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- on mouseDown
- set the castNum of sprite 45 to 102
- updateStage()
- puppetSound(2, 304)
- repeat while the stillDown
- set mymouseh to the mouseH
- set mymousev to the mouseV
- set the locH of sprite 10 to mymouseh
- set the locV of sprite 10 to mymousev
- set the locH of sprite 45 to mymouseh
- set the locV of sprite 45 to mymousev
- updateStage()
- if the locH of sprite 10 > 390 then
- set the castNum of sprite 12 to 125
- else
- if the locH of sprite 10 > 380 then
- set the castNum of sprite 12 to 126
- else
- if the locH of sprite 10 > 330 then
- set the castNum of sprite 12 to 127
- else
- if the locH of sprite 10 > 311 then
- set the castNum of sprite 12 to 128
- else
- set the castNum of sprite 12 to 129
- if the locV of sprite 21 = 226 then
- set the constraint of sprite 10 to 0
- set the constraint of sprite 21 to 0
- set the constraint of sprite 17 to 0
- set the constraint of sprite 24 to 0
- set the constraint of sprite 19 to 0
- puppetSprite(12, 0)
- puppetSprite(10, 0)
- puppetSprite(24, 0)
- puppetSprite(21, 0)
- puppetSprite(17, 0)
- puppetSprite(19, 0)
- puppetSound(2, 0)
- puppetSprite(40, 0)
- go("hooked")
- exit repeat
- end if
- end if
- end if
- end if
- end if
- updateStage()
- end repeat
- puppetSound(2, 0)
- end
-