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- SDEF
- //
- // The file declaration section
- //
- path models/jc
- scale 1.16
- jc_base.sbm
- skin.tga
-
- //
- // Declare the animation types and files
- //
- atest.sam
-
- climb_ladder.sam
-
- crouch_1handed.sam
- crouch_2handed.sam
- crouch_idle_1handed_1.sam
- crouch_idle_1handed_2.sam
- crouch_idle_2handed_1.sam
- crouch_idle_2handed_2.sam
- crouch_death1.sam
- crouch_fire_1handed.sam
- crouch_fire_2handed.sam
- crouch_pain_1handed_1.sam
- crouch_pain_1handed_2.sam
- crouch_pain_2handed_1.sam
- crouch_pain_2handed_2.sam
- crouch_walk_1handed.sam
- crouch_walk_2handed.sam
-
- death_standing_flyback.sam
- death_standing_layover.sam
- death_standing_rollover.sam
- death_standing_spin.sam
-
- //fire_walking_1handed.sam
- //fire_walking_2handed.sam
- fire_running_1handed.sam
- fire_running_2handed.sam
- fire_standing_1handed.sam
- fire_standing_2handed.sam
-
- idle_standing_1handed_1.sam
- idle_standing_1handed_2.sam
- idle_standing_2handed_1.sam
- idle_standing_2handed_2.sam
-
- jump_from_run.sam
-
- melee_idle1.sam
- melee_punch.sam
- melee_kick.sam
-
- pain_standing_chest.sam
- //pain_standing_from_above.sam
- pain_standing_head.sam
- pain_standing_legs.sam
-
- run_1handed.sam
- run_2handed.sam
-
- swim_1handed.sam
- swim_2handed.sam
- swim_death.sam
- swim_idle.sam
- swim_idle_melee.sam
- swim_fire_1handed.sam
- swim_fire_2handed.sam
- swim_no_weapon.sam
- swim_pain.sam
-
- walk_1handed.sam
- walk_2handed.sam
-
- wave_to_Blade.sam
-
-
- //
- // Define model group areas
- //
- // Polygon group definitions
- id 200 group arm_right_lower bone gun 20 90 175 flesh
-
- id 5 group lenses twosided translucent33
- id 10 group glasses metal envmapped
-
- //
- // The initialization section
- //
- !init:
- server classname actor
- server setsize "-24 -20 0" "24 20 80"
- server crouchsize "-28 -20 0" "28 20 56"
- server friend
-
- //
- // Define the aniamtion sound references
- //
- aliasprefix JC_
- alias snd_pain1 "player/jc/pain/ahh.wav"
- alias snd_pain2 "player/jc/pain/ahh2.wav"
- alias snd_pain3 "player/jc/pain/gottadobetter.wav"
- alias snd_pain4 "player/jc/pain/huh!.wav"
- alias snd_pain5 "player/jc/pain/oh.wav"
- alias snd_pain6 "player/jc/pain/oog.wav"
- alias snd_pain7 "player/jc/pain/ooh!.wav"
- alias snd_pain8 "player/jc/pain/ooh.wav"
- alias snd_pain9 "player/jc/pain/ouch.wav"
- alias snd_pain10 "player/jc/pain/tag.wav"
- alias snd_pain11 "player/jc/pain/ugh.wav"
- alias snd_pain12 "player/jc/pain/yougotme.wav"
- alias snd_death1 "player/jc/pain/scream1.wav"
- alias snd_death1 "player/jc/pain/scream2.wav"
- alias snd_death1 "player/jc/pain/death1.wav"
- alias snd_death2 "player/jc/pain/death2.wav"
- alias snd_death3 "player/jc/pain/death3.wav"
- alias snd_death4 "player/jc/pain/death4.wav"
- alias snd_death5 "player/jc/pain/death5.wav"
- alias snd_death6 "player/jc/pain/death6.wav"
- alias snd_choke1 "player/jc/pain/choke1.wav"
- alias snd_choke2 "player/jc/pain/choke2.wav"
- alias snd_choke3 "player/jc/pain/choke3.wav"
- alias snd_taunt1 "player/jc/taunt/biteme.wav"
- alias snd_taunt2 "player/jc/taunt/bitethebigone.wav"
- alias snd_taunt3 "player/jc/taunt/hailtokingbaby.wav"
- alias snd_taunt4 "player/jc/taunt/iammaster.wav"
- alias snd_taunt5 "player/jc/taunt/irule.wav"
- alias snd_taunt6 "player/jc/taunt/manyousuck.wav"
- alias snd_taunt7 "player/jc/taunt/oohthathurts.wav"
- alias snd_taunt8 "player/jc/taunt/whosdaddy.wav"
- alias snd_taunt9 "player/jc/taunt/yeahsuckit.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- alias hithead1 1 randomsound snd_pain
- alias hitchest1 1 randomsound snd_pain
- alias hitleg1 1 randomsound snd_pain
- alias hitarm1 1 randomsound snd_pain
- alias hitcrouch 1 randomsound snd_pain
-
- alias death1 1 randomsound snd_death
- alias death2 1 randomsound snd_death
- alias death3 1 randomsound snd_death
- alias death4 1 randomsound snd_death
- alias death5 1 randomsound snd_death
- alias death6 1 randomsound snd_death
- alias death7 1 randomsound snd_death
- alias crouchdeath1 1 randomsound snd_death
-
- //
- // The SINED declaration section
- //
- /*SINED Hero_JC (1 .5 0) (0 0 0) (0 0 0)
- JC
- */
-