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- Table of Contents for HyperBlade(tm) Demo
- -------------------------------------
- 1. About The Full Version of HyperBlade
- 2. Ordering Information
- 3. Game Goals For Demo Version of HyperBlade
- 4. Game Features For Full Version of HyperBlade
- 5. System Requirements
- 6. Installation Instructions
- 7. Keyboard Commands
- 8. Heads Up Display Description
- 9. Drome Objects Description
- 10. DirectX(tm) Information
- 11. Known Bugs And Incompatibilities
- 12. Hardware Compatibility
- 13. Activision Customer Support
-
-
-
- 1. About The Full Version of HyperBlade
- ---------------------------------------
- It is the year 2065. You are one of the sporting elite, a player in
- the Transnational HyperBlade(tm) League, battling for the World
- Championship against eleven of the toughest, dirtiest, and deadliest
- teams ever to skate onto a Drome. Your opponents will try to stop you
- any way they can -- even if it means taking off your head in the
- process. But you can get the edge. Skate, pass and score your way to
- victory. Or simply fight your way to survival. It's all up to you.
-
- Category: Sports/Action
- Publisher: Activision(R)
- Designer: WizBang! Software Productions in collaboration with Activision
- Platforms: Windows(R) 95/MS-DOS(R) hybrid CD-ROM, Sony PlayStation
- and Sega Saturn
- Availability: November 1996 for the PC and Spring 1997 for the Sony
- PlayStation and Sega Saturn
-
-
- 2. Ordering Information
- -----------------------
- See your local retailer or in the United States call 1-800-477-3650.
-
-
- 3. Game Goals For Demo Version of HyperBlade
- --------------------------------------------
- HyperBlade is a futuristic sports game, played in a large drome
- with goals at both ends. The object of the game is to score more
- goals than your opponent. Each team has three players, two forwards
- and a goalie.
-
- You are the Los Angeles Shockwave (the blue team) playing against the
- Seattle Fury (the red team) in the Los Angeles Drome.
-
- The game begins at the Startgun, which launches the ball (the Rok) to
- the right or left. Players carry the ball in the scoop attached to
- their right hand (the Jak). To score a goal, you must throw the Rok
- into the opponent's goal past his goalie. After every score, the
- players return to the Startgun.
-
- There are 3 five-minute periods in the full version of the game. This
- demo version allows you to play one five-minute period.
-
- There are numerous objects you can use to gain an advantage over your
- opponent in HyperBlade. A description of the objects currently
- implemented follows below (there will be more objects in the final
- game). Also, there are no penalties in HyperBlade. To get the ball
- from another player, you have to beat it out of him.
-
- When a player is injured and his health rating reaches 0, he will fall
- to the ground and a substitute will be put in at the next Startgun. In
- the demo, you have as many substitutes as you need to remain at full
- strength through the period. The final version of the game will include
- a limited bench of substitutes and the ability to control substitutions
- in season mode, so you can manage your team's strength over a season.
-
-
- 4. Game Features For Full Version of HyperBlade
- ----------------------------------------------
- This demo version of HyperBlade provides you with a small sample of
- the hard-hitting action and scoring excitement of HyperBlade. The full
- version of the game provides numerous features not found in this demo,
- including:
-
- - 12 distinctive teams
- - 12 different arenas with varied layouts and designs
- - Network play (up to four players)
- - Ability to run offensive and defensive play sets
- - Additional arena objects, providing more dangerous
- obstacles, scoring multipliers and power-ups
- - Season, and Exhibition modes
- - Trackable game and season statistics
- - Selectable camera views
- - Complete league history, team descriptions and virtual player
- trading cards
- - Original music soundtrack
- - Fully texture-mapped players, arenas and game objects (ONLY
- AVAILABLE on systems with Direct 3D-compatible video acceleration
- cards)
- - Texture mapped players, arenas and game objects
- - Bi-linear filtering for smooth texture shading
- - Mip mapping for detailed close-up textures
- - Anti-aliasing for smooth edge definition
- - Perspective correct textures
- - Hardware acceleration for polygon drawing provides performance
- boost
- - Special effects (explosions, particle effects, trail effects,
- etc.)
-
-
- Check the .AVI movie that is included on the HyperBlade Demo to see
- a sample of the action-packed gameplay available in the full version
- of HyperBlade! With the CD in your CD ROM drive, click "Game Preview"
- from the HyperBlade Splash Screen. NOTE: You must have Video For Windows
- installed in your computer to play the movie and have your display
- settings at 16-bit High Color.
-
-
- 5. System Requirements
- ----------------------
- Minimum System Requirements for Demo:
- - A 100% Windows(R) 95-compatible computer system (including compatible
- 32-bit drivers for CD-ROM drive, video card, sound card and input
- devices)
- - Microsoft Windows(R) 95 operating system
- - Pentium(R) processor
- - 16 MB RAM
- - Double-speed CD-ROM drive (300K/second sustained transfer rate)
- - 32 MB of uncompressed hard disk space plus 20 MB free for virtual
- memory swap space
- - 256 color VGA 320 X 200 graphics
- (Recommend: SVGA 640 X 480 graphics with a VESA local bus (VLB) or
- PCI video card)
- - 100% Sound Blaster 16-Compatible sound card (for digital and general
- MIDI audio)
-
- IMPORTANT NOTE: This demo requires your system to have the latest
- Windows(R) 95 drivers that can fully support Microsoft's DirectX(tm) 2
- technology, and requires that your system have hardware drivers that
- fully support DirectX(tm) 2.
-
- NOTE: This demo does not include the Direct3D enhanced features of
- HyperBlade. The full version supports texture-mapping of all objects,
- hardware accelerated polygon drawing, and many more special effect
- features on computers equipped with Direct3D-compatible video
- acceleration cards (see Section 4).
-
- Recommended System:
- - Intel Pentium 90 processor or higher
- - 16 MB of RAM or higher
- - 4x CD-ROM Drive
- - 100% Sound Blaster 16-compatible sound card
-
-
- 6. Installation Instructions
- ----------------------------
- Windows(R) 95:
- 1. Insert CD into your CD-ROM drive.
- 2. Double click the My Computer icon on your desktop.
- 3. Double click the CD-ROM drive icon.
- 4. Double click to open the "HBDEMO" folder.
- 5. Double click on SPLASH.EXE.
- 6. On the HyperBlade screen click the "Install" button and follow the
- on screen instructions. If you have installed DirectX, then you
- will have to restart your machine before playing the demo.
- 7. Once the demo has been installed to your hard disk, you can just
- click the Start button on your taskbar and select Programs/
- HyperBlade Demo/HyperBlade Demo. Or, you can open the
- HYPERBLADE_DEMO folder on your hard disk and double-click on
- the HYPERX.EXE icon.
-
- To uninstall - From your desktop, click the Start button and go to
- Programs/HyperBlade Demo. Click on the "HyperBlade Demo Uninstall"
- option and then follow the on screen instructions.
-
- Note:
- ONLY ENGLISH LANGUAGE IS SUPPORTED IN THIS DEMO.
-
- WARNING: HyperBlade uses Microsoft DirectX(tm) 2 technology
- for Windows(R) 95. You will need drivers for your hardware that support
- DirectX(tm) 2 to play the HyperBlade Demo. If you are not sure whether
- your hardware and drivers support DirectX(tm) 2 please consult the
- hardware manufacturer.
-
-
- 7. Keyboard Commands
- --------------------
- Arrow keys on the keyboard steer your movement
- Up Arrow FORWARD (You must press and hold to maintain
- forward thrust)
- Down Arrow STOP
- Left Arrow Turn LEFT
- Right Arrow Turn RIGHT
- Double Up-Arrow JUMP
- Double Down-Arrow CROUCH
- Double Left-Arrow SIDE PUNCH (left)
- Double Right-Arrow SIDE PUNCH (right)
-
-
- S or CTRL ATTACK/FIGHTING move. S + arrow keys gives you
- special fighting moves:
- S + UP-ARROW = slash
- S + DOWN-ARROW = leg sweep
- D or SHIFT SPEED BURST. Very important. Your speedburst bar
- appears in the upper left corner of the screen to
- show how much speed-burst you have available.
- HINT: If you tap Speedburst while down, you get up
- more quickly.
- C or Z PASS -- while on Offense.
- CHANGE PLAYER -- while on Defense.
- Spacebar SHOOT or THROW Rok. Hold the spacebar down to
- power up shot, then let go to release. The Shot
- Cam appears in the upper right corner when you
- are shooting.
- HINT: If you shoot while jumping, you can get a
- trick shot.
- F9 Switch between alternate keyboard configurations.
- ESC Quit the demo.
-
-
-
- 8. Heads Up Display Description
- -------------------------------
- TIMER
- The Period Timer displays in the top center of the screen, along with
- the period indicator.
-
- RADAR
- The Radar in the lower-right of your screen shows the location of the
- Rok and the players (the Rok is yellow, your teammate is blue).
-
- Rok Finder/Goal Finder
- A white line drawn from the center of the Radar shows you where the
- Rok is. If you have the Rok, you'll see an arrow rotating around the
- radar that points to the goal.
-
- TEAM SCORE/HEALTH
- The Score and the Health Indicators are displayed in the lower-left of
- your screen. The Health bars get lower as you take hits and lose
- health. When your Health rating is reduced to zero, you will be
- knocked out of the game until the next score. You can change players
- after you are knocked out of the game. At the next Startgun, a
- substitute will come in for the injured player.
-
- SHOT CAM
- A Shot Cam appears when you are in position to take a shot, along with
- a Shot Power Meter. The cross hairs in the Shot Cam indicate where
- your shot will go when it is released. The Shot Power Meter indicates
- how much velocity your shot will have when it is thrown. Hold down the
- spacebar to increase the shot power, and then release the spacebar to
- throw the Rok.
-
- PASS METER
- The Pass Meter appears when you press the pass button, and can be used
- to locate your teammate, and to center your pass.
-
- REAR VIEW CAM
- The Rear View Camera appears to show if an opponent is coming up
- behind you.
-
-
- 9. Drome Objects Description
- ----------------------------
- RAMP Used for spectacular jumps, and to elude your
- opposition.
-
- TURNSTILE Used to elude your opposition. Skate through the
- arm to make it swing, and watch it hit the players
- who try to follow you through! Be careful if your
- health level is low - you may lose your head if
- you run into the spikes.
-
- HURDLE Don't run into these -- you'll regret it.
-
- MULTIPLIER The Multiplier looks like a spiky flagpole rising
- out of the drome floor. Use the multiplier to
- change the next score by multiples of 2. To use
- the multiplier you must be in possession of the
- Rok. Skate through the Multiplier and touch it with
- the Rok. The multiplier acts like a switch,
- changing the value of the next score x 2, up to 4
- points per goal scored. The Multiplier effect
- lasts for the entire period, unless it is changed
- by the opposition. If the opposition grabs the Rok
- and touches the Multiplier, they will reduce your
- multiplier advantage until it is nullified - each
- subsequent time the Rok is multiplied, their score
- will be multiplied x 2 up to 4 points per goal
- scored.
-
- KILLBALL CHARGER The Killball Charger is an arch-shaped object. When
- carrying the Rok, skate through the Killball
- Charger to charge the Rok. You'll see the Rok
- change shape to indicate its electrically-charged
- nature. You can now throw the Rok at an opponent
- by pressing the S key. Your opponent must
- be in front of your player. When the Rok hits the
- opponent, he will receive an electroshock and
- sustain health damage.
-
- ARMORY The Armory is a large cone that has opened into a
- crown-shaped set of spikes. Inside the spikes are
- two weapons, a land mine and a Swarf. (The final
- version of the Armory will open and close.) Skate through
- the Armory to pick up the weapon.
- MINE: A red cone-shaped object. To drop the mine,
- press the S button. The next player who skates
- over the mine will set off the explosion. Otherwise
- the mine will self-detonate after ten seconds.
- SWARF: A green object that looks like three balls.
- Press the S button to throw the Swarf at an
- opponent. It will hit him and toss him in the air,
- causing health damage.
-
- RANDOMIZERS Along the lips of the drome are a series of
- Randomizer poles. When you carry the Rok and skate
- through a Randomizer pole, you will receive a
- random power-up. The Randomizer will change color
- and a sound will play to indicate the powerup.
- Some of the available powerups include:
- LONGSHOT: Enables you to shoot the Rok farther.
- IMMUNITY: Gives you immunity from damage for a
- short time.
- TUNE: Plays your team's fight song.
- SLOWDOWN: Slows down opposing players for a short
- time.
- LONGPASS: Enables you to pass the Rok farther.
- RE-ENERGIZER: Restores your health rating, either
- 10% or all the way back to full strength.
- MULTIPLIER: Multiplies the score of the Rok.
-
-
- 10. DirectX(tm) Information
- ---------------------------
- Upon completion of the HyperBlade setup, the install process will
- continue by determining if Microsoft DirectX(tm) 2 needs to be
- installed on your computer. If so, the Microsoft DirectX(tm) 2 setup
- program will install the appropriate files on your computer. If you
- choose not to install DirectX(tm) 2, and you find that later you need
- to install DirectX(tm) 2, follow these simple directions.
-
- a. With the disc in your CD-ROM drive, you can install the Microsoft
- DirectX(tm) drivers by double-clicking on the CD, then
- double-clicking the HBDEMO folder.
- b. Double-click on the DirectX(tm) folder.
- c. Double-click DXSETUP.EXE, and follow the on-screen instructions.
-
-
- What is DirectX(tm) 2 and why do I need it?
-
- Microsoft's DirectX(tm) 2 is an API (Application Programming
- Interface) set that increases the speed at which games play under the
- Windows(R) 95 operating system. These APIs allow direct access to the
- enhanced features of hardware under Windows(R) 95. With DirectX(tm) 2,
- a program has instant access to the hardware, allowing for great
- advances in graphics, sound, video, 3-D, and network capabilities of
- games.
-
- Since Windows(R) 95 and DirectX(tm) 2 are relatively new in the
- computer world and have not achieved compatibility with some older
- video cards, many manufacturers are releasing updated drivers for
- Windows(R) 95 to meet the DirectX(tm) standard. If you are not sure
- about your video card's compatibility, consult the company that makes
- your video card.
-
- If the Microsoft DirectX(tm) Installer does not detect DirectX(tm) 2
- on your computer, it will install DirectX(tm) 2 for you. After
- installation is complete, you will need to restart your computer in
- order for DirectX(tm) 2 to take effect.
-
- If you have other Windows(R) 95 games on your computer, chances are
- you already have an earlier version of DirectX(tm) installed on your
- computer. In this case, the Microsoft Installer will write over that
- version with DirectX(tm) 2. At that point, the game installation
- process will be complete. You will need to restart your computer for
- the changes to take effect.
-
- If however, you already have DirectX(tm) 2 installed on your computer,
- the Microsoft DirectX(tm) 2 installer will detect that and not
- overwrite any DirectX(tm) 2 files. You will not need to restart your
- computer after installation in order to run HyperBlade.
-
- DirectX(tm) 2 should not affect any titles designed for the original
- version of DirectX(tm). Should you encounter difficulties with
- DirectX(tm) 2, please contact Microsoft for further information.
-
-
- 11. Known Bugs And Incompatibilities
- ------------------------------------
- PROBLEMS PLAYING SOUNDS AND MEMORY ERROR MESSAGES
- - If you are not hearing sounds or getting memory error messages
- (For example, "Cannot open streaming sound file," or "Streaming
- sound buffer creation failed," or "Warning! In C++ new method:
- memory pool empty," or "Not enough storage to process this command"),
- you may need to free more hard disk space for use as a virtual
- memory swap file. Check your hard disk and try to free up more disk
- space. Under most circumstances, having 50 MB or more free space on
- your hard disk will solve this problem.
-
- GRAVIS GAMEPAD
- - We have experienced problems using the Gravis Gamepad with the
- demo. Specifically, the dromer tends to pull left or right and
- circle around a spot in the drome. There is no fix available at
- the present time. We will fix this problem for the final version.
-
- DISPLAY PROBLEMS
- - In most cases, display problems are related to your video card
- drivers not being fully compliant with DirectX 2. The game will
- display in neon rainbow colors instead of the correct color palette,
- and will be compressed into the left side of the screen.
-
- The problem can usually be solved by setting your Display to 256
- color mode. To set your color display, right-click on your desktop
- and select Properties. Click the Settings tab and change the Color
- Palette to 256 Colors. Click the Apply button. You will need to
- restart your computer for the settings to take effect.
-
- If this does not work, check with your video card manufacturer
- for the latest driver updates.
-
- SCREENSAVER
- - If a Windows screensaver is activated while playing the game, the
- game may crash. If this happens, you will return to your Desktop
- with the HyperBlade Demo automatically minimized to the Windows
- taskbar. You may need to press CTRL-ALT-DEL to activate the Close
- Program menu. Select HYPERX and click the End Task button.
-
- 12. Hardware Compatibility
- --------------------------
- MATROX MGA POWER GRAPHICS 64
- The HyperBlade demo does not work with this video card at present
- because the current Matrox video card driver does not support
- DirectX 2. Contact Matrox for more information about driver updates.
-
- PLAYING WITH A GRAVIS GAMEPAD
- The Gamepad does not work consistently with the demo and is not
- recommended for gameplay. See Known Bugs And Incompatibilities,
- above, for more information. We plan to resolve this problem for the
- final release of HyperBlade. If you would like to try the Gravis
- Gamepad, you should set it to work in four-button mode. The default
- configuration is:
- Top: Pass/Change Player
- Left: Shoot
- Right: Attack
- Bottom: Speedburst
-
-
- 13. Activision Customer Support
- -------------------------------
- NORTH AMERICA:
-
- Online Services:
- Services with Activision Forums, E-Mail and File Library Support:
-
- Microsoft Network:
- From any MSN window, pull down the Edit menu and select Go
- To and then Other Location. At the prompt, type "Activision"
- and click OK.
- America Online:
- Use keyword "Activision" to locate the Activision forum.
- CompuServe:
- 76004,2122 or [GO GAMBPUB]
- GEnie:
- ACTIVISION (E-mail support only)
- Prodigy:
- ACTI10B (E-mail support only)
- Activision BBS:
- 310-479-1335 Up to 28,800 baud; Settings: 8 Bits, No
- Parity, 1 Stop Bit (8, N, 1)
- Internet E-mail:
- support@activision.com
- World Wide Web:
- http://www.activision.com
-
- Fax:
- 310-479-7355, 24 hours a day
-
- FaxBack:
- 310-473-6453, 24 hours a day
-
- Mail:
- Activision
- Customer Support
- P.O. Box 67713
- Los Angeles, CA 90067
-
- Telephone:
- Call our 24-hour voice-mail system for answers to our most
- frequently asked questions at 310-479-5644. Contact a Customer
- Support representative at the same number between the hours
- of 9:00AM and 5:00PM (Pacific Time) Monday through Friday,
- except holidays.
-
-
- UNITED KINGDOM AND AUSTRALIA:
-
- For Technical Support:
-
- - In Australia, please call 1902 962 000.
-
- - In the U.K., please call 0990 143 525.
-
- If you have any comments, questions or suggestions about this
- game, or any other Activision product, you can contact us in the
- U.K. on 0181 742 9400 between the hours of 1:00 PM and 5:00 PM
- (UK time) Monday through Friday, except holidays.
-
-
- Activision is a registered trademark and HyperBlade is a trademark of
- Activision Inc. (C) 1996 Activision, Inc. Wizbang! is a registered
- trademark of Wizbang! Software Productions, Inc. All rights reserved.
- All other trademarks and trade names are the properties of their respective
- owners.