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- August 9th, 1995
-
-
-
-
- *CYBERMAGE(tm) DEMO v2.03p RELEASE NOTES*
-
- An Origin/Electronic Arts(tm) Production by David W. Bradley
-
- Welcome to the CyberMage(tm) demo. Your goals are aggressive.
- You must shut down the enemy's secret combat training facility,
- penetrate the main fortress, and verify NeCrom's involvement in this
- operation. First, jump into a tank and crush anyone who gets in your
- way. Then fight your way through a temple of mystic fanatics to build
- up your amazing Darklight powers! After that, infiltrate the enemy
- fortress, commandeer an aircar, and take to the skies. Above all else,
- try to stay alive long enough to reach the end.
-
- This demo consists of a sample scene designed to showcase many of the
- game's unique and exciting features. The demo shows you the futuristic
- and fantastic world of CyberMage. Solve its challenging puzzles. Fight
- against the strange creatures that inhabit the world. The only things the
- demo doesn't show you are the enigmatic characters and fascinating story
- created by David W. Bradley that will make CyberMage: Darklight Awakening
- a first-person gaming experience unlike any other.
-
- To install the demo, just go to the CD and type INSTALL. Once that's done,
- type CM to start the game. From within the game, press ? at any time to
- see the keyboard hotkey help page. For Tech Support, call Origin at: (512)
- 434-4357, or fax your problem to us at: (512) 795-8014. Also, see our WWW
- page at: 'http://www.ea.com/origin.html'.
-
- Have fun, and send any feedback to 'support@origin.ea.com' or 'osi@aol.com'!
-
-
- *Hints, Tips, and Known Problems*
-
- #1) If you get stuck, look for hidden buttons or lifts. (Especially
- in the temple.)
-
- #2) Some new Darklight powers can only be acquired by direct contact
- with that power. (Ouch--get 'hit' by the Lunalight power and suddenly
- you can cast it!)
-
- #3) The tank can keep you alive in certain high-intensity action spots.
- (If you think firing the heavy gun is fun, trying running down a few
- badguys.)
-
- #4) You have the option of using the default 'Auto-targeting' or
- switching to manually controlled 'Dynamic Aiming'. Press 't' to toggle
- targeting modes. Some players prefer Dynamic Aiming when firing at
- distant or high-elevation targets.
-
- #5) If you need interface help, hit the '?' key.
-
- #6) Collect the DarkLight essence of your enemies to increase your own
- health or mana.
-
- #7) If you have an SB16 and an 8 meg machine, and you encounter an
- error message saying, "MEMORY ALLOC ERROR DURING LOADANIM DATA," try
- re-installing, using the SB Mono option instead.
-
- #8) If you experience a problem where pressing a left or right arrow
- key causes you to side-step instead of rotate, press your shift keys.
- If you find that any other keys seem stuck, pressing them once should
- free them. (They aren't physically stuck--this is a code thing that we
- will fix before the game ships.)
-
-
- *TECHNICAL NOTES*
-
- I. Memory Requirements
-
- Base Ram : 486K (497,664bytes)
- Ram : 8 megs VGA
- 16 megs VGA high-resolution sprites
- 16 megs SVGA
-
- SVGA: In SVGA, the resolution is 640x480. The minimum for SVGA is
- a Pentium 90 with 16 megs of RAM. If you have trouble running
- the game in SVGA (640x480), try running UNIVBE.EXE (included
- with the demo) prior to running the game. To do this, go to the
- subdirectory containing UNIVBE.EXE and type 'UNIVBE' prior to
- running the game.
-
- VGA: In VGA, the resolution is 320x240. The minimum machine required
- for VGA is a 486/66 with 8 megs of RAM. If you have 16 megs of
- RAM you can opt for a set of enhanced, high-resolution sprites
- in the install program.
-
- If you downloaded this demo, you only have the option of running
- the game in VGA. (We did this to decrease your download time.) There
- is, however, an enhancement zip file available called CMSVGA.ZIP which
- will upgrade your copy of the demo to include SVGA. (This is recommended
- for users with fast machines and 16 megs of RAM.) SVGA isn't as fast as
- VGA, but it is much more impressive graphically. If you are playing this
- demo from a CD, you already have the option of playing in SVGA.
-
-
- II. FOR CD USERS ONLY: If you are playing the demo from CD, you can
- run the file SHOVEL.BAT to copy the demo install subdirectory to your
- local hard drive. Copying the demo to your hard drive will greatly
- decrease load times. Please ensure that you have 25 megs of storage
- space free on drive C:\. Then go to the CD-ROM drive and type
- SHOVEL. When prompted as to whether CMDEMO is a file or a
- subdirectory, press D.
-
-
- III. SYSTEM CONFIGURATION: CyberMage requires an XMS boot-up configuration.
-
- Sample boot-up files:
-
- *CONFIG.SYS*
- DEVICE=C:\DOS\HIMEM.SYS
- DOS=HIGH
- DOS=UMB
- FILES=40
- BUFFERS=40
- DEVICE=C:\**
-
- NOTE:: (**)=Whatever drivers you may need to load to run and operate other
- devices on your machine. (IE. Mouse, Sound Cards, etc.)
-
- *AUTOEXEC.BAT*
- PATH=C:\DOS
- PROMPT $p$g
- C:\***
- C:\
-
- NOTE:: (***)=This is where you may need to load a mouse driver if you are
- playing with a mouse instead of keyboard or joystick controls.
-
- WARNING!!: These files DO NOT contain lines for sound cards because
- of the variety of sound cards on the market. You may or may not need to
- include your sound cards lines in these files. Refer to your sound card
- documentation for the necessary lines that may need to be in either of
- these files.
-
-
- IV. SUPPORTED SOUND CARDS
-
- There a some sound and video cards which are not supported for the demo that
- we may try to support for the game. Below is a listing of sound cards that
- ARE supported by the DEMO and their addresses:
-
- WARNING!: General Midi cards are not supported as stand alone cards.
- They MUST be used WITH a Digital Sound FX Card.
-
- ROLAND RAP-10 used WITH a Digital Sound FX Card.
- At I/O - 230, 240, 250, 320, 330, 340, and 350
- At IRQ - 5, 7, 10, and 11
-
- ROLAND SCC-1 used WITH a Digital Sound FX Card.
- At I/O - 330, 332, 334, and 336
-
- ROLAND LAPC-1 used WITH a Digital Sound FX Card.
- At I/O - 330, 332, 334, and 336
-
- SoundBlaster AWE32
- At I/O - 220 and 240
- IRQ - 5 and 7
- LoDMA - 1
-
- SoundBlaster 16
- At I/O - 220 and 240
- IRQ - 5
- LoDMA - 0, 1, and 3
-
- SoundBlaster Pro
- At I/O - 220 and 240
- IRQ - 5 and 7
- LoDMA - 1
-
- SoundBlaster 8-Bit
- At I/O - 210, 220, 230, 240, 250, and 260
- IRQ - 3, 5, and 7
-
-
- *Interface*
-
- Keyboard
- F1: Weapons Menu
- F2: Darklight Powers Menu
- F3: Inventory Menu
- F4: Main Menu
- F1-F12: Select Weapons #1-#12 (if weapons menu is up)
- F1-F12: Select Darklight Powers #1-#12 (if powers menu is up)
- F1-F12: Select Inventory Items #1-#12 (if inventory menu is up)
- F1-F12: Select Disk Options #1-#? (if Main Menu is up)
- #1-#8: Select Icons Beyond F12
- PAUSE: Pause Game
- [: Decrease View Window Size
- ]: Increase View Window Size
- ?: (or /) Keyboard Command Reference Page
- INSERT: Crouch
- Z (or Number Pad #1): Strafe-step Left
- C (or Number Pad #3): Strafe-step Right
- TAB: Exit Vehicles
- SPACEBAR: Fire Weapon
- CTRL + SPACEBAR (or CTRL + ENTER): Use Hand To Open Door/Press Button
- UP ARROW + CTRL: Jump
- V: Toggle Monitors (VDU's)
- M: Automap
- +/-: Scale Automap Size
- <: Zoom Automap Out (smaller)
- >: Zoom Automap In (larger)
- ESCAPE: Toggles Main Menu
- S (from Main Menu): Save Game
- L (from Main Menu): Load Game
- Q (from Main Menu): Quit to DOS
- C (from Main Menu): Continue
- R (from Main Menu): Restart
- Arrow Keys
- UP ARROW: Move Forward
- DOWN ARROW: Move Backward
- LEFT ARROW: Rotate Left
- RIGHT ARROW: Rotate Right
- #9 Numeric Pad (num-lock off): Move Forward And Right
- #7 Numeric Pad (num-lock off): Move Forward And Left
- #1 Numeric Pad (num-lock off): Strafe-step Left
- #3 Numeric Pad (num-lock off): Strafe-step Right
- Dynamic Aiming Keys
- T: Auto-Targeting On/Off
- S: Center Dynamic Aim
- W: Raise Dynamic Aim
- X: Lower Dynamic Aim
- A: Move Dynamic Aim Left
- D: Move Dynamic Aim Right
- Aircar Flight Controls
- W: Raise Air Car
- X: Lower Air Car
- Tank Controls
- S: Center Dynamic Aim
- W: Raise Dynamic Aim
- X: Lower Dynamic Aim
-
- Right Handed Mouse:
- drag mouse back: move backward
- drag mouse forward: move forward at a walk
- drag mouse left: rotate left
- drag mouse right: rotate right
- right click and hold button: run forward
- left click: fire
-
- JOYSTICK CONTROLS:
-
- Pushing Stick Forward Moves PC Forward
- Pushing Stick Fully Forward Causes PC To Run Forward
- Pushing Stick Backward Moves PC Backward
- Pushing Stick Left Rotates PC Left
- Pushing Stick Right Rotates PC Right
- Pressing Button #1 Fires Selected Weapon
- Pressing Button #2 and hold then press Button #1 Activates Use Hand
- Pressing Button #2 (While Stick Is Fully Forward) Causes PC To Jump
- Tank Joystick Controls
- Pushing Stick Forward Moves Tank Forward
- Pushing Stick Backward Moves Tank Backward
- Pushing Stick Left Rotates Tank Left
- Pushing Stick Right Rotates Tank Right
- Pressing Button #1 Fires Gun
- With Auto-Targeting Off
- Pressing Button #2 Activates Barrel Control
- Pulling Joystick Back Raises Barrel
- Pushing Joystick Forward Lowers Barrel
- Aircar Joystick Controls
- Pushing Stick Forward Moves Aircar Forward
- Pushing Stick Backward Moves Aircar Backward
- Pushing Stick Left Rotates Aircar Left
- Pushing Stick Right Rotates Aircar Right
- Pressing Button #1 Fires Gun
- Pressing Button #2 Activates Altitude Control
- Pulling Joystick Back Ascends
- Pushing Joystick Forward Descends
-
-
-
- Thanks, and enjoy the demo.
- - The CyberMage Team
-
-
- <end of file>
-
-