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- The House Of The Dead DEMO
- PC DEMO version 1/5/98
- =============================================================================
- DEMO (trial) version
-
- Install the game using RUNDEMO.EXE
-
- ESC in the menus cancels or goes back screens
- P or ESC pauses game or cancels current activity
- CTRL-F12 takes SNAP###.BMP 8bit screen shot, in software mode only.
- the files are numbered from when the game was started.
-
-
- NOTES on this version:
- o This version installs entirely on HD.
- o This version requires DirectX 5 to be installed first. (not included with this demo)
- o The blood color is GREEN and cannot be changed.
- o lightgun support is NOT enabled.
- o ALT-F4 will exit game immediately.
- o ALT-F2 will restart game to title screen immediately.
- o The game takes between 70 and 80mb of HD space.
- o The game only allows ARCADE play, and some options are disabled.
- o The game runs for 2min or until player(s) die (which ever comes first).
-
- NOTES on lightgun (if it is supported):
- * The gun may only work with non-3D cards (ie. native mode),
- depending upon your hardware.
- * If you can not shoot around the edges of the screen, you need
- to configure your pc gun. I had to adjust "Horizontal Ratio"
- in the Gamebios Advanced setup to 2, to get the 320x240 mode
- working properly.
- * If your monitors vertical refresh rate is greater than 70hz
- the gun may be unreliable. You must set your graphics card to
- a lower refresh rate (60 or 70hz).
-
-
- Direct 3D Setup - What does it all mean?
- ========================================
-
- When you run the game for the first time, change hardware, or run
- the game in "Direct 3D Setup" mode, you will be presented with a Direct3D
- setup dialog window.
-
- Direct3D is a standard interface to 3D accelerator cards, and
- 3D software. Unfortunately, not all 3D cards behave in the same way.
- The dialog window described below is thus necessary to tweak
- Direct3D for your 3D graphics card. If you experience any
- problems with performance or graphic quality, you may need to
- experiment with the options in this dialog window. If you are
- familiary with 3D graphics card terminology, you will not need to
- read the following descriptions.
-
- Select Direct Draw Device
- -------------------------
- This shows you what hardware device Direct 3D will use for the
- game. It usually shows "Primary Display Driver" unless you
- have two or more 3D cards in your computer. If you do, you will be
- able to select which one you wish to use. Note that the
- Primary Display Driver is a generic name for the primary
- device, it may represent any manufacturer.
-
- * Only change this setting if you have more than one 3D card in you
- computer and wish to select a different one. You usually
- want to select the one with the highest performance.
-
- Select Direct 3D Device
- -----------------------
- This shows you what device driver Direct 3D will use in the game.
- It typically shows "Microsoft Direct3D Hardware acceleration
- through Direct 3D HAL, Direct 3D HAL". It is possible that other
- drivers could be made available in the future
-
- * In the future, other perhaps better drivers may be written
- for Direct 3D or your card. If this happens, you will be able to
- select it/them from this item. Otherwise just ignore it.
-
-
- Bi Linear Filtering
- -------------------
- This has the effect of 'blurring' textures displayed on the
- screen to make them appear smooth, even though they may be
- drawn much larger or smaller than the source image. It is purely
- a cosmetic touch.
-
- * It is unlikely to decrease performance when enabled.
- * It should improve image quality.
- * It may make some textures such as blood/trees/fences have an
- ugly black edge around them. This is due to the design of your
- card. You may disable this option to eliminate this effect, or
- experiment with Alpha Transparency described elsewhere.
-
- Force Z Sorting
- ---------------
- This game uses Z Buffering which should allow 3D graphics to be
- draw by the game in just about any order, but still appear
- "correct" on the screen. However, some graphics cards do not
- handle the Z Buffer in what we believe is the correct manner.
- This particularly relates to graphics which have Transparent or
- Translucent parts (such as trees/fences/blood).
-
- * If you see flickering images on screen, you should try enabling
- this option.
- * If you see edges on images on screen which appear to "see
- through" to the background. For example if you look at a tree
- and the space between the branches shows through to the sky or
- mountains in the distance instead of the scenery just behind
- the tree, you should try enabling this option.
- * This option will slow the game slightly.
- * This may improve image quality if your card suffers from the
- problems described above.
-
- Force Low Res Textures
- ----------------------
- This game uses a very large variety of textures, and the source
- images are 16bit quality. The game requires between 1 and 1.5
- million texels (dots making up a texture image) during the game.
- Unfortunately, many graphics cards have a very small amount of
- memory available to store textures. Even cards advertised with
- 6mb may in fact only have 2mb for textures and 4mb for frame
- buffering (what you see on the screen now and later). Even
- worse, there are many formats for storing these textures,
- generally the larger the bit size (eg. 8bit or 16 bit) the higher
- the texture quality, but the more memory it takes to store.
-
- * If you know you have 2mb texture memory, and the minimum pixel
- format is 16bit, you will want to enable this option.
- * If the game occasionally runs VERY slow, your card has probably
- run out of memory. Enable this option.
- * If you see some graphics on the screen turn to Flat color
- instead of a textured look, you have a scene render card with too
- little memory. Enable this option.
- * If your card supports 8bit textures, try "Force 8 Bit Textures"
- before trying this option, and see if this solves the memory problem.
- * This option will greatly decrease image quality, but with
- Bi-Linear filtering enabled, will not look too bad.
-
- Force 8 Bit Textures
- --------------------
- This relates to the same situations described in "Force Low Res
- Textures". It allows you to sacrifice a little image quality and
- save a lot of memory which can make the game run much faster.
-
- * If your card supports 8bit textures and you have less than
- 4mb texture memory, enable this option.
- * If your card does not support 8bit textures (the manual or
- DirectX Device Viewer will allow you to determine this), see
- "Force Low Res Textures".
- * If your card has 4mb or more texture memory, don't use this
- option, the game will perform best and look better with 16bit
- textures (the game' s native format). Unfortunately at this time
- of writing, very few cards come standard with this much memory.
-
- Force Alpha Transparency
- ------------------------
- This is a cosmetic touch for cards which have enough memory,
- and support this feature (almost all do). Images may look better
- with this option enabled because the 3D card handles transparency
- poorly by other means. If you see an ugly black edge around some
- transparent images on screen such as blood/trees/fences, you may
- experiment with this option on. Note that this is mutually excusive
- with 8Bit Textures (They can not be used at the same time).
- This is because the texture format contains alpha (visibility)
- information as well as color information and requires at least
- 16bits (per texel) to represent this.
-
- * This may improve image quality on cards which poorly handle
- croma-key transparency (flat colour used to represent "see through" sections
- of an image). Note that some cards handle alpha transparency
- poorly as well.
- * This option should not decrease performance, but you will not be
- able to use 8Bit textures and so performance may decrease if
- you run out of memory due to the increased texture size
- required by this option.
- * You may need to "Force Z Sort" on some cards to make this
- look correct. Some cards update their Z Buffer incorrectly when
- dealing with alpha transparency. If you see an edge around
- transparent images which allows you to "see though" to distant
- scenery, you will want to try "Force Z Sort" or disable this
- option.
-
-
- D3D NOTES:
- * You will not damage your hardware by experimenting with the
- Direct3D options. Some options may not be supported by your
- hardware even though the dialog check boxes are ticked. See your
- graphics card manual or DirectX Device Viewer for your cards
- capabilities.
-
- * If you card performs so poorly that the game is unplayable, or
- the image quality is terrible for some reason even though you
- have experimented with the Setup Dialog options, just run the
- game in Native mode, that's what it's there for. As of this
- writing, you will probably find that Native mode (although
- perhaps not as pretty) outperforms most current 3D cards.
-
- Ifyou are running the game in Native mode on a low spec Pentium
- such as a P133, select 320x240 from the options menu in the
- game to increase performance.
-
- * If you have more options than described here, you have a 'Beta
- version' of the game with some extra debugging options.
-
-
- ======================= Bug fixes & Changes =================================
- date format: day/month/year
-
-