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- VERSION 4
-
- // Sub member: Master-crush data
- 1 // Number of 'X mins' entries.
- 0.049000 // X mins
- 1 // Number of 'X maxs' entries.
- -0.090000 // X maxs
- 1 // Number of 'Y mins' entries.
- 0.116000 // Y mins
- 1 // Number of 'Y maxs' entries.
- 0.091000 // Y maxs
- 1 // Number of 'Z mins' entries.
- 0.263000 // Z mins
- 1 // Number of 'Z maxs' entries.
- -0.231000 // Z maxs
- 1.000000 // Bendability factor
- -0.157000 // Bend point Z min
- 0.109000 // Bend point Z max
- 1.000000 // Snappability factor
- 0.162 // Y split position
- 0.059000,0.1000,-0.041000 // Driver position
- 12 // Number of 'Crush data' entries.
- // Crush data entry #1
- FWING01.DAT // Actor
- normal // Softness
- detach // Crush type
- normal // Ease of detachment
- normal // Type
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #2
- FRBUMP01.DAT // Actor
- normal // Softness
- detach // Crush type
- normal // Ease of detachment
- stubborn // Type
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #3
- RWING01.DAT // Actor
- normal // Softness
- detach // Crush type
- normal // Ease of detachment
- normal // Type
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #4
- DOOR01.DAT // Actor
- normal // Softness
- flap // Crush type
- 18 // Hinge point 0
- 22 // Hinge point 1
- 20 // Hinge point 2
- 1 // Kev-o-flap?
- normal // Ease of flap
- box // shape
- 1 // Number of 'Smash data' entries.
- PODGLR // name of material
- SCRN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- SCRN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN3 // pixelmap to use when smashed level 2
- // Crush data entry #5
- FWING02.DAT // Actor
- normal // Softness
- detach // Crush type
- normal // Ease of detachment
- normal // Type
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #6
- RWING02.DAT // Actor
- normal // Softness
- detach // Crush type
- normal // Ease of detachment
- normal // Type
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #7
- RBUMP02.DAT // Actor
- normal // Softness
- detach // Crush type
- normal // Ease of detachment
- stubborn // Type
- box // shape
- 1 // Number of 'Smash data' entries.
- // smashable part #2
- portalite // name of material
- PORTALITE // pixelmap to use when intact
- 1 // Number of levels
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4520 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0x01 // flags
- RLFRAG.MAT // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- POLITBRK // pixelmap to use when smashed
-
-
- // Crush data entry #8
- DOOR02.DAT // Actor
- normal // Softness
- flap // Crush type
- 18 // Hinge point 0
- 22 // Hinge point 1
- 20 // Hinge point 2
- 1 // Kev-o-flap?
- normal // Ease of flap
- box // shape
- 1 // Number of 'Smash data' entries.
- PODGLL // name of material
- SCRN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- SCRN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN3 // pixelmap to use when smashed level 2
- // Crush data entry #9
- BONNET01.DAT // Actor
- normal // Softness
- flap // Crush type
- 0 // Hinge point 0
- 4 // Hinge point 1
- 5 // Hinge point 2
- 0 // Kev-o-flap?
- normal // Ease of flap
- poly // shape
- 8 // nsample_points
- 0 // sample_points
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 0 // Number of 'Smash data' entries.
- // Crush data entry #10
- NGINE.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #11
- RFOIL.DAT // Actor
- normal // Softness
- flap // Crush type
- 1
- 4
- 3
- 0
- normal // Ease of flap
- box // shape
- 1 // Number of 'Smash data' entries.
- // smashable part #2
- porhilit // name of material
- porhilit // pixelmap to use when intact
- 1 // Number of levels
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4520 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0x01 // flags
- RLFRAG.MAT // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- POHIBRK // pixelmap to use when smashed
-
- // 12
- PORK2.ACT
- normal
- boring
- 4 // number of smashable parts
-
- POSCRN // name of material
- SCRN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- SCRN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN3 // pixelmap to use when smashed level 2
-
- PORSCRN // name of material
- SCRN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- SCRN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN3 // pixelmap to use when smashed level 2
-
- POQUATR // name of material
- SCRN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- SCRN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN3 // pixelmap to use when smashed level 2
-
- POQUATL // name of material
- SCRN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- SCRN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- SCRN3 // pixelmap to use when smashed level 2
-