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- // wake is the mark on water surfaces for paddling players
- wake
- {
- {
- clampmap textures/sidrial_tex/sidrial_splash.tga
- blendfunc add
- rgbGen wave inversesawtooth 0 1 0 0.5
- tcMod stretch sawtooth 0 1 0.05 0.5
- }
- {
- clampmap textures/sidrial_tex/sidrial_splash2.tga
- blendfunc add
- rgbGen wave inversesawtooth 0 1 0.5 0.5
- tcMod stretch sawtooth 0 1 0.55 0.5
- }
- {
- animmap 7 textures/sidrial_tex/sidrial_bubbles1.tga textures/sidrial_tex/sidrial_bubbles2.tga textures/sidrial_tex/sidrial_bubbles3.tga
- blendfunc add
- rgbGen wave inversesawtooth 0 1 0 7
- }
- {
- animmap 7 textures/sidrial_tex/sidrial_bubbles2.tga textures/sidrial_tex/sidrial_bubbles3.tga textures/sidrial_tex/sidrial_bubbles1.tga
- blendfunc add
- rgbGen wave sawtooth 0 1 0 7
- }
- }