fadeCycle .0001 // how often fade happens in milliseconds
fadeAmount .01 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
}
\\ Item Help Message Popup MENU \\
// Modchip item helpy message
menuDef {
name "si_inventory_modchip_blaster"
visible 0
fullscreen 0
rect 190 60 362 192
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
focusColor 1 1 1 1
style 1
onOpen { play "sound/ui/popup_open.wav"; }
onESC { close si_inventory_modchip_blaster }
//Background
itemDef {
name window2
rect 2 12 360 150
style 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name window
rect 2 12 360 150
style 1
backcolor .66 1 0 .35
forecolor 0 0 0 1
border 1
bordercolor .66 1 0 1
visible 1
decoration
}
//Title
itemDef {
name title
rect 25 30 200 15
style 0
text "^3Blaster Mod Chip^7"
forecolor 1 1 1 1
textstyle 6
textalign 0
textalignx 0
textaligny 10
textscale .375
visible 1
decoration
}
//Helpy Message
itemDef {
name helpymessage
rect 25 50 320 175
style 0
autowrapped
text "This chip will modify the Blaster to enable flight capabilities.\nUse the ^5Jetpack^7 key (defaults to ^5Mouse2^7) to activate it."
forecolor 1 1 1 1
textstyle 6
textalign 0
textalignx 0
textaligny 15
textscale .25
visible 1
decoration
}
itemDef {
name escmessage
rect 325 130 150 175
style 0
autowrapped
text "Press ^5Esc^7 to Close"
forecolor 1 1 1 1
textstyle 6
textalign 2
textalignx 0
textaligny 15
textscale .25
visible 1
decoration
}
//Corners
itemDef {
name corners
style 3
rect 0 10 40 40
background "ui/sidrial/Popup/ULCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name corners
style 3
rect 325 10 40 40
background "ui/sidrial/Popup/URCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name corners
style 3
rect 0 125 40 40
background "ui/sidrial/Popup/BLCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name corners
style 3
rect 325 125 40 40
background "ui/sidrial/Popup/BRCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
}
//Menu for adisis map helpy message
menuDef {
name "si_inventory_adisis_map"
visible 0
fullscreen 0
rect 190 42 362 192
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
focusColor 1 1 1 1
style 1
onOpen { play "sound/ui/popup_open.wav"; }
//Background
itemDef {
name window2
rect 2 2 360 195
style 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name window
rect 2 2 360 195
style 1
backcolor .66 1 0 .35
forecolor 0 0 0 1
border 1
bordercolor .66 1 0 1
visible 1
decoration
}
//Title
itemDef {
name title
rect 25 20 200 15
style 0
text "^3Data Sphere^7"
forecolor 1 1 1 1
textstyle 6
textalign 0
textalignx 0
textaligny 10
textscale .375
visible 1
decoration
}
//Helpy Message
itemDef {
name helpymessage
rect 25 40 320 175
style 0
autowrapped
text "This sphere contains valuable blueprints and other important intelligence that will help the Rebel cause.\n- Press the ^5Tab^7 key to see the blueprints and your location highlighted.\n- The bottom right of the HUD will now also display the name of your current location."
forecolor 1 1 1 1
textstyle 6
textalign 0
textalignx 0
textaligny 15
textscale .25
visible 1
decoration
}
itemDef {
name escmessage
rect 340 170 150 175
style 0
autowrapped
text "Press ^5Esc^7 to Close"
forecolor 1 1 1 1
textstyle 6
textalign 2
textalignx 0
textaligny 15
textscale .25
visible 1
decoration
}
//Corners
itemDef {
name corners
style 3
rect 0 0 40 40
background "ui/sidrial/Popup/ULCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name corners
style 3
rect 325 0 40 40
background "ui/sidrial/Popup/URCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name corners
style 3
rect 0 160 40 40
background "ui/sidrial/Popup/BLCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name corners
style 3
rect 325 160 40 40
background "ui/sidrial/Popup/BRCorner.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
}
//Menu for adisis map helpy message
menuDef {
name "si_sidrial_energystation"
visible 0
fullscreen 0
rect 190 42 362 192
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
focusColor 1 1 1 1
style 1
onOpen { play "sound/ui/popup_open.wav"; }
//Background
itemDef {
name window2
rect 2 2 360 195
style 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name window
rect 2 2 360 195
style 1
backcolor .66 1 0 .35
forecolor 0 0 0 1
border 1
bordercolor .66 1 0 1
visible 1
decoration
}
//Title
itemDef {
name title
rect 25 20 200 15
style 0
text "^3Armor Energy Station^7"
forecolor 1 1 1 1
textstyle 6
textalign 0
textalignx 0
textaligny 10
textscale .375
visible 1
decoration
}
//Helpy Message
itemDef {
name helpymessage
rect 25 40 320 175
style 0
autowrapped
text "These stations recharge your armor to a max of 100 points. They take time to charge and your enemies can hear the charging stations at work so beware.\n\nWalk closer to activate it."