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- Shockwave Assault Demo for Microsoft Windows« 95
- ------------------------------------------------
-
-
- Contents:
- ----------------------------------
-
- 1. System Requirements
- 2. Controls
- 3. Video Mode
- 4. Microsoft Games SDK (DirectX)
- A. Real Mode Device Drivers: Why they are not compatible
- B. DirectDraw
- C. DirectSound
- 5. Common Problems
- 6. Game Tips and Hints
-
- ----------------------------------
- IMPORTANT:
-
- If the game crashes inexplicably or there are sound and video glitches,
- it is probably the result of a bad CD-ROM read or Microsoft Windows« 95 is manipulating
- the swapfile. If the game crashes, simply restart the game from your latest
- saved game. The problem will probably not happen again. If it does, you
- may have a bad CD-ROM disk or your CD-ROM drive may have old device drivers
- or your hardware may have loose cables, bad SCSI termination or some other
- problem. If the CD-ROM appears undamaged, check your hardware and/or
- contact the manufacturer of your CD-ROM drive to obtain the latest
- software device drivers and/or hardware fixes.
-
- ----------------------------------
- 1. System Requirements
- ----------------------------------
- Required:
- Microsoft Windows« 95
- 486-66 MHz CPU or Higher;
- 8 MB Ram
- 1MB SVGA video card
- 10 Megs min of HD space
- Double speed (300 K/sec) CD-ROM Drive
- Natively-supported Microsoft Windows« 95 Soundcard
-
- Required for 16bit (65,000) Color:
- 2MB SVGA video card
-
-
- Recommended:
- Pentium 90MHz or Faster
- 16 bit Sound card
- Quad speed CD-ROM Drive
- 2MB SVGA video card
-
- Supported:
- Joystick
- Mouse
-
-
- NOTE: All Device Drivers relevant (CDROM, SOUNDCARD, DISPLAY, etc.) must be Protected
- Mode (32-bit) drivers.
-
- ----------------------------------
- 2. Controls
- ----------------------------------
-
- Shift - Thrusters
- Ctrl - Lasers
- Alt - Missles
- Arrows - Left/Right/Up/Down
- Esc - Skip Video
- P - Pause
- P then Esc - Quit
-
- ----------------------------------
- 3. Video Mode
- ----------------------------------
-
- The red, green, and orange colors indicate which graphics modes will perform
- best on your machine ( red is the worst, orange is marginal, and green is best ).
- For Example, if you have a 486/66 processor chances are that 320 X 200 256 colors
- will be your best selection. The Video Mode defaults to the highest green mode, or
- the lowest orange. This will sometimes be a windowed mode. You can switch to a
- full screen mode by selecting Video Mode from the launcher.
- If Video is choppy, try a lower setting in Video Mode.
-
- ----------------------------------
- 4. Microsoft Games SDK (DirectX)
- ----------------------------------
- Shockwave: Assault is the first Electronic Arts game that uses the DirectX application
- programming interface (API) for Microsoft Windows« 95 game features. Please bear in mind
- that even though the MS Games SDK is final, there are still several manufacturer's who
- do not have DirectX drivers created for their products.
-
- ---
- A. Real Mode Device Drivers: Why they are incompatible
- ---
- Using DirectX as a Development environment entails several things for the end-user.
- First, the end-user needs their hardware to be natively supported by Microsoft Windows« 95.
- That means that when you go into the SYSTEM properties, every component should
- be present there. If you have a CDROM, there should be a CDROM driver, etc etc.
- If there are devices missing from the SYSTEM properties, then this usually
- means that the device is being controlled by a Real Mode Device driver. (a Real
- Mode Device Driver is a 16-bit "DOS" driver that is loaded in the AUTOEXEC.BAT or
- CONFIG.SYS) DirectX APIs use 32-bit code to operate and when certain functions
- are called during a program exectuion, DirectX will "LOCK" out 16-bit code. This
- means that during these certain functions, any 16-bit driver will be stalled for that
- split-second thus causing errors on a CDROM read or garbled sound from a soundcard etc.
-
- ---
- B. DirectDraw
- ---
- DirectDraw for the Microsoft Windows« 95 operating system is a software interface
- which provides direct access to display devices while maintaining compatibility
- with Windows GDI. It works with Microsoft Windows« 95 and will work with Windows NT.
- DirectDraw provides a device-independent way for games and Windows subsystem
- software such as 3-D graphics packages or digital video codecs to access display
- device-dependent features.
- DirectDraw works with a wide variety of display hardware, ranging from simple SVGAs
- to advanced hardware implementations providing clipping, stretching, and non-RGB
- color format support. The interface is designed so that applications can request
- the capabilities of the underlying hardware, then use those capabilities as required.
-
- All natively supported Display adapters in Microsoft Windows« 95 are supported by
- DirectDraw. If for some reason your display adapter is not supported by DirectDraw,
- then Shockwave: Assault will not be compatible either. Please Contact either your
- Display adapter manufacturer or Microsoft for updated drivers.
-
- ---
- C. DirectSound
- ---
- Microsoft« DirectSound API is the audio component of the Microsoft Windows« 95
- Game Software Development Kit (SDK) that provides low-latency mixing, hardware
- acceleration, and direct access to the sound device. DirectSound provides this
- functionality while maintaining compatibility with existing Microsoft Windows« 95
- based applications and device drivers.
- The Windows game subsystem allows game developers access to the display and audio
- hardware while insulating them from the specific details of that hardware. The
- overriding design goal in the Windows game subsystem is speed. Instead of providing
- a high-level set of functions, DirectSound provides a device-independent interface,
- allowing applications to take full advantage of the capabilities of the audio hardware.
- The final release contains DirectSound versions of all sound drivers
- included in the Microsoft Windows« 95 product. This includes the following:
-
- - Sound Blaster: 8-bit cards, 16-bit cards, and the AWE32.
- - ESS: 488, 688, 1488, 1688.
- - MediaVision: PAS 16, PAS Studio, PAS Plus, Pro 3D, and Blue Lite Special.
- - Aztech: Nova 16, Washington 16, Rocky 2.
- - Microsoft: Windows Sound System.
-
- Sound cards which do not have DirectSound drivers can still be accessed
- through DirectSound. If no driver is available, DirectSound will use its
- emulation layer to communicate with the device through the standard Wave
- driver interface. This provides full DirectSound functionality, but
- increases latency significantly and prevents access to hardware
- acceleration.
-
- We have also encountered faults in certain situations on the Roland
- Rap 10 and the Gravis UltraSound MAX.
-
- Shockwave: Assault NOTE: The latency that Microsoft is describing will cause
- all movies to play incorrectly or not play at all. We also encountered problems
- with the MediaVision Thunderboard.
-
-
- ----------------------------------
- 5. Common Problems
- ----------------------------------
- Q: Why must I have a 2MB SVGA adapter for 65,000 colors (16-bit color)?
-
- A: DirectDraw uses the video memory of the SVGA adapter to manipulate the
- surfaces of an image. If it cannot fit all of the data into video memory,
- then it uses the main memory of the computer which is much slower.
- A 16-bit color (65,000) surface usually uses, at a minimum, 1.2MB of video memory.
-
-
- Q: Why can't I use my soundcard? I know it's not
- supported with a native Microsoft Windows« 95 driver; but I still hear sound in
- Microsoft Windows« 95.
-
- A: Sound cards which do not have DirectSound drivers can still be accessed
- through DirectSound. If no driver is available, DirectSound will use its
- emulation layer to communicate with the device through the standard Wave
- driver interface. This provides full DirectSound functionality, but
- increases latency significantly and prevents access to hardware
- acceleration.
- Unfortunately, this "latency" that Microsoft mentions is severe. It is
- possible to use an unsupported soundcard, unfortunately, the latency causes
- the movies to play incorrectly and also causes severe pausing in gameplay.
-
-
- Q: When my machine is running Profiler, after several of the screen tests
- my machine will lockup causing me to reboot the computer. What is
- going on?
-
- A: During our test cycle, we encountered one instance where a certain video
- card (S3 Trio 32/64) would not ever complete the Profiler program. We tested
- several of this same video card and it was isolated to a single one of these.
- If this happens, please contact the manufacturer of your system or Microsoft for
- an updated video driver, and possibly an updated DirectDraw driver.
-
-
- Q: When my machine is running Profiler the screen will occasionally stay black for
- a long time. Is the program locking up?
-
- A: No, certain video cards cannot display some of the resolutions that Profiler tries to
- test. If for some reason you choose a resolution in Video Mode, and during flight you
- hear sound effects but see no graphics; then switch do a different resolution in video
- mode. The situation we encountered during the test run was with a #9FX Motion 771 video
- card configured with either 2mb or 4mb of VRAM. In resolution 320x200 either stretched
- or windowed with 256 colors, the game would show movies correctly but not show gameplay
- as in the above situation.
-
-
- Q: All of my hardware is supported by Microsoft Windows« 95 natively, but I still can not
- get the game to load (or I am getting an error in the install). What is wrong?
-
- A: Certain manufacturers are pre-installing Microsoft Windows« 95 on their retail machines.
- Unfortunately, some important drivers, called CODECS, are being left out. To
- see if this may be your problem, try playing one of the .AVI files on the Shockwave
- CD. These movies were compressed using the Microsoft IMA ADPCM Audio Codec; and if
- this driver is not installed on your system, the movies will not play correctly. To
- check if this driver is installed:
- 1. go to CONTROL PANEL
- 2. go to the MULTIMEDIA properties
- 3. go to the ADVANCED tab, click on the AUDIO COMPRESSION CODECS.
- 4. If the Microsoft IMA ADPCM Audio Codec is not present,
- then follow these directions to install it:
- 1. close the MULTIMEDIA panel
- 2. go to the ADD NEW HARDWARE panel,
- 3. click on NEXT, then on the next screen click on NO
- 4. use the Scroll bar to find and double-click on OTHER DEVICES,
- 5. use the Scroll bar to find MICROSOFT AUDIO CODECS under Manufacturers.
- 6. choose IMA ADPCM Audio Codec.
-
- The only manufacturer's machines we encountered this problem on in our
- testing phases was Packard Bell.
-
-
- Q: What specific ways have we found to improve game performance when accessing the disk
- drives?
-
- A: Use a Disk Defragmenter to defragment your harddrive. Also, install to the same drive
- letter that Microsoft Windows« 95 is installed to.
-
-
- ----------------------------------
- 6. Game Hints and Tips
- ----------------------------------
-
- 1. Basics
-
- The Radar display shows a dotted line representing a safe zone in which you
- can fly. When you leave this zone you will receive a message "OFF PATH".
- Outside this zone the Omaha is using Orbital Lasers and Missiles to kill the
- aliens. You will be hit by friendly fire if you stray out of the safe zone.
- The refueling drones will not always give a full load of everything, and stop
- rotating when empty.When approaching a field of energy, use thrusters and a
- left or right arrow key to initiate a roll, chances are the field won't touch you.
-
-