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- Eradicator Retail Demo (1996)
-
- [NOTE: The Eradicator demo is a small representation of the full
- version. The full version will be complete and in stores November'96.
- Some features of the full game have been disabled or are not
- included in the demo version.]
-
-
- How to install Eradicator
- ------------------------------------
- [These install instructions are for installation from the CD.
- If you are installing Eradicator from somthing other than the
- CD, the following instructions will not apply.]
-
- IF YOUR SYSTEM IS RUNNING DOS:
- 1 Place the Eradicator compact disc in your CD-ROM drive with the
- label side up.
- 2 At the DOS prompt, type the letter of your CD-ROM drive, followed by a
- colon, and press <Enter>.
- (Example -> "D:" and press <Enter>).
- 3 Make sure you are in the "ERAD" directory
- (Example -> "cd erad" and press <Enter>).
- 4 Type: "INSTALL" and press <Enter>.
-
- IF YOUR SYSTEM IS RUNNING WINDOWS 3.xx:
- After starting Windows, open to your CD folder, go into the ERAD
- folder, and double click on the Install icon.
-
- IF YOUR SYSTEM IS RUNNING WINDOWS 95:
- After starting Windows 95, open to your CD folder, go into the ERAD
- folder, and double click on the Install icon.
-
- [NOTE: The application SETSOUND should run automatically after the
- install process. If you have sound or music problems during the
- game you should run SETSOUND from the ERAD directory.]
-
-
- Web demo notes
- ------------------------------------
- If you do not have the Eradicator CD you are probably in possesion
- of the smaller demo created for the Web site. This demo does not
- contain all the features of the full CD demo. Notably, the web site
- version does not have the opening cinematics nor background music.
- The web site demo does not come with an installer.
-
- Make sure all the files from the self-extracting archieve are on your
- local hard drive (in a c:\ERAD directory). SETSOUND needs to be run
- from the ERAD directory to get any sound effects.
-
-
- Game play & controls help
- ------------------------------------
-
- I. RUNNING THE DEMO
- a. Walk-thru to start game
- b. Getting around the Main Menu
- c. Running a net game
-
- II. WINNING THE DEMO
- a. Objectives
- b. In-game help
- c. Story thus far
- d. Backstory
-
- III. OPTIONS & KEY COMMANDS
- a. What the options mean
- b. Key configuration
- c. The PIP
-
- IV. HINTS & TIPS FOR PLAYING
- a. Walk-thru of D1
- b. Secrets
-
- V. WEAPONS & POWER-UPS
- a. Weapons available
- b. Power-ups available
- c. Enemies
-
- VI. TROUBLESHOOTING
- a. Technical problems running demo
- b. Known bugs
-
- VII. CREDITS
-
- VIII. CONTACTING US
- a. Web site and internet address
-
-
- [NOTE: More technical help text re: sound card problems and installing
- difficulties can be found in the HELP.ME text file included with the
- Eradicator CD.]
-
- --------------------------------------------------------------------------------
-
- [NOTE: The help text below assumes you've installed Eradicator
- to the default c:\ERAD directory. In the event you have installed it
- elsewhere, please make the appropriate drive letter and path name
- changes where applicable.]
-
-
- I. RUNNING THE DEMO
- a. To run ERADICATOR:
-
- C: <Enter>
- CD \ERAD <Enter>
- ERAD <Enter>
-
- In a few moments, the opening cinematic will load and begin to play.
- You can bypass this cinematic by pressing <ESC>. When the cinematic
- is complete, you should see the the ERADICATOR title screen
- followed by the ACCOLADE logo screen. The music, if configured, will
- start playing here. Now you will go to the MAIN MENU.
-
- You may just hit <Enter> to use the default option, NEW GAME. You can
- change your selection using the up/dn arrow keys and then pressing
- <Enter> on the item of your choice.
-
- We recommend you access the OPTIONS section where you can adjust
- many aspects of the game. Furthermore, we suggest you checkout the
- CONFIGURE KEYS selection on this sub-menu which will display all
- of the key commands available to you in Eradicator at their default
- setting.
-
- Follow the on-screen instructions to alter the key setup. <ESC> will
- pop the cursor to DONE; then <ENTER> to save your changes or move
- the cursor to CANCEL and hit <ENTER> to not save your changes.
-
- From the MAIN MENU, when you select NEW GAME, you will be taken to the
- character selection screen. Only KAMCHAK and DAN BLAZE are available
- for this version, so select your character with the arrow keys and
- hit <Enter> again to start the game.
-
- At this point, you're in the game. You can use F1 to view the
- help screen which lists some useful tidbits of information.
-
- Have fun!
-
-
- b. MAIN MENU
-
- You can use the arrow keys to move the cursor to whatever choice
- you wish to select and <Enter> to select that item. Starting a NEW
- GAME is the default option.
-
- The MAIN MENU has several options that can vary depending on
- whether or not you have an active game running or you are just
- starting a new game.
-
- HELP - takes you to the in-game help screen which offers some useful
- information and hints on playing Eradicator.
-
-
- NEW GAME - goes to the character selection screen where you can
- see the 3 characters that will be available in the
- final release. (Only DAN BLAZE and KAMCHAK are available
- in this release.)
-
- LOAD GAME - (Not available in this demo.)
-
- SAVE GAME - (Not available in this demo.)
-
- NET PLAY - allows you to start or join a network game (more
- information on this below).
-
- OPTIONS - goes to the options menu (described below).
-
- QUIT - prompts you for verification then drops you to your OS.
-
- RESUME GAME - available when accessing the main menu from within
- the regular game; simply returns you to currently
- active game.
-
-
- c. Running a net game
-
- You can either start or join a network game.
-
- 1) To start a network game:
- A) Select "Net Game" from the main menu
- B) Select "Start New Game" from the net game menu
- C) Select character, number of players, and level
- D) Select "Start Game" to begin
- E) Wait for others to join; then have fun!
-
- 2) To join a network game:
- A) Select "Net Game" from the main menu
- B) Select the game you wish to join from the menu
- C) Select the character you wish to use
- D) Select "Start Game"
-
- NOTE: Eradicator requires your computer to already be connected
- to a LAN (local area network) before starting the game if you
- wish to play a network game.
-
- Whever the MASTER (person who started the net game) leaves the game
- by quitting the game will be stopped and all players will exit to
- DOS.
-
- Eradicator does not support modem or serial link compatibility
- in this demo.
-
-
-
-
-
- II. WINNING THE DEMO
- a. Objectives -
-
- Every level has a specific list of objectives that must be met.
-
- These objectives are listed in your in-game PDA (Personal
- Data Assistant) which is accessible via the <TAB> key during
- game play.
-
- To win a level, complete all of the objectives listed in the PDA
- and then find the animated red arrow which serves as an
- indicator to the exit of your current level and the entrance to the
- next section.
-
- To win the game, complete the three, progressively difficult
- sections of the Ioxian Defense Base.
-
-
- b. In-game help -
-
- By pressing <F1> while playing, a help screen will
- appear displaying some useful tidbits of information on how to get
- around in the world of Eradicator. Once at this screen, <F1> will
- toggle it off and return you to game play.
-
- Again, the <TAB> key will bring up the PDA (automap) and show you
- your current mission objectives (see II., a. above).
-
-
- c. Story thus far -
-
- An ancient, alien power rooted in the bowels of the planet Ioxia
- has sprung back to life, halting all mining of Ioxia's three moons -
- the only known sources of the precious element Mazrium.
-
- Mazrium is the basis for all current technologies and power sources,
- and also has life giving properties. It is vital to the survival
- of the inhabitants of this galaxy.
-
- Two days ago, an energy surge was detected by one of the orbiting
- mining vessels. It originated from within the only remaining
- Ioxian Citadel (left from the "Great Uprising" two centuries ago).
- A squad of Cyrops mercenaries was sent in to investigate.
-
- The satellite feed that was received indicated something has
- risen from the ashes and is attempting to regain control of
- the Mazrium.
-
- Moments after their insertion, the Cyrops mercs were destroyed. The
- Citadel from ages past had snapped to life - reinstating the ion
- shield that prevents access to the three Mazrium moons and sending
- the entire galaxy into chaos.
-
- No Armada can penetrate the shield; no weapons can disable the
- Citadel. Strategists believe a single soldier could slip past the
- defenses which were designed for large scale assaults and shutdown
- the shield's power source from within. The Mazrium must be mined; it
- is the lifeblood of the galaxy.
-
- The Union of Galactic Merchants has called upon the services of their
- most ambitious mercenary, Eleena Brynstaarl. In this desperate hour,
- they are more than willing to meet her demanded price.
-
- The planet of Treydan has selected their most impressive warrior to be
- sent in search of a solution to the dilemma facing the galaxy. Kamchak
- possesses both the strength and the sheer will that such a mission
- will require. A hero of the galaxy is in the making.
-
- Trapped on one of the Mazrium moons when the Ioxian Citadel
- kicked on, Dan Blaze wasn't looking for anything but his next load
- of Mazrium to mine. Now that all his fellow cybernetic miners are
- dead, he must find a way off of this lifeless world. The only
- solution seems to be deeper exploration of the strange Citadel
- controlling the field.
-
-
- d. Backstory -
- Centuries past, an ancient race of warriors claimed
- the planet Ioxia as their home. The three orbiting moons, Grxmit,
- Drasssh, and Cthau are the only remaining sites where the
- precious element Mazrium can be mined.
-
- The Ioxians hoarded the Mazrium and sold small rations to the
- neighboring solar systems - demanding outrageous fees and
- services in return. Eventually, after suffering under this
- extortion, the native races of the nearest worlds attempted an
- assault on the planet. Thus began the "Great Uprising."
-
- Unfortunately, the Armada met with an impenetrable field of
- ion energy that encompassed the moons and Ioxia. Furthermore, the
- Ioxians had superior bio-mech weaponry which managed to cripple the
- Armada in the first few sorties of missiles and ionic pulses.
-
- During this assault, something or someone disabled the forcefield
- long enough to allow the remains of the Armada to sweep across the
- planet's surface and wreak havoc on the Ioxian strongholds known
- as Citadels. Warriors on the planet Treydan claim the unknown aid
- came from one of their clan...a trained spy named Brakk.
- This claim was never substantiated.
-
- In the end, the Ioxians released "Last Strike" - a terrifying wave
- of energy and isotopic Mazrium particles that swept across the
- planet's surface, obliterating ninety percent of the native fauna and
- flora, leaving a wasteland encased in a noxious cloud that would last
- for centuries.
-
- Only one Citadel remained standing in ruins.
-
- The Alliance, as the collected races who conquered the Ioxians
- came to be know, signed a treatise to share the Mazrium moons. Peace
- has prospered for centuries. Until now...
-
-
-
-
- III. OPTIONS MENU
- a. What the options mean -
-
- The options menu has several player configurable items:
-
- SCREEN SIZE - the highest setting permits the largest total viewing
- space - the entire screen. A few notches down from
- that you will get a partial 'status bar'; a few more
- notches a full status bar, and finally, the play
- window will begin to shrink.
-
- MOUSE SENSITIVITY - HORIZ = horizontal sensitivity (turning).
- VERT = vertical sensitivity (aim up/dn).
-
- MOUSE AIMING - ON means forward/reverse movements of the mouse
- result in the camera view being pitched down or
- up respectively.
-
- CROSS HAIR ON OFF - this allows you to disable the visible
- targeting reticule (cross hair) that can be
- useful when aiming at specific targets.
-
- SOUND FX ON OFF - Whether or not you want the sound FX to play.
-
- MUSIC ON OFF - Whether or not you want the music to play.
-
- AUTO AIM - Auto aim allows you to be somewhat less
- accurate with your aiming and able to hit more
- targets as a result.
-
- LOOSE CAMERA - permits some 'play' in the 3rd person POV view so
- the camera appears more elastic and trails behind
- the character's movements.
-
- CONFIGURE CONTROLS - This will bring up a screen filled with all
- current keyboard commands and their assigned
- keys. You may alter any key to any other key
- you wish. Simply follow the on-screen
- instructions.
-
- RESET DEFAULTS - sets all controls and options switch to default
- setting.
-
- RESET TO COOL GUY SETTINGS - automatically sets controller
- key assignments and options in this list to permit
- control of the aiming (look up/dn) and turning to
- the mouse and makes movement controls for the left
- hand (<a> = forward, <z> = reverse, <left_shift> =
- strafe left, <x> = strafe right, <s> = jump).
-
-
- Hit <ESC> when done setting your options to return to the
- MAIN MENU.
-
-
- b. Key configuration -
-
- All possible commands are listed under the CONTROL CONFIGURATION
- under the main OPTIONS menu.
-
- Use your arrow keys to move the pointer to a command you wish to
- assign a key to. Then, hit <DEL> to remove all key assignments for
- that command or <ENTER> to assign a new key or mouse button.
-
- We recommend choosing the RESET TO COOL GUY SETTINGS from the main
- options menu first, then assigning any movment keys in here. The
- COOL GUY settings allow the mouse to control aiming and turning
- as well as firing and swapping to your PIP.
-
- The movement keys for forward, revers, strafe left/right, and jump
- are assigned as <a>, <z>, <left_shift>, <x>, and <s>, accordingly.
-
- We feel this gives the greatest viewing dynamic in first or
- third person mode and allows a more immersive view of the
- environment.
-
- PLEASE NOTE: It is curretly possible to assign the same key
- to multiple commands (for example, fire and use may both be
- the <CTRL> key). This will cause both actions to happen when that
- key is pressed. Please be check the key assignments closely.
-
- Also, it is possible that while using the keyboard the character may
- get stuck rotating (turning in a circle). If this happens, please
- press the correct turning key that matches the direction the
- character is turning (turning left, push left turn key). If this
- still does not fix the problem, you will need to quit the game
- and restart.
-
-
- c. The PIP -
-
- One of the most unique features in Eradicator is the
- picture-in-picture (PIP) technology. When a remote camera is
- activated or when using the Arachnicator, missiles, or proximity
- mine, a small window showing the weapon's or camera's view will
- appear in the upper left corner of the screen.
-
- You may swap to this view at which point the player view becomes
- the PIP and the main view is whatever was in the PIP. In this way,
- you can move the camera at any angle for a better view, or if
- it's a weapon, guide the weapon like a remote controlled device.
-
- In later missions, you may find control stations for the Citadel's
- own soldiers and defenses...
-
-
-
-
- IV. HINTS & TIPS FOR PLAYING
- a. Walk-thru of D1 -
-
- You start inside of an abandoned arm of the Ioxian defense base
- power system. The ventilation shaft in front of you will permit you to
- breach the defense base's wall. You must destroy the grating on the
- inside of the shaft so you can gain access to the courtyard within.
-
- Once in the courtyard, you'll notice anti-personnel weaponry mounted
- on steel posts as well as the ravages of war in the forms of pits and
- holes in the structure. A few Land Security Droids patrol this
- desolate place; beware.
-
- A few Mazrium platforms (null-grav transport platforms) float
- harmlessly by above you. Eventually, you may find a way to ride one of
- these platforms to a yet to be discovered part of the base.
-
- From the courtyard, you need to gain entrance inside the base. The
- huge doors on the perimeter wall and again on the base entrance are
- inactive from years of neglect. However, you may be able to find
- another entrance similar to the one you started at...
-
- Now that you're inside the base, you'll notice the wear and tear
- that has happened. There are huge rips in the ceiling and piles of
- rubble and general neglect. Watch for enemies searching for
- intruders!
-
- A security door sits deeper inside this staging area; but as the
- dark strips on either side indicate, the door is currently powered
- down. You must find the nearby switch that can bring it to life
- and allow you to progress.
-
- Also in this area is the rapidly moving conveyor belt. More for
- show now, as there's not much machinery working at this high level
- of the base. The belt descends into another cargo transport area
- where other dangers and pathways await.
-
- This should be sufficient to get you started. Don't forget to
- refer to your PDA (<TAB> key) for your mission objectives. If you
- get stuck, try finding your way through passages you haven't
- explored and looking for switches in all sorts of places.
-
-
- b. Secrets -
- Secrets (also known as Easter Eggs) abound in this
- game. Some contain advanced weaponry that can make your task
- a great deal easier while others are more for pure enjoyment.
-
- There are at least three secret areas available here; one of
- which is quite well hidden while being right out in the open...
-
-
-
-
- V. WEAPONS & POWER-UPS
- a. Weapons available in demo: Both Dan Blaze and Kamchak are armed
- with a Cynetics model XG9101 Multi-cannon; with some personal
- modifications unique to each character. For example, Dan's is designed
- to fire energy pulses at its default setting while Kamchak's whips
- out high speed ripper discs on its default setting.
-
- The XG9101 is designed to fire a myriad of projectiles of almost any
- shape or size. It is equipped with a neural-circuitry that learns how
- to best use many ammo types it is exposed to; and, can be upgraded to
- increase the firing potential and lethality. Aside from the various
- ammo types available, a microchip upgrade can be located to make
- many of these projectiles more dynamic.
-
- Also, Dan Blaze and Kamchak are outfitted with the four known
- Ioxian made weapons:
- 1) Sonic Shock - a lethal device that uses high energy photon
- shells to produce audio bursts that are
- instant in effect and move at the speed of
- sound.
- 2) Death Darter - an Ioxian crossbow that rapidly fires razor
- sharp darts that shatter on impact.
- 3) Missile Cannon- large, self-contained missile launcher.
- 4) Thermal blaster - this is actually a deviced that is fitted onto
- the multi-cannon and can convert condensed,
- liquid fuel canisters into powerful jets of
- flame or toxic gas.
-
-
- DAN BLAZE AMMO
- -----------------
- 1) Axe attack - close range attack
- 2) Laser bolt - standard energy pulse
- 3) Sonic Shock - powerful, nearly instant concussion of death
- 4) Death Darts - rapidly propelled pneumatic darts
- 5) MarkV Missile - standard issue missiles
- 6) Pellet Wall - grenade-like explosive pellets with area effect
- 7) Ion Sphere - electro-pulse projectile with static charge
- 8) Proximity mine- a droppable, remotely destroyable mine
- 9) Arachnicator - a remotely controllable drone capable of
- running, jumping, & detonating
- 10) Thermal Fuel - Flamethrower 02 burner
-
-
- KAMCHAK AMMO
- -----------------
- 1) Claw punch - close range attack
- 2) Ripper Disc - standard compressed titanium-alloy disc
- 3) Sonic Shock - powerful, close range killer
- 4) Death Darts - rapidly propelled pneumatic darts
- 5) MarkV Missile - standard issue missiles
- 6) Cluster Bomb - grenade-like explosive device with area effect
- 7) Nitrobomb - napalm styled grenade
- 8) Demo pack - proximity mine - placeable and lethal
- 9) Arachnicator - a remotely controllable drone capable of
- running, jumping, & detonating
- 10) Nitrofogger - Toxic, gaseous flame thrower
-
-
- b. Power-ups available in demo: There are two different types of
- alien health units (spherical pulses of energy in a metallic
- frame) as well as the microchip for your XG9101 multi-cannon
- which will enhance your weapon abilities.
-
- c. Enemies you will encounter: There are many different enemies
- you will encounter in the game. Here is a taste of some of the
- opposition you will face:
-
- Gun Enplacement: These fixed turrets are lethal at any distance.
- they can fire at any range and track via heat so they can
- always see you.
-
- HSD (Hover Security Droid): This nasty will attack you
- relentlessly from the air. Try to keep up a heavy
- barrage of firepower to keep him from returning fire.
-
- LSD (Land Security Droid): These fellows are in generous supply
- and are almost completely brainless. Have fun wasting
- these low threats.
-
- Patrol Eyes: Just one of these can cause a lot of trouble. If it
- sees you, it will set off an alarm alerting everyone
- of your presence and closing off areas of the level.
- Try to waste it before it sees you. There are three types of
- these guardians - you must learn how they operate and
- defend against them.
-
- Repair Droid: Don't mess with these guys. They just calmly
- (but efficiently) repair damage you inflict on equipment,
- But if you shoot at it enough, it will start to hammer
- you with a constant stream of missiles. Watch out!
-
- There are a few other potential enemies you're likely to run into...
-
-
- VI. TROUBLESHOOTING
- a. Technical problems running demo: if you don't get any sound,
- you should be sure and run the SETSOUND.EXE program found in
- your C:\ERAD directory and configure your sound card. (Please
- refer to the HELP.ME file on the CD for more on this).
-
- b. BUGS - as with any software, there are always bugs - small, or
- sometimes 'large', problems or flaws that can ruin the
- experience or disrupt game. We've attempted to fix/remove
- all of the ones we could before needing to release this game,
- but we know of a few and would be delighted to hear your
- comments on any you may find during the course of playing this
- game (see our email address later in this document).
-
- Known bugs:
- -During an intense netplay game you receive an "OUT OF SYNC"
- message in the lower corner. This is generally caused by
- a glitch in the PIP swapping (when using a proximity mine
- for example). You should quit the current game and restart.
- -Sometimes when there are multiple explosions (ten or more)
- happening at the same time the sound fx will acquire a grainy
- background noise. There's no immedidate fix, though starting
- a NEW GAME generally solves this problem.
- -On certain machines we've found a problem with hitting the
- <ESC> and <ENTER> keys too quickly when the doors for the
- MAIN MENU screens are opening and closing.
- -On slower machines it is possible to accidentally fall through
- parts of the playfield (for example, the overhanging bridges
- in some maps).
- -Sound fx can degrade after extended play period. You will have
- to quit out of game entirely and re-run;
- worst case, you may have to reboot.
- -Using certain 'cheat codes' (they're in there) can lead to
- crashes / spurious results. As these are cheat codes
- we're not too worried about them but welcome the feedback.
- Cheat codes are engaged by using the "\" key. This key should
- NOT be remapped to any game actions.
- -Need more fine tuning on auto-aim.
- -Playing in WIN95, there's a potential for locking up while
- rotating. This occurs when using the windows key on the
- Microsoft keyboards.
-
- That's most of the 'biggies'. Most of these can be overcome by
- simply quitting and restarting. However, if you ever find
- yourself stuck somehow, you can type in "\tunnel" (no quotes)
- which will enable you to pass freely through the walls of the
- map at will.
-
- Thanks for your patience and understanding. Enjoy the demo!
-
-
-
- VII. CREDITS
-
- ERADICATOR TEAM
- Executive Producer Steve Ackrich
- Producer Matt Powers
- Assistant Producer Jeff Gregg
-
- Lead Programmer Jim Mazrimas
- Lead Designer Scot Amos
- Lead Artist Phillip Trumbo
-
- 3D Engine Programmer Randy Stevenson
- AI Programmer Bob Morrison
-
- Designer Rich Waters
- Designer Alisa Schaefbauer
-
- Music/SFX Rick Kelly
-
- 3D Character modeler and
- animator Jeff Wilcox
- Artist Steve Graziano
- Artist Heather Merrill
- Artist John Xu
-
- Splash Screens & 3D menus Jeff Rianda
-
- Lead Tester Kraig Horigan
- Tester Don Sierra
-
-
-
- VIII. CONTACTING US
- a. Web site and email addresses
-
- America Online: Keyword: "Accolade", go to "Message Boards".
- E-mail address: "Accolade"
-
- Compuserve: "Game Publishers A Forum" (GO GAMAPUB), go to
- "Accolade".
- E-Mail address: "76004,2132"
-
- Internet: techelp@accolade.com
-
- World Wide Web: http://www.accolade.com
-
- Mail: Accolade Customer Support
- 5300 Stevens Creek Boulevard, Suite 500
- San Jose, California 95129
-
- Telephone: (408) 296-8400 (Mon-Fri, 8am to 5pm Pacific)
-
- Fax: (408) 246-0231
-
-
-
-
-