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- BLOOD & MAGIC (tm) INTERACTIVE DEMO
-
- ╔═════════════════════════════════╗
- ║ ║
- ║ To order the full version of ║
- ║ Blood & Magic ║
- ║ call Interplay Productions at ║
- ║ 1-800-INTERPLAY ║
- ║ and mention code "BLE1" ║
- ║ ║
- ║ (available in the Fall of 1996) ║
- ║ ║
- ╚═════════════════════════════════╝
-
- BLOOD & MAGIC: (c) 1996 Tachyon Studios. All rights reserved. Blood & Magic
- is a trademark of TSR. Interplay is the trademark of Interplay Productions.
- Licensed and distributed by Interplay Productions. All other trademarks are
- the property of their respective owners.
-
- Developed for Interplay Productions by:
- EX-TACHYON STUDIOS
- P.O. Box 2838
- Oakhurst, Ca. 93644
-
- Uses Smacker Video Technology. Copyright 1994 by Invisible, Inc.
- d.b.a. RAD Software.
-
- ------------------------------------------------------------------------------
- INSTALLATION
-
- DOS users:
- Please run INSTALL.EXE from your installation disk.
-
- Windows 95 users:
- Please run INSTW95.EXE from your installation disk.
-
- ------------------------------------------------------------------------------
- INTERPLAY CUSTOMER SUPPORT
-
- ╔════════════════════════════════╗
- ║ Interplay Technical Support ║
- ║ & Customer Service ║
- ║ ║
- ║ 714-553-6678 ║
- ╚════════════════════════════════╝
-
- Customer Service is available 24 hours a day through our Automated Customer
- Service system, with a Customer Service representative available during
- normal business hours at (714) 553-6678.
-
- Please try to have your system information available and be near your computer
- if at all possible.
-
- Other ways to get Interplay Support:
-
- MacPlay support can be reached at 714-553-3530
-
- in the United States
- ────────────────────
- Interplay Productions Interplay Web Page: http://www.interplay.com
- attn: Customer Service Macplay Web Page: http://www.macplay.com
- 16815 Von Karmen internet email: support@interplay.com
- Irvine, CA 92606 Macplay: macplay@macplay.com
- FTP sites: ftp1.interplay.com
- fax: (714)252.2820 or ftp.interplay.com
- attn: Customer Service Interplay BBS: 714-252-2822
- BBS telnet: 199.182.211.86 or
- bbs.interplay.com
- America Online: keyword INTERPLAY
- or email to "IPTECH"
- GEnie: type "M805;1"
- CompuServe: GO GAMBPUB, under INTERPLAY
- Prodigy: email to "PLAY99B"
-
- In Europe In Japan
- ───────── ────────
- write to: Customer Services Information
- Customer Support Write to: Customer Support
- Harleyford Manor Interplay Co., Ltd.
- Harleyford Hiro-o Plaza, 6F
- Henley Road 5-6-6 Hiro-o
- Marlow Shibuya-ku, Tokyo 150
- Buckinghamshire JAPAN
- SL7 2DX
- England Tel: 03-5421-3815
- Fax: 03-5421-3722
- phone: +44 (0) 1628 423723
- fax : +44 (0) 1628 487752
-
- ------------------------------------------------------------------------------
- INTRODUCTION TO THE REALMS
-
- Welcome to the Forgotten Realms, the most successful and appreciated
- fantasy world created for game players. From fertile inspiration to
- limitless land of fancy, the Realms have grown over the years into the
- prize gem of the Advanced Dungeons & Dragons multi-verse. Join us now
- for a quest into the Forgotten Realms unlike any that has ever been
- undertaken.
-
- Blood & Magic takes place in an era of the Realms which has never
- before been revealed. It is before the Time of Troubles, in the land
- to the east of the Great Sea, where powerful leaders create magical
- armies to do battle with their enemies. This arcane practice is made
- possible by the Bloodforge, a mysterious artifact which forms living
- golems out of raw magic.
-
- You will assume the role of various mages who have mastered the
- Bloodforge. Court intrigue, rivalries, revenge and outright invasion
- will draw you into conflicts with other masters of the art. Your
- campaigns will bring you to winding city streets, remote wilderness
- camps, forgotten ruins of yore, and sites conjured straight out of
- myth.
-
- So leave your parties in the dungeon and your heroes on the quest, and
- prepare yourself for the ultimate challenge... to conquer a realm by
- way of Blood & Magic.
-
- ------------------------------------------------------------------------------
- MINIMUM SYSTEM REQUIREMENTS
-
- * IBM compatible 486DX-66Mhz computer with 8Mb of RAM.
- (12Mb if run inside a Windows 95 DOS box.)
-
- * Microsoft compatible mouse.
- Blood & Magic also supports many keyboard "quick keys".
-
- * Color monitor, and 256 color VGA graphics system.
-
- * Double-speed (300Kb/sec. or faster) CD-ROM drive.
-
- * Hard drive with at least 35Mb of free space.
-
- * MS-DOS version 5.0 (or better).
- Blood & Magic can also be started from Windows '95.
-
- * Blood & Magic supports the following sound cards:
- Sound Blaster and 100% compatible cards, Sound Blaster Pro, Sound
- Blaster 16, Sound Blaster AWE32, Gravis UltraSound, Gravis
- UltraSound Max, Ensoniq SoundScape, Roland RAP-10, Roland Sound
- Canvas, ESS AudioDrive, Microsoft Sound System, Pro Audio Spectrum
- 16, Thunderboard, ARIA Chipset, I/O Magic Tempo, MPU-401, NewMedia
- .WAVJammer, Reveal FX/32, Sound Galaxy NX Pro 16, and Toptek Golden 16.
-
- ------------------------------------------------------------------------------
- GETTING STARTED
-
- To start the game from the DOS prompt, make C:\INTRPLAY\BAM your
- current directory (or change to the directory where Blood & Magic is
- located), type "BAM", then press <ENTER>. To start the game under
- Windows '95, open the INTERPLAY folder, then double-click on the Blood
- & Magic icon. You will see a series of cinematic sequences, followed
- by the Main Menu. You can bypass any cinematic in the game by
- pressing <ESC>.
-
- ------------------------------------------------------------------------------
- *** MAIN MENU ***
-
- SINGLE PLAYER
- Use this option to play against the computer. In this version, we
- have provided two unrelated scenarios. In the full version, you can
- either choose a preset story, or create a customized character for a
- Random Campaign.
-
- TWO PLAYER
- In the full version of the game, this option may be used to begin a
- head-to-head game with a live opponent. A two player game may be
- played over a network, via modem, or with a direct link connection.
-
- TUTORIAL
- The tutorial is designed to teach new users the basics for playing
- Blood & Magic.
-
- CREDITS
- Meet the sideshow ensemble who squandered their lives in order to
- bring you this quality product.
-
- REPLAY INTRO
- Use this option to view the Blood & Magic introduction.
-
- LEAVE GAME
- This returns you to either DOS or Windows, depending on where you were
- when you started the game.
-
- ------------------------------------------------------------------------------
- *** SINGLE PLAYER MENU ***
-
-
- NEW SCENARIO
- This activates the Realm Map, which shows the region of the Forgotten
- Realms where Blood & Magic takes place. Pass your cursor over the
- Realm Map to view the available scenarios, then select on the map to
- begin a scenario. We have provided two unrelated scenarios in this
- version of the game.
-
- ------------------------------------------------------------------------------
- RULES OF ENGAGEMENT
-
- Making the most of pre-dawn light, your trusted followers prowl the
- edge of the battlefield in search of suitable terrain. They release
- their heavy burden in a level clearing, and quickly set about their
- most urgent task. Your Bloodforge is fixed into the earth before the
- first rays of golden light touch the spires of the enemy stronghold.
- To calm your nerves, you recite the principles of warfare as
- instructed by the Great Mage.
-
- "The Bloodforge is the mother of battle. It is pregnant with magic
- which grants life to my army. We of the faith call this power mana,
- the food which nourishes our practice.
-
- "Basal Golems are the children of battle. They are formed from the
- mana in my Bloodforge, and serve my great purpose without question or
- regret. When they are idle, their meditations gather mana to supply
- our cause.
-
- "The mystical sites are the temples of battle. My followers erect
- them to honor the gods. In exchange for this homage, our Golems may
- transcend their meager forms when they visit these sacred shrines.
-
- "I am the master of battle. Through the rights of conflict I shall
- achieve great ends. My position is not on the field of battle, but in
- that high place where all its glory can be surveyed. My commands are
- not issued by writ or by proxy, but with a marble oracle created by
- the Great Mage. Such are his teachings of its use..."
-
- ------------------------------------------------------------------------------
- *** THE ORACLE INTERFACE ***
-
- The oracle interface consists of a Level Map, Action Window, Command
- Bar, Message Window, and several gauges and option buttons. The Info
- Button can be selected on any subject within the Action Window or on
- any interface feature to learn more about it. The Info Button and
- Tutorial provide excellent methods for becoming familiar with Blood & Magic.
-
- LEVEL MAP AND ACTION WINDOW
- The Level Map shows an overhead representation of the entire
- battlefield. As your followers explore this level, more of the map is
- revealed. The green box on the Level Map shows where the Action
- Window is currently centered. To center the Action Window at a new
- location, either select within the Level Map, scroll the window using
- your <Arrow Keys>, or scroll the window by moving your mouse cursor to
- the very edge of the screen.
-
- COMMAND BAR / GIVING COMMANDS
- Left-click on any Action Window subject to select it. It will become
- the active subject in the Command Bar. If you select one of your own
- followers, then command buttons will appear in the Command Bar. Left-
- click on one of these command buttons, and then left-click a target in
- the Action Window. Your follower will now execute that command with
- regard to that target.
-
- Examples:
-
- Left-click your follower, then left-click the Move To button,
- then left-click any location within the Action Window. Your
- follower attempts to move to that target location.
-
- Left-click your follower, then left-click the Attack button, then
- left-click any creature within the Action Window. Your follower
- moves to and attempts to attack that target creature.
-
- You can also use commands on targets which appear on the Level Map.
- This is useful for targeting a subject which is not currently shown in
- the Action Window. As you will learn, some commands will not work in
- combination with some targets. In addition, some skills and spells
- will not work without mana. If you select a command button, then wish
- to exit that mode (cancel the command), simply right-click or press
- <ESC>. This method will cancel most any game mode or menu.
-
- DEFAULT COMMANDS
- You can quickly issue default commands to your followers. To do this,
- left-click one of your own followers, and then right-click on a target
- within the Action Window. Your follower will execute the most logical
- action with regard to that target.
-
-
- REPEAT COMMAND
- If you issue a command to one of your followers, and you want to
- repeat that same command to others, then hold down the <CTRL> key
- while left-clicking on the subsequent followers. They will attempt to
- execute the same command with regard to the same target subject.
-
- GROUP COMMANDS
- To select a group of your followers, drag your mouse within the Action
- Window while holding down left-click. A targeting frame will be drawn
- which you can use to surround your followers. When you release the
- left-click, all of your followers who are within the targeting frame
- will be joined in a group. You can now issue a single command to
- every member of the group.
-
- MESSAGE WINDOW
- The oracle will send you messages during the battle pertaining to
- important events. These messages are spoken audibly and written in
- the Message Window. Select the Go See button to center the Action
- Window on the most recent message event.
-
- QUICK KEYS
- Blood & Magic supports a number of "quick key" equivalents that you
- can use to issue commands and select interface options.
-
- F2 save game (Full Only)
- F3 load game (Full Only)
- ? info cursor
- m move to command
- a attack command
- g guard command
- s use skill or spell
- t transform follower
- r remove follower
- i use item
- d drop item
- e encyclopedia
- v victory and defeat conditions
- p freeze action
- Enter go see message event
- Tab cycle to next follower
- Esc exit mode / options menu
- Ctrl+LeftClick repeat command to follower
-
- ------------------------------------------------------------------------------
- *** TEACHINGS OF THE GREAT MAGE ***
-
- MANA
- The fundamental resource in Blood & Magic is spell power, which we
- call mana. This resource is used to create followers, to transform
- followers, to cast spells, and to activate some items. When Basal
- Golems are not moving or fighting, they revert to an obelisk form and
- generate mana. To acquire this mana for your own use, select one of
- your Basal Golems (that is in obelisk form), and then select the
- Transfer option.
-
- THE BLOODFORGE
- Your Bloodforge stores your mana supply, which can not exceed 300 at
- any one time. Due to its magical nature, your Bloodforge slowly
- generates its own mana. When you select your Bloodforge (the swirling
- slab) within the Action Window, you are presented with a Basal Golem
- option on the Command Bar. If there is no creature on top of the
- Bloodforge, then you can use this option to create a Golem. You can
- also revert a high level creature back into a Basal Golem by moving it
- next to your Bloodforge, then choosing its Transform option.
-
- THE MYSTICAL SITES
- At the start of most levels, you will control a small number of
- mystical sites. You may transform your Basal Golems into higher level
- creatures when they are next to one of your sites. You can also fill
- a foundation with Basal Golems, then transform them into a site of
- your choice.
-
- ARBOR LODGE
- This is the primal sanctum of Chauntea, the goddess of nature.
- Use this site to create creatures of the wild.
-
- BARRACKS
- This martial hall serves Tempus, the god of war. Use this site
- to create veteran combatants.
-
- CRYPT
- This is the macabre tomb of Myrkul, god of the dead. This site
- provides dreadful minions.
-
- RUNESTONE
- This arcane post honors Mystra, the goddess of magic. This site
- is used to create beings who possess a strong magical essence.
-
- TEMPLE
- This is the sacred shrine of Lathander, god of renewal and
- virtue. Use this site to create virtuous followers.
-
- EXPERIENCE AND RESEARCH
- Because you are a great leader, you will gain valuable insight with
- each achievement on the field of battle. This insight accumulates in
- the form of experience. You will gain experience when your followers
- cast spells, use items, create and destroy structures, defeat enemies
- in battle, and accomplish scenario objectives. Ultimately, you may
- use your experience to research new abilities for transforming your
- Basal Golems. To do this, select the Research button in the upper
- right corner of the oracle interface.
-
- THE REALM MAP
- This map shows the region of Faerun (the Forgotten Realms) where Blood
- & Magic takes place. It is to the East of the Great Sea, and borders
- the land known as Kara-Tur. In this version of the game, you can use
- the map to select three unrelated scenarios. In the full version, you
- may begin an epic story from the history of the Realms, or launch your
- own custom Legendary Campaign.
-
- THE BATTLE ASSESSMENT
- Your trusted advisors will keep account of each battle, and present
- this information when you are victorious. You will see an accurate
- tally of your accomplishments, and you will receive a score for your
- efforts based upon public opinion.
-
- ------------------------------------------------------------------------------
- HINTS FOR BEGINNERS
-
- Play the Tutorial, and use the ? Info Cursor and Encyclopedia
- frequently during the game.
-
- When you begin a new scenario, leave at least one Basal Golem in
- obelisk form in order to steadily generate mana. Remember to
- periodically transfer mana from your Basal Golems to your Bloodforge.
-
- If you have sufficient mana and Basal Golems to spare, then send your
- Golems to your mystical sites and transform them into higher level
- creatures. Be certain to protect these sites from your opponent.
-
- Every creature in Blood & Magic has inherent strengths and weaknesses.
- Use your experience to research the abilities which support your
- overall strategy, and don't hesitate to create any mystical sites
- which you may need for this strategy.
-
- Once you have created a reasonable defense force, steadily explore the
- map by moving your followers into the "fogged-out" regions. Have your
- followers pick up items before your opponent discovers them.
-
- When you encounter enemy creatures, assess their strengths and
- abilities before you engage them in combat. Heal your wounded
- followers, and if they are close to death, then either transform them
- back into Basal Golems, or remove them in exchange for some mana.
-
- Remember your losing condition for the map! All is lost if your
- opponent successfully achieves this objective!
-
- ------------------------------------------------------------------------------
- TROUBLESHOOTING
-
- Q: Why won't the game install on to my hard drive?
- A: Make sure that you have sufficient space available on your hard
- drive for the installation (at least 35Mb). Check that you are
- running the INSTALL program from your CD-ROM drive, and that the demo
- CD is in your drive. It is typically safest to choose the default
- settings when you install a game like Blood & Magic.
-
- Q: Why won't the game load?
- A: Make certain that you are in the correct DOS directory (usually
- C:\INTRPLAY\BAM) when you enter the BAM command. As stated under
- System Requirements, you need at least 8Mbs of memory to run the game.
- A: If you have a SoundBlaster AWE32 card and EMM386 is being loaded in
- your AUTOEXEC.BAT file or your Win95 "Blood & Magic.PIF" file,
- try removing EMM386 and rebooting. Also be sure that the you are
- running the AWEUTIL.EXE that came with your sound software. This
- should be located in your C:\SB32 directory.
-
- Q: Do I need to configure EMS or XMS memory?
- A: So long as you have at least 400Kb of available DOS memory, and
- 5Mb of available XMS, then you should run fine. To check both the
- total and available memory of your system, enter MEM /C at the C:
- prompt.
-
- Q: Will Blood & Magic run under Windows'95?
- A: Yes, BAM will run under Windows'95 DOS Box (minimum 12Mb RAM) but may
- perform better in DOS mode.
-
- Q: The intro cinematics pause on the 1st frame, requiring a key press to
- continue.
- A: 1) Verify that your computer have at least 8Mb RAM (12Mb under
- Windows 95).
- 2) Verify that your sound card configuration is both functional and
- accurate.
- 3) Verify that you have at least 5Mb of XMS memory available.
-
- Q: Why doesn't the sound or music play?
- A: Make sure that your speakers or headphones are plugged in to your PC
- correctly, and that your speakers are switched on and have power.
- When you finish setting up your sound during the installation routine
- (we recommend the AUTODETECT* option), test both sound effects and
- music. If everything sounds okay, then select the OK option to save
- your settings. If you ever need to reconfigure your sound or music, change to the
- directory where Blood & Magic is located, then run the SNDSETUP
- program.
-
- * (If you run AUTODETECT more than once, then the program will assume
- that its first choice was incorrect, and select a different sound
- card. This may result in an incorrect configuration. To remedy this,
- either continue to run AUTODETECT until the correct settings return,
- or manually configure your sound card)
-
- Q: Will auto-detection of my sound card work in Windows'95?
- A: Auto-detection of your sound card may be unreliable under Windows'95. If
- you encounter problems using the AUTODETECT function, and you are
- unable to configure your sound card settings manually, then we
- recommend that you restart your computer in DOS mode and try
- AUTODETECT again. To do this, click on START, then choose SHUTDOWN, and then choose RESTART IN MS-DOS
- MODE. If the option RESTART IN MS-DOS MODE is not available in your
- SHUTDOWN menu, then it is likely that your computer does not have a
- full version of DOS installed.
-
- Q: Why doesn't my Mouse function correctly in the game?
- A: You must have the correct mouse driver loaded before you run Blood
- & Magic. The method for doing this can vary from one mouse to the
- next, so you should consult your system documentation. If your mouse
- is behaving erratically during the game, then contact the mouse
- manufacturer and ask for an updated driver.
-
- Q: Where can I get help beyond this Troubleshooting section?
- A: Contact Interplay's product support department at 714-553-6678.
-
- ------------------------------------------------------------------------------
- IMPORTANT LAST MINUTE NOTES AND KNOWN BUGS:
-
- * Running under Windows 95 DOS Box with only 8 megs RAM:
- If your computer has only 8 megs or less of physical RAM (not virtual memory),
- you may experience difficulties running BAM from within a Windows 95 DOS box.
- Intro cinematics may pause, requiring a key to be pressed before continuing.
- Other problems may also be encountered. In this situation we advise
- selecting Restart in DOS Mode, then running BAM.
-
-
- ------------------------------------------------------------------------------
- *** CREDITS ***
-
-
- CORE DEVELOPMENT TEAM
-
- Vas Nokhoudian
- Game Designer
- Project Manager
- Art Director
- Lead Writer
-
- John Hamilton
- Lead Programmer
- (Game Engine)
-
- Vangelis
- Junior Lead Programmer
- (Main Game logic)
-
- Kevin Sherrill
- Applications Programmer
- (Cinematics and Support Screens)
-
- Tramell "T-Ray" Isaac
- Character and Environment Animator
- Opening Cartoon Designer and Animator
-
- Brian Menze
- Inset and Portrait Artist
- Map Designer and Artist
-
- Jana Darkoski
- Map Designer and Artist
-
- Leigh Kellogg
- Map Designer and Artist
- Campaign Portrait Artist
-
-
- BACKGROUND ILLUSTRATORS
-
- Tramell "T-Ray" Isaac
- Opening Cartoon
-
- Maurice Morgan
- Tartyron Unbound
- Matchmaker Mayhem
- Nuts and !Bolts
-
- Peter Ledger
- Howl of Vengeance
-
- Alex Nino
- Harvest of Horrors
-
- Dan McMillan
- Matchmaker Mayhem
-
- Brian Menze
- Nuts and !Bolts
- Computer Artist (all stories)
-
-
- TIGRE ENGINE PROGRAMMERS
-
- John Crane
- Brian Hughes
- Kimberly L. Bowdish
- Russell Woods
- John Hamilton
- Chris Iden
- Kevin Sherrill
- Vangelis
-
-
- MAC PROGRAMMERS
-
- Kimberly L. Bowdish
- John Crane
-
-
- MAC ARTISTS
-
- Ila Shadday
- Eric C. Heitman
- Tramell "T-Ray" Isaac
- Rob Collier
- Brian Menze
- Deena Ellis
- Cheri Loyd
- Ernst Shadday
- Jay Esparza
- Bryan Ellis
-
-
- SUPPORT STAFF
-
- Chris Iden
- Head Honcho
-
- Marie Iden
- Big Cheese
-
- Nancy Grimsley
- Story Prologue Writer
- Paycheck Fairy
-
- Sonia Graves
- Office Wrangler
-
- Shelly Sischo
- Office Wrangler
-
- Rachel Ackerman
- Assistant Wrangler
-
- Donna Wyatt
- Paycheck Fairy
-
-
- MEDIATECH WEST
-
- Ron Saltmarsh
- Lead Music Composer
- Sound Effects Composer
-
- Andy Warr
- Music Composer
- Sound Effects Composer
-
- Shaun Mitchell
- Cartoon Colorist Manager
-
-
- VOICE PERFORMANCE
-
- Mike Forest
- Main Game
- Howl of Vengeance
- Tartyron Unbound
- Legendary Campaign
-
- Steve Kramer
- Tutorial
- Nuts and !Bolts
- Harvest of Horrors
- Legendary Campaign
-
- Wendee Lee
- Matchmaker Mayhem
- Legendary Campaign
-
- Melodee M. Spevack
- Voice Director
-
- Randy Vandegrift
- Sound Technician
-
- Greg Gill
- Sound Technician
-
- Michael McConnohie
- Voiceworks Liaison
-
-
- INTERPLAY PRODUCTIONS
-
- Brian Fargo
- Head Honcho
-
- Phil Adam
- Big Cheese
-
- Bill Church
- Producer
-
- Chris Benson
- Assistant Producer
-
- Mark O'Green
- TSR Foreman
-
- Todd Camasta
- Art Consultant
-
- Bill Dugan
- MAC Consultant
-
- Craig Owens
- Lead Marketer
-
- Genevieve Ostergard
- Lead Public Relations
-
- Zeb Cooke
- Story Prologue Writer
-
- Patrizia Scharli
- Documentation Designer
-
- Julian B. Ridley
- International Product Manager
-
- JBI, Los Angeles
- International Translation
-
- Gary Burke
- Sylvie Nguyen
- Additional Translation
-
-
- INTERPLAY SOUND AND MUSIC
-
- Charles Deenan
- Audio Director
-
- Brian Luzietti
- Music Director
-
- Craig Duman
- Audio Technician
-
- Rick Jackson
- Music Composer
- FM Translation
-
- Ron Valdez
- Music Composer
- FM Translation
-
- Greg Allen
- Sound Effects Composer
-
- Sergio Bustamante
- Voice Processing
-
-
- QUALITY ASSURANCE
-
- Jeremy S. Barnes
- QA Director
-
- Jim Boone
- Assistant Director
-
- Coordinators
- Darren Monahan
- John Werner
-
- Lead Testers
- Marvic Ambata
- Jason Nordgren
- Chad Allison
-
- Doug Avery
- Steve Baldoni
- Jeremy S. Barnes
- Evan Chantland
- Marc Duran
- Casey Fawcett
- Matt Golembiewski
- Dave Hendee
- Greg Hersch
- Ron Hodge
- Darrell Jones
- Chris Keenan
- Erick Lujan
- Amy Mitchell
- Matt Murakami
- Glenn Murray
- Phuong Nguyen
- David Oh
- Stephan Reed
- Usana Shadday
- Kyle Shubel
- Shelby Strategier
- Anthony Taylor
- Steve Victory
- Frank Wesolek
-
- TSR
-
- Jim Ward
- Head Honcho
-
- Dave Wise
- Forgotten Realms Manager
-
- Julia Martin
- Forgotten Realms Consultant
-
-
- This game is dedicated to the
- memory of Peter Ledger
-
- ------------------------------------------------------------------------------
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This special Interactive Preview version Blood & Magic (the "Software") is
- intended for your personal noncommercial home entertainment use. You may not
- decompile, reverse engineer, or disassemble the Software, except as permitted
- by law. Interplay Productions and Tachyon Studios retain all rights and title
- in the Software including all intellectual and property rights embodied
- therein and derivatives thereof. You are granted a revocable, nonassignable
- limited license to create derivative works of this Software solely for your
- own personal noncommercial home entertainment use and may publicly display
- such derivative works to the extent specifically authorized by Interplay in
- writing. A copy of this authorization, if any, will be provided on
- Interplay's World Wide Web site, and may also be obtained by contacting the
- legal department at Interplay at (714) 553-6655. The Software, including,
- without limitation, all code, data structures, characters, images, sounds,
- text, screens, game play, derivative works, and all other elements of the
- Software may not be copied (except as provided below), resold, rented, leased,
- distributed (electronically or otherwise), used on a pay-per-play, coin-op or
- other for-charge basis, or for any commercial purpose. You may make copies of
- the Software for your personal noncommercial home entertainment use and to
- give to friends and acquaintances on a no cost noncommercial basis. This
- limited right to copy the Software expressly excludes any copying or
- distribution of the Software on a commercial basis, including, without
- limitation, bundling the product with any other product or service. Any
- permission granted herein are provided on a temporary basis and can be
- withdrawn by Interplay Productions at any time. All rights not expressly
- granted are reserved.
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