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- SDEF
- path models/misslelauncher
- scale 1.0
- launcher_top.sbm
- launcher_top.sam
-
- id 5 group glass translucent33
- group glass damage 0.6
- id 50 group weapon bone barrel 0 180 0
- group weapon damage 1.0
-
- launcher_topskin.tga
-
- //
- // Declare the animation types and files
- //
- fire launcher_top.sam
- down_idle launcher_top.sam
- up_idle launcher_top.sam
- lower launcher_top.sam
- raise launcher_top.sam
-
- //
- // The initialization section
- //
- !init:
- server classname monster
- weapon ShotRocketLauncher
- server setsize "-36 -36 0" "36 36 80"
- server health 600
-
- //
- // Define the animation sound references
- //
-
- //
- // The main section
- //
- !main:
-
- //
- // Define the client/server animation references
- //
-
- server fire first attack_start
- server fire first fire
- server fire end attack_finished
- server fire end nextanim up_idle
-
- server down_idle 0 checkvicinity
-
- server lower first endseek
- server lower end nextanim down_idle
-
- server raise end seek
- server raise end nextanim up_idle
-