gradientBar "ui/sidrial/hilight.tga" // gradient bar
itemFocusSound "sound/UI/menu2.wav" // sound for item getting focus (via keyboard or mouse )
fadeClamp 1 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
}
\\ Mission MENU \\
menuDef {
name "ingame_miss"
visible 1
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 150 40 460 370
focusColor 1 1 1 1
style 1
border 1
//Background
itemDef {
name window2
rect 2 2 450 325
style 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name window
rect 2 2 450 325
style 1
backcolor .66 1 0 .35
forecolor 0 0 0 1
border 1
bordercolor .66 1 0 1
visible 1
decoration
}
itemDef {
name credits
group text
rect 15 20 60 30
autowrapped
text "Mission:"
textstyle 6
textalign 0
textscale .4
textalignx 0
textaligny 20
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name mission
rect 15 60 424 300
style 0
autowrapped
text "Your mission, as one of the top Sidrilian Rebels, is to safely bring back a Data Sphere containing important blueprints and other intelligence from the enemy base to Sidrilian headquarters. You will begin your journey in a section of Adisis that is unguarded due to its secure nature - only top officials have access and not even the Overlord Guards dare cross it. It is the underbelly of the enemy city - guarded by machinery, traps, and toxic fluids that make entry and escape impossible for those without knowledge of the layout. For those few who know the layout, their memory serves as their only tool for safe navigation - the only blueprints in existence were thought to have been destroyed long ago, but new intelligence"
textstyle 6
textalign 0
textscale .25
textalignx 0
textaligny 0
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name mission
rect 15 235 424 300
style 0
autowrapped
text "suggests the blueprints may be in the Data Sphere. You will need these blueprints to guide you in your escape, but even with them, your chances are slim. An insider sympathetic to the rebel cause will get you into the factory, but the access way must be re-sealed behind you to cover your tracks. It is up to you to find another way out."
textstyle 6
textalign 0
textscale .25
textalignx 0
textaligny 0
visible 1
forecolor 1 1 1 1
decoration
}
/*
itemDef {
name mission
group text
rect 165 60 424 320
style 0
wrapped
text "Your mission, as one of the top Sidrilian Rebels, is to safely\rbring back important intelligence from the enemy base to\rSidrilian headquarters. You will begin your journey in a\rsection of Adisis that is unguarded due to its secure nature -\ronly top officials have access and not even the Overlord\rGuards dare cross it. It is the underbelly of the enemy city -\rguarded by machinery, traps, and toxic fluids that make entry\rand escape impossible for those without knowledge of the\rlayout. For those few who know the layout, their memory\rserves as their only tool for safe navigation - the only\rblueprints in existence were thought to have been destroyed\rlong ago. An insider sympathetic to the rebel cause can get\ryou in, but the access way must be re-sealed behind you to\rcover your tracks. It is up to you to find another way out."