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Text File | 1998-07-24 | 43.1 KB | 1,805 lines |
-
- VERSION 8 // V1 expects map checkpoint rectangles
- // V2 and above expect map checkpoint points
- // V3 and above expect splash file stuff at the end
- // V4 and above expect two sets of PIX and MAT and ped substitution entry
-
- -89.091, -0.693, -67.183 // Position of centre of start of grid
- 270 // Direction that grid faces in
-
- // Laps, checkpoints etc
-
- 90,60,30 // Initial timer count for each skill level
- 2 // # laps
- 20000,10000,5000 // Race completed bonus (all laps raced) for each skill level
- 75000,50000,30000 // Race completed bonus (all peds killed) for each skill level
- 20000,10000,5000 // Race completed bonus (all oppos wasted) for each skill level
-
- 8 // # checkpoints
-
- // Checkpoint #1
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- 52.47,-100,-63.21 // Point #0
- 52.47,100,-63.21 // Point #1
- 52.46,100,-59.39 // Point #2
- 52.46,-100,-59.39 // Point #3
-
- // Checkpoint #2
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- 100.51,-100,2.2 // Point #0
- 100.51,100,2.2 // Point #1
- 96.66,100,2.2 // Point #2
- 96.66,-100,2.2 // Point #3
-
- // Checkpoint #3
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- 94.6,-100,23.32 // Point #0
- 94.6,100,23.32 // Point #1
- 90.76,100,23.32 // Point #2
- 90.76,-100,23.32 // Point #3
-
- // Checkpoint #4
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- 44.25,-100,-0.93 // Point #0
- 44.25,100,-0.93 // Point #1
- 40.43,100,-1.38 Point #2
- 40.43,-100,-1.38 // Point #3
-
- // Checkpoint #5
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- 22.81,1.50,18.15 // Point #0
- 22.81,4.00,18.15 // Point #1
- 22.81,4.00,14.72 // Point #2
- 22.81,1.50,14.72 // Point #3
-
- // Checkpoint #6
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- -73.05,-100,-26.89 // Point #0
- -73.05,100,-26.89 // Point #1
- -70.01,100,-29.27 // Point #2
- -70.01,-100,-29.27 // Point #3
-
- // Checkpoint #7
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- -143.66,-100,-12.88 // Point #0
- -143.66,100,-12.88 // Point #1
- -139.83,100,-12.89 // Point #2
- -139.83,-100,-12.89 // Point #3
-
- // Checkpoint #8
- 20,10,5 // Timer increment for each skill level (ped mode)
- 1 // # quads for this checkpoint
- -143.59,-100,-83.06 // Point #0
- -143.59,100,-83.06 // Point #1
- -139.73,100,-83.06 // Point #2
- -139.73,-100,-83.06 // Point #3
-
-
- // Smashable environment specs
-
- 2 // Number of smash specs
-
- // Start of smashable item
- 0 // Flags
- R\75GL1.MAT // Name of trigger material
- texturechange // Mode
- r25gl1 // Intact pixelmap
- 3 // Number of levels
-
- 0 // Trigger threshold
- 0 // Flags
- solid // Collision type
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- r25gl2 // Pixelmap
-
- 0.005 // Trigger threshold
- 0 // Flags
- solid // Collision type
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- r25gl3 // Pixelmap
-
- 0.15 // Trigger threshold
- 0 // Flags
- edges // Collision type
-
- // Connotations:
-
- 1 // number of possible sounds
- 4501 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,18 // Min, max towards you speed
- 0.3 // Impactee velocity factor
- 0.5 // Random velocity (max)
- 0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 15.0 // Random spin rate (max)
- 1.5,2.5 // Min time, Max time
- 1.5 // Min cut length
- 0 // flags
- R\25GL5 // Shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- r25gl4 // Pixelmap
-
- 0 // Reserved 1
- 0 // Reserved 2
- 0 // Reserved 3
- 0 // Reserved 4
-
- // Start of smashable item
- 0 // Flags
- afence2 // Name of trigger material
- texturechange // Mode
- afence2 // Intact pixelmap
- 2 // Number of levels
-
- 0.05 // Trigger threshold
- 0 // Flags
- solid // Collision type
-
- // Connotations:
-
- 0 // number of possible sounds
-
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- afence2BROKE // Pixelmap
-
- 0.2 // Trigger threshold
- 0 // Flags
- passthrough // Collision type
-
- // Connotations:
-
- 1 // number of possible sounds
- 4202
-
- 1 // Shrapnel count
- ghostparts // Shrapnel type
- 0,0 // Min, max towards you speed
- 0.6 // Impactee velocity factor
- 0.7 // Random velocity (max)
- 1 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 6.0 // Random spin rate (max)
-
- actorbased
-
- 1.5,2.5 // Min time, Max time
- -1 // count
- -1
- BRKFENCE.act // Shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- FSTUMPY // Pixelmap
-
-
- 0 // Reserved 1
- 0 // Reserved 2
- 0 // Reserved 3
- 0 // Reserved 4
-
-
-
- // Ped specs
-
- 12
-
- TAR2PED // Material name
- 0 // Movement index
- 8 // Group index
- 0.5 // Peds per 100 square metres
- 0 // Number of exclusion materials
- 0 // Number of exception materials
-
- STDRAIN1 // Material name
- 0 // Movement index
- 6 // Group index
- 0.5 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- 1MUDRD // Exclusion material #1 name
- 0 // Number of exception materials
-
- CARPARK // Material name
- 0 // Movement index
- 5 // Group index
- 4 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- ROAD1 // Exclusion material #1 name
- 0 // Number of exception materials
-
- KERB2 // Material name
- 0 // Movement index
- 4 // Group index
- 4 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- ROAD1 // Exclusion material #1 name
- 0 // Number of exception materials
-
- WALKLT01 // Material name
- 0 // Movement index
- 4 // Group index
- 4 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- ROAD1 // Exclusion material #1 name
- 0 // Number of exception materials
-
- WALKDRK01 // Material name
- 0 // Movement index
- 7 // Group index
- 5 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- ROAD1 // Exclusion material #1 name
- 0 // Number of exception materials
-
- 1GRASS // Material name
- 0 // Movement index
- 5 // Group index
- 0.5 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- ROAD1 // Exclusion material #1 name
- 0 // Number of exception materials
-
- 1GRASSKER // Material name
- 0 // Movement index
- 5 // Group index
- 0.5 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- ROAD1 // Exclusion material #1 name
- 0 // Number of exception materials
-
- 1MUD4 // Material name
- 0 // Movement index
- 6 // Group index
- 0.5 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- 1MUDRD // Exclusion material #1 name
- 0 // Number of exception materials
-
- 1MUD5 // Material name
- 0 // Movement index
- 6 // Group index
- 0.5 // Peds per 100 square metres
- 1 // Number of exclusion materials
- 1 // Exclusion flags (1 = OK when scared)
- 1MUDRD // Exclusion material #1 name
- 0 // Number of exception materials
-
-
- CARPET // Material name
- 0 // Movement index
- 7 // Group index
- 8 // Peds per 100 square metres
- 0 // Number of exclusion materials
- 0 // Number of exception materials
-
- MAGCARMD // Material name
- 0 // Movement index
- 7 // Group index
- 8 // Peds per 100 square metres
- 0 // Number of exclusion materials
- 0 // Number of exception materials
-
-
- JUNKX.ACT // Additional actor
-
- // HORIZON STUFF
-
- nyhorizn // Name of sky texture pixelmap (or "none")
- 5 // Horizontal repetitions of sky texture
- 72 // Vertical size of sky texture (degrees)
- 83 // Position of horizon (pixels below top)
- colour // Depth cue mode ("none", "dark" or "fog")
- 7,0 // Degree of fog/darkness
- 15,0,0 // Depth cue colour (red, green, blue )
-
- // DEFAULT ENGINE NOISE
-
- 0
-
- // SPECIAL EFFECTS VOLUMES
-
- 1 // # special effects volumes
-
- DEFAULT WATER
- 0.2 // gravity multiplier
- 50 // viscosity multiplier
- 0 // Car damage per millisecond
- 0 // Pedestrian damage per millisecond
- 0 // camera effect index
- 1 // sky colour
- !WATER.MAT // Windscreen material to use
- 5100 // Sound ID of entry noise
- 5100 // Sound ID of exit noise
- 2 // Engine noise index
- 10 // material index
-
-
- // SOUND GENERATORS
-
- 0 // Number of generators
-
- // REFLECTIVE WINDSCREEN SPECIFICATIONS
-
- DRKSCRN.MAT // Material to use for default screens
- DRKSCRN.MAT // Material to use for default screens during darkness
- FOGSCRN.MAT // Material to use for default screens during fog
-
- 0 // (ignore) # areas with different screens
-
- // MAP DETAILS
-
- MAPLIN.PIX // Map pixelmap name
-
-
- 2.022, 0, 0 // World->map transformation matrix
- 0 0 0
- 0, 2.444, 0.001
- 352.919, 262.910, 0.009
-
-
- // ****** START OF FUNK AND GROOVE STUFF ******
-
- START OF FUNK
-
- !\75WATER3
- constant
- slither
- harmonic
- 0.07,0.1
- 12,10
- no fucking lighting
- no animation you cunt
-
- NEXT FUNK
-
- FAN1
- distance
- piss off
- no fucking lighting bastards
- frames
- approximate
- continuous
- 16
- 3
- FAN1
- FAN2
- FAN3
-
- END OF FUNK
-
-
- START OF GROOVE
-
-
- END OF GROOVE
-
- START OF OPPONENT PATHS
-
- 145 // Number of path nodes
- -84.807, -0.676, -67.103 // Node #0
- -18.166, -0.693, -65.644 // Node #1
- 90.128, 4.232, -57.884 // Node #2
- 88.136, 4.232, -26.203 // Node #3
- 88.188, 4.218, 2.270 // Node #4
- 88.109, 2.067, 15.141 // Node #5
- 88.096, 2.066, 39.563 // Node #6
- 88.124, -0.693, 66.408 // Node #7
- 70.847, 2.907, 66.256 // Node #8
- 58.705, 4.232, 66.298 // Node #9
- -55.164, 4.231, 64.821 // Node #10
- -62.935, 4.232, 60.560 // Node #11
- -73.449, 4.212, 47.933 // Node #12
- -78.175, 1.846, 42.255 // Node #13
- -86.753, 1.768, 31.860 // Node #14
- -86.953, 1.756, 25.027 // Node #15
- -86.895, -0.626, 17.350 // Node #16
- -88.628, -0.693, -7.593 // Node #17
- -88.021, -0.693, -27.410 // Node #18
- -60.667, -0.693, -67.210 // Node #19
- -86.663, -0.693, -82.394 // Node #20
- -73.705, -0.693, -82.784 // Node #21
- -59.425, -0.693, -82.690 // Node #22
- -18.317, -0.693, -81.840 // Node #23
- 17.573, -0.693, -80.457 // Node #24
- 25.300, -0.693, -63.212 // Node #25
- -73.508, -0.662, -76.317 // Node #26
- -86.912, -0.693, -45.460 // Node #27
- -72.356, -0.693, -29.363 // Node #28
- -55.038, -0.664, -54.837 // Node #29
- -35.572, -0.693, -55.213 // Node #30
- -72.551, -0.662, -54.792 // Node #31
- -70.234, -0.693, -67.181 // Node #32
- -71.644, -0.676, -46.754 // Node #33
- -59.654, -0.676, -50.041 // Node #34
- -56.801, -0.693, -41.585 // Node #35
- 88.048, 4.232, -77.147 // Node #36
- 118.014, 4.232, -40.710 // Node #37
- 103.980, 4.232, -41.113 // Node #38
- 103.917, 4.221, 2.241 // Node #39
- 103.974, 2.067, 15.098 // Node #40
- 104.103, 2.067, 27.179 // Node #41
- 94.034, 2.067, 39.274 // Node #42
- 103.900, 2.123, 9.270 // Node #43
- 101.995, 4.232, -52.222 // Node #44
- 104.057, 4.232, -18.934 // Node #45
- 47.717, -0.956, -26.018 // Node #46
- 44.427, -1.250, -46.798 // Node #47
- 44.073, -0.680, -5.259 // Node #48
- 72.120, -0.542, 3.272 // Node #49
- 46.130, -0.585, 49.265 // Node #50
- -64.572, -0.706, 34.018 // Node #51
- -71.798, -0.693, 28.187 // Node #52
- -68.673, -0.760, -5.263 // Node #53
- -60.076, -0.693, -10.715 // Node #54
- -14.642, -0.693, -12.545 // Node #55
- -13.144, -0.834, -43.843 // Node #56
- -11.875, -1.358, -47.255 // Node #57
- -6.192, -0.804, -47.127 // Node #58
- -54.825, -0.684, 18.967 // Node #59
- -20.434, -0.680, 20.236 // Node #60
- -11.622, -0.700, 7.222 // Node #61
- 16.341, -0.693, 12.674 // Node #62
- 21.015, -0.526, 40.715 // Node #63
- 35.335, -0.693, 42.184 // Node #64
- 43.308, -0.304, 33.408 // Node #65
- 45.922, -0.490, 21.456 // Node #66
- 36.234, -0.693, 12.492 // Node #67
- 32.309, -0.685, 8.022 // Node #68
- 27.899, -0.696, 3.098 // Node #69
- 14.097, 0.384, -4.294 // Node #70
- 10.999, 0.358, -11.776 // Node #71
- 20.835, -0.696, -13.255 // Node #72
- 27.414, -0.656, -12.259 // Node #73
- 35.975, 1.199, -12.315 // Node #74
- 36.464, 1.211, 1.081 // Node #75
- 64.312, 1.204, 5.870 // Node #76
- 59.984, 1.192, 16.397 // Node #77
- 52.976, 1.197, 15.353 // Node #78
- 33.741, 1.191, 17.413 // Node #79
- -3.190, 1.192, 16.314 // Node #80
- -20.218, 1.338, 4.099 // Node #81
- -24.329, -0.680, 0.557 // Node #82
- 48.881, -0.324, 9.997 // Node #83
- 39.955, -0.693, -23.467 // Node #84
- 34.751, -0.696, -0.058 // Node #85
- 67.177, -0.766, 5.623 // Node #86
- 64.667, -0.693, 11.368 // Node #87
- 46.144, -0.693, 44.273 // Node #88
- 55.829, -0.693, 26.545 // Node #89
- 41.732, -0.693, -44.826 // Node #90
- -2.885, -0.693, -36.952 // Node #91
- -13.350, -0.697, -8.567 // Node #92
- -6.609, -0.569, 14.881 // Node #93
- 20.680, -0.606, 16.520 // Node #94
- 61.434, -0.693, 16.321 // Node #95
- 2.441, -0.478, 16.637 // Node #96
- 32.310, -0.463, 16.595 // Node #97
- -111.777, -0.693, -7.776 // Node #98
- -111.838, -0.693, -58.575 // Node #99
- -114.213, -0.716, -67.166 // Node #100
- -111.820, -0.693, -67.238 // Node #101
- -111.758, -0.693, -78.659 // Node #102
- -111.728, -0.693, -88.807 // Node #103
- -114.041, -0.693, -89.114 // Node #104
- -133.103, -2.680, -89.099 // Node #105
- -141.588, -2.693, -89.086 // Node #106
- -141.721, -2.695, -79.055 // Node #107
- -141.674, -2.693, -67.297 // Node #108
- -155.356, -2.695, -66.917 // Node #109
- -161.043, -2.695, -61.617 // Node #110
- -161.763, -2.693, -38.638 // Node #111
- -161.722, -5.446, -15.673 // Node #112
- -155.200, -5.444, -7.493 // Node #113
- -141.850, -5.443, -11.205 // Node #114
- -141.641, -2.679, -38.814 // Node #115
- -141.765, -0.499, -50.224 // Node #116
- -133.227, -2.693, -67.143 // Node #117
- 119.729, 4.232, -43.787 // Node #118
- 96.951, 7.327, -38.253 // Node #119
- 99.856, 7.341, -36.219 // Node #120
- 97.269, 4.406, 27.883 // Node #121
- 93.104, 4.405, 30.311 // Node #122
- 92.761, 2.150, 10.060 // Node #123
- 88.137, 4.232, -43.549 // Node #124
- 90.294, 4.248, -25.343 // Node #125
- 41.356, -0.490, 5.348 // Node #126
- -13.096, -0.693, -65.404 // Node #127
- 102.559, 4.248, -62.496 // Node #128
- 102.131, 4.243, -39.497 // Node #129
- 119.711, 4.232, -74.976 // Node #130
- 95.263, 5.975, -45.110 // Node #131
- 49.317, -0.366, 16.416 // Node #132
- -141.379, -5.443, -7.810 // Node #133
- -83.436, -0.693, -21.188 // Node #134
- 48.959, 2.065, -61.419 // Node #135
- -41.399, -0.693, 4.033 // Node #136
- -58.968, -0.683, 3.404 // Node #137
- -28.490, -0.679, 0.090 // Node #138
- -12.070, -0.693, -12.787 // Node #139
- -111.787, -0.693, -17.847 // Node #140
- -126.192, -2.693, -38.188 // Node #141
- -111.815, -0.693, -49.123 // Node #142
- -133.058, -2.693, -78.822 // Node #143
- -133.292, -2.758, -41.897 // Node #144
-
- 182 // Number of path sections
- 0, 32, 0, 255, 0, 255, 1.0, 1 // Section #0
- 1, 127, 0, 255, 0, 255, 1.0, 1 // Section #1
- 4, 3, 0, 255, 0, 255, 1.0, 1 // Section #2
- 5, 4, 0, 255, 0, 255, 1.0, 0 // Section #3
- 6, 5, 0, 255, 0, 255, 1.0, 0 // Section #4
- 7, 6, 0, 255, 0, 255, 1.0, 0 // Section #5
- 8, 7, 0, 255, 0, 255, 1.0, 0 // Section #6
- 8, 9, 0, 255, 0, 255, 1.0, 0 // Section #7
- 9, 10, 0, 255, 0, 255, 1.0, 0 // Section #8
- 10, 11, 0, 255, 0, 255, 1.0, 0 // Section #9
- 11, 12, 0, 255, 0, 255, 1.0, 0 // Section #10
- 12, 13, 0, 255, 0, 255, 1.0, 0 // Section #11
- 13, 14, 0, 255, 0, 255, 1.0, 0 // Section #12
- 14, 15, 0, 255, 0, 255, 1.0, 0 // Section #13
- 15, 16, 0, 255, 0, 255, 1.0, 0 // Section #14
- 16, 17, 0, 255, 0, 255, 0.4, 0 // Section #15
- 18, 17, 0, 255, 0, 255, 0.7, 0 // Section #16
- 28, 134, 0, 255, 0, 255, 1.0, 1 // Section #17
- 30, 35, 0, 255, 0, 255, 1.0, 0 // Section #18
- 20, 21, 0, 255, 0, 255, 1.0, 0 // Section #19
- 21, 22, 0, 255, 0, 255, 1.0, 0 // Section #20
- 22, 23, 0, 255, 0, 255, 1.0, 0 // Section #21
- 23, 24, 0, 255, 0, 255, 1.0, 0 // Section #22
- 25, 135, 0, 255, 0, 25, 1.0, 1 // Section #23
- 26, 21, 0, 255, 0, 255, 2.5, 0 // Section #24
- 22, 19, 0, 255, 0, 255, 1.0, 0 // Section #25
- 18, 27, 0, 255, 0, 255, 1.0, 0 // Section #26
- 28, 35, 0, 255, 0, 255, 1.0, 0 // Section #27
- 33, 27, 0, 255, 0, 255, 1.0, 0 // Section #28
- 29, 30, 0, 255, 0, 255, 1.0, 0 // Section #29
- 30, 1, 0, 255, 0, 255, 1.0, 0 // Section #30
- 31, 29, 0, 255, 0, 255, 1.0, 0 // Section #31
- 31, 32, 0, 255, 0, 255, 1.0, 0 // Section #32
- 32, 19, 0, 255, 0, 255, 1.0, 1 // Section #33
- 33, 31, 0, 255, 0, 255, 1.0, 0 // Section #34
- 33, 34, 0, 255, 0, 255, 0.7, 0 // Section #35
- 34, 35, 0, 255, 0, 255, 0.4, 0 // Section #36
- 34, 29, 0, 255, 0, 255, 1.0, 0 // Section #37
- 2, 36, 0, 255, 0, 255, 1.0, 0 // Section #38
- 36, 130, 0, 255, 0, 255, 1.0, 0 // Section #39
- 38, 37, 0, 255, 0, 255, 1.0, 1 // Section #40
- 129, 38, 0, 255, 0, 255, 1.0, 0 // Section #41
- 39, 43, 0, 255, 0, 255, 1.0, 0 // Section #42
- 41, 40, 0, 255, 0, 255, 1.0, 0 // Section #43
- 42, 41, 0, 255, 0, 255, 1.0, 0 // Section #44
- 42, 6, 0, 255, 0, 255, 1.0, 0 // Section #45
- 43, 40, 0, 255, 0, 255, 1.0, 0 // Section #46
- 44, 38, 0, 255, 0, 255, 1.1, 1 // Section #47
- 2, 44, 0, 255, 0, 255, 1.0, 1 // Section #48
- 45, 125, 0, 255, 0, 255, 1.0, 0 // Section #49
- 45, 39, 0, 255, 0, 255, 1.0, 0 // Section #50
- 40, 5, 0, 255, 0, 255, 1.0, 0 // Section #51
- 17, 98, 0, 255, 0, 30, 1.0, 1 // Section #52
- 3, 46, 0, 255, 0, 255, 0.5, 1 // Section #53
- 47, 46, 0, 255, 0, 255, 1.0, 1000 // Section #54
- 46, 48, 0, 255, 0, 255, 1.0, 1 // Section #55
- 49, 48, 0, 255, 0, 255, 1.0, 0 // Section #56
- 49, 50, 0, 255, 0, 255, 1.0, 0 // Section #57
- 50, 51, 0, 255, 0, 255, 1.0, 0 // Section #58
- 51, 52, 0, 255, 0, 255, 1.0, 0 // Section #59
- 52, 53, 0, 255, 0, 255, 1.0, 0 // Section #60
- 53, 54, 0, 255, 0, 255, 0.7, 0 // Section #61
- 55, 138, 0, 255, 0, 255, 0.8, 0 // Section #62
- 56, 55, 0, 255, 0, 255, 0.7, 0 // Section #63
- 57, 56, 0, 255, 0, 255, 0.5, 1000 // Section #64
- 57, 58, 0, 255, 0, 255, 0.4, 1000 // Section #65
- 58, 47, 0, 255, 0, 255, 0.6, 0 // Section #66
- 54, 28, 0, 255, 0, 255, 1.0, 1 // Section #67
- 59, 137, 0, 255, 0, 255, 1.0, 0 // Section #68
- 60, 59, 0, 255, 0, 255, 0.8, 0 // Section #69
- 61, 60, 0, 255, 0, 255, 1.0, 0 // Section #70
- 62, 61, 0, 255, 0, 255, 1.0, 0 // Section #71
- 94, 62, 0, 255, 0, 255, 1.0, 0 // Section #72
- 63, 94, 0, 255, 0, 255, 1.0, 0 // Section #73
- 64, 63, 0, 255, 0, 255, 1.0, 0 // Section #74
- 65, 64, 0, 255, 0, 255, 1.0, 0 // Section #75
- 66, 65, 0, 255, 0, 255, 1.0, 0 // Section #76
- 67, 66, 0, 255, 0, 255, 1.0, 0 // Section #77
- 67, 68, 0, 255, 0, 255, 1.0, 0 // Section #78
- 68, 69, 0, 255, 0, 255, 1.0, 0 // Section #79
- 69, 70, 0, 255, 0, 255, 1.0, 1 // Section #80
- 70, 71, 0, 255, 0, 255, 1.0, 1 // Section #81
- 71, 72, 0, 255, 0, 255, 1.0, 1 // Section #82
- 72, 73, 0, 255, 0, 255, 1.0, 1 // Section #83
- 73, 74, 0, 255, 0, 255, 0.7, 1 // Section #84
- 74, 75, 0, 255, 0, 255, 0.7, 1 // Section #85
- 75, 76, 0, 255, 0, 255, 0.9, 1 // Section #86
- 76, 77, 0, 255, 0, 255, 0.7, 1 // Section #87
- 77, 78, 0, 255, 0, 255, 0.5, 1 // Section #88
- 78, 79, 0, 255, 0, 255, 0.5, 1 // Section #89
- 79, 80, 0, 255, 0, 255, 0.9, 1 // Section #90
- 80, 81, 0, 255, 0, 255, 0.7, 1001 // Section #91
- 126, 83, 0, 255, 0, 255, 0.5, 0 // Section #92
- 83, 132, 0, 255, 0, 255, 1.0, 0 // Section #93
- 85, 84, 0, 255, 0, 255, 1.0, 0 // Section #94
- 85, 86, 0, 255, 0, 255, 1.0, 0 // Section #95
- 86, 87, 0, 255, 0, 255, 1.0, 0 // Section #96
- 87, 95, 0, 255, 0, 255, 0.5, 0 // Section #97
- 88, 64, 0, 255, 0, 255, 0.6, 0 // Section #98
- 89, 88, 0, 255, 0, 255, 0.6, 0 // Section #99
- 84, 90, 0, 255, 0, 255, 1.0, 0 // Section #100
- 90, 91, 0, 255, 0, 255, 1.0, 0 // Section #101
- 91, 139, 0, 255, 0, 255, 1.0, 0 // Section #102
- 92, 82, 0, 255, 0, 255, 1.0, 0 // Section #103
- 93, 61, 0, 255, 0, 255, 0.5, 1000 // Section #104
- 93, 96, 0, 255, 0, 255, 0.5, 0 // Section #105
- 97, 94, 0, 255, 0, 255, 0.5, 1000 // Section #106
- 95, 89, 0, 255, 0, 255, 0.5, 0 // Section #107
- 96, 94, 0, 255, 0, 255, 0.5, 0 // Section #108
- 98, 140, 0, 255, 0, 255, 1.0, 0 // Section #109
- 99, 100, 0, 255, 0, 255, 0.5, 0 // Section #110
- 100, 101, 0, 255, 0, 255, 1.0, 0 // Section #111
- 102, 101, 0, 255, 0, 255, 0.5, 1 // Section #112
- 101, 0, 0, 255, 0, 255, 1.0, 1 // Section #113
- 103, 102, 0, 255, 0, 255, 1.0, 1 // Section #114
- 104, 103, 0, 255, 0, 255, 1.0, 1 // Section #115
- 105, 104, 0, 255, 0, 255, 1.0, 1 // Section #116
- 106, 105, 0, 255, 0, 255, 1.0, 1 // Section #117
- 107, 106, 0, 255, 0, 255, 1.0, 1 // Section #118
- 108, 107, 0, 255, 0, 255, 1.0, 1 // Section #119
- 108, 109, 0, 255, 0, 255, 1.0, 0 // Section #120
- 109, 110, 0, 255, 0, 255, 1.0, 0 // Section #121
- 110, 111, 0, 255, 0, 255, 1.0, 0 // Section #122
- 111, 112, 0, 255, 0, 255, 1.0, 0 // Section #123
- 112, 113, 0, 255, 0, 255, 1.0, 0 // Section #124
- 113, 114, 0, 255, 0, 255, 0.7, 0 // Section #125
- 114, 115, 0, 255, 0, 255, 1.0, 1 // Section #126
- 115, 116, 0, 255, 0, 255, 1.0, 1 // Section #127
- 116, 108, 0, 255, 0, 255, 1.0, 1 // Section #128
- 108, 117, 0, 255, 0, 255, 1.0, 0 // Section #129
- 117, 100, 0, 255, 0, 255, 1.0, 0 // Section #130
- 19, 1, 0, 255, 0, 255, 1.0, 1 // Section #131
- 37, 118, 0, 255, 0, 255, 1.0, 1 // Section #132
- 118, 131, 0, 255, 0, 255, 0.8, 1 // Section #133
- 119, 120, 0, 255, 0, 255, 1.0, 1 // Section #134
- 120, 121, 0, 255, 0, 255, 1.0, 1 // Section #135
- 121, 122, 0, 255, 0, 255, 0.4, 1 // Section #136
- 122, 123, 0, 255, 0, 255, 1.0, 1 // Section #137
- 123, 4, 0, 255, 0, 255, 1.0, 1 // Section #138
- 2, 124, 0, 255, 0, 255, 0.5, 0 // Section #139
- 124, 125, 0, 255, 0, 255, 0.5, 0 // Section #140
- 125, 3, 0, 255, 0, 255, 1.0, 0 // Section #141
- 48, 126, 0, 255, 0, 255, 1.0, 1 // Section #142
- 126, 69, 0, 255, 0, 255, 1.0, 1 // Section #143
- 23, 127, 0, 255, 0, 255, 1.0, 0 // Section #144
- 127, 25, 0, 255, 0, 255, 1.0, 1 // Section #145
- 24, 25, 0, 255, 0, 255, 1.0, 0 // Section #146
- 128, 44, 0, 255, 0, 255, 0.5, 1000 // Section #147
- 129, 45, 0, 255, 0, 255, 1.0, 0 // Section #148
- 118, 130, 0, 255, 0, 255, 1.0, 0 // Section #149
- 131, 119, 0, 255, 0, 20, 0.5, 1 // Section #150
- 97, 132, 0, 255, 0, 255, 0.5, 0 // Section #151
- 20, 0, 0, 255, 0, 255, 0.5, 0 // Section #152
- 27, 0, 0, 255, 0, 255, 0.5, 0 // Section #153
- 98, 133, 0, 255, 0, 255, 0.6, 1 // Section #154
- 133, 114, 0, 255, 0, 255, 0.4, 1 // Section #155
- 134, 17, 0, 255, 0, 255, 0.7, 1 // Section #156
- 18, 134, 0, 255, 0, 255, 0.7, 0 // Section #157
- 135, 2, 0, 255, 0, 30, 1.0, 1 // Section #158
- 81, 136, 0, 255, 0, 255, 0.7, 1001 // Section #159
- 136, 137, 0, 255, 0, 255, 0.4, 1 // Section #160
- 137, 54, 0, 255, 0, 255, 1.0, 1 // Section #161
- 82, 138, 0, 255, 0, 255, 0.7, 0 // Section #162
- 138, 136, 0, 255, 0, 255, 0.7, 0 // Section #163
- 132, 66, 0, 255, 0, 255, 1.0, 0 // Section #164
- 54, 55, 0, 255, 0, 255, 0.7, 0 // Section #165
- 55, 139, 0, 255, 0, 255, 0.8, 0 // Section #166
- 139, 92, 0, 255, 0, 255, 1.0, 0 // Section #167
- 61, 136, 0, 255, 0, 255, 0.7, 0 // Section #168
- 111, 115, 0, 255, 0, 255, 1.0, 0 // Section #169
- 140, 141, 0, 255, 0, 255, 1.0, 0 // Section #170
- 140, 142, 0, 255, 0, 255, 1.0, 0 // Section #171
- 141, 115, 0, 255, 0, 255, 1.0, 0 // Section #172
- 141, 142, 0, 255, 0, 255, 0.5, 0 // Section #173
- 142, 99, 0, 255, 0, 255, 1.0, 0 // Section #174
- 117, 143, 0, 255, 0, 255, 1.0, 0 // Section #175
- 143, 105, 0, 255, 0, 255, 1.0, 0 // Section #176
- 143, 107, 0, 255, 0, 255, 1.0, 0 // Section #177
- 143, 102, 0, 255, 0, 255, 1.0, 0 // Section #178
- 117, 144, 0, 255, 0, 255, 1.0, 0 // Section #179
- 144, 115, 0, 255, 0, 255, 1.0, 0 // Section #180
- 144, 141, 0, 255, 0, 255, 0.7, 0 // Section #181
-
- 0 // Number of cop start points
-
- END OF OPPONENT PATHS
-
- START OF DRONE PATHS
-
- 0 // version
- 114 // n_nodes
-
- // 0:
- -85.749, -0.692, -17.282
- ESTATE01
- 0, 0, 0
- 1
- 1, 0, 0
-
- // 1:
- -85.792, -0.693, -65.991
- ESTATE01
- 0, 0, 0
- 2
- 22, 0, 0
- 29, 0, 0
-
- // 2:
- 48.848, 2.062, -60.309
- ESTATE01
- 0, 0, 0
- 1
- 3, 0, 0
-
- // 3:
- 69.485, 2.120, -58.590
- ESTATE01
- 0, 0, 0
- 1
- 4, 0, 0
-
- // 4:
- 77.948, 4.234, -57.875
- ESTATE01
- 0, 0, 0
- 1
- 5, 0, 0
-
- // 5:
- 87.069, 4.232, -57.212
- ESTATE01
- 0, 0, 0
- 1
- 6, 0, 0
-
- // 6:
- 87.056, 4.183, 2.484
- ESTATE01
- 0, 0, 0
- 1
- 7, 0, 0
-
- // 7:
- 87.010, 2.103, 9.399
- ESTATE01
- 0, 0, 0
- 1
- 8, 0, 0
-
- // 8:
- 87.096, 2.037, 41.006
- ESTATE01
- 0, 0, 0
- 1
- 9, 0, 0
-
- // 9:
- 87.012, -0.644, 49.247
- ESTATE01
- 0, 0, 0
- 1
- 10, 0, 0
-
- // 10:
- 87.027, -0.693, 65.174
- ESTATE01
- 0, 0, 0
- 1
- 111, 0, 0
-
- // 11:
- 59.945, 4.217, 65.218
- ESTATE01
- 0, 0, 0
- 1
- 12, 0, 0
-
- // 12:
- 5.282, 4.226, 64.792
- ESTATE01
- 0, 0, 0
- 1
- 13, 0, 0
-
- // 13:
- -51.861, 4.229, 63.533
- ESTATE01
- 0, 0, 0
- 1
- 14, 0, 0
-
- // 14:
- -55.541, 4.229, 63.047
- ESTATE01
- 0, 0, 0
- 1
- 15, 0, 0
-
- // 15:
- -59.102, 4.232, 61.841
- ESTATE01
- 0, 0, 0
- 1
- 16, 0, 0
-
- // 16:
- -63.610, 4.231, 58.133
- ESTATE01
- 0, 0, 0
- 1
- 17, 0, 0
-
- // 17:
- -72.479, 4.217, 47.065
- ESTATE01
- 0, 0, 0
- 1
- 18, 0, 0
-
- // 18:
- -77.233, 1.863, 41.410
- ESTATE01
- 0, 0, 0
- 1
- 19, 0, 0
-
- // 19:
- -85.730, 1.769, 31.225
- ESTATE01
- 0, 0, 0
- 1
- 20, 0, 0
-
- // 20:
- -85.756, 1.714, 24.779
- ESTATE01
- 0, 0, 0
- 1
- 21, 0, 0
-
- // 21:
- -85.748, -0.636, 17.314
- ESTATE01
- 0, 0, 0
- 1
- 0, 0, 0
-
- // 22:
- -44.108, -0.693, -65.864
- ESTATE01
- 0, 0, 0
- 1
- 23, 0, 0
-
- // 23:
- -28.387, -0.696, -65.101
- ESTATE01
- 0, 0, 0
- 1
- 24, 0, 0
-
- // 24:
- -16.388, -0.692, -64.307
- ESTATE01
- 0, 0, 0
- 2
- 25, 0, 0
- 42, 0, 0
-
- // 25:
- 24.956, -0.693, -62.765
- ESTATE01
- 0, 0, 0
- 1
- 26, 0, 0
-
- // 26:
- 36.090, -0.658, -61.421
- ESTATE01
- 0, 0, 0
- 1
- 2, 0, 0
-
- // 27:
- -60.493, -0.693, -81.368
- ESTATE01
- 0, 0, 0
- 2
- 28, 0, 0
- 31, 0, 0
-
- // 28:
- -60.606, -0.693, -68.538
- ESTATE01
- 0, 0, 0
- 1
- 29, 0, 0
-
- // 29:
- -85.750, -0.692, -68.370
- ESTATE01
- 0, 0, 0
- 1
- 30, 0, 0
-
- // 30:
- -85.639, -0.692, -81.453
- ESTATE01
- 0, 0, 0
- 1
- 27, 0, 0
-
- // 31:
- -58.289, -0.692, -81.431
- ESTATE01
- 0, 0, 0
- 2
- 32, 0, 0
- 57, 0, 0
-
- // 32:
- -20.075, -0.692, -80.570
- ESTATE01
- 0, 0, 0
- 2
- 33, 0, 0
- 40, 0, 0
-
- // 33:
- -16.203, -0.692, -80.355
- ESTATE01
- 0, 0, 0
- 1
- 34, 0, 0
-
- // 34:
- 17.115, -0.692, -79.185
- ESTATE01
- 0, 0, 0
- 1
- 35, 0, 0
-
- // 35:
- 19.658, -0.692, -78.161
- ESTATE01
- 0, 0, 0
- 1
- 36, 0, 0
-
- // 36:
- 22.023, -0.692, -76.165
- ESTATE01
- 0, 0, 0
- 1
- 37, 0, 0
-
- // 37:
- 23.240, -0.692, -73.591
- ESTATE01
- 0, 0, 0
- 1
- 38, 0, 0
-
- // 38:
- 23.284, -0.692, -65.517
- ESTATE01
- 0, 0, 0
- 1
- 39, 0, 0
-
- // 39:
- -16.022, -0.692, -66.977
- ESTATE01
- 0, 0, 0
- 2
- 40, 0, 0
- 33, 0, 0
-
- // 40:
- -20.317, -0.692, -67.129
- ESTATE01
- 0, 0, 0
- 1
- 41, 0, 0
-
- // 41:
- -58.301, -0.692, -68.515
- ESTATE01
- 0, 0, 0
- 2
- 28, 0, 0
- 31, 0, 0
-
- // 42:
- -24.246, -0.692, -60.608
- ESTATE01
- 0, 0, 0
- 1
- 43, 0, 0
-
- // 43:
- -49.597, -0.692, -45.218
- ESTATE01
- 0, 0, 0
- 1
- 44, 0, 0
-
- // 44:
- -64.406, -0.692, -34.580
- ESTATE01
- 0, 0, 0
- 1
- 45, 0, 0
-
- // 45:
- -72.378, -0.692, -28.487
- ESTATE01
- 0, 0, 0
- 1
- 46, 0, 0
-
- // 46:
- -80.118, -0.692, -22.211
- ESTATE01
- 0, 0, 0
- 1
- 0, 0, 0
-
- // 47:
- 87.053, 4.232, -59.547
- ESTATE01
- 0, 0, 0
- 2
- 48, 0, 0
- 5, 0, 0
-
- // 48:
- 78.206, 4.208, -60.172
- ESTATE01
- 0, 0, 0
- 1
- 49, 0, 0
-
- // 49:
- 69.425, 2.090, -60.916
- ESTATE01
- 0, 0, 0
- 1
- 50, 0, 0
-
- // 50:
- 49.138, 2.071, -62.724
- ESTATE01
- 0, 0, 0
- 1
- 51, 0, 0
-
- // 51:
- 36.251, -0.663, -63.746
- ESTATE01
- 0, 0, 0
- 1
- 52, 0, 0
-
- // 52:
- 25.566, -0.693, -65.280
- ESTATE01
- 0, 0, 0
- 2
- 38, 0, 0
- 53, 0, 0
-
- // 53:
- 25.293, -0.693, -74.529
- ESTATE01
- 0, 0, 0
- 1
- 54, 0, 0
-
- // 54:
- 22.275, -0.693, -79.144
- ESTATE01
- 0, 0, 0
- 1
- 55, 0, 0
-
- // 55:
- 16.640, -0.694, -81.517
- ESTATE01
- 0, 0, 0
- 1
- 56, 0, 0
-
- // 56:
- -19.467, -0.678, -83.414
- ESTATE01
- 0, 0, 0
- 1
- 57, 0, 0
-
- // 57:
- -59.926, -0.693, -84.244
- ESTATE01
- 0, 0, 0
- 2
- 58, 0, 0
- 113, 0, 0
-
- // 58:
- -86.678, -0.693, -84.068
- ESTATE01
- 0, 0, 0
- 1
- 59, 0, 0
-
- // 59:
- -88.255, -0.693, -83.022
- ESTATE01
- 0, 0, 0
- 1
- 60, 0, 0
-
- // 60:
- -88.263, -0.693, -67.157
- ESTATE01
- 0, 0, 0
- 1
- 61, 0, 0
-
- // 61:
- -88.261, -0.693, -17.884
- ESTATE01
- 0, 0, 0
- 1
- 62, 0, 0
-
- // 62:
- -88.244, -0.611, 17.422
- ESTATE01
- 0, 0, 0
- 1
- 63, 0, 0
-
- // 63:
- -88.235, 1.752, 25.004
- ESTATE01
- 0, 0, 0
- 1
- 64, 0, 0
-
- // 64:
- -88.247, 1.769, 31.984
- ESTATE01
- 0, 0, 0
- 1
- 65, 0, 0
-
- // 65:
- -79.222, 1.799, 42.837
- ESTATE01
- 0, 0, 0
- 1
- 66, 0, 0
-
- // 66:
- -74.341, 4.206, 48.760
- ESTATE01
- 0, 0, 0
- 1
- 67, 0, 0
-
- // 67:
- -64.871, 4.231, 60.155
- ESTATE01
- 0, 0, 0
- 1
- 68, 0, 0
-
- // 68:
- -59.145, 4.229, 64.430
- ESTATE01
- 0, 0, 0
- 1
- 69, 0, 0
-
- // 69:
- -51.659, 4.232, 66.091
- ESTATE01
- 0, 0, 0
- 1
- 70, 0, 0
-
- // 70:
- 9.319, 4.232, 67.161
- ESTATE01
- 0, 0, 0
- 1
- 71, 0, 0
-
- // 71:
- 59.884, 4.221, 67.405
- ESTATE01
- 0, 0, 0
- 1
- 72, 0, 0
-
- // 72:
- 70.731, 2.928, 67.493
- ESTATE01
- 0, 0, 0
- 1
- 73, 0, 0
-
- // 73:
- 86.613, -0.672, 67.457
- ESTATE01
- 0, 0, 0
- 1
- 74, 0, 0
-
- // 74:
- 89.073, -0.693, 67.060
- ESTATE01
- 0, 0, 0
- 1
- 75, 0, 0
-
- // 75:
- 89.298, -0.686, 49.523
- ESTATE01
- 0, 0, 0
- 1
- 76, 0, 0
-
- // 76:
- 89.245, 2.035, 41.019
- ESTATE01
- 0, 0, 0
- 2
- 77, 0, 0
- 97, 0, 0
-
- // 77:
- 89.337, 2.066, 38.151
- ESTATE01
- 0, 0, 0
- 1
- 78, 0, 0
-
- // 78:
- 89.208, 2.066, 16.076
- ESTATE01
- 0, 0, 0
- 2
- 79, 0, 0
- 94, 0, 0
-
- // 79:
- 89.258, 2.066, 13.925
- ESTATE01
- 0, 0, 0
- 1
- 80, 0, 0
-
- // 80:
- 89.461, 2.110, 9.359
- ESTATE01
- 0, 0, 0
- 1
- 81, 0, 0
-
- // 81:
- 89.343, 4.205, 2.351
- ESTATE01
- 0, 0, 0
- 1
- 82, 0, 0
-
- // 82:
- 89.377, 4.231, -21.142
- ESTATE01
- 0, 0, 0
- 1
- 83, 0, 0
-
- // 83:
- 89.352, 4.230, -25.471
- ESTATE01
- 0, 0, 0
- 1
- 84, 0, 0
-
- // 84:
- 89.336, 4.226, -55.563
- ESTATE01
- 0, 0, 0
- 1
- 85, 0, 0
-
- // 85:
- 89.351, 4.227, -58.657
- ESTATE01
- 0, 0, 0
- 1
- 86, 0, 0
-
- // 86:
- 89.321, 4.232, -75.848
- ESTATE01
- 0, 0, 0
- 1
- 87, 0, 0
-
- // 87:
- 119.058, 4.231, -73.490
- ESTATE01
- 0, 0, 0
- 1
- 88, 0, 0
-
- // 88:
- 119.090, 4.232, -41.324
- ESTATE01
- 0, 0, 0
- 1
- 89, 0, 0
-
- // 89:
- 104.700, 4.230, -41.186
- ESTATE01
- 0, 0, 0
- 1
- 90, 0, 0
-
- // 90:
- 102.744, 4.231, -40.717
- ESTATE01
- 0, 0, 0
- 1
- 91, 0, 0
-
- // 91:
- 102.684, 4.199, 2.380
- ESTATE01
- 0, 0, 0
- 1
- 92, 0, 0
-
- // 92:
- 102.609, 2.108, 9.376
- ESTATE01
- 0, 0, 0
- 1
- 93, 0, 0
-
- // 93:
- 102.593, 2.067, 13.922
- ESTATE01
- 0, 0, 0
- 2
- 94, 0, 0
- 79, 0, 0
-
- // 94:
- 102.752, 2.067, 16.424
- ESTATE01
- 0, 0, 0
- 1
- 95, 0, 0
-
- // 95:
- 102.683, 2.065, 26.579
- ESTATE01
- 0, 0, 0
- 1
- 96, 0, 0
-
- // 96:
- 93.422, 2.067, 38.251
- ESTATE01
- 0, 0, 0
- 1
- 77, 0, 0
-
- // 97:
- 89.925, 2.066, 40.521
- ESTATE01
- 0, 0, 0
- 1
- 98, 0, 0
-
- // 98:
- 94.182, 2.066, 40.541
- ESTATE01
- 0, 0, 0
- 1
- 99, 0, 0
-
- // 99:
- 105.049, 2.067, 28.286
- ESTATE01
- 0, 0, 0
- 1
- 100, 0, 0
-
- // 100:
- 105.005, 2.065, 16.395
- ESTATE01
- 0, 0, 0
- 1
- 101, 0, 0
-
- // 101:
- 104.965, 2.065, 14.344
- ESTATE01
- 0, 0, 0
- 1
- 102, 0, 0
-
- // 102:
- 105.052, 2.101, 9.427
- ESTATE01
- 0, 0, 0
- 1
- 103, 0, 0
-
- // 103:
- 105.091, 4.219, 2.265
- ESTATE01
- 0, 0, 0
- 1
- 104, 0, 0
-
- // 104:
- 105.087, 4.232, -38.625
- ESTATE01
- 0, 0, 0
- 1
- 105, 0, 0
-
- // 105:
- 120.525, 4.232, -38.844
- ESTATE01
- 0, 0, 0
- 1
- 106, 0, 0
-
- // 106:
- 121.431, 4.232, -39.614
- ESTATE01
- 0, 0, 0
- 1
- 107, 0, 0
-
- // 107:
- 121.500, 4.231, -74.874
- ESTATE01
- 0, 0, 0
- 1
- 108, 0, 0
-
- // 108:
- 120.816, 4.232, -75.557
- ESTATE01
- 0, 0, 0
- 1
- 109, 0, 0
-
- // 109:
- 88.008, 4.231, -78.274
- ESTATE01
- 0, 0, 0
- 1
- 110, 0, 0
-
- // 110:
- 87.096, 4.232, -77.328
- ESTATE01
- 0, 0, 0
- 1
- 47, 0, 0
-
- // 111:
- 86.695, -0.672, 65.147
- ESTATE01
- 0, 0, 0
- 1
- 112, 0, 0
-
- // 112:
- 70.824, 2.910, 65.230
- ESTATE01
- 0, 0, 0
- 1
- 11, 0, 0
-
- // 113:
- -60.531, -0.693, -83.415
- ESTATE01
- 0, 0, 0
- 1
- 27, 0, 0
-
- END OF DRONE PATHS
-
-
- 9 // number of material modifiers
-
- // default material
- 1.0 // car wall friction
- 1.0 // tyre road friction
- 1.0 // down force
- 0.0 // bumpiness
- 0 // tyre sound index
- 0 // crash sound index
- 0 // scrape noise index
- 1.0 // sparkiness
- 1 // room for expansion
- SKIDMARK.MAT // skid mark material
-
- // material '0'
- 2.0 // car wall friction
- 0.7 // tyre road friction
- 1.0 // down force
- 5.0 // bumpiness
- -1 // tyre sound index
- -1 // crash sound index
- -1 // scrape noise index
- 0.0 // sparkiness
- 3 // room for expansion
- MUD1.MAT // skid mark material
-
- // material '1'
- 1.5 // car wall friction
- 0.85 // tyre road friction
- 1.0 // down force
- 1.5 // bumpiness
- -1 // tyre sound index
- -1 // crash sound index
- -1 // scrape noise index
- 0 // sparkiness
- 2 // room for expansion
- MUD1.MAT // skid mark material
-
- // material '2'
- 1.5 // car wall friction
- 1.2 // tyre road friction
- 1.0 // down force
- 8 // bumpiness
- -1 // tyre sound index
- -1 // crash sound index
- -1 // scrape noise index
- 3 // sparkiness
- 1 // room for expansion
- ROAD1.MAT // skid mark material
-
- // material '3'
- 1.5 // car wall friction
- 1.2 // tyre road friction
- 1.0 // down force
- 4 // bumpiness
- -1 // tyre sound index
- -1 // crash sound index
- -1 // scrape noise index
- 5 // sparkiness
- 3 // room for expansion
- ROAD1.MAT // skid mark material
-
- // material '4'
- 1.0 // car wall friction
- 1.0 // tyre road friction
- 1.0 // down force
- 1 // bumpiness
- 0 // tyre sound index
- 0 // crash sound index
- 0 // scrape noise index
- 0 // sparkiness
- 3 // room for expansion
- MUD2.MAT // room for expansion
-
- // material '5'
- 1.5 // car wall friction
- 1.5 // tyre road friction
- 1.0 // down force
- 0 // bumpiness
- 0 // tyre sound index
- 0 // crash sound index
- 0 // scrape noise index
- 0 // sparkiness
- 1 // room for expansion
- 0 // skid mark material
-
- // material '6'
- 2 // car wall friction
- 1 // tyre road friction
- 1.0 // down force
- 4 // bumpiness
- -1 // tyre sound index
- -1 // crash sound index
- -1 // scrape noise index
- 5 // sparkiness
- 1 // room for expansion
- ROAD1.MAT // skid mark material
-
- // material '7'
- 1.0 // car wall friction
- 1.0 // tyre road friction
- 1.0 // down force
- 0.0 // bumpiness
- -1 // tyre sound index
- -1 // crash sound index
- -1 // scrape noise index
- 0 // sparkiness
- 1 // room for expansion
- none // room for expansion
-
-
-
- // Non CarObjects
- 38
- 01checkout.txt
- 02chair.txt
- 03lamp_post.txt
- 04traffic_light.txt
- 19ss02_06.txt
- 20ss03_02.txt
- 21ss04_01.txt
- 22dustbin.txt
- 23carboard_box01.txt
- 24carboard_box02.txt
- 25carboard_box03.txt
- 26tree01.txt
- 27tree02.txt
- 28tree03.txt
- 30table.txt
- 31bench.txt
- 32scrapcar01.txt
- 33scrapcar02.txt
- 34scrapcar03.txt
- 35scrap_lorry.txt
- 37vending.txt
- 38wreckingmachine.txt
- 39magnet_ball.txt
- 41crushed_car.txt
- 42wooden_shed.txt
- 43junk01.txt
- 44junk02.txt
- 45junk3.txt
- 46flaming_drum.txt
- 47barrier.txt
- 56trashcan.txt
- 57shopcanopy.txt
- 58trafficcone.txt
- 60junk4.txt
- 61trashcan_lid.txt
- 65wrecking_ball.txt
- 76traffic_light2.txt
- 77lamppost02.txt
-
- 3 // number of dust shade tables
-
- 61, 84, 33 // r g b values
- 0.25, 0.5, 0.75 // quarter, half and three quarter "strength"
-
- 92, 51, 34 // r g b values
- 0.25, 0.5, 0.75 // quarter, half and three quarter "strength"
-
- 227, 209, 143 // r g b values
- 0.25, 0.5, 0.75 // quarter, half and three quarter "strength"
-
- 6 // Number of network start points
-
- -60.728,4.469,82.167 //1
- 0
-
- -37.813,4.469,82.827 //2
- 0
-
- 3.641,4.438,-62.313 //3
- 90
-
- -101.912,4.438,-62.251 //4
- 270
-
- -37.770,6.915,-174.348 //5
- 180
-
- -60.824,6.915,-174.042 //6
- 180
-
-
-
- 1 // number of splash files
- CASPLASH.PIX // name of pixelmapfile for splashes
-
- 1
-
- JUNKYARD.TXT
-