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- SDEF
- //
- // The file declaration section
- //
- path models/pl_blade
- scale 1.15
- blade_base.sbm
- blade_base.tga
- blade_base_dam.tga
-
- //
- // Declare the animation types and files
- //
- // special animations
- pose1 blade_idle1.SAM
-
- frontflip blade_frontflip.sam
- dive blade_dive.sam
- backflip blade_backflip.sam
- rollleft blade_rollleft.sam
- rollright blade_rollright.sam
- heligun blade_heligun.sam
- drive1 blade_drive.sam
- //climb1 blade_climb.sam
- climb1 blade_climb2.sam
-
- // crouch enter/exit
- crouch1 blade_crouch1.SAM
- uncrouch1 blade_uncrouch1.SAM
-
- // death animations (crouching)
- crouch_death1 blade_crouch1death1.SAM
- crouch_death2 blade_crouch1death2.SAM
- crouch_death3 blade_crouch1death3.SAM
- crouch_death4 blade_crouch1death4.SAM
-
- // Idle animations (crouching)
- crouch_idle1 blade_crouch1idle1.SAM
- crouch_1hand_idle1 blade_crouch1idle1.SAM
- crouch_hi2hand_idle1 blade_crouch1idle2.SAM
- crouch_lo2hand_idle1 blade_crouch1idle2.SAM
-
- // Pain animations (crouching)
- crouch_pain1 blade_crouch1pain1.SAM
- crouch_pain2 blade_crouch1pain2.SAM
- crouch_pain3 blade_crouch1pain3.SAM
-
- // general crouching animations
- crouch_fire1 blade_crouchpunch.sam
- crouch_1hand_fire1 blade_crouch1fire1.SAM
- crouch_hi2hand_fire1 blade_crouch1fire3.SAM
- crouch_lo2hand_fire1 blade_crouch1fire2.SAM
-
- crouch_walk1 blade_crouch1walk1.SAM
- crouch_1hand_walk1 blade_crouch1walk1.SAM
- crouch_hi2hand_walk1 blade_crouch1walk1.SAM
- crouch_lo2hand_walk1 blade_crouch1walk1.SAM
-
- crouch_run1 blade_crouch1walk1.SAM
- crouch_1hand_run1 blade_crouch1walk1.SAM
- crouch_hi2hand_run1 blade_crouch1walk1.SAM
- crouch_lo2hand_run1 blade_crouch1walk1.SAM
-
- crouch_run_fire1 blade_crouchpunch.sam
- crouch_1hand_run_fire1 blade_crouch1fire1.SAM
- crouch_hi2hand_run_fire1 blade_crouch1fire3.SAM
- crouch_lo2hand_run_fire1 blade_crouch1fire2.SAM
-
- // death animations (standing)
- death1 blade_death1.SAM
- death2 blade_death2.SAM
- death3 blade_death3.SAM
- death4 blade_death4.SAM
- death5 blade_death5.SAM
- death6 blade_death6.SAM
- death7 blade_death7.sam
- death8 blade_death8.sam
- death9 blade_death9.sam
-
- // Idle animations (standing)
- idle1 blade_punchidle1.SAM
- 1hand_idle1 blade_idle1.SAM
- 1hand_idle2 blade_idle3.SAM
- 1hand_idle3 blade_idle4.SAM
- // 1hand_idle4 blade_idle5_hvgun.sam
- hi2hand_idle1 blade_idle2hand.SAM
- lo2hand_idle1 blade_idle2hand.SAM
-
- // Jumping animations
- jump1 blade_jump1.SAM
- fall1 blade_fall.SAM
- land1 blade_jump1.SAM
-
- // Pain animations (standing)
-
- pain_torso_upper blade_paintorsoupper1.SAM
- // blade_paintorsoupper2.SAM
- pain_torso_lower blade_paintorsolower1.SAM
- // blade_paintorsolower2.SAM
- pain_arm_left_lower blade_painarmleft.SAM
- pain_arm_left_upper blade_painarmleft.sam
- pain_arm_right_upper blade_painarmright.sam
- pain_arm_right_lower blade_painarmright.sam
- pain_leg_right_upper blade_painlegright.sam
- pain_leg_right_lower blade_painlegright.sam
- pain_leg_left_upper blade_painlegleft.sam
- pain_leg_left_lower blade_painlegleft.sam
- pain_head blade_painhead.sam
-
- pain1 blade_paintorsoupper2.SAM
- pain2 blade_paintorsolower2.SAM
- pain3 blade_paintorsolower1.SAM
- pain4 blade_painlegleft.SAM
- pain5 blade_painarmright.SAM
- pain6 blade_painhead.SAM
-
- putaway blade_putaway.sam
- readyweapon blade_readyweapon.sam
- reload blade_reload.sam
-
- // no weapon (fists as weapon) melee animations
- run_fire1 blade_punch1.sam
- fire1 blade_punch1.SAM
- fire2 blade_punch2.SAM
- run1 blade_run1.SAM
- walk1 blade_walk1.SAM
- swim1 blade_swim1.sam
-
- // 1 handed weapon animations (magnum)
- 1hand_run_fire1 blade_runfire1.sam
- 1hand_fire1 blade_fire1.SAM
- 1hand_run1 blade_run1.SAM
- 1hand_walk1 blade_walk1.SAM
- 1hand_swim1 blade_swim1.sam
-
- // 2 handed shoulder-fired weapon animations (sniper rifle, shotgun, etc.)
- hi2hand_run_fire1 blade_runfire2.sam
- hi2hand_run1 blade_run2.sam
- hi2hand_fire1 blade_fire2.sam
- // hi2hand_walk1 blade_walk1.SAM
- hi2hand_walk2 blade_walk2.SAM
- hi2hand_swim1 blade_swim1.sam
-
- // 2 handed low-fired weapon animations (rocket launcher)
- lo2hand_run_fire1 blade_runfire3.sam
- lo2hand_run1 blade_run2.sam
- lo2hand_fire2 blade_fire3.sam
- // lo2hand_fire3 blade_fire4.sam
- // lo2hand_walk1 blade_walk1.SAM
- lo2hand_walk2 blade_walk2.SAM
- lo2hand_swim1 blade_swim1.sam
-
- //
- // Define polygon model group areas
- //
- id 5 group head flesh
- group head damage 3.0
- id 7 group hair fabric
- group hair damage 0.1
- id 15 group torso_upper fabric
- group torso_upper damage 1.0
- id 18 group torso_lower fabric
- group torso_lower damage 1.0
- id 45 group leg_left_upper fabric
- group leg_left_upper damage 0.5
- id 50 group leg_left_lower fabric
- group leg_left_lower damage 0.3
- id 65 group leg_right_upper fabric
- group leg_right_upper damage 0.5
- id 70 group leg_right_lower fabric
- group leg_right_lower damage 0.3
- id 85 group arm_left_upper flesh
- group arm_left_upper damage 0.5
- id 90 group arm_left_lower flesh
- group arm_left_lower damage 0.3
- id 105 group arm_right_upper flesh
- group arm_right_upper damage 0.5
- id 110 group arm_right_lower flesh
- group arm_right_lower damage 0.3
- id 200 group arm_right_lower bone gun 7 153 -2 flesh
- id 150 group head_glasses metal envmapped
- id 160 group head_glasses metal
- group head_glasses damage 3.0
- id 210 group torso_lower bone ribs 0 0 -90 flesh
- id 130 group watch metal
- group watch damage 0.2
-
-
- //
- // The initialization section
- //
- !init:
- server classname actor
- server setsize "-32 -32 0" "32 32 80"
- server crouchsize "-36 -36 0" "36 36 56"
- server script global/friend.scr
-
- //
- // Define the aniamtion sound references
- //
- aliasprefix Blade_
- client aliascache snd_jump1 "player/blade/jump/jump1.wav"
- client aliascache snd_jump2 "player/blade/jump/jump2.wav"
-
- server aliascache snd_land1 "impact/landing/land1.wav"
- server aliascache snd_land2 "impact/landing/land4.wav"
-
- server aliascache snd_fall1 "player/blade/fall/fall1.wav"
- server aliascache snd_fall2 "player/blade/fall/fall3.wav"
- //server aliascache snd_fall3 "player/blade/fall/fall2.wav"
- //server aliascache snd_fall4 "player/blade/fall/fall4.wav"
-
- client aliascache snd_pain1 "player/blade/pain/pain1.wav"
- client aliascache snd_pain2 "player/blade/pain/pain2.wav"
- client aliascache snd_pain3 "player/blade/pain/pain3.wav"
- client aliascache snd_pain4 "player/blade/pain/pain4.wav"
- client aliascache snd_pain5 "player/blade/pain/pain5.wav"
- //client aliascache snd_pain6 "player/blade/pain/booboo.wav" .2
-
- client aliascache snd_death1 "player/blade/death/death1.wav"
- client aliascache snd_death2 "player/blade/death/death2.wav"
- client aliascache snd_death3 "player/blade/death/death3.wav"
- client aliascache snd_death4 "player/blade/scream/scream1.wav"
- client aliascache snd_death5 "player/blade/scream/scream2.wav"
- client aliascache snd_death6 "player/blade/scream/scream3.wav"
- client aliascache snd_death7 "player/blade/scream/scream4.wav"
- client aliascache snd_death8 "player/blade/scream/scream5.wav"
-
- server aliascache snd_acid1 "player/blade/acid/acid1.wav"
- server aliascache snd_acid2 "player/blade/acid/acid2.wav"
- server aliascache snd_acid3 "player/blade/acid/acid3.wav"
- server aliascache snd_acid4 "player/blade/acid/acid4.wav"
- server aliascache snd_acid5 "player/blade/acid/acid5.wav"
- server aliascache snd_acid6 "player/blade/acid/acid6.wav"
- server aliascache snd_acid7 "player/blade/acid/acid7.wav"
-
- server aliascache snd_burn1 "player/blade/burn/burn1.wav"
- server aliascache snd_burn2 "player/blade/burn/burn2.wav"
- server aliascache snd_burn3 "player/blade/burn/burn3.wav"
- server aliascache snd_burn4 "player/blade/burn/burn4.wav"
- server aliascache snd_burn5 "player/blade/burn/burn5.wav"
- server aliascache snd_burn6 "player/blade/burn/burn6.wav"
- server aliascache snd_burn7 "player/blade/burn/burn7.wav"
-
- server aliascache snd_choke1 "player/blade/choke/choke1.wav"
- server aliascache snd_choke2 "player/blade/choke/choke2.wav"
- server aliascache snd_choke3 "player/blade/choke/choke3.wav"
- server aliascache snd_choke4 "player/blade/choke/choke4.wav"
- server aliascache snd_choke5 "player/blade/choke/choke5.wav"
- server aliascache snd_choke6 "player/blade/choke/choke6.wav"
- server aliascache snd_choke7 "player/blade/choke/choke7.wav"
- server aliascache snd_choke8 "player/blade/choke/choke8.wav"
- server aliascache snd_choke9 "player/blade/choke/choke9.wav"
- server aliascache snd_choke10 "player/blade/choke/choke10.wav"
-
- server aliascache snd_gasp1 "player/blade/gasp/gasp1.wav"
- server aliascache snd_gasp2 "player/blade/gasp/gasp2.wav"
- server aliascache snd_gasp3 "player/blade/gasp/gasp3.wav"
- server aliascache snd_gasp4 "player/blade/gasp/gasp4.wav"
- server aliascache snd_gasp5 "player/blade/gasp/gasp5.wav"
-
- server aliascache snd_drown1 "player/blade/gargle/gargle1.wav"
- server aliascache snd_drown2 "player/blade/gargle/gargle2.wav"
- server aliascache snd_drown3 "player/blade/gargle/gargle3.wav"
- server aliascache snd_drown4 "player/blade/gargle/gargle4.wav"
- server aliascache snd_drown5 "player/blade/gargle/gargle5.wav"
-
- server aliascache snd_gib1 "player/blade/gib/gib1.wav"
- server aliascache snd_gib2 "player/blade/gib/gib2.wav"
- server aliascache snd_gib3 "player/blade/gib/gib3.wav"
- server aliascache snd_gib4 "player/blade/gib/gib4.wav"
- server aliascache snd_gib5 "player/blade/gib/gib5.wav"
- server aliascache snd_gib6 "player/blade/gib/gib6.wav"
-
- server aliascache snd_taunt1 "player/blade/taunt/getbent.wav"
- server aliascache snd_taunt2 "player/blade/taunt/gtthrt.wav"
- server aliascache snd_taunt3 "player/blade/taunt/mkmybtc1.wav"
- server aliascache snd_taunt4 "player/blade/taunt/rcknrll2.wav"
- server aliascache snd_taunt5 "player/blade/taunt/rstnpcs.wav"
- server aliascache snd_taunt6 "player/blade/taunt/schldy.wav"
- server aliascache snd_taunt7 "player/blade/taunt/trynw1.wav"
- server aliascache snd_taunt8 "player/blade/taunt/whsyrddd.wav"
- server aliascache snd_taunt9 "player/blade/taunt/harry.wav"
- //server aliascache snd_taunt10 "player/blade/taunt/gtrffmys.wav"
- //server aliascache snd_taunt11 "player/blade/taunt/lkthh!.wav"
- //server aliascache snd_taunt12 "player/blade/taunt/mkmybtch.wav"
- //server aliascache snd_taunt13 "player/blade/taunt/ncshtbtc.wav"
- //server aliascache snd_taunt14 "player/blade/taunt/rcknrll2.wav"
- //server aliascache snd_taunt15 "player/blade/taunt/whsyrddd.wav"
- //server aliascache snd_taunt16 "player/blade/taunt/whtchmp.wav"
- //server aliascache snd_taunt17 "player/blade/taunt/ylttlpnk.wav"
- //server aliascache snd_taunt18 "player/blade/taunt/asif.wav"
-
- client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
- client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
- client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
- client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
- client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
- client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
- client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
- client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
- client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
- client aliascache snd_ladder1 "impact/ladder/pole1.wav"
- client aliascache snd_ladder2 "impact/ladder/pole2.wav"
- client aliascache snd_ladder3 "impact/ladder/pole3.wav"
-
- server aliascache snd_locked1 "player/blade/locked.wav"
-
- server aliascache snd_refusepickup "player/blade/no.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- client pain1 first randomsound snd_pain 1 2
- server pain1 first painsound
- client pain2 first randomsound snd_pain 1 2
- server pain2 first painsound
- client pain3 first randomsound snd_pain 1 2
- server pain3 first painsound
- client pain4 first randomsound snd_pain 1 2
- server pain4 first painsound
- client pain5 first randomsound snd_pain 1 2
- server pain5 first painsound
- client pain6 first randomsound snd_pain 1 2
- server pain6 first painsound
- server pain_head first painsound
- client pain_head first randomsound pain_head 1 2
- server pain_torso_upper first painsound
- client pain_torso_upper first randomsound snd_pain 1 2
- server pain_torso_lower first painsound
- client pain_torso_lower first randomsound snd_pain 1 2
- server pain_leg_right_upper first painsound
- client pain_leg_right_upper first randomsound snd_pain_leg 1 2
- server pain_leg_left_upper first painsound
- client pain_leg_left_upper first randomsound snd_pain_leg 1 2
- server pain_leg_right_lower first painsound
- client pain_leg_right_lower first randomsound snd_pain_leg 1 2
- server pain_leg_left_lower first painsound
- client pain_leg_left_lower first randomsound snd_pain_leg 1 2
- server pain_arm_right_upper first painsound
- client pain_arm_right_upper first randomsound snd_pain 1 2
- server pain_arm_left_upper first painsound
- client pain_arm_left_upper first randomsound snd_pain 1 2
- server pain_arm_right_lower first painsound
- client pain_arm_right_lower first randomsound snd_pain 1 2
- server pain_arm_left_lower first painsound
- client pain_arm_left_lower first randomsound snd_pain 1 2
-
- client death1 first randomsound snd_death 1 2
- server death1 first deathsound
- client death1 3 randomsound snd_whoosh 1 4
- client death1 9 randomsound snd_bodyfall 1 4
- client death2 first randomsound snd_death 1 2
- server death2 first deathsound
- client death2 3 randomsound snd_kneefall 1 4
- client death2 4 randomsound snd_kneefall 1 4
- client death2 5 randomsound snd_bodyfall 1 4
- client death3 first randomsound snd_death 1 2
- server death3 first deathsound
- client death3 5 randomsound snd_bodyfall 1 4
- client death3 last randomsound snd_kneefall 1 4
- client death4 first randomsound snd_death 1 2
- server death4 first deathsound
- client death4 2 randomsound snd_whoosh 1 4
- client death4 5 randomsound snd_whoosh 1 4
- client death4 8 randomsound snd_bodyfall 1 4
- client death5 first randomsound snd_death 1 2
- server death5 first deathsound
- client death5 3 randomsound snd_bodyfall 1 4
- client death5 8 randomsound snd_partfall 1 4
- client death6 first randomsound snd_death 1 2
- server death6 first deathsound
- client death6 3 randomsound snd_bodyfall 1 4
- client death7 first randomsound snd_death 1 2
- server death7 first deathsound
- client death7 5 randomsound snd_partfall 1 4
- client death7 6 randomsound snd_bodyfall 1 4
- client death8 first randomsound snd_death 1 2
- server death8 first deathsound
- client death8 4 randomsound snd_partfall 1 4
- client death8 8 randomsound snd_kneefall 1 4
- client death8 first randomsound snd_death 1 2
- client death9 first randomsound snd_death 1 2
- server death9 first deathsound
- client death9 7 randomsound snd_bodyfall 1 4
-
- //client punch1 0 randomsound snd_whoosh 1 1
- //client punch1 3 randomsound snd_whoosh 1 1
- //client punch1 5 randomsound snd_whoosh 1 1
-
- client run1 3 footstep
- server run1 3 movementsound
- client run1 7 footstep
- server run1 7 movementsound
-
- client hi2hand_run1 0 footstep
- server hi2hand_run1 0 movementsound
- client hi2hand_run1 4 footstep
- server hi2hand_run1 4 movementsound
- client hi2hand_run_fire1 0 footstep
- server hi2hand_run_fire1 0 movementsound
- client hi2hand_run_fire1 4 footstep
- server hi2hand_run_fire1 4 movementsound
- client hi2hand_walk2 3 footstep
- server hi2hand_walk2 3 movementsound
- client hi2hand_walk2 9 footstep
- server hi2hand_walk2 9 movementsound
- client lo2hand_run1 0 footstep
- server lo2hand_run1 0 movementsound
- client lo2hand_run1 6 footstep
- server lo2hand_run1 6 movementsound
- client lo2hand_run_fire1 0 footstep
- server lo2hand_run_fire1 0 movementsound
- client lo2hand_run_fire1 6 footstep
- server lo2hand_run_fire1 6 movementsound
- client lo2hand_walk2 3 footstep
- server lo2hand_walk2 3 movementsound
- client lo2hand_walk2 9 footstep
- server lo2hand_walk2 9 movementsound
- client crouch_walk1 0 footstep
- server crouch_walk1 0 movementsound
- client crouch_walk1 6 footstep
- server crouch_walk1 6 movementsound
- client crouch_walk1 0 footstep
- server crouch_walk1 0 movementsound
- client crouch_walk1 6 footstep
- server crouch_walk1 6 movementsound
-
- client 1hand_run1 0 footstep
- server 1hand_run1 0 movementsound
- client 1hand_run1 4 footstep
- server 1hand_run1 4 movementsound
- client 1hand_run_fire1 0 footstep
- server 1hand_run_fire1 0 movementsound
- client 1hand_run_fire1 4 footstep
- server 1hand_run_fire1 4 movementsound
- client 1hand_walk1 3 footstep
- server 1hand_walk1 3 movementsound
- client 1hand_walk1 9 footstep
- server 1hand_walk1 9 movementsound
-
- client crouch_1hand_run1 0 footstep
- server crouch_1hand_run1 0 movementsound
- client crouch_1hand_run1 6 footstep
- server crouch_1hand_run1 6 movementsound
- client crouch_1hand_run_fire1 0 footstep
- server crouch_1hand_run_fire1 0 movementsound
- client crouch_1hand_run_fire1 6 footstep
- server crouch_1hand_run_fire1 6 movementsound
- client crouch_1hand_walk1 0 footstep
- server crouch_1hand_walk1 0 movementsound
- client crouch_1hand_walk1 6 footstep
- server crouch_1hand_walk1 6 movementsound
-
- //client crouch_fire1 1 randomsound snd_whoosh .5 1
- //server crouch_fire1 1 movementsound
- //client crouch_fire1 3 randomsound snd_whoosh .5 1
- //server crouch_fire1 3 movementsound
- //client crouch_fire1 5 randomsound snd_whoosh .5 1
- //server crouch_fire1 5 movementsound
- //client crouch_fire1 7 randomsound snd_whoosh .5 1
- //server crouch_fire1 7 movementsound
- //client crouch_run_fire1 1 randomsound snd_whoosh .5 1
- //server crouch_run_fire1 1 movementsound
- //client crouch_run_fire1 3 randomsound snd_whoosh .5 1
- //server crouch_run_fire1 3 movementsound
- //client crouch_run_fire1 5 randomsound snd_whoosh .5 1
- //server crouch_run_fire1 5 movementsound
- //client crouch_run_fire1 7 randomsound snd_whoosh .5 1
- //server crouch_run_fire1 7 movementsound
-
- //client fire1 1 randomsound snd_whoosh .5 1
- //server fire1 1 movementsound
- //client fire1 3 randomsound snd_whoosh .5 1
- //server fire1 3 movementsound
- //client fire2 0 randomsound snd_whoosh .5 1
- //server fire2 0 movementsound
- //client fire2 2 randomsound snd_whoosh .5 1
- //server fire2 2 movementsound
- //client run_fire1 1 randomsound snd_whoosh .5 1
- //server run_fire1 1 movementsound
- //client run_fire1 3 randomsound snd_whoosh .5 1
- //server run_fire1 3 movementsound
-
- client crouch_hi2hand_run1 0 footstep
- server crouch_hi2hand_run1 0 movementsound
- client crouch_hi2hand_run1 6 footstep
- server crouch_hi2hand_run1 6 movementsound
- client crouch_hi2hand_walk1 0 footstep
- server crouch_hi2hand_walk1 0 movementsound
- client crouch_hi2hand_walk1 6 footstep
- server crouch_hi2hand_walk1 6 movementsound
- client crouch_lo2hand_run1 0 footstep
- server crouch_lo2hand_run1 0 movementsound
- client crouch_lo2hand_run1 6 footstep
- server crouch_lo2hand_run1 6 movementsound
- client crouch_lo2hand_walk1 0 footstep
- server crouch_lo2hand_walk1 0 movementsound
- client crouch_lo2hand_walk1 6 footstep
- server crouch_lo2hand_walk1 6 movementsound
- client crouch_walk1 0 footstep
- server crouch_walk1 0 movementsound
- client crouch_walk1 6 footstep
- server crouch_walk1 6 movementsound
- client crouch_walk1 0 footstep
- server crouch_walk1 0 movementsound
- client crouch_walk1 6 footstep
- server crouch_walk1 6 movementsound
-
- client crouch_pain1 first randomsound snd_pain 1 2
- server crouch_pain1 first painsound
- client crouch_pain2 first randomsound snd_pain 1 2
- server crouch_pain2 first painsound
- client crouch_pain3 first randomsound snd_pain 1 2
- server crouch_pain3 first painsound
- client crouch_pain3 3 randomsound snd_bodyfall 1 4
- client crouch_pain3 7 footstep
- client crouch_pain3 8 footstep
- server crouch_pain3 7 movementsound
-
- client crouch_death1 first randomsound snd_death 1 2
- server crouch_death1 first deathsound
- client crouch_death1 3 randomsound snd_partfall 1 4
- client crouch_death1 8 randomsound snd_bodyfall 1 4
- client crouch_death2 first randomsound snd_death 1 2
- server crouch_death2 first deathsound
- client crouch_death2 4 randomsound snd_bodyfall 1 4
- client crouch_death3 first randomsound snd_death 1 2
- server crouch_death3 first deathsound
- client crouch_death3 4 randomsound snd_bodyfall 1 4
- client crouch_death4 first randomsound snd_death 1 2
- server crouch_death4 first deathsound
- client crouch_death4 3 randomsound snd_kneefall 1 4
- client crouch_death4 7 randomsound snd_bodyfall 1 4
-
- client crouch_run1 0 footstep
- server crouch_run1 0 movementsound
- client crouch_run1 7 footstep
- server crouch_run1 7 movementsound
-
- client crouch_walk1 0 footstep
- server crouch_walk1 0 movementsound
- client crouch_walk1 7 footstep
- server crouch_walk1 7 movementsound
-
- server jump1 0 randomsound "snd_jump" 1 2
- //client jump1 5 randomsound snd_partfall .5 1
- server jump1 0 movementsound
- server jump1 3 nextframe 3
-
- //server fall1 0 setframe 4
- //server fall1 0 nextframe 4
- //client fall1 5 randomsound snd_partfall .5
- server fall1 4 nextframe 0
-
- client backflip 2 randomsound snd_whoosh .5 4
- server backflip 2 movementsound
- client backflip 7 footstep
- server backflip 7 movementsound
- client backflip 8 footstep
- server backflip 8 movementsound
- client frontflip 4 randomsound snd_whoosh .5 4
- server frontflip 4 movementsound
- client frontflip 7 footstep
- server frontflip 7 movementsound
- client frontflip 8 footstep
- server frontflip 8 movementsound
-
-
- client rolleft 3 randomsound snd_partfall .7 4
- server rolleft 3 movementsound
- client rollright 3 randomsound snd_partfall .7 4
- server rollright 3 movementsound
-
- server land1 0 setframe 5
- client land1 5 randomsound "snd_land" 1 4
- server land1 5 movementsound
- //client land1 5 randomsound snd_partfall .5 2
- client land1 5 footstep 1 1
- client land1 6 footstep 1 1
-
- client walk1 4 footstep
- server walk1 4 movementsound
- client walk1 10 footstep
- server walk1 10 movementsound
-
- client climb1 0 randomsound snd_ladder .7 4
- server climb1 0 movementsound
- client climb1 4 randomsound snd_ladder .7 4
- server climb1 4 movementsound
-
- //
- // The SINED declaration section
- //
- /*SINED Hero_Blade (1 .5 0) (0 0 0) (0 0 0)
- Blade (Our Hero)
- */
-