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- 15 // Max simple physicing at once
- 10 // Max boned physicing at once
- 15 // Max rendering at once
- 15 // Max stored dismembered characters
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- DOG.TXT
-
- START OF BONES
-
- // Bone index #0
-
- Bone_01
- 10 // Mass in kg
- BOX // Collision detection type
- NONE
-
- NEXT BONE
-
- // Bone index #1
-
- Bone_N01
- 2 // Mass in kg
- BOX // Collision detection type
- FALSE
- 0 // Index of parent (Spine)
-
- NEXT BONE
-
- // Bone index #2
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- Bone_N02
- 2 // Mass in kg
- SPHERE // Collision detection type
- FALSE
- 1 // Index of parent (Neck)
-
- NEXT BONE
-
- // Bone index #3
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- Bone_T01
- 1 // Mass in kg
- BOX // Collision detection type
- FALSE
- 0 // Index of parent (Spine)
-
- NEXT BONE
-
- // Bone index #4
-
- Bone_RLB02
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 0 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #5
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- Bone_RLB03
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 4 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #6
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- Bone_RLB04
- 2 // Mass in kg
- BOX // Collision detection type
- FALSE
- 5 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #7
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- Bone_LLB02
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 0 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #8
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- Bone_LLB03
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 7 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #9
-
- Bone_LLB04
- 2 // Mass in kg
- BOX // Collision detection type
- FALSE
- 8 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #10
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- Bone_RLF02
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 0 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #11
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- Bone_RLF03
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 10 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #12
-
- Bone_RLF04
- 2 // Mass in kg
- BOX // Collision detection type
- FALSE
- 11 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #13
-
- Bone_LLF02
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 0 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #14
-
- Bone_LLF03
- 3 // Mass in kg
- BOX // Collision detection type
- FALSE
- 13 // Index of parent (L Leg)
-
- NEXT BONE
-
- // Bone index #15
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- Bone_LLF04
- 2 // Mass in kg
- BOX // Collision detection type
- FALSE
- 14 // Index of parent (L Leg)
-
- END OF BONES
-
- START OF MOVES
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- 0 // ID
- 30 // Default frame rate
- None // Looping reset flags
- 0,0,1 // Direction of movement
- DogWalk.BON // Biped export file name
- 0 // Flags
-
- 2 // ID
- 30 // Default frame rate
- None // Looping reset flags
- 0,0,1 // Direction of movement
- DogWalk.BON // Biped export file name
- 0 // Flags
-
-
-
- 10 // ID
- 30 // Default frame rate
- Y // Looping reset flags
- 0,0,0 // Direction of movement
- Dog_still_plead.BON // Biped export file name
- 0 // Flags
-
-
- 30 // ID
- 30 // Default frame rate
- Y // Looping reset flags
- 0,0,0 // Direction of movement
- DogWalk.BON // Biped export file name
- 0 // Flags
-
- 31 // ID
- 30 // Default frame rate
- Y // Looping reset flags
- 0,0,0 // Direction of movement
- DogWalk.BON // Biped export file name **********
- 0 // Flags
-
-
- 40 // ID
- 30 // Default frame rate
- Y // Looping reset flags
- 0,0,0 // Direction of movement
- DogRun_Fast.BON // Biped export file name **********
- 0 // Flags
-
- 72 // ID
- 30 // Default frame rate
- None // Looping reset flags
- 0,0,1 // Direction of movement
- DogFall.BON // Biped export file name **********
- 0 // Flags
-
- 80 // ID
- 30 // Default frame rate
- none // Looping reset flags
- 1,0,0 // Direction of movement
- Dog_get_up_lhs.BON // Biped export file name
- 1 // Flags
-
- 81 // ID
- 30 // Default frame rate
- none // Looping reset flags
- 1,0,0 // Direction of movement
- Dog_get_up_rhs.BON // Biped export file name
- 1 // Flags
-
- 91 // ID
- 30 // Default frame rate
- XYZ // Looping reset flags
- 0,0,1 // Direction of movement
- DogHitByCar.BON // Biped export file name
- 0 // Flags
-
- 93 // ID
- 30 // Default frame rate
- XYZ // Looping reset flags
- 0,0,1 // Direction of movement
- DogPunted.BON // Biped export file name
- 0 // Flags
-
- 94 // ID
- 30 // Default frame rate
- XYZ // Looping reset flags
- 0,0,1 // Direction of movement
- DogDeadPunted.BON // Biped export file name
- 0 // Flags
-
- 111 // ID
- 30 // Default frame rate
- Y // Looping reset flags
- 0,0,0 // Direction of movement
- DogRun.BON // Biped export file name
- 0 // Flags
-
- 112 // ID
- 30 // Default frame rate
- Y // Looping reset flags
- 0,0,0 // Direction of movement
- DogRun.BON // Biped export file name **********
- 0 // Flags
-
- 113 // ID
- 30 // Default frame rate
- Y // Looping reset flags
- 0,0,0 // Direction of movement
- DogFall.BON // Biped export file name **********
- 0 // Flags
-
-
- END OF MOVES
-
- // Other stuff
-
- NONHUMANOID
-
- 2 // Index of head bone
- 2 // Direction axis when lying down (A)
- 2 // Direction axis when lying down (B)
-