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/ Micromanía 44 / Mm44.iso / sin / DATA / base / Pak0.pak / dialog / dialog_introcinema.scr < prev   
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Text File  |  1998-07-26  |  5.4 KB  |  109 lines

  1. //Intro In-Game Cinema Dialog
  2. precache:
  3. cachesound "dialog/intro/cinematic/jc/scfrc3.wav"
  4. cachesound "dialog/intro/cinematic/jc/ffb4.wav"
  5. cachesound "dialog/intro/cinematic/blade/damn.wav"
  6. cachesound "dialog/intro/cinematic/blade/anyword.wav"
  7. cachesound "dialog/intro/cinematic/jc/ndsc2.wav"
  8. cachesound "dialog/intro/cinematic/jc/fort5.wav"
  9. cachesound "dialog/intro/cinematic/blade/getasslt.wav"
  10. cachesound "dialog/intro/cinematic/jc/lrdy1.wav"
  11. cachesound "dialog/intro/cinematic/blade/gdwrk.wav"
  12. cachesound "dialog/intro/cinematic/jc/ntgd3.wav"
  13. cachesound "dialog/intro/cinematic/hc/approach.wav"
  14. cachesound "dialog/intro/cinematic/blade/cfld2.wav"
  15. cachesound "dialog/intro/cinematic/pilot/readroll1.wav"
  16. cachesound "dialog/intro/cinematic/jc/roger2.wav"
  17. cachesound "dialog/intro/cinematic/blade/yougotit.wav"
  18. cachesound "dialog/intro/cinematic/blade/pncht1.wav"
  19. end
  20.  
  21. //
  22. intro_alarm1:
  23. dialog "i_jc" "Sec-forces emergency, code Delta-9!" "dialog/intro/cinematic/jc/scfrc3.wav"
  24. waitForSound "dialog/intro/cinematic/jc/scfrc3.wav" 0.3
  25. wait .6
  26.  
  27. dialog "i_jc" "Freeport Federation Bank was just taken over - robbery in progress." "dialog/intro/cinematic/jc/ffb4.wav"
  28. waitForSound "dialog/intro/cinematic/jc/ffb4.wav" 0.3
  29.  
  30. dialog "i_blade" "Damn!" "dialog/intro/cinematic/blade/damn.wav"
  31. waitForSound "dialog/intro/cinematic/blade/damn.wav" 0.3
  32.  
  33. dialog "i_blade" "Any word on how many there are?" "dialog/intro/cinematic/blade/anyword.wav"
  34. waitForSound "dialog/intro/cinematic/blade/anyword.wav" 0.3
  35.  
  36. dialog "i_jc" "Undisclosed number of assailants, with hostages still inside." "dialog/intro/cinematic/jc/ndsc2.wav"
  37. waitForSound "dialog/intro/cinematic/jc/ndsc2.wav" 0.2
  38.  
  39. dialog "i_jc" "They're heavily fortified and deeply entrenched already." "dialog/intro/cinematic/jc/fort5.wav"
  40. waitForSound "dialog/intro/cinematic/jc/fort5.wav" 0.3
  41.  
  42. dialog "i_blade" "Get the assault chopper ready!" "dialog/intro/cinematic/blade/getasslt.wav"
  43. waitForSound "dialog/intro/cinematic/blade/getasslt.wav" 0.3
  44. wait .2
  45. dialog "i_jc" "Already done that, boss." "dialog/intro/cinematic/jc/lrdy1.wav"
  46. waitForSound "dialog/intro/cinematic/jc/lrdy1.wav" 0.3
  47.  
  48. dialog "i_blade" "Good work! What's the word from our team in that sector?" "dialog/intro/cinematic/blade/gdwrk.wav"
  49. waitForSound "dialog/intro/cinematic/blade/gdwrk.wav" 0.3
  50.  
  51. dialog "i_jc" "It's not good, boss. We've lost contact, and suspect they've been cut off - or worse." "dialog/intro/cinematic/jc/ntgd3.wav"
  52. waitForSound "dialog/intro/cinematic/jc/ntgd3.wav" 0.3
  53.  
  54. dialog "i_hcpilot" "All available HC units, hostiles are armed and extremely dangerous. Approach with deadly force!" "dialog/intro/cinematic/hc/approach.wav"
  55. waitForSound "dialog/intro/cinematic/hc/approach.wav" 0.3
  56. end
  57.  
  58. intro_alarm2:
  59. dialog "i_blade" "Hey Chief, are we locked and loaded yet?" "dialog/intro/cinematic/blade/cfld2.wav"
  60. waitForSound "dialog/intro/cinematic/blade/cfld2.wav" 0.3
  61.  
  62. dialog "i_hcpilot" "Yes Sir! Ready to roll!" "dialog/intro/cinematic/pilot/readroll1.wav"
  63. waitForSound "dialog/intro/cinematic/pilot/readroll1.wav" 0.3
  64.  
  65. dialog "i_jc" "Roger that. Hey Blade, give'em hell!" "dialog/intro/cinematic/jc/roger2.wav"
  66. waitForSound "dialog/intro/cinematic/jc/roger2.wav" 0.3
  67.  
  68. dialog "i_blade" "You got it!" "dialog/intro/cinematic/blade/yougotit.wav"
  69. waitForSound "dialog/intro/cinematic/blade/yougotit.wav" 0.3
  70.  
  71. dialog "i_blade" "OK, chief let's punch it!" "dialog/intro/cinematic/blade/pncht1.wav"
  72. waitForSound "dialog/intro/cinematic/blade/pncht1.wav" 0.3
  73. end
  74.  
  75. //thug_watch_this:
  76. //local.thug1 string parm.thug1
  77. //local.thug2 string parm.thug2
  78. //local.thug1 dialog "i_thug" "Ha ha, watch this!" "dialog/intro/cinematic/thug/wthis.wav"
  79. //waitForSound "dialog/intro/cinematic/thug/wthis.wav" 0.1
  80. //local.thug2 dialog "i_thug2" "Yeah right, you'll never make it." "dialog/intro/cinematic/thug/yeahright.wav"
  81. //waitForSound "dialog/intro/cinematic/thug/yeahright.wav" 0.3
  82. //end
  83.  
  84. thug_too_easy:
  85. local.thug1 string parm.thug1
  86. local.thug2 string parm.thug2
  87. local.thug1 dialog "i_thug2" "Hey, that was a good shot!" "dialog/intro/cinematic/thug/goodshot.wav" 1 5
  88. waitForSound "dialog/intro/cinematic/thug/goodshot.wav" 0.2
  89. local.thug2 dialog "i_thug" "That's nothin' compared with last week. I shot this cop in the head... he never even saw it coming!" "dialog/intro/cinematic/thug/neversaw.wav" 1 5
  90. waitForSound "dialog/intro/cinematic/thug/neversaw.wav" 0.3
  91. local.thug1 dialog "i_thug2" "Ha ha ha ha!!" "dialog/intro/cinematic/thug/laff2a.wav" 1 6
  92. waitForSound "dialog/intro/cinematic/thug/laff2.wav" -0.4
  93. local.thug2 dialog "i_thug" "Ha ha ha ha!!" "dialog/intro/cinematic/thug/laff2.wav" 1 5
  94. waitForSound "dialog/intro/cinematic/thug/laff2a.wav" -0.3
  95. local.thug2 dialog "i_thug" "Yeah, those rentacop guys are wimps! There was this one time..." "dialog/intro/cinematic/thug/wimps.wav" 1 6
  96. waitForSound "dialog/intro/cinematic/thug/wimps.wav" -0.3
  97. local.thug1 dialog "i_thug2" "Hey, what's that sound?" "dialog/intro/cinematic/thug/heywhat.wav" 1 6
  98. waitForSound "dialog/intro/cinematic/thug/heywhat.wav" -0.3
  99. end
  100.  
  101. blade_suprise:
  102. local.thug1 string parm.thug1
  103. local.thug2 string parm.thug2
  104. local.thug1 dialog "i_blade" "Surprise!" "dialog/intro/cinematic/blade/srprs1.wav"
  105. waitForSound "dialog/intro/cinematic/blade/srprs1.wav" 0.2
  106. local.thug2 dialog "i_thug2" "Holy!... let's get out of here!" "dialog/intro/cinematic/thug/holy.wav"
  107. waitForSound "dialog/intro/cinematic/thug/holy.wav" 0.3
  108. end
  109.