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- on exitFrame
- if rollOver(6) then
- cursor(200)
- set the castNum of sprite 45 to 110
- else
- set the castNum of sprite 45 to 0
- cursor(-1)
- end if
- go(the frame)
- end
-
- on idle
- set the locH of sprite 45 to the mouseH
- set the locV of sprite 45 to the mouseV
- updateStage()
- end
-