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- SDEF
- path models/camgun2
- scale 2.88
- camgun_base2.tga
- camgun2_base.sbm
-
- down_idle camgun_idle.SAM
- up_idle camgun_idle.SAM
- lower camgun_idle.SAM
- raise camgun_idle.SAM
- fire camgun_fire.sam
-
- id 2 group light fullbright
- id 200 group camgun bone barrel 0 0 0 nodraw
-
- //
- // The initialization section
- //
- !init:
- server classname actor
- server weapon GenericBullet
- server setsize "-32 -32 -32" "36 12 12"
- client aliascache snd_fire1 "weapons/camgun/newmix.wav"
- //client aliascache snd_fanstart1 "weapons/camgun/fanstart.wav"
- //client aliascache snd_fanloop1 "weapons/camgun/fanloop.wav"
- //client aliascache snd_fanend1 "weapons/camgun/fanend.wav"
- //server aliascache snd_death1 "impact/explosion/med1.wav"
- //server aliascache stop "weapons/camgun/fanend.wav"
-
- //
- // The main section
- //
- !main:
- server nextanim down_idle
-
- server fire first attack_start
- server fire 0 fire
- client fire 0 randomsound snd_fire 1 1
- client fire 1 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 1 fire
- client fire 2 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 2 fire
- client fire 3 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 3 fire
- client fire 4 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 4 fire
- client fire 5 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 5 fire
- client fire 5 randomsound snd_fire 1 1
- client fire 6 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 6 fire
- client fire 7 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 7 fire
- client fire 8 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 8 fire
- client fire 9 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 9 fire
- client fire 10 attach barrel sprites/gunblast.spr time 0.05 scale 0.4 randomroll
- server fire 10 fire
- server fire last attack_finished
-
- server down_idle 0 checkvicinity
-
- server lower 0 endseek
- server lower end nextanim down_idle
-
- server raise end seek
- server raise end nextanim up_idle
-
- //
- // The SINED declaration section
- //
- /*SINED trap_camgun (1 .3 .3) (0 0 0) (0 0 0)
- Camera Gun 2
- */