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- SDEF
- //
- // The file declaration section
- //
- path models/guerilla
- scale 1.07
- guerilla_base.sbm
- thug_base.tga
- thug_damage1.tga
- // thug_gibdamage.tga
-
- //
- // Declare the animation types and files
- //
- manrocket1 guerilla_manrocket.sam
- sitting guerilla_sitting.sam
- punch1 guerilla_punch.sam
- kick1 guerilla_kick.sam
- talk1 guerilla_talk1.sam
- talk2 guerilla_talk2.sam
- laugh1 guerilla_laugh.sam
- laugh2 guerilla_laugh.sam
- repel1 guerilla_repel.sam
- hostage guerilla_hostage.sam
- hostagekill guerilla_hostagekill.sam
-
- crouch_aim1 guerilla_crouchaim.sam
- crouch guerilla_crouch.sam
- crouch_down guerilla_crouch.SAM
- crouch_death1 guerilla_crouchdeath1.sam
- crouch_death2 guerilla_crouchdeath2.sam
- crouch_death3 guerilla_crouchdeath3.sam
- crouch_fire1 guerilla_crouchfire.sam
- crouch_idle1 guerilla_crouchidle1.sam
- crouch_pain1 guerilla_crouchpain1.sam
- crouch_pain2 guerilla_crouchpain2.sam
- runfire1 guerilla_runfire.sam
- death1 guerilla_death1.sam
- death2 guerilla_death2.sam
- death3 guerilla_death3.sam
- death4 guerilla_death4.sam
- pain1 guerilla_pain1.sam
- pain2 guerilla_pain2.sam
- pain3 guerilla_pain3.sam
- pain4 guerilla_pain4.sam
- fire1 guerilla_fire.sam
- aim1 guerilla_aim.sam
- idle1 guerilla_idle1.sam
- idle2 guerilla_idle2.sam
- run1 guerilla_run.sam
- walk1 guerilla_walk.sam
- jump1 guerilla_jump.sam
- use1 guerilla_use.sam
- open1 guerilla_opendoor.sam
-
- //
- // Location based pain alias'
- //
- pain_torso_upper guerilla_painchestupper.sam
- pain_torso_lower guerilla_painchestlower.sam
- pain_head guerilla_painhead.sam
- pain_leg_right_upper guerilla_painlegright.sam
- pain_leg_right_lower guerilla_painlegright.sam
- pain_leg_left_upper guerilla_painlegleft.sam
- pain_leg_left_lower guerilla_painlegleft.sam
- pain_arm_right_upper guerilla_painarmright.sam
- pain_arm_right_lower guerilla_painarmright.sam
- pain_arm_left_upper guerilla_painarmleft.sam
- pain_arm_left_lower guerilla_painarmleft.sam
-
- //
- // Define model group areas and regional damage modifiers
- //
- id 5 group head flesh
- id 3 group head nodraw flesh
- group head damage 4.0
- id 15 group torso_upper fabric
- group torso_upper damage 1.0
- id 18 group torso_lower fabric
- group torso_lower damage 1.0
- id 45 group leg_left_upper fabric
- group leg_left_upper damage 0.7
- id 50 group leg_left_lower fabric
- group leg_left_lower damage 0.5
- id 65 group leg_right_upper fabric
- group leg_right_upper damage 0.7
- id 70 group leg_right_lower fabric
- group leg_right_lower damage 0.5
- id 85 group arm_left_upper fabric
- group arm_left_upper damage 0.7
- id 90 group arm_left_lower fabric
- group arm_left_lower damage 0.5
- id 105 group arm_right_upper fabric
- group arm_right_upper damage 0.7
- id 110 group arm_right_lower fabric
- group arm_right_lower damage 0.5
- id 200 group arm_right_lower bone gun 15 170 10 fabric
- // id 210 group torso_lower bone ribs 0 0 -70
-
- //
- // The initialization section
- //
- !init:
- server classname actor
- server setsize "-24 -24 0" "24 24 80"
- server crouchsize "-28 -28 0" "28 28 56"
- server health 80
- server weapon AssaultRifle
- server item FlakJacket 50
- //server item Bullet10mm 25
- server script global/enemy.scr
-
- //
- // Define the aniamtion sound references
- //
- aliasprefix Thug_
- client aliascache snd_pain1 "monsters/thug/pain1.wav" 1
- client aliascache snd_pain2 "monsters/thug/pain2.wav" 1
- client aliascache snd_pain3 "monsters/thug/pain3.wav" 1
- client aliascache snd_pain4 "monsters/thug/pain4.wav" 1
- client aliascache snd_pain6 "monsters/thug/pain6.wav" 1
- client aliascache snd_pain7 "monsters/thug/pain7.wav" 1
- client aliascache snd_pain8 "monsters/thug/pain8.wav" 1
- client aliascache snd_pain9 "monsters/thug/pain9.wav" 1
- client aliascache snd_pain_hand1 "monsters/thug/painhnd.wav" 1
- client aliascache snd_pain_head1 "monsters/thug/painhed1.wav" 1
- client aliascache snd_pain_head2 "monsters/thug/painhed2.wav" 1
-
-
- client aliascache snd_death1 "monsters/thug/death1.wav" 1
- client aliascache snd_death2 "monsters/thug/death2.wav" 1
- client aliascache snd_death3 "monsters/thug/death3.wav" 1
- client aliascache snd_death4 "monsters/thug/death4.wav" 1
- client aliascache snd_death_long1 "monsters/thug/deathl1.wav" 1
- client aliascache snd_death_long2 "monsters/thug/deathl2.wav" 1
- client aliascache snd_death_long3 "monsters/thug/deathl3.wav" 1
- client aliascache snd_death_long4 "monsters/thug/deathl4.wav" 1
- client aliascache snd_death_long5 "monsters/thug/deathl5.wav" 1
-
- server aliascache snd_attacktaunt1 "monsters/thug/attk1.wav" 1
- server aliascache snd_attacktaunt2 "monsters/thug/attk2.wav" 1
- server aliascache snd_attacktaunt3 "monsters/thug/attk3.wav" 1
- server aliascache snd_attacktaunt4 "monsters/thug/attk4.wav" 1
- server aliascache snd_attacktaunt5 "monsters/thug/attk5.wav" 1
-
- server aliascache snd_panic1 "monsters/thug/retreat1.wav" 1
- server aliascache snd_panic2 "monsters/thug/retreat2.wav" 1
- server aliascache snd_panic3 "monsters/thug/retreat3.wav" 1
-
- client aliascache snd_duck1 "monsters/thug/duck1.wav" 1
- client aliascache snd_duck2 "monsters/thug/duck2.wav" 1
- client aliascache snd_duck3 "monsters/thug/duck3.wav" 1
-
- server aliascache snd_pursuit1 "monsters/thug/purs1.wav" 1
- server aliascache snd_pursuit2 "monsters/thug/purs2.wav" 1
- server aliascache snd_pursuit3 "monsters/thug/purs3.wav" 1
- server aliascache snd_pursuit4 "monsters/thug/purs4.wav" 1
-
- server aliascache snd_sightenemy1 "monsters/thug/site1.wav" 1
- server aliascache snd_sightenemy2 "monsters/thug/site2.wav" .4
- server aliascache snd_sightenemy3 "monsters/thug/site3.wav" 1
- server aliascache snd_sightenemy4 "monsters/thug/site4.wav" 1
- server aliascache snd_sightenemy5 "monsters/thug/site5.wav" 1
-
- server aliascache snd_inmysights1 "monsters/thug/site1.wav" 1
- server aliascache snd_inmysights2 "monsters/thug/site2.wav" 1
- server aliascache snd_inmysights3 "monsters/thug/site3.wav" 1
- server aliascache snd_inmysights4 "monsters/thug/site4.wav" 1
- server aliascache snd_inmysights5 "monsters/thug/site5.wav" 1
-
- server aliascache snd_idle1 "misc/null.wav" 1
- server aliascache snd_investigate1 "misc/null.wav" 1
- server aliascache snd_locate1 "misc/null.wav" 1
- server aliascache snd_locate1 "monsters/thug/loc15.wav" 1
-
- client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
- client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
- client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
- client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
- client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
- client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
- client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
- client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
- client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
- client aliascache snd_laugh1 "monsters/thug/laff1.wav" 1
-
- server aliascache snd_tauntdeath1 "monsters/thug/taunt1.wav" 1
- server aliascache snd_tauntdeath2 "monsters/thug/taunt2.wav" 1
- server aliascache snd_tauntdeath3 "monsters/thug/taunt3.wav" 1
- server aliascache snd_tauntdeath4 "monsters/thug/taunt4.wav" 1
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- server crouch_down last nextanim crouch_idle
- server fire1 1 fire
- server walk1 5 movementsound
- client walk1 5 footstep
- server walk1 11 movementsound
- client walk1 11 footstep
- server run1 0 movementsound
- client run1 0 footstep
- server run1 4 movementsound
- client run1 4 footstep
- server runfire1 0 movementsound
- client runfire1 0 footstep
- server runfire1 4 movementsound
- client runfire1 4 footstep
-
- server death1 first deathsound
- client death1 first randomsound snd_death 1 2
- client death1 3 randomsound snd_bodyfall 1 4
- server death2 first deathsound
- client death2 first randomsound snd_death_long 1 2
- client death2 4 randomsound snd_bodyfall 1 4
- client death2 7 randomsound snd_kneefall 1 4
- client death2 28 randomsound snd_bodyfall 1 4
- server death3 first deathsound
- client death3 first randomsound snd_death 1 2
- client death3 5 randomsound snd_kneefall 1 4
- client death3 9 randomsound snd_partfall 1 4
- server death4 first deathsound
- client death4 first randomsound snd_death 1 2
- client death4 7 randomsound snd_bodyfall 1 4
- client death4 14 randomsound snd_kneefall 1 4
- client death4 17 randomsound snd_kneefall 1 4
- server crouch_death1 first deathsound
- client crouch_death1 first randomsound snd_death 1 2
- client crouch_death1 3 randomsound snd_partfall 1 4
- client crouch_death1 8 randomsound snd_bodyfall 1 4
- server crouch_death2 first deathsound
- client crouch_death2 first randomsound snd_death 1 2
- client crouch_death2 4 randomsound snd_bodyfall 1 4
- client crouch_death2 7 randomsound snd_kneefall 1 4
- server crouch_death3 first deathsound
- client crouch_death3 first randomsound snd_death 1 2
- client crouch_death3 5 randomsound snd_kneefall 1 4
- client crouch_death3 8 randomsound snd_partfall 1 4
-
- client pain_torso_upper first randomsound snd_pain 1 2
- server pain_torso_upper first painsound
- client pain_torso_lower first randomsound snd_pain 1 2
- server pain_torso_lower first painsound
- client pain_head first randomsound snd_pain_head 1 2
- server pain_head first painsound
- client pain_leg_right_upper first randomsound snd_pain 1 2
- server pain_leg_right_upper first painsound
- client pain_leg_right_lower first randomsound snd_pain 1 2
- server pain_leg_right_lower first painsound
- client pain_leg_left_upper first randomsound snd_pain 1 2
- server pain_leg_left_upper first painsound
- client pain_leg_left_lower first randomsound snd_pain 1 2
- server pain_leg_left_lower first painsound
- client pain_arm_right_upper first randomsound snd_pain 1 2
- server pain_arm_right_upper first painsound
- client pain_arm_right_lower first randomsound snd_pain 1 2
- server pain_arm_right_lower first painsound
- client pain_arm_left_upper first randomsound snd_pain 1 2
- server pain_arm_left_upper first painsound
- client pain_arm_left_lower first randomsound snd_pain 1 2
- server pain_arm_left_lower first painsound
-
- client crouch_pain1 first randomsound snd_pain 1 2
- server crouch_pain1 first painsound
- client crouch_pain2 first randomsound snd_pain 1 2
- server crouch_pain2 first painsound
-
- client kick1 3 randomsound snd_whoosh 1 4
- server kick1 3 movementsound
- client kick1 7 footstep
- server kick1 7 movementsound
-
- client punch1 1 randomsound snd_whoosh .5 4
- server punch1 1 movementsound
- client punch1 3 randomsound snd_whoosh .5 4
- server punch1 3 movementsound
- client punch1 5 randomsound snd_whoosh .5 4
- server punch1 5 movementsound
- client punch1 7 randomsound snd_whoosh .5 4
- server punch1 7 movementsound
-
- client jump1 5 footstep
- server jump1 5 movementsound
- client jump1 6 footstep
- server kick1 6 movementsound
-
- client laugh1 first randomsound snd_laugh 1 2
-
- //client pain1 first randomsound snd_pain 1
- //client pain2 first randomsound snd_pain 1
- //client pain3 first randomsound snd_pain 1
- //client pain4 first randomsound snd_pain 1
- //client pain4 1 randomsound snd_kneefall 1
- //client pain4 3 randomsound snd_kneefall 1
-
- //
- // Removed SINED section since we have variations now.
- //
-