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- on mouseDown
- set listmovs to [254, 255, 256]
- puppetSound(2, member 4 of castLib 2)
- repeat while soundBusy(2)
- set the castNum of sprite 40 to getAt(listmovs, random(3))
- updateStage()
- myDelay(10)
- end repeat
- puppetSprite(40, 0)
- set the constraint of sprite 10 to 0
- set the constraint of sprite 21 to 0
- set the constraint of sprite 17 to 0
- set the constraint of sprite 24 to 0
- set the constraint of sprite 19 to 0
- puppetSprite(12, 0)
- puppetSprite(10, 0)
- puppetSprite(24, 0)
- puppetSprite(21, 0)
- puppetSprite(17, 0)
- puppetSprite(19, 0)
- go("key")
- end
-