Interface.CreatePrompt(PromptHeading,body, a+1); --"There are three main views that you need to know about. This is the Strategic View...", a+1);
elseif a == 2 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"This is the Block View...", a+1);
Camera.SetCityView();
Camera.SetMode(BLOCKCAM, INDIANA_AVENUE);
elseif a == 3 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"And this is the Business View...", a+1);
Camera.SetMode(BUILDINGCAM, 0);
elseif a == 4 then
Interface.CreateMessage(PromptHeading,body, a+1); --"Here's how to get to the Strategic View. Click the 'Compass Button'.", a+1);
Interface.AddArrow( 534, 461 );
Interface.EnableControl(TUT_TOGGLE_VIEW);
elseif a == 5 then
Interface.CreateMessage(PromptHeading,body, a+1); --"Good. We could jump straight back to where we were by clicking the same button again, but we can also double click any of the blocks. Try it on Indiana Avenue.", a+1);
Interface.PositionPrompt(0, 150);
Interface.AddArrow( 323, 105 );
Interface.EnableBlockPicking(INDIANA_AVENUE);
elseif a == 6 then
Interface.CreatePrompt(PromptHeading,body, a+1); -- "Great. You now have Indiana Avenue selected. All the information in the panel is about this block.", a+1);
Interface.PositionPrompt(0, 0);
Interface.AddArrow(190, 27);
elseif a == 7 then
Interface.CreateMessage(PromptHeading,body, a+1); --"With a block selected you can now select any of the buildings on it. Try clicking on one.", a+1);
Interface.PositionPrompt(0,-100);
Interface.EnableBuildingPicking();
elseif a == 8 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"Good. Now, with a building selected, the panel displays information about the building.", a+1);
Interface.AddArrow(190, 27);
elseif a == 9 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"You can get back to the Block selection in a number of ways. You could click the 'Go To Block button'...", a+1);
Interface.AddArrow( 29, 288 );
elseif a == 10 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"You could select the Block in the Navigator...", a+1);
Interface.AddArrow( 560, 372);
g_counter = 0;
elseif a == 11 then
Interface.CreateMessage(PromptHeading,body, a+1); --"Or you could click on the pavement of the block. Use one of these methods to go back to the Block View.", a+1);
Interface.EnableBlockPicking(INDIANA_AVENUE);
Interface.EnableControl(TUT_NAVIGATOR_PANEL);
Interface.EnableControl(TUT_MPP_GREENBUTTON_6);
elseif a == 12 then
Interface.CreatePrompt(PromptHeading,body, a+1); --"You now know about the three main views.", a+1);