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- on mouseDown
- set the castNum of sprite 45 to 102
- updateStage()
- puppetSound(2, 302)
- repeat while the stillDown
- set mymouseh to the mouseH
- set mymousev to the mouseV
- set oldLocV2 to the locV of sprite 24
- set oldLocV to the locV of sprite 21
- set the locV of sprite 21 to oldLocV - mymousev + the mouseV
- updateStage()
- if the locV of sprite 21 <> oldLocV then
- set the locV of sprite 24 to oldLocV2 + mymousev - the mouseV
- end if
- set the locH of sprite 45 to mymouseh
- set the locV of sprite 45 to mymousev
- updateStage()
- end repeat
- puppetSound(2, 0)
- end
-