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- VERSION 4
-
- // Sub member: Master-crush data
- 2 // Number of 'X mins' entries.
- 0.151
- 0.047
- 2 // Number of 'X maxs' entries.
- -0.151
- -0.047
- 1 // Number of 'Y mins' entries.
- 0.108
- 1 // Number of 'Y maxs' entries.
- 0.036
- 1 // Number of 'Z mins' entries.
- 0.174
- 1 // Number of 'Z maxs' entries.
- -0.262
- 1.000000 // Bendability factor
- -0.200000 // Bend point Z min
- 0.200000 // Bend point Z max
- 1.000000 // Snappability factor
- 100.0 // Y split position
- 0,0,0 // Driver position
- 17 // Number of 'Crush data' entries.
- // Crush data entry #1
- BUZZ.ACT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #2
- BUWING.DAT // Actor
- normal // Softness
- detach
- normal
- normal
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #3
- BUSEAT.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #4
- BURRWNG.DAT // Actor
- normal // Softness
- detach
- normal
- normal
- box // shape
- 1 // Number of 'Smash data' entries.
- BULITR // name of material
- BUREARLIT // pixelmap to use when intact
- 1 // Number of levels
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4520 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0x01 // flags
- RLFRAG.MAT // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- BULITBRK // pixelmap to use when smashed
-
- // Crush data entry #6
- BURLSUS.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #7
- BURBOX.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #8
- BUNOSE.DAT // Actor
- normal // Softness
- detach
- normal
- normal
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #10
- BURRSUS.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #11
- BULRWNG.DAT // Actor
- normal // Softness
- detach
- normal
- normal
- box // shape
- 1 // Number of 'Smash data' entries.
- BULITL // name of material
- BUREARLIT // pixelmap to use when intact
- 1 // Number of levels
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4520 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0x01 // flags
- RLFRAG.MAT // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- BULITBRK // pixelmap to use when smashed
- // Crush data entry #12
- BUFRWNG.DAT // Actor
- normal // Softness
- detach
- normal
- normal
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #14
- BUFRSUS.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #15
- BUFLWNG.DAT // Actor
- normal // Softness
- detach
- normal
- normal
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #17
- BUFLSUS.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #18
- BUFBOX.DAT // Actor
- normal // Softness
- detach
- normal
- normal
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #19
- BUEXOSK.DAT // Actor
- normal // Softness
- boring
- 0 // Number of 'Smash data' entries.
- // Crush data entry #20
- BUENGIN.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #21
- BUBOOT.DAT // Actor
- normal // Softness
- flap
- 18
- 8
- 29
- 0
- normal
- box
- 0 // Number of 'Smash data' entries.
-