Interface.CreatePrompt(PromptHeading,body, a+1); --"We've already touched on auctions, but now we'll look at one in more detail...",a+1);
elseif a == 2 then
Interface.CreateMessage(PromptHeading,body, a+1); --"Our auction will revolve around Pacific Avenue. Double click on it.", a+1);
Interface.EnableBlockPicking(PACIFIC_AVENUE);
Interface.PositionPrompt(0,100);
Interface.AddArrow(452,177);
elseif a == 3 then
Interface.CreateMessage(PromptHeading,body, a+1); --"Click on the Lease Block button. ", a+1);
Interface.EnableControl(TUT_MPP_GREENBUTTON_2);
Interface.AddArrow(29,92);
elseif a == 4 then
Interface.CreateMessage(PromptHeading,body, a+1); --"There is a minimum offer price, but if you want you can increase this value. When you click the Lease Block button an auction will be triggered. The offer price that you set will be the opening bid. Click Lease Block now.", a+1);
Interface.EnableControl(TUT_MPP_BLOCK_BUYBLOCK);
Interface.PositionPrompt(0,-100);
Interface.AddArrow(158,128);
elseif a == 5 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"The auction has now been registered and will take place when the timer reaches zero. If the auction timer is running no one else is able to put in an offer for a block until after the auction. Also, you cannot build on the block that is going to auction.", a+1);
Interface.PositionPrompt(0,100);
Interface.AddArrow(616,114);
Game.Pause();
elseif a == 6 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"You can get more information by clicking here. Click Continue to un-pause the game and go to auction.", a+1);
Interface.CreatePrompt(PromptHeading,body, a+1); --"This is the Auction Room. It is here that you will bid for the lease of the City Block. We've frozen time to give you a chance to look around.", a+1);
elseif a == 8 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"This panel tells you the Block Lease that you are bidding for, and who holds the current bid.", a+1);
Interface.AddArrow(321, 32);
elseif a == 9 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"This is you. As you put in the initial offer on the block, you hold the current bid. That's why your bid value is drawn so big.", a+1);
Interface.AddArrow( 180, 160);
elseif a == 10 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"You can also see how much cash you are holding.", a+1);
Interface.PositionPrompt(0,-140);
Interface.AddArrow( 180, 257);
elseif a == 11 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"You can see other players' cash as well. This is useful when trying to decide how far to push the bidding.", a+1);
Interface.AddArrow( 377, 262);
elseif a == 12 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"This player is thinking. When the game is un-paused they will either bid, pass or pull out. We'll cover this in detail a little later. The pulsing spotlight helps you identify the player who's turn it is.", a+1);
Interface.AddArrow(252, 277);
elseif a == 13 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"Here you can see who owns the buildings on this block. If you hover the cursor over one of the buildings the tool-tip will tell you what business is running there.", a+1);
Interface.AddArrow(118,393);
elseif a == 14 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"This panel is very important. It tells you who already owns blocks in the city. Be sure to try to stop anyone else getting a Monopoly - all the blocks in a colour group.", a+1);
Interface.AddArrow(523, 372);
elseif a == 15 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"Okay, let's get on with the auction. When you click continue the game will un-pause and the other players will make their bids.", a+1);
elseif a == 16 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"It looks like the other players' have an interest in this block too.", a+1);
elseif a == 17 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"You have a limited time to put in your bid. If the timer runs out you will automatically pull out of the auction. For this tutorial, you will remain in the auction when the counter hits 0.", a+1);
Interface.AddArrow(137, 75);
elseif a == 18 then
Interface.CreateMessage(PromptHeading,body, a+1); --"Now it is your turn to bid. All you need to do is select how much you want to raise it. Choose $50, $100 or $500, depending on how rich you feel, and how much you want the block.", a+1);
Interface.AddArrow(310, 346);
Interface.EnableControl(TUT_AUCTION_50);
Interface.EnableControl(TUT_AUCTION_100);
Interface.EnableControl(TUT_AUCTION_500);
Interface.DisableControl(TUT_AUCTION_PASS);
Interface.DisableControl(TUT_AUCTION_PULLOUT);
elseif a == 19 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"If you click this button you would withdraw from the auction. The two remaining players would bid until one pulled out. The winner would take the block lease.", a+1);
Interface.AddArrow( 281, 431);
elseif a == 20 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"If you clicked here you would pass. As long as someone else bids you will stay in the auction. If no one else bids, the current bid holder will take the property lease.", a+1);
Interface.AddArrow( 348, 432);
elseif a == 21 then
Interface.CreateMessage(PromptHeading,body, a+1); --"Bid again and try to win the block.", a+1);
Interface.AddArrow( 326, 393);
Interface.EnableControl(TUT_AUCTION_50);
Interface.EnableControl(TUT_AUCTION_100);
Interface.EnableControl(TUT_AUCTION_500);
Interface.DisableControl(TUT_AUCTION_PASS);
Interface.DisableControl(TUT_AUCTION_PULLOUT);
elseif a == 22 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"Well done - you've won your first auction. You now have the lease for twenty-five years. Once this time expires the city will reclaim the lease. Make the most of your rent-free time, and if possible, build up and collect the leases for all the properties in this group.", a+1);