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Text File | 1998-07-21 | 109.0 KB | 2,022 lines |
- File started
- ---
-
- ENUMERATE GRAPHICS DEVICES...
-
- 0: Device [display] - Primary Display Driver
-
- ENUMERATE DRIVERS (display[AGP])...
- DRIVER:Ramp Emulation - Microsoft Direct3D Mono(Ramp) Software Emulation
- -----SKIPPED - Does not interface with hardware
- DRIVER:RGB Emulation - Microsoft Direct3D RGB Software Emulation
- -----SKIPPED - Does not interface with hardware
- DRIVER:Direct3D HAL - Microsoft Direct3D Hardware acceleration through Direct3D HAL
- +++++OK
- DRIVER:MMX Emulation - Microsoft Direct3D MMX Software Emulation
- -----SKIPPED - Does not interface with hardware
-
- 1: Device [3DFXV2] - Voodoo2 DirectX 5 Driver
-
- ENUMERATE DRIVERS (3DFXV2)...
- DRIVER:Ramp Emulation - Microsoft Direct3D Mono(Ramp) Software Emulation
- -----SKIPPED - Does not interface with hardware
- DRIVER:RGB Emulation - Microsoft Direct3D RGB Software Emulation
- -----SKIPPED - Does not interface with hardware
- DRIVER:Direct3D HAL - Microsoft Direct3D Hardware acceleration through Direct3D HAL
- +++++OK
- DRIVER:MMX Emulation - Microsoft Direct3D MMX Software Emulation
- -----SKIPPED - Does not interface with hardware
- winocc.cpp(68) : Assertion failed!
- Player Caps:
- MaxBufferSize = 1016 bytes
- MaxPlayers = 65536
- BaudRate = 0 bps
- Latency = 50 ms
- HeaderLength = 0 bytes
- TimeOut = 500
- zbInit: PASSED
- gModInit(): Polygon priority z offset = 0.010
- gModInit: PASSED
- gClsInit: PASSED
- zEffInit: PASSED
- zRndrInit: PASSED
- zSndInit: PASSED
- zUtlInit: PASSED
- zWepInit: PASSED
- zImgInit: PASSED
- zInInit: PASSED
- turret: PASSED
- Video pixel bit format: red: 5, green: 5, blue: 5
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\interp.zbd
- GW file count = 1
- gModInit(): Polygon priority z offset = 0.020
- GW file count = 1
- GW file count = 1
- FILE: zbd\m12\gamez.zbd
- FindNode drone_fire: FAILEDGW file count = 1
- FindNode splash_l: FAILEDFindNode arc01: FAILEDObject3DSetScroll ON 0.0 -12.0 Failed: current_node is NULLGW file count = 1
- GW file count = 1
- FILE: texturemax.zbd FAILED
- FILE: texture8.zbd FAILED
- FILE: texture7.zbd FAILED
- FILE: zbd\m12\texture6.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- Render origin: 0,0 Resolution: 640, 480
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\m12\texture6.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
-
- Animations testing ZBD file: zbd\m12\anim.zbd for loading.
- Animations loading from ZBD file: zbd\m12\anim.zbd
- FILE: zbd\m12\texture6.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- Full Window: 0, 0 640,480
- Display Window: 0, 0 640,480
- Render Window: 0, 0 640,480
- PreframeLoop Memory Report:
- malloc: ( 0)
- realloc: ( 0)
- calloc: ( 0)
- free: ( 0)
- n_bytes: ( 0)
- D:\Proj\Battlesport\remote.cpp: Create Entity -- [96][rickj][net6346238]
- zSound: Adding Sound Buffer number (1) for (snd_exp_hit1)
- zSound: Adding Sound Buffer number (2) for (snd_exp_hit1)
- zSound: Adding Sound Buffer number (3) for (snd_exp_hit1)
- zSound: Adding Sound Buffer number (4) for (snd_exp_hit1)
- zSound: Adding Sound Buffer number (1) for (snd_boxdrop)
- zSound: Adding Sound Buffer number (1) for (snd_morphup)
- zSound: Adding Sound Buffer number (1) for (snd_erfpg_fire)
- zSound: Adding Sound Buffer number (2) for (snd_erfpg_fire)
- zSound: Adding Sound Buffer number (1) for (snd_ricsizzle2)
- zSound: Adding Sound Buffer number (1) for (snd_ricsizzle1)
- zSound: Adding Sound Buffer number (2) for (snd_ricsizzle2)
- zSound: Adding Sound Buffer number (2) for (snd_ricsizzle1)
- zSound: Adding Sound Buffer number (1) for (snd_ricsizzle3)
- zSound: Adding Sound Buffer number (1) for (snd_exp_hit3)
- zSound: Adding Sound Buffer number (1) for (snd_explring)
- zSound: Adding Sound Buffer number (5) for (snd_exp_hit1)
- FILE: zbd\m12\texture6.zbd
- zSound: Adding Sound Buffer number (1) for (snd_bft_collide)
- zSound: Adding Sound Buffer number (2) for (snd_bft_collide)
- zSound: Adding Sound Buffer number (3) for (snd_bft_collide)
- zSound: Adding Sound Buffer number (4) for (snd_bft_collide)
- zSound: Adding Sound Buffer number (5) for (snd_bft_collide)
- zSound: Resorting to default buffer for Sound (snd_bft_collide)
- FILE: zbd\m12\texture6.zbd
- FILE: zbd\m12\texture6.zbd
- FILE: zbd\m12\texture6.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- zSound: Adding Sound Buffer number (3) for (snd_erfpg_fire)
- zSound: Adding Sound Buffer number (1) for (snd_vehamp_morph)
- zSound: Adding Sound Buffer number (1) for (snd_mortar_hit)
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- zSound: Adding Sound Buffer number (1) for (snd_rollover)
- zSound: Adding Sound Buffer number (2) for (snd_rollover)
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- FILE: zbd\image.zbd
- dsh fps: 22.444724
- FrameLoop Memory Report (10658 frames):
- malloc: ( 0)
- realloc: ( 0)
- calloc: ( 0)
- free: ( 0)
- n_bytes: ( 0)
- Performance Frame Report
- Models processed ( 29)
- Polygons Input (426)
- Rejected BFE (142)
- Rejected Near ( 15)
- Rejected FOV ( 70)
- Near Clipped ( 0)
- FOV Clipped ( 0)
- Polygons Output (192)
- Polygons per sec 4311.8
-
- GameZ summary:
- Structure sizes in bytes:
- Light node: 492
- Sound node: 412
- World area partition: 64
- World node: 436
- Object3d node: 420
- Camera node: 752
- Display node: 292
- LOD node: 344
- Window node: 512
- Sequence node: 304
- Animate node: 480
- Switch node: 276
-
- Model3D: 84
- Polygon: 28
- Material: 40
-
- Node counts:
- Total nodes available: 16000; used: 2091
- Active nodes: 1720
- Inactive nodes: 371
- Total nodes: 2091; parents: 1513
- Camera nodes: 1; parents: 0
- World nodes: 1; parents: 0
- Window nodes: 1; parents: 0
- Display nodes: 1; parents: 0
- Object3D nodes: 2006; parents: 1494
- LOD nodes: 39; parents: 16
- Light nodes: 37; parents: 0
- Sound nodes: 5; parents: 3
-
- Node bytes:
- Total node bytes: 894652
- Camera node bytes: 752
- World node bytes: 17488
- Window node bytes: 512
- Display node bytes: 292
- Object3D node bytes: 841920
- LOD node bytes: 13428
- Light node bytes: 18208
- Sound node bytes: 2052
-
- Model counts:
- Model3D array size: 6000
- Total models: 846; parents: 1066
- Object3D models: 846; parents: 1066
-
- Polygon counts:
- Total polygons: 6753
- Object3D polygons: 6753
-
- Model bytes:
- Total model bytes: 798527
- Object3D model bytes: 798527
-
-
- Material statistics:
- Material array size: 5000
- Material count: 382
- Material bytes: 20024
-
- Large Object Summary (17):
- % Node(horizon): ACTIVE Zone:255 Landmark-YES Altitude-ON Intersect-ON
- bbox0_name = 'horizon';
- bbox0 = [
- -2200.84, -240.00, 4038.16
- 3943.16, -240.00, 4038.16
- 3943.16, -240.00, -2105.84
- -2200.84, -240.00, -2105.84
- -2200.84, 1084.00, 4038.16
- 3943.16, 1084.00, 4038.16
- 3943.16, 1084.00, -2105.84
- -2200.84, 1084.00, -2105.84
- ];
- % Node(g845): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
- bbox1_name = 'g845';
- bbox1 = [
- 460.80, 33.30, 249.66
- 512.00, 33.30, 249.66
- 512.00, 33.30, 147.94
- 460.80, 33.30, 147.94
- 460.80, 116.84, 249.66
- 512.00, 116.84, 249.66
- 512.00, 116.84, 147.94
- 460.80, 116.84, 147.94
- ];
- % Node(g844): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
- bbox2_name = 'g844';
- bbox2 = [
- 512.00, 33.30, 249.18
- 647.43, 33.30, 249.18
- 647.43, 33.30, 118.61
- 512.00, 33.30, 118.61
- 512.00, 147.24, 249.18
- 647.43, 147.24, 249.18
- 647.43, 147.24, 118.61
- 512.00, 147.24, 118.61
- ];
- % Node(g870): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
- bbox3_name = 'g870';
- bbox3 = [
- 767.54, 54.00, 256.00
- 986.15, 54.00, 256.00
- 986.15, 54.00, 168.50
- 767.54, 54.00, 168.50
- 767.54, 151.21, 256.00
- 986.15, 151.21, 256.00
- 986.15, 151.21, 168.50
- 767.54, 151.21, 168.50
- ];
- % Node(g881): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox4_name = 'g881';
- bbox4 = [
- 859.02, 12.20, 1285.74
- 1024.00, 12.20, 1285.74
- 1024.00, 12.20, 1218.35
- 859.02, 12.20, 1218.35
- 859.02, 102.80, 1285.74
- 1024.00, 102.80, 1285.74
- 1024.00, 102.80, 1218.35
- 859.02, 102.80, 1218.35
- ];
- % Node(g884): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
- bbox5_name = 'g884';
- bbox5 = [
- 256.00, 29.21, 1357.46
- 520.97, 29.21, 1357.46
- 520.97, 29.21, 1280.00
- 256.00, 29.21, 1280.00
- 256.00, 124.48, 1357.46
- 520.97, 124.48, 1357.46
- 520.97, 124.48, 1280.00
- 256.00, 124.48, 1280.00
- ];
- % Node(g885): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
- bbox6_name = 'g885';
- bbox6 = [
- 256.00, 29.21, 1280.00
- 350.24, 29.21, 1280.00
- 350.24, 29.21, 1035.81
- 256.00, 29.21, 1035.81
- 256.00, 116.83, 1280.00
- 350.24, 116.83, 1280.00
- 350.24, 116.83, 1035.81
- 256.00, 116.83, 1035.81
- ];
- % Node(g886): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
- bbox7_name = 'g886';
- bbox7 = [
- 126.69, 54.02, 1280.00
- 256.00, 54.02, 1280.00
- 256.00, 54.02, 1018.72
- 126.69, 54.02, 1018.72
- 126.69, 140.37, 1280.00
- 256.00, 140.37, 1280.00
- 256.00, 140.37, 1018.72
- 126.69, 140.37, 1018.72
- ];
- % Node(g887): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
- bbox8_name = 'g887';
- bbox8 = [
- 21.81, 52.62, 1024.00
- 252.00, 52.62, 1024.00
- 252.00, 52.62, 820.21
- 21.81, 52.62, 820.21
- 21.81, 137.76, 1024.00
- 252.00, 137.76, 1024.00
- 252.00, 137.76, 820.21
- 21.81, 137.76, 820.21
- ];
- % Node(g931): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox9_name = 'g931';
- bbox9 = [
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- ];
- % Node(g916): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox10_name = 'g916';
- bbox10 = [
- 256.00, -0.00, 1028.00
- 324.05, -0.00, 1028.00
- 324.05, -0.00, 998.37
- 256.00, -0.00, 998.37
- 256.00, 78.00, 1028.00
- 324.05, 78.00, 1028.00
- 324.05, 78.00, 998.37
- 256.00, 78.00, 998.37
- ];
- % Node(g812): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox11_name = 'g812';
- bbox11 = [
- 704.00, -0.00, 792.00
- 772.00, -0.00, 792.00
- 772.00, -0.00, 768.00
- 704.00, -0.00, 768.00
- 704.00, 26.45, 792.00
- 772.00, 26.45, 792.00
- 772.00, 26.45, 768.00
- 704.00, 26.45, 768.00
- ];
- % Node(g962): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox12_name = 'g962';
- bbox12 = [
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- ];
- % Node(g963): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox13_name = 'g963';
- bbox13 = [
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- 0.00, 0.00, 0.00
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- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
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- % Node(g964): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox14_name = 'g964';
- bbox14 = [
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- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- 0.00, 0.00, 0.00
- ];
- % Node(DAM): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
- bbox15_name = 'DAM';
- bbox15 = [
- 618.68, -0.00, 256.00
- 772.00, -0.00, 256.00
- 772.00, -0.00, 215.19
- 618.68, -0.00, 215.19
- 618.68, 70.00, 256.00
- 772.00, 70.00, 256.00
- 772.00, 70.00, 215.19
- 618.68, 70.00, 215.19
- ];
- % Node(vtol2): ACTIVE Zone:255 Landmark-YES Altitude-OFF Intersect-ON
- bbox16_name = 'vtol2';
- bbox16 = [
- 414.28, 108.08, 443.80
- 427.61, 89.17, 511.48
- 481.32, 92.00, 501.70
- 467.99, 110.91, 434.02
- 414.26, 120.76, 447.35
- 427.59, 101.85, 515.03
- 481.30, 104.69, 505.24
- 467.97, 123.60, 437.56
- ];
- Material array size = 5000
- Materials used = 382
- Number of textures referenced = 377
- Texture array size = 4096
- Compiled texture usage report for file: texture6.zbd
- Texture litng01 was not loaded.
- Texture litng02 was not loaded.
- Texture tsmok4 was not loaded.
- Texture caust02 was not loaded.
- Texture caust03 was not loaded.
- Texture caust04 was not loaded.
- Texture caust05 was not loaded.
- Texture prop02 was not loaded.
- Texture prop03 was not loaded.
- Texture prop04 was not loaded.
- Texture com01 was not loaded.
- Texture com02 was not loaded.
- Texture com03 was not loaded.
- Texture com04 was not loaded.
- Texture com05 was not loaded.
- Texture com06 was not loaded.
- Texture com07 was not loaded.
- Texture com08 was not loaded.
- Texture drone01 was not loaded.
- Texture drone02 was not loaded.
- Texture drone03 was not loaded.
- Texture drone04 was not loaded.
- Texture drone05 was not loaded.
- Texture drone06 was not loaded.
- Texture drone07 was not loaded.
- Texture drone08 was not loaded.
- Texture drone09 was not loaded.
- Texture drone10 was not loaded.
- Texture locktrak was not loaded.
- Texture minelay1 was not loaded.
- Texture minelay2 was not loaded.
- Texture minelay3 was not loaded.
- Texture minelay4 was not loaded.
- Texture napm01 was not loaded.
- Texture napm02 was not loaded.
- Texture napm03 was not loaded.
- Texture napm04 was not loaded.
- Texture napm05 was not loaded.
- Texture napm06 was not loaded.
- Texture ptlite01 was not loaded.
- Texture ptur01 was not loaded.
- Texture ptur02 was not loaded.
- Texture ptur03 was not loaded.
- Texture ptur04 was not loaded.
- Texture ptur05 was not loaded.
- Texture ptur06 was not loaded.
- Texture ptur07 was not loaded.
- Texture ptur08 was not loaded.
- Texture ptur09 was not loaded.
- Texture ptur_d01 was not loaded.
- Texture sam01 was not loaded.
- Texture sam02 was not loaded.
- Texture sam03 was not loaded.
- Texture sam04 was not loaded.
- Texture sam05 was not loaded.
- Texture sam06 was not loaded.
- Texture sam07 was not loaded.
- Texture sam08 was not loaded.
- Texture sam09 was not loaded.
- Texture sam10 was not loaded.
- Texture sam11 was not loaded.
- Texture sam12 was not loaded.
- Texture scout01 was not loaded.
- Texture scout02 was not loaded.
- Texture scout03 was not loaded.
- Texture scout04 was not loaded.
- Texture scout05 was not loaded.
- Texture scout06 was not loaded.
- Texture scout07 was not loaded.
- Texture trnch01 was not loaded.
- Texture trnch02 was not loaded.
- Texture trnch03 was not loaded.
- Texture trnch04 was not loaded.
- Texture trnch05 was not loaded.
- Texture trnch06 was not loaded.
- Texture trnch07 was not loaded.
- Texture trnch08 was not loaded.
- Texture trnch09 was not loaded.
- Texture trnch10 was not loaded.
- Texture trnch11 was not loaded.
- Compiled texture usage report complete.
- **************** START Image Leak Dump ****************
- [lucida_console_8 ] LEAKED
- [lucida_console_8b ] LEAKED
- [topstrip ] LEAKED
- [montop ] LEAKED
- [iconback ] LEAKED
- [tops800 ] LEAKED
- [tops1024 ] LEAKED
- [iback800 ] LEAKED
- [iback1024 ] LEAKED
- [hnanite ] LEAKED
- [monitor ] LEAKED
- [targ_ret ] LEAKED
- [objectab ] LEAKED
- [ret_range ] LEAKED
- [ret_off ] LEAKED
- [ret_on ] LEAKED
- [health ] LEAKED
- [lock_on ] LEAKED
- [threat_l ] LEAKED
- [threat_r ] LEAKED
- [threat_u ] LEAKED
- [threat_d ] LEAKED
- [ic_rfpg1 ] LEAKED
- [ic_rfpg2 ] LEAKED
- [ic_rfpg3 ] LEAKED
- [ic_rfpg4 ] LEAKED
- [ic_rfpg5 ] LEAKED
- [icm_a1 ] LEAKED
- [icm_a2 ] LEAKED
- [ic_mort1 ] LEAKED
- [ic_mort2 ] LEAKED
- [ic_mort3 ] LEAKED
- [ic_mort4 ] LEAKED
- [ic_mort5 ] LEAKED
- [icm_b1 ] LEAKED
- [icm_b2 ] LEAKED
- [ic_nplm1 ] LEAKED
- [ic_nplm2 ] LEAKED
- [ic_nplm3 ] LEAKED
- [ic_nplm5 ] LEAKED
- [ic_nplm6 ] LEAKED
- [icm_c1 ] LEAKED
- [icm_c2 ] LEAKED
- [ic_mina1 ] LEAKED
- [ic_mina2 ] LEAKED
- [ic_mina3 ] LEAKED
- [ic_mina4 ] LEAKED
- [ic_mina5 ] LEAKED
- [icm_d1 ] LEAKED
- [icm_d2 ] LEAKED
- [ic_rmin1 ] LEAKED
- [ic_rmin2 ] LEAKED
- [ic_rmin3 ] LEAKED
- [ic_rmin4 ] LEAKED
- [ic_rmin5 ] LEAKED
- [icm_e1 ] LEAKED
- [icm_e2 ] LEAKED
- [ic_lazr1 ] LEAKED
- [ic_lazr2 ] LEAKED
- [ic_lazr3 ] LEAKED
- [ic_lazr4 ] LEAKED
- [ic_lazr5 ] LEAKED
- [icm_f1 ] LEAKED
- [icm_f2 ] LEAKED
- [ic_sonc1 ] LEAKED
- [ic_arc1 ] LEAKED
- [ic_sonc3 ] LEAKED
- [ic_sonc2 ] LEAKED
- [ic_arc3 ] LEAKED
- [icm_g2 ] LEAKED
- [icm_g1 ] LEAKED
- [ic_miss1 ] LEAKED
- [ic_miss2 ] LEAKED
- [ic_miss3 ] LEAKED
- [ic_miss4 ] LEAKED
- [ic_miss5 ] LEAKED
- [icm_h1 ] LEAKED
- [icm_h2 ] LEAKED
- [ic_nuke1 ] LEAKED
- [ic_nuke2 ] LEAKED
- [ic_nuke3 ] LEAKED
- [ic_nuke4 ] LEAKED
- [ic_nuke5 ] LEAKED
- [icm_i1 ] LEAKED
- [icm_i2 ] LEAKED
- [tank_off ] LEAKED
- [tank_on ] LEAKED
- [tank_pik ] LEAKED
- [amph_off ] LEAKED
- [amph_on ] LEAKED
- [amph_pik ] LEAKED
- [hovr_off ] LEAKED
- [hovr_on ] LEAKED
- [hovr_pik ] LEAKED
- [sub_off ] LEAKED
- [sub_on ] LEAKED
- [sub_pik ] LEAKED
- [gun_01 ] LEAKED
- [gun_02 ] LEAKED
- [gun_02 ] LEAKED
- [gun_04 ] LEAKED
- [gun_05 ] LEAKED
- [gun_03 ] LEAKED
- [gun_03 ] LEAKED
- [gun_03 ] LEAKED
- [gun_03 ] LEAKED
- [gun_06 ] LEAKED
- [gun_07 ] LEAKED
- [gun_09 ] LEAKED
- [gun_08 ] LEAKED
- [gun_10 ] LEAKED
- [gun_12 ] LEAKED
- [gun_11 ] LEAKED
- [gun_13 ] LEAKED
- [ControlsBG ] LEAKED
- [Con_nut ] LEAKED
- [Con_nut ] LEAKED
- [Radiobak ] LEAKED
- [Con_pipe01 ] LEAKED
- [Con_pipe01 ] LEAKED
- [Pump01 ] LEAKED
- [Pump01 ] LEAKED
- [Controlpick ] LEAKED
- [Cursor ] LEAKED
- [Lgback ] LEAKED
- [Lgback_h ] LEAKED
- [Comgoto ] LEAKED
- [Comgoto_h ] LEAKED
- [Mouse ] LEAKED
- [Mouse_H ] LEAKED
- [Mouse_S ] LEAKED
- [Joy ] LEAKED
- [Joy_H ] LEAKED
- [Joy_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- [Radio ] LEAKED
- [Radio_H ] LEAKED
- [Radio_S ] LEAKED
- ***************** END Image Leak Dump *****************
- GameGen file count = 0
- Number of textures referenced = 0
- Texture array size = 4096
- **************** START Image Leak Dump ****************
- ***************** END Image Leak Dump *****************
- zEffect Usage Report
- Memory Used : (72)
- Effects Instanced: (0)
- Effects Created : (0)
- Effects Reused : (0) (0.00)%
- Material array size = 0
- Materials used = 0
- **************** START Reader File Summary ***************
- [fmv.zrd ] A LEAK
- ***************** END Reader File Summary ****************
- **************** START Reader File Summary ***************
- ***************** END Reader File Summary ****************
- Detected memory leaks!
- Dumping objects ->
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- D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65294} normal block at 0x00DD6D00, 56 bytes long.
- Data: < > A0 02 00 00 20 00 15 00 00 03 00 00 00 00 00 00
- D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65292} normal block at 0x00DD4CB0, 56 bytes long.
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- D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65290} normal block at 0x00C85900, 56 bytes long.
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- D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65276} normal block at 0x00E986C0, 56 bytes long.
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