\ia2\St-Hole.ia2"
- objfile lod 1 "abakgrnd\ia2\1\St-Hole.ia2"
- objfile lod 2 "abakgrnd\ia2\2\St-Hole.ia2"
- objfile lod 3 "abakgrnd\ia2\3\St-Hole.ia2"
- scale 5
- group "alien"
- subgroup "base"
- hitpoints 30000
- points -1500
- dynamics "alien"
- useranim 0 "anim\St-Door1.M01" 60
- useranim 1 "anim\St-Door2.M01" 60
- // operate "anim0whenclose" ;1 when not
-
-
-
-
- #***********************************
- # Planets *
- #***********************************
-
- type "planet1"
- sprite u=0 v=0 w=255 h=255 size=250 ;8192
- texture "planets\core02.tga"
- spriteabsoloute
- spriteorientdown
- atfarz
- nocollision
-
- type "planet2"
- sprite u=0 v=0 w=255 h=255 size=100 ;8192
- texture "planets\fortress 02.tga"
- spriteabsoloute
- spriteorientdown
- atfarz
- nocollision
-
- type "planet3"
- sprite u=0 v=0 w=255 h=255 size=100 ;8192
- texture "planets\life 02.tga"
- spriteabsoloute
- spriteorientdown
- atfarz
- nocollision
-
- type "planet4"
- sprite u=0 v=0 w=255 h=255 size=200 ;8192
- texture "planets\fantasy.tga"
- spriteabsoloute
- spriteorientdown
- atfarz
- nocollision
-
- type "core_planet"
- objfile "frontend\ia2\core.ia2"
- scale 1
- dynamics "alien"
- group "population"
-
- type "fantasy_planet"
- objfile "frontend\ia2\fantasy.ia2"
- scale 1
- dynamics "alien"
- group "population"
- nocollision
-
- type "fortress_planet"
- objfile "frontend\ia2\fortress.ia2"
- scale 1
- dynamics "alien"
- group "population"
-
- type "life_planet"
- objfile "frontend\ia2\life.ia2"
- scale 1
- dynamics "alien"
- group "population"
-
- type "planetcloud"
- objfile "frontend\ia2\planetcloud.ia2"
- scale 1
- dynamics "alien"
- group "population"
-
- type "comet"
- objfile "frontend\ia2\life.ia2"
- scale 0.2
- dynamics "alien"
- angular_thrust .0005 .008 .004
- angular_damping 1 8 8
- bank_rate .14
- bank_limit .14
- linear_thrust 0 0 0.02
- linear_drag .8 .8 .98
- group "population"
-
- #***********************************
- # Crates *
- #***********************************
-
- type "Crate"
- objfile "abakgrnd\ia2\Crate.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Crate.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Crate.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Crate.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10
- points -2500
-
- type "Crate-O"
- objfile "abakgrnd\ia2\Crate-O.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Crate-O.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Crate-O.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Crate-O.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 20
- points -500
-
- #******************* Larger crate?
- type "Tk-Base"
- objfile "abakgrnd\ia2\Tk-Base.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Tk-Base.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Tk-Base.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Tk-Base.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 1000
- points -1500
- dynamics "alien"
-
-
-
- #***********************************
- # Refuel bases *
- #***********************************
-
- #******************* Old refueler base, air and land
- type "A-Refuel"
- name "A-Refuel"
- objfile "abakgrnd\ia2\A-Refuel.ia2"
- objfile lod 1 "abakgrnd\ia2\1\A-Refuel.ia2"
- objfile lod 2 "abakgrnd\ia2\2\A-Refuel.ia2"
- objfile lod 3 "abakgrnd\ia2\3\A-Refuel.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -1500
- dynamics "alien"
- useranim 0 "anim\aref-plat.m01" 60
- useranim 1 "anim\aref-plat.m01" 30 reverse
- useranim 2 "anim\aref-lift-l.m01" 60
- useranim 3 "anim\aref-lift-r.m01" 60
- operate "anim0whenclose" ;1 when not
- ; call "initrefuel"
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
- #******************* land refuel pad - decorative?
- type "LRefuel"
- name "LRefuel"
- objfile "abakgrnd\ia2\LRefuel.ia2"
- objfile lod 1 "abakgrnd\ia2\1\LRefuel.ia2"
- objfile lod 2 "abakgrnd\ia2\2\LRefuel.ia2"
- objfile lod 3 "abakgrnd\ia2\3\LRefuel.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -1500
- dynamics "alien"
- useranim 0 "anim\LRef-Lght1.M01" 60
- useranim 1 "anim\LRef-Lght1.M01" 60 reverse
- // useranim 1 "anim\LRef-Lght2.M01" 60
- operate "anim0whenclose" ;1 when not
-
- #******************* The Refueler!
- type "fuelbase"
- name "fuelbase"
- objfile "abakgrnd\ia2\fuelbase.ia2"
- objfile lod 1 "abakgrnd\ia2\1\fuelbase.ia2"
- objfile lod 2 "abakgrnd\ia2\2\fuelbase.ia2"
- objfile lod 3 "abakgrnd\ia2\3\fuelbase.ia2"
- scale 6.5 //6 //5.5 //5
- group "alien"
- subgroup "building"
- symbol "refuel"
- icon_on
- hitpoints 10000
- points -1500
- dynamics "alien"
- useranim 0 "anim\topopen.m01" 60 wait
- useranim 1 "anim\frontopen.m01" 60 wait
- useranim 2 "anim\topopen.m01" 60 wait reverse
- useranim 3 "anim\frontopen.m01" 60 wait reverse
- call "initrefuel"
- no_destroy
-
-
- ;Refueling storetank lift by Chas for fuel base
- type "LandFuel"
- ; position 1500 -600 0
- ; forward -1 0 0 up 0 1 0
- objfile "abakgrnd\ia2\landfuel.ia2"
- objfile lod 1 "abakgrnd\ia2\1\landfuel.ia2"
- objfile lod 2 "abakgrnd\ia2\2\landfuel.ia2"
- objfile lod 3 "abakgrnd\ia2\3\landfuel.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 2000
- points -1500
- dynamics "alien"
- useranim 0 "anim\LandFuel.M01" 60
- useranim 1 "anim\LandFuel.M01" 60 reverse
-
-
-
- #***********************************
- # Misc *
- #***********************************
-
- type "Lamp"
- objfile "abakgrnd\ia2\Al-post.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Al-post.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Al-post.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Al-post.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10
- points -2500
- operate "blamp"
- lamplight 0 0 0 450 300 75 3000
-
- type "Lamp01"
- objfile "abakgrnd\ia2\Al-post.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Al-post.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Al-post.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Al-post.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10
- points -2500
-
-
- type "GunPost"
- objfile "abakgrnd\ia2\GunPost.ia2"
- objfile lod 1 "abakgrnd\ia2\1\GunPost.ia2"
- objfile lod 2 "abakgrnd\ia2\2\GunPost.ia2"
- objfile lod 3 "abakgrnd\ia2\3\GunPost.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 50000
- points -2500
-
-
- #******************* Alien Housing
- type "Livingcube"
- objfile "abakgrnd\ia2\livingcube.ia2"
- objfile lod 1 "abakgrnd\ia2\1\livingcube.ia2"
- objfile lod 2 "abakgrnd\ia2\2\livingcube.ia2"
- objfile lod 3 "abakgrnd\ia2\3\livingcube.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 100
- points -2500
- useranim 0 "anim\LivingCubeDoorOpen.M01" 60
- useranim 1 "anim\LivingCubeDoorOpen.M01" 60 reverse
- operate "anim0whenclose" ;1 when not
-
- type "Livingcube2"
- objfile "abakgrnd\ia2\livingcube2.ia2"
- objfile lod 1 "abakgrnd\ia2\1\livingcube2.ia2"
- objfile lod 2 "abakgrnd\ia2\2\livingcube2.ia2"
- objfile lod 3 "abakgrnd\ia2\3\livingcube2.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 100
- points -2500
-
-
-
- #******************* Purple spinny moisture extractor with lights
- type "MoisExtr"
- objfile "abakgrnd\ia2\MoisExtr.ia2"
- objfile lod 1 "abakgrnd\ia2\1\MoisExtr.ia2"
- objfile lod 2 "abakgrnd\ia2\2\MoisExtr.ia2"
- objfile lod 3 "abakgrnd\ia2\3\MoisExtr.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- // symbol "light building"
- //********* Do we want to know locations of these?
- hitpoints 400
- points -2500
- ;useranim 0 "anim\MoisExtr.M01" 60 wrap sfx "moisture extractor 2a" group STRUCTURES loop volume -700 mindist 75
- useranim 0 "anim\MoisExtr.M01" 60 wrap sfx 317 alias "moisextr" "moisture extractor 2a" group STRUCTURES loop volume -700 mindist 75
- call "moistureextracter"
-
- #******************* building with turret in its' top section
- type "CityBld3"
- name "CityBld3"
- objfile "abakgrnd\ia2\CityBld3.ia2"
- objfile lod 1 "abakgrnd\ia2\1\CityBld3.ia2"
- objfile lod 2 "abakgrnd\ia2\2\CityBld3.ia2"
- objfile lod 3 "abakgrnd\ia2\3\CityBld3.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
- useranim 0 "anim\CityBld3RGunFire.M01" 60
- useranim 1 "anim\CityBld3LGunFire.M01" 60
- useranim 2 "anim\CityBld3GunsReady.M01" 60
-
- #******************* Common small building
- type "CityBld2"
- name "CityBld2"
- objfile "abakgrnd\ia2\CityBld2.ia2"
- objfile lod 1 "abakgrnd\ia2\1\CityBld2.ia2"
- objfile lod 2 "abakgrnd\ia2\2\CityBld2.ia2"
- objfile lod 3 "abakgrnd\ia2\3\CityBld2.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "light building"
- hitpoints 500
- points -500
- dynamics "alien"
-
- #******************* small chimney building
- type "chimney"
- name "chimney"
- objfile "abakgrnd\ia2\chimney.ia2"
- objfile lod 1 "abakgrnd\ia2\1\chimney.ia2"
- objfile lod 2 "abakgrnd\ia2\2\chimney.ia2"
- objfile lod 3 "abakgrnd\ia2\3\chimney.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "light building"
- hitpoints 400
- points -500
- dynamics "alien"
- smoke 0 1300 0 size 72 colour 130 130 130 grow 12 rotate 1.8
- ;sfx "structures\steam loop" group STRUCTURES loop mindist 100
- sfx 318 alias "chimney_steam" "structures\steam loop" group STRUCTURES loop mindist 100
-
- #******************* Shaft in ground with fan in
- type "A-Shaft"
- name "A-Shaft"
- objfile "abakgrnd\ia2\A-Shaft.ia2"
- objfile lod 1 "abakgrnd\ia2\1\A-Shaft.ia2"
- objfile lod 2 "abakgrnd\ia2\2\A-Shaft.ia2"
- objfile lod 3 "abakgrnd\ia2\3\A-Shaft.ia2"
- scale 5
- group "alien"
- subgroup "city"
- hitpoints 30000
- points -500
- dynamics "alien"
- ;useranim 0 "anim\fan.m01" 20 wrap sfx "moisture extractor 2a" group STRUCTURES loop mindist 75
- useranim 0 "anim\fan.m01" 20 wrap sfx 319 alias "a-shaft" "moisture extractor 2a" group STRUCTURES loop mindist 75
- // call "moistureextracter"
- call "fan"
-
- #******************* Hole in base floor with hatch
- type "Gateway"
- name "Gateway"
- objfile "abakgrnd\ia2\Gateway.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Gateway.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Gateway.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Gateway.ia2"
- scale 5
- group "alien"
- subgroup "city"
- hitpoints 1000
- points -500
- dynamics "alien"
- useranim 0 "anim\Gate-Dr.M01" 60
-
- #******************* Empty Storetank
- type "Storetank"
- name "Storetank"
- objfile "abakgrnd\ia2\Stortank-e.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Stortank-e.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Stortank-e.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Stortank-e.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 1000 ;300
- points -500
- dynamics "alien"
- density .01
- storetank
-
- #******************* Full Storetank
- type "Storetank-full"
- objfile "abakgrnd\ia2\Stortank.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Stortank.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Stortank.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Stortank.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 1000 ;300
- points -500
- dynamics "alien"
- density .01
- storetank
-
- #******************* Girders in a rectangular building shape
- texture "abakgrnd\Chas1.tga" alphakey key 127
- type "CityGirder1"
- name "CityGirder1"
- objfile "abakgrnd\ia2\CityGirder1.ia2"
- objfile lod 1 "abakgrnd\ia2\1\CityGirder1.ia2"
- objfile lod 2 "abakgrnd\ia2\2\CityGirder1.ia2"
- objfile lod 3 "abakgrnd\ia2\3\CityGirder1.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -1500
- dynamics "alien"
-
- type "CityGirder2"
- name "CityGirder2"
- objfile "abakgrnd\ia2\CityGirder2.ia2"
- objfile lod 1 "abakgrnd\ia2\1\CityGirder2.ia2"
- objfile lod 2 "abakgrnd\ia2\2\CityGirder2.ia2"
- objfile lod 3 "abakgrnd\ia2\3\CityGirder2.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -1500
- dynamics "alien"
-
-
- #******************* Laser Post for laser fences
- type "LaserPost"
- objfile "abakgrnd\ia2\LaserPost.ia2"
- objfile lod 1 "abakgrnd\ia2\1\LaserPost.ia2"
- objfile lod 2 "abakgrnd\ia2\2\LaserPost.ia2"
- objfile lod 3 "abakgrnd\ia2\3\LaserPost.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- ; symbol "light building"
- ; icon_off
-
- //*************** Do we want to know the location of these?
- hitpoints 150
- points -500
- dynamics "alien"
- call "laserpost"
-
-
-
-
- #**********************************
- # CityBuildings *
- #**********************************
-
- #******************* cylinder tower with observatory like top
- type "Tower5"
- name "Tower5"
- objfile "abakgrnd\ia2\Tower5.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Tower5.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Tower5.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 2000
- points -2500
- dynamics "alien"
-
- #*************** thin round tower with spiked top
- type "Tower6"
- name "Tower6"
- objfile "abakgrnd\ia2\Tower6.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Tower6.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Tower6.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 1500
- points -2500
- dynamics "alien"
-
-
- #**************** 1 section of a 5 part highrise
- type "CityBld1a"
- name "CityBld1a"
- objfile "abakgrnd\ia2\CityBld1a.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 2000
- points -1500
- dynamics "alien"
-
- #**************** 2 sections of a 5 part highrise
- type "CityBld1b"
- name "CityBld1b"
- objfile "abakgrnd\ia2\CityBld1b.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 2000
- points -1500
- dynamics "alien"
-
- #**************** 3 sections of a 5 part highrise
- type "CityBld1c"
- name "CityBld1c"
- objfile "abakgrnd\ia2\CityBld1c.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 2000
- points -1500
- dynamics "alien"
-
- #**************** 4 sections of a 5 part highrise
- type "CityBld1d"
- name "CityBld1d"
- objfile "abakgrnd\ia2\CityBld1d.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
- #**************** complete 5 part highrise
- type "CityBld1e"
- name "CityBld1e"
- objfile "abakgrnd\ia2\CityBld1e.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 4000
- points -3000
- dynamics "alien"
-
- #**************** 6 part highrise
- type "CityBld1f"
- name "CityBld1f"
- objfile "abakgrnd\ia2\CityBld1f.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 4000
- points -3000
- dynamics "alien"
-
- #***********************************
- # Simons New Bridges *
- #***********************************
-
-
- #*************** Bridge Type 1 with arches
- type "Bridge01"
- name "Bridge01"
- objfile "abakgrnd\ia2\SiBridge01.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\SiBridge01.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\SiBridge01.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\SiBridge01.ia2"
- scale 5
- group "alien"
- subgroup "bridge"
- hitpoints 3000
- points -2500
-
-
- #*************** Bridge Type 1a without arches
- type "Bridge01a"
- name "Bridge01a"
- objfile "abakgrnd\ia2\SiBridge01a.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\SiBridge01a.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\SiBridge01a.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\SiBridge01a.ia2"
- scale 5
- group "alien"
- subgroup "bridge"
- hitpoints 3000
- points -2500
-
-
- #*************** Bridge Type 2a without Lamps
- type "Bridge02a"
- name "Bridge02a"
- objfile "abakgrnd\ia2\SiBridge02a.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\SiBridge02a.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\SiBridge02a.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\SiBridge02a.ia2"
- scale 5
- group "alien"
- subgroup "bridge"
- hitpoints 3000
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
-
- #*************** Bridge Type 2b with Lamps
- type "Bridge02b"
- name "Bridge02b"
- objfile "abakgrnd\ia2\SiBridge02b.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\SiBridge02b.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\SiBridge02b.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\SiBridge02b.ia2"
- scale 5
- group "alien"
- subgroup "bridge"
- hitpoints 3000
- points -2500
- inert // WIM stop bits of bridges being blown out, leaving unsupported elements
-
-
- #***********************************
- # Simons New Buildings *
- #***********************************
-
-
-
- #**************** Microscop Shaped Building
- type "SiLgBld01"
- name "SiLgBld01"
- objfile "abakgrnd\ia2\SiLgBld01.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiLgBld01.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiLgBld01.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiLgBld01.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
- bad_avoidance
-
-
-
- #**************** Large Sandstone Building
- type "SiLgBld02"
- name "SiLgBld02"
- objfile "abakgrnd\ia2\SiLgBld02.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiLgBld02.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiLgBld02.ia2"
- // objfile lod 3 "abakgrnd\ia2\3\SiLgBld02.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Tower with lifts
- type "SiLgBld03"
- name "SiLgBld03"
- objfile "abakgrnd\ia2\SiLgBld03.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiLgBld03.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiLgBld03.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiLgBld03.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -3500
- dynamics "alien"
- useranim 0 "anim\SiLgBld3Lifts.M01" 1800 wrap
- call "playuseranim0"
-
-
- #**************** Could be a Reactor?
- type "SiLgBld04"
- name "SiLgBld04"
- objfile "abakgrnd\ia2\SiLgBld04.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiLgBld04.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiLgBld04.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiLgBld04.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Small Cylindrical Building
- type "SiSmBld01"
- name "SiSmBld01"
- objfile "abakgrnd\ia2\SiSmBld01.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiSmBld01.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiSmBld01.ia2"
- // objfile lod 3 "abakgrnd\ia2\3\SiSmBld01.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Small Sandstone Building
- type "SiSmBld02"
- name "SiSmBld02"
- objfile "abakgrnd\ia2\SiSmBld02.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiSmBld02.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiSmBld02.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiSmBld02.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Y Shaped Building - Like a Grain Silo
- type "SiSmBld03"
- name "SiSmBld03"
- objfile "abakgrnd\ia2\SiSmBld03.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiSmBld03.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiSmBld03.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiSmBld03.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Tower With A Kink
- type "SiSmBld04"
- name "SiSmBld04"
- objfile "abakgrnd\ia2\SiSmBld04.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiSmBld04.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiSmBld04.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiSmBld04.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Structure on Stilts
- type "SiSmBld05"
- name "SiSmBld05"
- objfile "abakgrnd\ia2\SiSmBld05.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiSmBld05.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiSmBld05.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiSmBld05.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Warehouse with pipework
- type "SiWhouse"
- name "SiWhouse"
- objfile "abakgrnd\ia2\SiWhouse.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiWhouse.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiWhouse.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiWhouse.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #**************** Landing Pad with large industrial building attached
- type "SiLndPad"
- name "SiLndPad"
- objfile "abakgrnd\ia2\SiLndPad.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiLndPad.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiLndPad.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiLndPad.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
- #**************** Industrial looking building with pipework
- type "SiLiving"
- name "SiLiving"
- objfile "abakgrnd\ia2\SiLiving.ia2"
- objfile lod 1 "abakgrnd\ia2\1\SiLiving.ia2"
- objfile lod 2 "abakgrnd\ia2\2\SiLiving.ia2"
- objfile lod 3 "abakgrnd\ia2\3\SiLiving.ia2"
- scale 5
- group "alien"
- subgroup "city"
- symbol "medium building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
-
- #***********************************
- # Rocks *
- #***********************************
-
-
-
- type "rock06b"
- objfile "abakgrnd\ia2\rock06b.ia2"
- objfile lod 2 "abakgrnd\ia2\1\rock06b.ia2"
- objfile lod 3 "abakgrnd\ia2\2\rock06b.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\rock06b.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10000
- points -2500
-
-
- type "rock06c"
- objfile "abakgrnd\ia2\rock06c.ia2"
- objfile lod 2 "abakgrnd\ia2\1\rock06c.ia2"
- objfile lod 3 "abakgrnd\ia2\2\rock06c.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\rock06c.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10000
- points -2500
-
- type "rock06d"
- objfile "abakgrnd\ia2\rock06d.ia2"
- objfile lod 2 "abakgrnd\ia2\1\rock06d.ia2"
- objfile lod 3 "abakgrnd\ia2\2\rock06d.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\rock06d.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10000
- points -2500
-
- type "rock01"
- objfile "abakgrnd\ia2\rock01.ia2"
- objfile lod 1 "abakgrnd\ia2\1\rock01.ia2"
- objfile lod 2 "abakgrnd\ia2\2\rock01.ia2"
- objfile lod 3 "abakgrnd\ia2\3\rock01.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10000
- points -2500
-
- type "rock02"
- objfile "abakgrnd\ia2\rock02.ia2"
- objfile lod 1 "abakgrnd\ia2\1\rock02.ia2"
- objfile lod 2 "abakgrnd\ia2\2\rock02.ia2"
- objfile lod 3 "abakgrnd\ia2\3\rock02.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10000
- points -2500
-
- type "rock03"
- objfile "abakgrnd\ia2\rock03.ia2"
- objfile lod 1 "abakgrnd\ia2\1\rock03.ia2"
- objfile lod 2 "abakgrnd\ia2\2\rock03.ia2"
- objfile lod 3 "abakgrnd\ia2\3\rock03.ia2"
- scale 1
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10000
- points -2500
-
- type "rock04"
- objfile "abakgrnd\ia2\rock04.ia2"
- objfile lod 1 "abakgrnd\ia2\1\rock04.ia2"
- objfile lod 2 "abakgrnd\ia2\2\rock04.ia2"
- objfile lod 3 "abakgrnd\ia2\3\rock04.ia2"
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 10000
- points -2500
-
- #***********************************
- # cactus *
- #***********************************
- type "Plot1"
- objfile "abakgrnd\ia2\Plot1.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Plot1.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Plot1.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Plot1.ia2"
- scale 5
- group "alien"
- subgroup "bkgd-obj"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- #***********************************
- # bio *
- #***********************************
-
-
- type "Farm-FanBio"
- name "Farm-FanBio"
- objfile "abakgrnd\ia2\Farm-FanBio.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Farm-FanBio.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Farm-FanBio.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Farm-FanBio.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
-
- type "Farm-LgeBio"
- name "Farm-LgeBio"
- objfile "abakgrnd\ia2\Farm-LgeBio.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Farm-LgeBio.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Farm-LgeBio.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Farm-LgeBio.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
-
- type "Farm-MedBio"
- name "Farm-MedBio"
- objfile "abakgrnd\ia2\Farm-MedBio.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Farm-MedBio.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Farm-MedBio.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Farm-MedBio.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- type "Farm-SmlBio"
- name "Farm-SmlBio"
- objfile "abakgrnd\ia2\Farm-SmlBio.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Farm-SmlBio.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Farm-SmlBio.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Farm-SmlBio.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
-
- type "Farm-VegBio"
- name "Farm-VegBio"
- objfile "abakgrnd\ia2\Farm-VegBio.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Farm-VegBio.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Farm-VegBio.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Farm-VegBio.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
-
- type "Farm-TropBio"
- name "Farm-TropBio"
- objfile "abakgrnd\ia2\Farm-TropBio.ia2"
- objfile lod 1 "abakgrnd\ia2\1\Farm-TropBio.ia2"
- objfile lod 2 "abakgrnd\ia2\2\Farm-TropBio.ia2"
- objfile lod 3 "abakgrnd\ia2\3\Farm-TropBio.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 3000
- points -2500
- dynamics "alien"
-
-
- //-------- target used for human buildings --------
- type "human_dummy_target"
- objfile "eweapons\ia2\explo1.ia2" scale .005
- group "human"
- subgroup "human ground"
- symbol "light air"
- icon_on
- hitpoints 100
- dynamics "alien"
-
- //-------- general dummy target (no icon or group) -------
- type "dummy_target"
- objfile "eweapons\ia2\explo1.ia2" scale .005
- //group "population";"human"
- //subgroup "human ground"
- hitpoints 100
- dynamics "alien"
-
-
- //-------- Space stuff ---------
- type "starsphere"
- objfile "frontend\ia2\space02.ia2"
- scale 18.5
- camrel
- materialnotfogged
-
- type "nebulasphere"
- objfile "frontend\ia2\space01.ia2"
- scale 18.5
- camrel
- materialnotfogged
-
-
- type "starspherecs"
- ;objfile as "starsphere"
- objfile "frontend\ia2\space02.ia2"
- scale 0.10
- materialnotfogged
- dynamics "alien"
- angular_thrust .0005 .008 .004
- angular_damping 1 8 8
- bank_rate .14
- bank_limit .14
- linear_thrust 9 9 2
- linear_drag .8 .8 .98
-
- type "nebulaspherecs"
- ;objfile as "nebulasphere"
- objfile "frontend\ia2\space01.ia2"
- scale 2.59;0.14
- // camrel
- materialnotfogged
- dynamics "alien"
- angular_thrust .0005 .008 .004
- angular_damping 1 8 8
- bank_rate .14
- bank_limit .14
- linear_thrust 9 9 2
- linear_drag .8 .8 .98
-
-
-
- //-------- Coronas -----------
- type "fantasy_corona"
- sprite u=0 v=0 w=255 h=255 size=3450 color=80 140 140
- texture "frontend\atmosphere.tga"
-
- type "core_corona"
- sprite u=0 v=0 w=255 h=255 size=3350 color=80 120 150
- texture "frontend\atmosphere.tga"
-
- type "fortress_corona"
- sprite u=0 v=0 w=255 h=255 size=3475 color=170 90 90
- texture "frontend\atmosphere.tga"
-
- type "life_corona"
- sprite u=0 v=0 w=255 h=255 size=3350 color=100 150 150
- texture "frontend\atmosphere.tga"
-
- type "rportal_corona"
- sprite u=0 v=0 w=255 h=255 size=1500 color=255 255 255
- texture "frontend\atmosphere.tga"
- group "human"
- subgroup "human ground"
- dynamics "alien"
- angular_thrust .0005 .008 .004
- angular_damping 1 8 8
- bank_rate .14
- bank_limit .14
- linear_thrust 9 9 2
- linear_drag .8 .8 .98
-
-
- type "greensphere"
- objfile "effects\ia2\greensphere.ia2"
- scale 1.0
-
-
- ;#**************** ripple effect from fantasy
- ;type "ripple01"
- ; objfile "abakgrnd\ia2\ripple-spr.ia2" scale 30
- ; group "bakgrnd"
- ; call "ripplesetup"
- ;
- ;#**************** splash effect from fantasy
- ;type "splash01"
- ; objfile "abakgrnd\ia2\splash.ia2" scale 12
- ; group "alien"
- ; subgroup "bkgd-obj"
- ; call "asplashsetup"
- ;