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- VERSION 4
-
- // Sub member: Master-crush data
- 1 // Number of 'X mins' entries.
- 0.060000 // X mins
- 1 // Number of 'X maxs' entries.
- -0.078000 // X maxs
- 1 // Number of 'Y mins' entries.
- 0.004000 // Y mins
- 1 // Number of 'Y maxs' entries.
- -0.077000 // Y maxs
- 1 // Number of 'Z mins' entries.
- 0.211000 // Z mins
- 1 // Number of 'Z maxs' entries.
- -0.219000 // Z maxs
- 1.000000 // Bendability factor
- -0.144000 // Bend point Z min
- 0.117000 // Bend point Z max
- 1.000000 // Snappability factor
- 0 // Y split position
- 0.058000,0.012000,0.077000 // Driver position
- 10 // Number of 'Crush data' entries.
- // Crush data entry #1
- 37BONNT.DAT // Actor
- normal // Softness
- flap // Crush type
- 28 // Hinge point 0
- 33 // Hinge point 1
- 59 // Hinge point 2
- 0 // Kev-o-flap?
- normal // Ease of flap
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #2
- 37BOOT.DAT // Actor
- normal // Softness
- flap // Crush type
- 8 // Hinge point 0
- 12 // Hinge point 1
- 11 // Hinge point 2
- 0 // Kev-o-flap?
- normal // Ease of flap
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #3
- 37FLWNG.DAT // Actor
- normal // Softness
- detach // Crush type
- normal
- normal
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #4
- 37FRWNG.DAT // Actor
- normal // Softness
- detach // Crush type
- normal
- normal
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #5
- 37LDOOR.DAT // Actor
- normal // Softness
- flap // Crush type
- 10 // Hinge point 0
- 9 // Hinge point 1
- 11 // Hinge point 2
- 1 // Kev-o-flap?
- normal // Ease of flap
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #6
- 37NGIN.DAT // Actor
- normal // Softness
- boring // Crush type
- 0 // Number of 'Smash data' entries.
- // Crush data entry #7
- 37RDOOR.DAT // Actor
- normal // Softness
- flap // Crush type
- 10 // Hinge point 0
- 9 // Hinge point 1
- 11 // Hinge point 2
- 1 // Kev-o-flap?
- normal // Ease of flap
- box // shape
- 0 // Number of 'Smash data' entries.
- // Crush data entry #8
- 37RLWNG.DAT // Actor
- normal // Softness
- detach // Crush type
- normal
- normal
- box
- 1 // number of smashable parts
- // smashable part #2
- 37llit // name of material
- 37backlit // pixelmap to use when intact
- 1 // Number of levels
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4520 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0x01 // flags
- RLFRAG.MAT // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- 37litebk // pixelmap to use when smashed
- // Crush data entry #9
- 37RRWNG.DAT // Actor
- normal // Softness
- detach // Crush type
- normal
- normal
- box // shape
- 1 // number of smashable parts
- // smashable part #2
- 37rlit // name of material
- 37backlit // pixelmap to use when intact
- 1 // Number of levels
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4520 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (mZZZzax)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0x01 // flags
- RLFRAG.MAT // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- 37litebk // pixelmap to use when smashed
- // Crush data entry #10
- 37FORD.ACT // Actor
- normal // Softness
- boring // Crush type
- 2 // Number of 'Smash data' entries.
- 37SCRN.MAT // name of material
- 37SCRN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- 37SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- 3\75RN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- 37SCRN3 // pixelmap to use when smashed level 2
-
- 37bkwin // name of material
- 37BKWIN // pixelmap to use when intact
- 2 // Number of levels
- 0.0005 // trigger threshold (default if zero)
- 1 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4530 // sound ID
-
- 0 // Shrapnel count
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- 37BKWIN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- 37BKWIN4.MAT // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- 37BKWIN3 // pixelmap to use when smashed level 2
- 1 // Number of pixelmaps
- 37SCRN2 // pixelmap to use when smashed level 1
- 0.002 // trigger threshold (default if zero)
- 0 // flags
-
- // Connotations:
-
- 1 // number of possible sounds
- 4500 // sound ID
-
- 1 // Shrapnel count
- shards // Shrapnel type
- 0,0 // Min,max speed towards car
- 1.0 // Impactee velocity factor
- 10.0 // Random velocity (max)
- 2.0 // Random up velocity (max)
- 0 // Random normal velocity (max)
- 100.0 // Random spin rate (max)
- 0.75,1.25 // Min time, Max time
- 0.005 // Min cut length
- 0 // flags
- 3\75RN4 // name of shrapnel material
-
- 0 // Explosion size
- none // Slick material
- 0 // Number of non-cars activated
- 0 // Radius of side-effect smashes
- 0 // Extensions flags
- 0 // Room turn on code
- none // Award code
- 0 // No run-time variable changes
-
- 1 // Number of pixelmaps
- 37SCRN3 // pixelmap to use when smashed level 2
-
-