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- Star Control 3 Demo Manual September 13, 1996
-
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-
- STAR CONTROL 3 (TM) CD DEMO MANUAL
- ----------------------------------
-
- For technical help, or information on installing and running
- Star Control 3, please consult the README.TXT and HELP.ME files.
-
- ----------------------------------------------------------------------
- TABLE OF CONTENTS
- ----------------------------------------------------------------------
-
- I. Introduction
- II. Quick Start
- III. Captain's Mission Briefing
- IV. Using Star Control 3
- V. Title Screen
- VI Hyper Melee
- A. Hyper Melee Configuration Screen
- B. Remote Play
- C. Fleet Setup Screen
- D. Fleet Selection Screen
- E. In Melee
- VII. Adventure Game
- A. Quadrant Screen
- B. System Screen
- C. Orbit Screen
- D. Colony Screen
- E. Control Screen
- F. Dialogue Screen
- VIII. Game play tips & hints
- A. Exploring
- B. Interstellar Communications
- C. Fuel Management
- D. Example Of Play
- E. General Hints
- IX. Customer Service
- X. Legal Mumbo Jumbo
-
- ----------------------------------------------------------------------
- INTRODUCTION
- ----------------------------------------------------------------------
-
- Welcome to the STAR CONTROL 3 CD DEMO. In this playable demo, you
- begin your exploration of the Kessari Quadrant and meet some of
- the aliens who will be your allies and enemies. The adventure in
- this demo continues to first major turning point in your quest
- to save the universe.
-
- In the demo, only the first few aliens you meet will have speech
- and animation. In the full game you'll have over 11 hours of
- negotiations, 24 different alien races presented with full
- speech, and photo-realistic alien animations. The full game also
- has glorious SVGA animated introduction and cut scenes and the
- complete quest to save the universe from its dire fate.
-
- The demo also includes fast action Hyper Melee star ship combat
- that can be played separately from the giant adventure game. In
- the demo, you can choose from 7 distinctive star ships and play
- against the computer, or against a friend on a single computer
- or over a modem, serial link, or IPX network. In the full game
- you will be able to choose from 25 wildly different ships in
- Hyper Melee combat.
-
- For the most up-to-date information on installation and
- configuration of Star Control 3, please consult the README.TXT
- file in the SC3DEMO directory of the CD.
-
- Take Control! Get Star Control 3 and explore a whole universe of
- excitement and adventure. Available September 1996 at stores
- everywhere or call 1-800-245-7744 to order or for more
- information.
-
- See you in the stars!
-
-
- ----------------------------------------------------------------------
- QUICK START
- ----------------------------------------------------------------------
-
- Insert the Star Control 3 disc into the CD-ROM drive. After the CD has
- been recognized, run the INSTALL program and the SETSOUND utility from
- the SC3DEMO subdirectory. Go to the path you have installed the game
- under and run SC3DEMO. For more detailed instructions, check out the
- RUNNING STAR CONTROL 3 section of the README.TXT file.
-
- To get help on how to use the game, press F1 from almost any screen.
- To get a hint on how to proceed in the adventure game, press F5 and
- ask ICOM. To find the name of an item or icon, hold the pointer over
- it for a moment without pressing any buttons. For more detailed
- instructions, check out the USING STAR CONTROL 3 section. Have fun!
-
-
- ----------------------------------------------------------------------
- CAPTAIN'S MISSION BRIEFING
- ----------------------------------------------------------------------
-
- SFC-TM-4165
- Mission Sequence 377
- Directive: Brigade Commander Vladimir Or-Kochav
- PRIORITY ALPHA ONE, CAPTAIN'S MISSION BRIEFING
- LEAGUE OF SENTIENT RACES EXPLORATION AND COLONIZATION MISSION TO THE
- KESSARI QUADRANT
-
- While knowledge of the Captain's mission is wide-spread, the
- mission objectives have not yet been divulged to the general
- public. The Captain may not discuss any component of this
- document with outside sources. Acceptance of this mission implies
- compliance with Star Control authority. If the Captain fails to
- conform to the strictures of this mission guideline, he agrees to
- return to the home quadrant, relinquish control of his Colony
- ship, and accept punishment as specified in Star Control
- disciplinary guidelines.
-
- COMMAND AUTHORITY: You are in command of the exploration and
- colonization mission from the League of Sentient Races to the
- unexplored Kessari Quadrant. All League ships, colonies, and
- resources are under your control.
-
- BACKGROUND: Utilizing the Precursor Warp Bubble Transport system
- in a one-time, supercharged mode, colonization groups from 11
- League races were "thrust" from the League's home quadrant to the
- Kessari Quadrant near the galactic core.
-
- RESOURCES: You have a single Precursor colony vessel with a Warp
- Bubble Transport system. This is the only League ship that can
- travel between the stars. The colony vessel can transport a fleet
- of up to 25 ships between the stars. If this ship is destroyed,
- your mission has failed.
-
- Your Precursor vessel is equipped with an Interconferencing and
- Monitoring system known as ICOM. This system will monitor and
- transmit all important League intelligence and can assist you in
- planning League operations. Consult ICOM frequently.
-
- Each of the League races has a colony group with a small number
- of ships already in the Kessari Quadrant. Your colony vessel
- carries Colony Landing Pods that can create additional colonies
- or dig sites for excavating Precursor artifacts.
-
- Your Tech Teams will continuously take sensor readings and
- collect unusual objects, both in space and on the ground. Tech
- Teams will analyze what they find and report when they have
- significant findings.
-
- Because of the great distances involved, there can be no
- communications between your mission and the home quadrant. Due to
- interference from Inter-Dimensional Fatigue, your star map may be
- incomplete.
-
- The Kessari Quadrant will certainly contain new alien races that
- may help or hinder your mission.
-
- PRIMARY MISSION GOALS:
-
- (1) Find the cause of Inter-Dimensional Fatigue, and reverse it
- to restore Hyper Space travel.
-
- (2) Make sure the vision where "all sentient life in the galaxy
- dies screaming" does not come to pass.
-
- SECONDARY GOALS:
-
- (1) Explore the Kessari Quadrant
-
- (2) Colonize worlds in the Kessari Quadrant to maximize each
- race's productivity.
-
- (3) Contact new alien races and expand the League of Sentient
- Races.
-
- (4) Find ancient Precursor technological artifacts.
-
- (5) Research these artifacts and utilize their technology.
-
- FIRST STEP: Find and contact the colonies of all the League Races
- in the Kessari Quadrant: Chmmr, Human, Mycon, Orz, Pkunk, Spathi,
- Supox, Syreen, Ur-Quan, Utwig, Vux
-
- OVERSIGHT: Your decisions will be subject to review by the
- members of the League Steering Council and the League Ethics
- Council. If your actions violate League rules, these Councils may
- give you warnings, or in severe cases, render judgments against
- you.
-
- LEAGUE RULES: The Primary League Rules are:
-
- (1) Sentients should never attack other sentients without cause.
-
- (2) No sentient should enslave another sentient.
-
- PERSONAL NOTE: You may have been the hero of the last war, but I
- think you are in over your head this time. You're on your own, so
- talk to everyone and explore every possibility. Good luck. We're
- all pulling for you.
- - Vlad
-
-
- ----------------------------------------------------------------------
- USING STAR CONTROL 3
- ----------------------------------------------------------------------
-
- Most choices in Star Control 3 are made with the mouse.
-
- The icons on the right side of the screen control perform most
- functions in the game.
-
- ACTIVATE AN ITEM OR MAKE A CHOICE: Put the mouse pointer over the
- item or icon and click the left mouse button. This is referred to
- as "Click the item".
-
- EXIT A FUNCTION OR CANCEL A CHOICE: Click the right mouse button
- or press the Escape key. This is referred to as "Right Click the
- item".
-
- GET MORE INFORMATION ABOUT AN ITEM: Hold the mouse pointer over
- the item or icon and don't click any buttons. After a moment,
- information will be displayed relating to the item or icon. This
- is referred to as "Scanning the item".
-
- ADJUST A SLIDER: Put the mouse pointer over the slider, press and
- hold the left mouse button and move the pointer to reposition the
- slider. Release the left mouse button. Sliders are used when the
- user has a range of options, and are often accompanied by a
- numerical read out of the value controlled by the slider. This is
- referred to as "Adjust the Slider".
-
- USE THE KEYBOARD: The keyboard can only be used to make certain
- choices. The Escape key cancels or interrupts an action. While
- saving, loading, or exiting the game, the keyboard is used to
- confirm your choice (Press Y for yes and N for no.) In Hyper
- Melee, the keyboard may be used to control star ships in arcade
- space combat or to configure the user's view of the battle. You
- can get help using the game by pressing F1. You can save or load
- the adventure game from most screens by pressing F2 or F3
- respectively. You can access ICOM for clues from most screens
- within the adventure game by pressing F5. See the Control Screen
- for details on Saving and Loading games.
-
- GET HELP: Press F1 on most game screens to get a walk-through of
- the actions that can be performed from that screen.
-
- GET A CLUE DURING THE ADVENTURE GAME: Press F5 on most adventure
- game screens to speak with ICOM, your colony ship's onboard
- computer. ICOM synthesizes all the information gained during your
- mission and can suggest likely courses of action.
-
-
- ----------------------------------------------------------------------
- TITLE SCREEN
- ----------------------------------------------------------------------
-
- The icons on the right side of the title screen perform these
- actions, in order from top to bottom:
-
- START HYPER MELEE: Click the Hyper Melee icon to go to the Hyper
- Melee Configuration Screen. Hyper Melee is fast action arcade
- starship combat. Each player chooses a fleet from 7 different
- starships. In the full version of Star Control 3, each player
- will have 25 wildly different starships to choose from. In
- battle, each player chooses a ship from his fleet and faces off
- in a series of one-on-one combats, until only one fleet remains.
-
- START ADVENTURE GAME: Click the Start New Game icon to play the
- Adventure Game. The Adventure Game puts the player in command of
- the League of Sentient Races' exploration and colonization
- mission to the Kessari Quadrant. There, the player engages in
- exploration, negotiation, and arcade space combat to decide the
- fate of all sentient life in the galaxy.
-
- LOAD SAVED ADVENTURE GAME: Click the Load A Game icon. This
- option lists the description of all saved games. If there are
- more saved files than will fit on one screen, move the pointer to
- the top or bottom of the screen to scroll the list. Click on a
- saved game to load it. Confirm the load by typing Y for yes or
- exit by pressing N for no. You can load a game from many game
- screens by pressing F3.
-
- VIEW CREDITS: Click the Credits icon.
-
- QUIT GAME: Click the Quit icon to exit the game to the operating
- system.
-
-
- ----------------------------------------------------------------------
- HYPER MELEE
- ----------------------------------------------------------------------
-
-
- HYPER MELEE CONFIGURATION SCREEN
- -------------------------------
-
- SETUP PLAYER 1: Use top 5 icons.
-
- SETUP PLAYER 2: Use second 5 icons.
-
- START A BATTLE: Once all human players have picked a fleet, click the
- Fight icon and go to the Fleet Selection Screen.
-
- RETURN TO TITLE SCREEN: Click the Quit icon.
-
- Setup Player Options:
-
- SET HUMAN/COMPUTER PLAYER CONTROL: Click the first of five icons.
-
- CHOOSE YOUR FLEET: Click the fifth of five icons and use the Setup
- Fleet Screen.
-
-
- If you choose Human Control:
-
- KEYBOARD CONTROL: Click the Keyboard icon (second of five icons).
-
- SETUP KEYBOARD: Click the highlighted Keyboard icon. Follow on-screen
- instructions. Press keys for: Rotate Left, Rotate Right, Thrust, Fire,
- and Special Ability/Secondary Weapon. Click OK to accept the new keys
- or RESET to accept the default key definitions. Choose carefully to
- avoid assigning multiple functions, or functions from both players,
- to the same key.
-
- JOYSTICK CONTROL: Click the Joystick icon (third of five icons).
-
- CALIBRATE JOYSTICK: Click the highlighted Joystick icon. Follow the
- on-screen instructions.
-
- MOUSE CONTROL: Click the Mouse icon (fourth of five icons).
-
- SETUP MOUSE: Click the highlighted Mouse icon. Follow on-screen
- instructions. Click the Relative or Absolute controls for Thrust and
- Rotation. Click OK.
-
-
- If you choose Computer Control:
-
- SET STANDARD COMPUTER PLAYER: Click the second of five icons.
-
- SET GOOD COMPUTER PLAYER: Click the third of five icons.
-
- SET AWESOME COMPUTER PLAYER: Click the fourth of five icons.
-
-
- REMOTE PLAY:
- -----------
-
- STARTING A NETWORK GAME:
- Run Star Control 3, then click on the HyperMelee icon inside the game.
-
- From the Fight Setup menu, select REMOTE PLAYER by clicking on the
- Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
- NETWORK PLAY icon (not MODEM or SERIAL) from the icons below the
- REMOTE PLAYER icon on the screen.
-
- STARTING A MODEM GAME:
- Run Star Control 3, then click on the HyperMelee icon inside the game.
-
- From the Fight Setup menu, select REMOTE PLAYER by clicking on the
- Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
- MODEM PLAY icon (not NETWORK or SERIAL) from the icons below the
- REMOTE PLAYER icon on the screen. Click on the same icon again to
- choose the correct COM port and baud rate. If someone calls you,
- using HyperMelee to connect with your modem, leave the ANSWER
- radio button highlighted and click OK. If you are dialing another
- number, highlight the DIAL radio button, type in the correct phone
- number, and press OK. When done, <Esc> back to DOS and restart if you
- want to play again.
-
- STARTING A SERIAL GAME:
- Run Star Control 3, then click on the HyperMelee icon inside the game.
-
- From the Fight Setup menu, select REMOTE PLAYER by clicking on the
- Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
- SERIAL PLAY icon (not NETWORK or MODEM) from the icons below the
- REMOTE PLAYER icon on the screen. Click on the same icon again to
- choose the correct COM port (usually COM Port 2). When done, <Esc>
- back to DOS and restart if you want to play again.
-
-
- FLEET SETUP SCREEN
- -------------------------------
-
- DECIDE HOW LARGE A BATTLE WILL BE: Human players mutually decide how
- many points of ships to choose. Each player should watch the Fleet
- Point Totals to stay within those limits.
-
- These limits are maintained by the honor system so players can easily
- handicap one player against another. If players are evenly matched,
- give each player the same number of points. If one player is much
- better than another, give the opponent an extra 100 points in ships
- to balance out the battle.
-
- If a single human player chooses a fleet and begins a battle, the
- computer player automatically picks a fleet of approximately the same
- size.
-
- CHOOSE SHIPS: Click on one of the 7 ship icons in the Ship List.
- In the full game, you can place the pointer over the up and down
- arrows to scroll the list and reveal all 25 ships. Choose ships
- until you have reached your mutually decided upon point limit.
-
- REJECT SHIPS: Click on the ship picture in the Fleet Window.
-
- COMPARE FLEET STRENGTH: Compare the point total for Player 1's fleet
- with the point total for Player 2's fleet.
-
- SAVE FLEET: Click the Save A Fleet icon. This option lists the
- description of all saved fleets. Click on [New Save File], type a
- description, and press ENTER to create a new saved fleet. Click on an
- old saved fleet, type a description, and press ENTER to replace it
- with the current fleet. If there are more saved fleets than will fit
- on one screen, move the pointer to the top or bottom of the screen to
- scroll the list.
-
- LOAD FLEET: Click the Load A Fleet icon. This option lists the
- description of all saved fleets. If there are more saved fleets than
- will fit on one screen, move the pointer to the top or bottom of the
- screen to scroll the list. Click on a saved fleet to load it.
-
- REJECT WHOLE FLEET: Click the Reset Fleet icon.
-
- RETURN TO HYPER MELEE SETUP SCREEN: Click the Done icon.
-
-
- FLEET SELECTION SCREEN
- -------------------------------
-
- Once a battle begins, each player chooses a ship from his fleet and
- faces off in a series of on-on-one combats until only one fleet
- remains.
-
- CHOOSE A SHIP: Click on a ship picture in the Fleet Window on the left
- side of the screen. The opponent in the next battle, if known, is
- shown as an icon on the right side of the screen.
-
- RECONFIGURE: Click the Exit icon to go to the Hyper Melee
- Configuration Screen.
-
-
- IN MELEE
- -------------------------------
-
- In Hyper Melee, the controls are as simple as possible, just turning,
- thrusting, and firing. But finding the right strategy for each of the
- 25 ships with their wildly varying weapons and abilities, is a blast.
-
- Default Controls: Player One Player Two
- Left (left arrow) C
- Thrust (up arrow) V
- Right (right arrow) B
- Primary Weapon CTRL X
- Secondary Weapon/ ALT Z
- Special Ability
-
-
- Player 1's race, crew, ship, and hits are displayed on the top left of
- the screen.
-
- Player 2's race, crew, ship, and hits are displayed on the top right
- of the screen.
-
- The following keyboard commands are available in Hyper Melee:
-
- RECONFIGURE: Press the ESCAPE key to go to the Hyper Melee Setup
- Screen.
-
- NORMAL SPEED / LIGHTNING MODE: Press F4 to toggle between playing at
- normal speed or in hyper-fast lightning mode.
-
- ISOMETRIC VIEW / OVERHEAD VIEW: Press F5 to switch views.
-
- ISOMETRIC VIEW STAR PLANE: ON / OFF: Press the F6 key to toggle the
- star plane in isometric view.
-
- OVERHEAD VIEW SCROLLING: CONTINUOUS / JUMP: Press the F7 key to toggle
- scrolling in the overhead view.
-
- ZOOMED VIEW / COMPLETE VIEW: Press the F8 key to toggle the zoom
- level.
-
- ORDER AGGRESSIVE COMPUTER ATTACK: Press the F9 key to make the
- computer-controlled ships attack aggressively for a short time.
- Use this to break up long fights where the computer-controlled ships
- are acting too defensively.
-
- ----------------------------------------------------------------------
- ADVENTURE GAME
- ----------------------------------------------------------------------
-
- Press Escape or Right Click to completely bypass any video in the
- game. Some videos have many sections. Click to bypass the current
- section of video.
-
-
- COMMON CONTROLS
- -------------------------------
-
- The following controls are available are in the lower right hand
- corner of the icon bar on all major game screens. The game clock is
- shown in the lower left hand corner of the screen.
-
- GO TO QUADRANT SCREEN: Click the Quadrant icon.
-
- GO TO SYSTEM SCREEN: Click the System icon.
-
- GO TO ORBIT SCREEN: Click the Orbit icon.
-
- GO TO COLONY SCREEN: Click the Colony icon.
-
- GO TO CONTROL SCREEN: Click the Control icon.
-
- ADJUST GAME SPEED: Click on the clock to reveal a slider that sets the
- speed that time passes in the game. When the slider is to the left,
- time passes slowly; to the right, time passes swiftly. Adjust the
- slider to the desired rate. Click anywhere outside the slider to
- re-engage the clock.
-
-
- QUADRANT SCREEN
- -------------------------------
-
- Quadrant Activity Checklist:
- + Click on the star map to see which stars you can travel to
- + Don't make one way trips (in red) to stars that don't have fuel
- depots
- + Click on a green star to warp there.
- - Vlad
- ----------------------------------------------------------------------
-
- This screen shows a large 3D star map on the left side, a column
- of icons on the right side, and a game clock in the lower left
- hand corner. The Quadrant Screen shows all the stars in the
- Kessari Quadrant.
-
- ROTATE STAR MAP ON / OFF: Click the Rotate icon.
-
- SET STAR MAP ORIENTATION: Click the Orientation meter below
- Rotate icon.
-
- VIEW STARS BY NAME: / BY LABEL: Click the Name icon to toggle
- between star names and star labels. Star labels describe the
- stars based on the game information the user has discovered
- there. Explored stars are displayed as "+" and unexplored stars
- are displayed as a dot.
-
- VIEW SELECTED STAR NAMES: Type star's name one letter at a time
- to filter the star names displayed on the star map. Backspace to
- erase the letters in the filter. For example, type HEL and only
- Helios is displayed. Backspace once and Helios, Hecaton, and
- Hestia are displayed. Backspace three times and all star name are
- displayed.
-
- VIEW ALL STAR NAMES: Backspace until all the letters are erased
- from the name filter. Click the Display icons until they are all
- grayed out. Click the Name icon until all star names are
- displayed.
-
- NAVIGATE TO ANOTHER STAR: Click within the star map to enter
- Navigation Mode, move the cursor to select your destination,
- click to warp there. Right click to exit Navigation Mode.
-
- CHECK FUEL RANGE: In Navigation Mode, Green stars indicate you
- have enough fuel to go there and return. Red indicates you can
- make a one-way trip. Purple indicates a star is out of range.
- Because the map is three dimensional, some stars inside the green
- circle are coded red or purple and some stars inside the red
- circle are coded purple. Note the color of the line that connects
- to your destination to confirm how much fuel the trip will
- require.
-
- DISPLAY ICON CONTROLS: These displays may be mixed and matched to
- view the information necessary at any time. Objects on the star
- map are coded with a colored square: green = friendly, blue =
- neutral, red = enemy.
-
- VIEW KNOWN COLONIES: Click the Colony icon to toggle Colonies on
- / off.
-
- VIEW KNOWN ARTIFACTS: Click the Artifacts icon to toggle
- Artifacts on / off.
-
- VIEW KNOWN SHIPS: Click the Ships icon to toggle Ships on / off.
-
- VIEW KNOWN FUEL SOURCES: Click the Fuel icon to toggle Fuel
- Sources on / off.
-
-
- SYSTEM SCREEN
- -------------------------------
- System Activity Checklist:
- + Scan each planet to look for colonies or anomalies (text in yellow)
- + Go to friendly colonies and pick up fuel. At the colony:
- ++ Ask questions of the owners.
- ++ Add new ships to your fleet. Leave some ships behind to defend
- the colony.
- + Check out the colony from the Orbit and Colony Screens.
- + Go to enemy fleets or colonies and deal with the aliens.
- + Go to planets with anomalies, deal with any aliens, and dig up
- artifacts.
- - Vlad
- ----------------------------------------------------------------------
-
- This screen shows the star system containing the user's colony
- fleet. The System Screen is divided into 3 windows and the icon
- bar containing the common controls on the right side.
-
- The System Window at the top of the screen shows a stylized view
- of the star and all planets and moons in the system. The system
- name is listed in the upper right corner of this window.
- Important planets will be labeled on this display.
-
- The System Radar in the lower left window displays an over view
- of all planets and fleets in the system. These are color coded by
- alignment: green = friendly, blue = neutral, and red = enemy. The
- active fleet is highlighted in yellow.
-
- The Fleet Display in the lower right hand window shows all the
- ships in the active fleet, along with the crew carried by each
- ship.
-
- GET SENSOR INFORMATION: Scan a planet or moon in the System
- Window to get basic sensor information. Colonies, dig sites, and
- sensor anomalies representing potential dig sites are displayed
- in yellow.
-
- MOVE COLONY FLEET: Click on a planet or moon to move the colony
- fleet there. When the colony fleet is in orbit about a planet,
- that planet rotates. Click on rotating quasi-space portals to
- travel through them.
-
- SELECT AN ACTIVE FLEET: The active fleet is displayed in yellow.
- The colony fleet is active by default. Right click in the System
- Radar to de-activate all fleets. When no fleet is active, click
- on any green fleet to activate it.
-
- MOVE THE ACTIVE FLEET: Click on a planet or fleet in the system
- radar to move the active fleet there.
-
- JOIN TWO FLEETS: If you move one fleet to another fleet, the
- fleets join. The maximum size of a fleet is 25 ships. If the
- combined fleet would be bigger than 25 ships, some ships join and
- the rest form a separate fleet.
-
- MOVE SOME SHIPS IN THE ACTIVE FLEET: Click on ships in the Fleet
- Window to highlight them. Click on a planet or fleet in the
- System Radar to move the highlighted ships there. If no ships are
- highlighted, the entire fleet moves there. Right click to un-
- highlight all ships. Click and drag the mouse pointer over the
- System Radar to highlight many ships at once. Click on a
- highlighted ship to un-highlight it.
-
-
- ORBIT SCREEN
- -------------------------------
- Orbit Activity Checklist:
- + At friendly colonies, transfer some crew and Resource Units to your
- ship so you can make more colonies
- + If there's an anomaly, make a dig site and unearth an artifact
- + If there's nothing on the surface and the planet has lots of
- resources, scan the surface and see which races would make good
- colonists.
- + If one of those races is on board, make a new colony with that race.
- - Vlad
- ----------------------------------------------------------------------
-
- This screen shows the items, crew, and ships that are with the
- colony fleet and a sensor scan of the planet the fleet is
- orbiting. The Orbit Screen is divided into 4 windows and the icon
- bar with the common controls on the right side.
-
- The Inventory Window at the top of the screen is divided into 3
- areas. The first three icons on the top row display the amount of
- Resource Units, Fuel, and Colony Pods carried by the Colony Ship.
-
- The rest of the icons in the top row are the objects the Colony
- Ship is carrying, including ICOM, the all purpose advisor. If the
- Colony Ship is carrying more than 14 objects, then a slider below
- the objects is displayed. Adjust the slider to display the
- desired objects.
-
- The second row of icons in the Inventory Window displays the
- various races of alien colonists that the Colony Ship can carry.
- The number of crew carried is shown below each icon.
-
- The Ship Window, below the Inventory Window, displays all the
- ships orbiting the planet. The Colony Ship is always the first
- icon in the top row. If the Colony Fleet is orbiting a colony
- with a Star Base, then an orbiting Star Base icon is displayed
- below the Colony Fleet.
-
- Ships in the Ship Window are displayed with their current and
- maximum crew. Ships in the colony fleet have a small marker
- representing the colony ship in the upper right of their icon.
-
- The Text Window, below the Ship Window, displays information
- about the objects in the inventory, messages from the Colony
- Ship's Tech Teams, sensor information, and other information as
- appropriate.
-
- The Sensor Scan at the bottom left of the System Screen displays
- a color coded habitability scan of the planet the Colony Fleet is
- orbiting.
-
- The surface of a planet may be empty, may have an anomaly, may
- have a dig site, or may have an active colony. If the Colony ship
- is carrying one or more Colony Pods and an appropriate number of
- crew, it can create dig sites and colonies.
-
- Each planet may only have one colony, and each colony is
- controlled by one race. A colony will be populated by crew of
- that race, make that race's ships, and allow the Colony Fleet to
- communicate with members of that race.
-
- Some planets have buried artifacts of scientific value. These
- register as anomalies on the sensor scan. The Colony Ship may
- send down a party to dig for artifacts at the site of the anomaly.
-
- GET ADVICE FROM ICOM: Click the ICOM inventory icon. Click Talk
- To and have a dialogue with ICOM.
-
- MANIPULATE AN INVENTORY OBJECT: Click on an inventory item to get
- the options for that object. Click on the option you want to
- execute or right click to cancel all options.
-
- TRANSFER CREW: Click on an alien icon to bring up the Crew
- Transfer Box. Adjust the sliders to transfer crew between the
- Colony Ship on the left side and the colony, dig site, and ships
- on the right side. Click outside the Crew Transfer Box to
- complete the transfer.
-
- TRANSFER RESOURCE UNITS: Click on the Resource Units icon to
- bring up the Resource Units Transfer Box. Adjust the slider to
- transfer Resource Units between the Colony Ship on the left side
- and the colony on the right side. Click outside the Resource
- Units Transfer Box to complete the transfer.
-
- UPGRADE SHIPS: Ships can be upgraded at a friendly star base if
- the user has found and researched the appropriate upgrade
- artifact and has 1000 Resource Units. Click on the Star base,
- then click on the ship to be upgraded. Upgraded ships can have
- increased maneuverability, energy, crew, or firepower.
-
- CHECK HABITABILITY: Scan the mouse pointer over the sensor scan
- and note the colored bars below each alien race icon in the
- Inventory Window. The more bars displayed, the more productive
- that race's colony would be in that location. No bars is the
- least productive location. Five green bars is the most productive
- location.
-
- CREATE A COLONY: The Colony Fleet may send down settlers to
- create a colony on an uninhabited world. Scan the mouse pointer
- over the sensor scan to find the best site for the new colony.
- Click on the site of the colony. Click on the icon of the alien
- race who will populate the colony. From the Create Colony Box,
- adjust the sliders to transfer crew down to the new colony. Click
- outside the Create Colony Box to complete the transfer.
-
- CREATE A DIG SITE: Click on the site of the anomaly to target the
- location of the dig site. Choose which alien race will crew the
- dig site. From the Create Dig site Box, adjust the sliders to
- transfer crew down to the dig site. Click outside the Create Dig
- Site Box to complete the transfer.
-
- Completing the dig will take some time. A completion percentage
- is listed on the Dig site icon. The Colony Ship may wait in
- orbit, or continue exploring and return when the dig is
- completed.
-
- When the dig is completed, the crew is transferred back to the
- ship along with all the objects they uncover. Those artifacts of
- immediate interest are transferred to the Inventory Window. The
- ship's Tech Team or ICOM may make a report on the new artifacts.
- Other objects of lesser immediate interest are not transferred to
- the Inventory Window. The Tech Team will report at a later time
- if they discover important information about these other objects.
-
-
- COLONY SCREEN
- ------------------------------
- Colony Activity Checklist:
- + If you don't know what finished goods you need, don't worry about
- adjusting anything. By default, colonies grow on their own and will
- manufacture some of everything.
- + If you know which finished goods you want most, set that slider to
- maximum.
- - Vlad
- ----------------------------------------------------------------------
-
- This screen shows the colony on the planet the Colony Fleet is
- orbiting. The screen shows the colony facilities in the window on
- the left side of the screen, the output of the colony in the top
- 6 icons on the right side of the screen, and the common controls
- in the bottom 5 icons on the right side of the screen. The three
- icons at the top left of the screen display the Colony Ship
- Inventory.
-
- Colonies produce the materials the Colony Fleet needs to complete
- its mission in the Kessari Quadrant. A colony produces four kinds
- of finished goods: Crew, Resource Units, Ships, and Colony Pods.
-
- The user can adjust the manpower priority assigned to each of the
- seven facilities in a colony. No matter how big the population of
- the colony, manpower and resources will be assigned according to
- the priorities set by the factory sliders. Manufacturing finished
- goods takes time. The colony will continue to produce finished
- goods according to the priorities set by the user. The Colony
- Fleet may wait in orbit, or continue exploring and return as
- finished goods are completed.
-
-
- COLONY FACILITIES
-
- Colonies can be created on any planet or moon. For simplicity, we
- will refer to all colonies as being on planets. The productivity
- of a colony depends on where it is situated and how it is
- managed.
-
- ADJUST COLONY PRIORITIES: Adjust the sliders controlling the
- manpower priorities of the facilities to control the productivity
- of the colony. Move the slider to the left to reduce the
- priority, move it to the right to increase the priority. The
- manpower assigned to each facility is displayed above and to the
- right of the slider.
-
- If every facility could utilize an infinite amount of manpower,
- and the user assigned them all maximum priority, then all would
- have equal priority and get equal manpower. Also, if the user
- assigned them all minimum priority then all would have equal
- priority and get equal manpower.
-
- However, if all facilities but one are set to minimum and that
- one set to maximum, the minimum would get zero manpower and the
- maximum would get all available manpower. Use the relative
- settings of the sliders to set the colony's priorities.
-
- Each facility has a maximum manpower capacity. When a facility is
- just an empty foundation its capacity is zero. The user should
- still set the facility's priority so when it's completed it will
- be assigned manpower. As a facility expands, its capacity
- increases. The total manpower assigned to colony facilities is
- limited by the colony's population. The total manpower assigned
- to all facilities may be slightly less than the total population
- of the colony to reflect management and overhead.
-
-
- TYPES OF FACILITIES
-
- Fuel Refinery: This facility processes Ore Units into
- Interstellar Fuel for the Colony Fleet. Star ships do not require
- fuel to travel within a star system, but the range of the Colony
- Fleet's Warp Bubble interstellar drive is limited by fuel. All
- fuel at a friendly colony is automatically transferred to the
- Colony Fleet in orbit as soon as it is produced.
-
- Refinery: This facility processes Ore Units into Resource Units
- or RUs. Resource Units are a universal currency and are required
- to create facilities, ships, and colony pods. The Colony Fleet
- may take RUs from a friendly colony and transfer them to another
- colony, use them to upgrade ships, or give them to other races.
-
- Mines: This facility digs up Ore Units from the planet or moon.
- The productivity of the mines is based on both the manpower
- assigned and the Resources of the planet. Find the Resource level
- by scanning the planet in the System Window of the System Screen.
- The more Resources a planet has, the faster ore will be produced.
- However, if a planet has zero resources, then ore will not be
- produced.
-
- Factory: This facility processes Resource Units into new and
- expanded facilities. The factory will produce facilities first
- according to need. If the mines, refinery, or population is
- almost full, then these will be expanded first. If none of these
- facilities are close to capacity, then the facilities will be
- built and expanded according to their manpower priority. When all
- facilities in a colony have been built and fully expanded, the
- factory manpower capacity is reduced to zero.
-
- Star Base: This facility processes Resource Units into new Star
- ships. Completed star ships are added to a fleet orbiting the
- planet.
-
- Landing Pod Factory: This facility processes Resource Units into
- new Colony Pods. Each Colony Pod produced at a friendly colony is
- automatically transferred to the Colony Fleet in orbit as soon as
- it is produced.
-
- Research: This facility discovers the secrets behind some of the
- unusual artifacts found in the Kessari Quadrant. To research an
- object, click on the object in the Inventory Window of the Orbit
- Screen and click on Research. Once the research is completed,
- click on the object again and click on Examine to discover its
- function.
-
- No manpower is assigned to Research until there is an object to
- study. However, the user should set this slider so that when
- their is an object to study, the appropriate manpower will be
- assigned to complete the work swiftly.
-
-
- ICONS
-
- Population: This icon represents the race that controls the
- colony. The number lists the population of the colony. The bar
- beneath the icon displays how close the colony is to full
- capacity. As the population increases, the Factory will build new
- barracks to provide additional capacity.
-
- Ore Units: This icon represents the Ore Units produced by the
- Mine. The number lists the number of Ore Units in storage. If the
- number is increasing, the colony is producing Ore Units faster
- than it is consuming them. The bar beneath the icon displays how
- close the colony is to full capacity. As the amount of ore in
- storage increases, the Factory will build new storage to provide
- additional capacity.
-
- Resource Units: This icon represents the Resource Units produced
- by the Refinery. The number lists the number of Resource Units in
- storage. If the number is increasing, the colony is producing
- Resource Units faster than it is consuming them. The bar beneath
- the icon displays how close the colony is to full capacity. As
- the amount of Resource Units in storage increases, the Factory will
- build new storage to provide additional capacity.
-
- Factory Progress: This icon represents what the factory is
- building and its progress. The number and bar beneath the icon
- displays the progress toward completion of the facility.
-
- Ship Built: This icon represents what the star base is building
- and its progress. The number and bar beneath the icon displays
- the progress toward completion of the star ship.
-
- Research Artifact: This icon represents what artifact is being
- researched and its progress. The number and bar beneath the icon
- displays the progress toward completion of the research.
-
-
- CONTROL SCREEN
- -------------------------------
- This screen shows the options for controlling the game.
-
- SAVE GAME: Click the Save icon. This option lists the description
- of all saved games. Click on [New Save File], type a description,
- and press ENTER to create a new saved game. Click on an old saved
- file, type a description, and press ENTER to replace the old save
- with the current game. Confirm the replacement by pressing Y for
- yes or exit by pressing N for no. If there are more saved files
- than will fit on one screen, move the pointer to the top or
- bottom of the screen to scroll the list. You can save the game
- from many game screens by pressing F2.
-
- LOAD SAVED GAME: Click the Load icon. This option lists the
- description of all saved games. If there are more saved files
- than will fit on one screen, move the pointer to the top or
- bottom of the screen to scroll the list. Click on a saved game to
- load it. Confirm the load by typing Y for yes or exit by pressing
- N for no. You can load a game from many game screens by pressing
- F3.
-
- CONFIGURE SOUND: Click Configure.
-
- Set Music Volume: Click on the Music bar to set the music volume,
- full left equals music off.
-
- Set Sound Effects Volume: Click on the Sound bar to set the sound
- effects volume, full left equals sound effects off.
-
- Set Voice Volume: Click on the Voice bar to set the voice volume,
- full left equals voice off.
-
- Set Text With Voice On / Off: Click on the option to switch the
- alien dialogue text on or off.
-
- Exit Configuration With New Settings: Click OK to go to the
- Control Screen and accept the changes.
-
- Exit Configuration With Old Settings: Click Cancel to go to the
- Control Screen and ignore changes.
-
- RETURN TO ADVENTURE GAME: Click the Continue Playing icon to go
- to the last game screen.
-
- QUIT ADVENTURE GAME: Click the Quit icon to go to Title Screen.
- Confirm by pressing Y for yes or exit by pressing N for no.
-
-
- DIALOGUE SCREEN
- -------------------------------
- Many times during the game, events will trigger a dialogue. The
- captain can talk to representatives of different races, his crew, or
- ICOM. The dialogue screen is divided into a large view screen with
- the dialogue and responses displayed below. The ICOM screen displays
- the dialogue and responses at the top of the screen.
-
- While someone is talking, click to advance to their next statement.
- When they are finished talking, the user is given a list of choices.
- Click on a choice to advance the dialogue.
-
- Greyed-out responses are ones you've chosen previously. Choose a
- greyed-out response to review a previous answer or check for
- additional information on a return visit.
-
- If you are playing with "Text With Voice" set to "Off" and "Voice" set
- to "On", then you will only see your choices, not the alien
- statements.
-
- ----------------------------------------------------------------------
- GAMEPLAY TIPS AND HINTS
- ----------------------------------------------------------------------
-
- There are lots of ways to have fun while completing your mission
- and winning Star Control 3. All of them are right! You're playing
- the right way when you're having the most fun. You can
- concentrate on exploring everything in reach or creating a web of
- colonies on the most promising planets or building a massive
- fleet to seek out fleets of enemy ships. Or just wing it and do
- some of each.
-
- You'll find your most important skill is finding and negotiating
- with alien races. You can help them settle crises throughout the
- Quadrant. In doing so, they can help you achieve your mission.
- Listen for clues you get while talking to the aliens. You can
- follow up on them in almost any order. The clues will show you
- how you can complete your mission and win the game.
-
-
- Exploring:
- ---------
- Remember your mission goals in the Kessari Quadrant include both
- exploration and colonization. Some of the time you will be
- dashing back and forth between stars trying to solve crises. If
- there are no immediate crises to deal with, explore new stars,
- dig up buried Precursor artifacts, upgrade your ships, and create
- new colonies to maximize your productivity. Stars you have
- visited are displayed as a + on the Quadrant screen, un-visited
- stars as a dot. New crises will come soon enough; fulfilling your
- mission goals will help you be ready for them.
-
-
- Interstellar Communications
- -----------------
- Most races have special communications systems, built with rare
- Precursor technology, so they may communicate between their
- colonies. Most of the time, when you communicate with a race's
- colony, you are speaking to the leader of that race, even though
- most leaders stay on their home worlds.
-
- Some races can also communicate between their colonies and their
- fleets. When you speak to these races' fleets, you are actually
- speaking to the leader of the race. Other races do not have this
- ability, so you will speak to the fleet commander. Judge
- carefully who you are speaking with when communicating with a
- fleet.
-
- The League has a limited ability to send messages from the
- colonies to the Precursor Colony Ship. Most League-to-Colony Ship
- communications are limited to very short messages. The League has
- not yet discovered how to send messages from the Colony Ship so,
- the Colony Ship must physically travel to a destination to have a
- two-way conversation.
-
-
- Fuel Management
- ---------------
- It is possible to warp into a system and not have enough fuel to
- return to a friendly colony. This strands the player's ship. Here
- are some things you can watch out for and do to help avoid and/or
- solve the problem.
-
- How To Avoid Running Out Of Fuel:
-
- The easiest way to avoid running out of fuel is never to make
- jumps to stars marked in red unless you know there is a friendly
- fuel source. When you put your pointer over a star in navigation
- mode, the color of the line connecting your source and
- destination will be red if you only have enough fuel for a one
- way trip. The destination system displays all known fuel sources
- (if any) in the system; friendly fuel sources have a green
- marker.
-
- A good way to make sure you have as much fuel as possible is to
- visit your allied colonies regularly. It is not sufficient to
- visit the system; you must orbit the friendly colony planet to
- pick up fuel. Besides, they'll be happy to see you, and may have
- new questions to ask, or new information for you.
-
- Sometimes you get caught because of changing circumstances: an
- ally defects and won't give you fuel, or you accidentally choose
- the wrong destination star and don't end up at a fuel source.
- When you go into navigation mode there are no friendly fuel
- sources within the green or red range. Now you have a problem.
-
- How To Get Fuel:
-
- There are two ways out of the problem; make more fuel, or jump
- somewhere that has fuel (even if that fuel isn't showing now).
- You make more fuel by creating a colony in your current system
- and waiting for them to make some. To make a colony you need a
- colony landing pod, a planet with resources, and colonists that
- can work on that planet.
-
- Scan all the planets in your system and find the one with the
- most resources. Go there and check the habitability to find out
- which races can work there effectively. Remember that you can
- pull crew off your ships to work in your colony. If you've got a
- pod, an appropriate planet, and appropriate crew, put down the
- colony. Set the mine, refinery, factory, and fuel refinery to
- max, and everything else to minimum until you build a fuel
- refinery. Then set everything but the mine and the fuel refinery
- to minimum and wait for the refinery to make enough fuel to get
- you back to another friendly colony. To minimize the wait, set
- the clock to maximum. Don't forget to evacuate the colonists, re-
- crew your ships, and reset your clock before you leave.
-
- The other way out of your dilemma is to jump to a star and hope
- there is an undiscovered League colony there. Check with ICOM to
- see if there are any transmissions from League colonies to follow
- up on. If not, save your game, and trust your luck.
-
- If you can't make a colony, and there are no undiscovered League
- colonies within range, you may be stranded. You'll have to reload
- your last save and watch your fuel more closely next time.
-
-
- Example Of Play:
- ---------------
- Check out Helios, the system you start in. Fly to the colony on
- Helios 3. Talk to the commander and join up with the cruisers.
- Check out the alien ship orbiting Helios 4 and defend yourself if
- necessary. There's also an anomaly on the surface; dig it up and
- see what's there. Return to Helios 3 to get fuel. When the colony
- fuel refinery is on-line, check out how far you can warp on the
- quadrant map. When you've got the fuel for a round trip, warp to
- Goshen, the nearest star. Check out everything in Goshen, then
- continue your exploration of the Kessari Quadrant from there.
-
-
- General Hints:
- -------------
- When you start at Helios, go to the System Screen and talk to the
- colony. For your first few trips between the stars, follow the
- Checklist in the manual for each game screen.
-
- Experiment! Click on planets and stars and items to see what they
- do. Anytime you're unsure what could happen next, press F2 and
- save your game first.
-
- Use descriptive save names to chronicle your journey.
-
- If you're not sure what to do next, press F5 and ask ICOM for a
- hint.
-
- Only fight with the colony ship if you're certain you'll win the
- battle.
-
- You can only meet your primary mission goals by meeting
- and interacting with lots of different aliens.
-
- In the beginning, don't worry too much about the passage of time.
-
- If you're not comfortable with how fast time is passing, adjust
- the speed of the game clock.
-
- You are the Leader of the expedition, trust your computerized staff:
- * Your Tech Teams will call when they find important information.
- * ICOM remembers everything important that happens.
- * Your colonies develop on their own and manufacture some of
- everything you might need.
- * The computer can even fight your star ship battles for you.
-
- You have lots of different resources, don't be afraid to use them to
- fulfill your objectives:
- * Early on, you'll need as much fuel and raw ore as your colonies can
- make.
- * Use surplus Resource Units from established colonies to make new
- colonies grow faster.
- * Like fuel or colony pods, ships are an expendable resource.
- * Don't waste colony landing pods on inhospitable planets with 0
- resources.
-
- ----------------------------------------------------------------------
- CUSTOMER SERVICE
- ----------------------------------------------------------------------
-
- The latest technical support issues are listed in the HELP.ME file.
- Consult that document for the most up-to-date information on
- installation and known problems with the program. Please refer to the
- README.TXT file for the most up-to-date addenda to the manual.
-
- On-line Support:
- Accolade gives customer service, news, demos, technical support, and other
- information on the following on-line services:
-
- America On-line: Industry Connection, keyword: Accolade
- Compuserve: Game Publishers' A Forum, GO GAMAPUB
- Internet: techelp@accolade.com
- WWW: http://www.accolade.com
-
- Contact Us Directly:
- Accolade provides help by telephone Monday through Friday, 8am to 5pm
- Pacific Standard Time. Call 1-408-296-8400 (voice) or 1-408-246-0231
- (FAX). You may also write us at the following postal address:
-
- Customer Service
- Accolade, Inc.
- 5300 Stevens Creek Blvd., Suite 500
- San Jose, CA 95129
-
- ----------------------------------------------------------------------
- LEGAL MUMBO JUMBO
- ----------------------------------------------------------------------
-
- Star Control 3 and ACCOLADE are trademarks of Accolade, Inc. (c)
- 1996 Accolade, Inc. All rights reserved. Star Control 3 is based
- upon characters created and used under license from Paul Reiche
- III and Fred Ford.
-
- DOS 4GW Professional used under license agreement with Tenberry
- Software, Inc. Acrobat and the Acrobat logo are trademarks of
- Adobe Systems Incorporated which may be registered in certain
- jurisdictions. Windows and Windows 95 are registered trademarks
- of Microsoft in the United States and/or other countries. WATCOM
- C++ used under license agreement with WATCOM, Inc. AIL 3.5
- portions of the game code used under license agreement with Miles
- Design, Inc.
-
- General MIDI timbres for Yamaha OPL-2- and OPL-3-based sound
- cards were produced by The Fat Man TM and developed by K. Weston
- Phelan and George Alistair Sanger. (c) 1993, The Fat Man TM.
-
- 90 DAY WARRANTY
- Accolade, Inc. warrants for a period of 90 days from the date of
- purchase by the original purchaser of the Software that the
- recording medium on which it is recorded will be free from
- defects in materials and workmanship. Defective media which has
- not been subjected to misuse, excessive wear or damage due to
- carelessness may be returned during the 90-day period without
- charge.
-
- After the 90-day period, defective media may be replaced in the
- United States for $10 (U.S. dollars, plus 8.25% sales tax if the
- purchaser resides in California). Make checks payable to
- Accolade, Inc. and return to Accolade, Inc., Attn: Customer
- Service, 5300 Stevens Creek Blvd., Suite 500, San Jose, CA 95129.
- (To speed up processing, return only your CD-ROM. Please do not
- return collateral materials.
-
- LICENSE AGREEMENT
- This computer software product (the Software) and user manual is
- provided to the Customer under license from Accolade, Inc. and is
- subject to the following terms and conditions, to which the
- Customer agrees by opening the package of the Software, user
- manual and/or using the Software. Granting of this license does
- not transfer any right, title or interest in the Software, or
- user manual to the Customer except as expressly set forth in this
- License Agreement. The Software and user manuals may not be
- copied for any reason. The Customer may not transfer or resell
- the Software or user manual. The remedies provided above are the
- Customer's sole and exclusive remedies.
-
- In no event shall Accolade, Inc. be liable for any direct,
- indirect, special, incidental or consequential damages with
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- above, Accolade makes no warranties, either express or implied,
- with respect to the Software or user manual, and expressly
- disclaims all implied warranties, including, without limitation,
- the warranty of merchantability and of fitness for a particular
- purpose.
- **********************************
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